The Wii U GamePad is a lot more versatile than it looks. Some potential consumers have not been quite as inspired by the system as they were by the immediate uniqueness of the Wii and its remote controller. After all, tablets...
Since its announcement, we seen a small trickling of the new game types in Nintendo Land. The latest is Mario Chase, a Mario themed game of tag where players have to chase after Mario. Player one is Mario, and with a ten second head start, you'll be doing all the running, ducking, and dodging needed to avoid the other players.
Up to four others can play as Toads, chasing Mario all around the course until one of them tackles him out. To even the playing field, the person playing as Mario uses the GamePad to get an overhead view of the arena and the other players locations. Mario can also periodically get a Rainbow Star for a few moments of invincibility if you safely get him back to the center of the arena. It is a risk though, as running back to the center can get you cornered easier.
Not to count the Toads out, they come equipped with a handy little meter that lets you know your distance to Mario, as well as a dash move to tackle Mario when close enough.
Nintendo Land's offerings have been small and tame so far, impressing not with its fancy visuals or mechanics, but rather the simplicity of it all. With Mario Chase, it feels like the Nintendo Land devs sat in a room and said themselves, "You know what's fun? Tag!" And you know what, it is, it really is.
Like most of you, I was taken aback when Nintendo first revealed Nintendo Land during its E3 conference. But after actually, ya know, PLAYING the thing, I started warming up to it. It's less the kind of "party game" we are fa...
[Update: We now know the names of all 12 attractions]
Nintendo shared some new attractions in Nintendo Land today: Mario Chase, Pikmin Adventure, and the retitled Metroid Blast.
The Metroid minigame was showcased specificall...
Mini-games. Apparently, they're still a thing. If you own one of those new-fangled motion controllers for your system, invariably you'll discover that there are mini-game collections to be found for your device. PlayStation Move users have one of these collections available now as a download on PlayStation Network.
This is a review of said game, Lights, Camera, Party! The exclamation mark is only part of the title, nothing more.
Those wacky Rabbids are back. I suppose the Wii U wouldn’t be complete without a party minigame compilation starring these lovable loons; plus, they rake in the cheddar. So here we are. A stopgap before Mario Party 27 that adds to the new system’s launch yet another title from Ubisoft, which is backing the Wii U with gusto, between ZombiU and apparent Rayman Legends exclusivity. The latter alone has me itching to pull the trigger on a Wii U launch-date pickup, given how much I love Rayman Origins.
In Rabbids Lands, the barmy white rodents have taken over an amusement park, where they can be expected to get up to their ears in tomfoolery and mischief. Continue reading for a brief rundown of three new minigames that take advantage of the Wii U controller.
Whenever there's a new console, Ubisoft's always the first in line to provide the third-party support. In the case of Wii U, whether that's a good or bad thing depends on how much you love Rabbids.
Rabbids Land was shown at E3 where ... nobody remembered it. Let a new bunch of screenshots and a fresh trailer remind you it exists. Now you remember. Hooray.
"DAAAAAAH" and all that.
More and more titles are being added to the Wii U launch window, and today Warner Bros. Interactive adds another with Game Party Champions. If the name sounds familiar, it should, as this is another in the Game Party franchis...
I remember picking up the first Rayman Raving Rabbids game when the Wii launched in 2006. While I had planned on buying Red Steel alongside Twilight Princess (a purchase mandated by Nintendo fan law), a negative early-morning review had convinced me to drop the mediocre FPS in favor of a minigame collection that seemed much more fun. Was Rayman Raving Rabbids worth the $50 I paid at launch? Hell no, but I sure got more enjoyment out of it than when I played my friend's copy of Red Steel.
Since then, the Rabbids have become a successful property of their own, not only because of the Wii's lucrative minigame market, but because of their charming, silly personality. I never picked up any of the original game's sequels, and part of me feels like the Rabbids' schtick is played out, but I'd be lying if I didn't crack a smile every time they do something silly or scream "BWAH!"
And so as it was with the Wii, it is with the Wii U. Ubisoft is making a new game in the series, Rabbids Land, that is set to be a launch title for Nintendo's new system. This time around, the Rabbids are taking aim at Mario Party.
While I'm not terribly excited for Nintendo Land, Nintendo's latest collection of mini-games, there's no one on staff more pumped about the project than Jonathan Holmes. In this video, Holmes checks out "Legend of Zelda: Bat...
I will confess, I've not exactly been kind to Star Wars Kinect. In fact, I don't think anybody's been particularly nice to it, as cynicism and mockery appears to accompany all talk of it. Well ... allow Star Wars Kinect to r...
"Another Mario Party? Good grief. Is there really any way this game could give us something we haven't already gotten from the Mario Party series? Is there going to be any reason to buy this game over the seven other Mario Party titles available on the Wii, or Wii Party, or any of the other mini-game collections that have flooded the Wii market since day one?"
Those are the questions that filled my head as I limply held the box for Mario Party 9 in my hand for the first time. After playing the game for about two hours, I had some answers. Then I played the game for 20 more hours, and I had some fun.
Gearing up for the next month's Yakuza: Dead Souls debut, Sega has released this mini-games trailer, showcasing the many ways a Tokyo dwelling zombie slicer (or one of his three friends) spends his off time. Enjoy bowling, fishing, ping pong and other amusingly un-gangsterlike activities when this bad boy hits North American shelves March 13, 2012.
The PlayStation Vita is rich in features, boasting every possible input method a portable gaming system could have to date. Multiple touch interfaces, dual analog sticks, voice control, twin cameras, and even motion sensing; the Vita has it all. Naturally, any game releasing within the launch window wants to take advantage of these glistening new playthings.
Little Deviants is one such result of the desire to do it all. Essentially a collection of minigames designed to showcase every way in which players can interact with a Vita, it aims to be the one-stop introduction players need in order to get accustomed to their expensive new toy.
Sometimes, I have no idea what is going on in the minds of Nintendo execs. One minute, they're playing it safe with games starring Mario and Link; the next minute, they're releasing off-the-wall sh*t like Captain Rainbow and...