Quantcast
Destructoid: Videogame News & Community




Game database:   #ABCDEFGHIJKLMNOPQRSTUVWXYZ         ALL     Xbox One     PS4     360     PS3     WiiU     Wii     PC     3DS     DS     PS Vita     PSP     iOS     Android




DESTRUCTOID, EST. IN 2006, IS AN INDEPENDENT NEWS COMPANY. WE ARE GAME CRITICS. OUR COMMUNITY IS RAW, VOCAL, AND HARDCORE <3
Support Dtoid by becoming a Huge Member








Dtoid is...

Hamza Aziz
Executive Shark
Jonathan Holmes
America's Sweetheart
Jordan Devore
Deputy at Arms
Chris Carter
Reviews Beast
Steven Hansen
Features Chef
Max Scoville
Video Warlock
Andy Dixon
Community Loveboat

Contributors
Meet our staff

Our sites
Flixist
Japanator
Tomopop

Contact Us
Suggest News
Advertising
Privacy
Contact Us



Yes, there are microtransactions in GTA Online photo
Yes, there are microtransactions in GTA Online
by Jordan Devore

The fact that Grand Theft Auto Online has microtransactions -- which Rockstar has come out to confirm today -- bothered some people far more than I would've expected. Considering how ambitious the base multiplayer experience sounds, and knowing that free content updates are planned, it's hard for me to feel angry. Or feel much of anything. I do get the concern that real-money purchases of in-game currency could break GTA Online. Here's Rockstar's response:

"The game and its economy have been designed and balanced for the vast majority of players who will not buy extra cash. There is no in-game paywall and nothing that should disrupt the balance of the game. You don’t have to spend real money to attain the cars, guns, clothes, flash and style of a high-roller in Los Santos, but can if you wish to get them a little quicker. The economy is balanced differently from the single player economy, and cash earned in one cannot be taken over to the other. Most players will earn cash much faster Online than in Story Mode."

That said, there will be growing pains. The company is really pushing for feedback in the early weeks of GTA Online -- both in terms of technical issues and the direction it should take for future updates. October 1, 2013 will be here before we know it. I'm looking forward to Online more than any other aspect of GTA V. Hope my expectations aren't out of whack.

Some More Details on Grand Theft Auto Online [Rockstar]

view full story + comments


7:00 AM on 09.25.2013

Grand Theft Auto Online may have microtransactions

Some sleuthing by a Redditor trawling through Grand Theft Auto V's warm, numerical entrails has revealed files pointing to something called "cash cards" of various denominations ($100,000 up to $1.25 million). There is also t...

Steven Hansen

4:00 PM on 09.03.2013

Star Citizen has now raised $17 million in funding

It seems that after its initial crowdfunding success, there's no stopping Star Citizen. Chris Roberts' super-ambitious space sim just hit the $17 million mark and now there's stretch goals for $19 million. However, fans have ...

Alasdair Duncan

12:30 PM on 08.26.2013

It only took 8 years: Microsoft Points are finally gone

The long and storied history of Microsoft's invented Xbox Live currency MS Points has finally come to a close. Despite standing by the system as recently as last October, an update today has phased out what the community has ...

Darren Nakamura

10:00 PM on 08.22.2013

Ryse will have multiplayer microtransactions

[Update: Microsoft has released a statement addressing exactly how microtransactions will work in Ryse. “The progression system in ‘Ryse: Son of Rome’s’ cooperative multiplayer experience offers player...

Hamza CTZ Aziz

3:15 PM on 07.29.2013

Jimquisition: Fee to Pay

It's time to talk about why "optional" microtransactions in games aren't really optional, and why they're especially gruesome in games we already paid for at retail. The rise of "free to play" elements in games that are not ...

Jim Sterling







Blizzard talks about World of Warcraft microtransactions photo
Blizzard talks about World of Warcraft microtransactions
by Jordan Devore

When Blizzard said it was exploring potentially adding microtransactions to World of Warcraft in "certain regions," speculation quickly pointed to that being code for "Asia." Good job, everyone who suggested that! After admitting that "we're still pretty early in the exploration process," the company has given more context for the in-game store.

"We think everyone would appreciate the convenience of being able to make such purchases without having to leave the game, and ultimately that's our long-term goal for the system, though there's quite a bit of work involved in retrofitting those existing items into the new system," wrote a Blizzard community manager.

"First, we'll be testing the in-game store with some new kinds of items we're looking into introducing (in Asian regions, at the outset) based on player feedback: specifically, an experience buff to assist with the leveling process, as well as an alternate way to acquire Lesser Charms of Good Fortune. We've had a lot of requests from players in different regions for convenience-oriented items such as these, and as with other new ideas we've introduced as WoW has evolved -- including Pet Store pets, mounts, and more -- your feedback plays a hugely important part in determining what we add to the game."

Experience? Doesn't bother me. Those Lesser Charms of Good Fortune, however, could be an issue for some players who fear the in-game store will lead to an eventual pay-to-win scenario. "Ultimately it's still too early in the process to make any final determinations about our plans," Blizzard continued, "but in the meantime, we hope you'll check out the in-game store once it's implemented on the PTR and let us know what you think."

view full story + comments


3:00 PM on 07.04.2013

Blizzard exploring in-game store for World of Warcraft

A "100% XP Buff" item that references the "5.4 In Game Store" was discovered on the World of Warcraft Public Test Realm, prompting players to ask Blizzard what the deal is on the forums. "We are currently exploring the possib...

Jordan Devore

1:45 PM on 04.19.2013

Curiosity goes a bit mad with new in-app purchases

I had long since deleted Curiosity from my iPhone after spending admittedly far too much time (see: more than five minutes) tinkering with the cooperative game about chipping away layers of a massive cube. But now, here I am,...

Jordan Devore

3:30 PM on 04.09.2013

XCOM: EU for iOS won't go overboard with in-app purchases

Considering the game's unforgiving difficulty and meaningful character losses, it's all too easy to imagine a mobile version of XCOM: Enemy Unknown that runs wild with microtransactions in a hugely successful way. Thankf...

Jordan Devore

10:30 AM on 03.18.2013

Ridiculous Fishing dev thinks free-to-play is mostly evil

Ridiculous Fishing is a game that looks ripe for microtransaction exploitation, but developer Vlambeer has opted instead to charge a flat $2.99 and let the chips fall where they may. The studio's belief that free-to-play mode...

Jim Sterling



Microtransactions coming to Call of Duty: Black Ops II photo
Microtransactions coming to Call of Duty: Black Ops II
by Jim Sterling

If you were worried fee-to-pay microtransactions were going to become the norm ... prepare to be justified. Activision has announced it'll be jumping aboard the bandwagon tomorrow, introducing incremental buy-me-ups for Call of Duty: Black Ops II

The publisher promises its "Micro Items" won't affect gameplay and, in fairness, this appears to be true for the most part. Here are the three things players will be able to purchase as of tomorrow:

  • Personalization Pack: Each pack as a unique weapon camo, three targeting reticles, custom calling card. $2.00/160 MS Points. 
  • Extra Slots Pack: 10 extra Create-a-Class loadout slots, plus room for 20 more emblems, 32 films, and 40 screenshots. $2.00/160 MS Points.
  • Flags of the World Calling Card Pack: National flag themed calling cards. $1.00/80 MS Points.

The "Micro Items" will be coming to the Xbox 360, with a release on other systems unconfirmed.

view full story + comments


12:00 PM on 03.06.2013

EA now says not all games will have microtransactions

Electronic Arts was in hot water recently on their views of microtranscations coming to everything they do in the future. Well the company looks to be backtracking a bit as EA's CFO Blake Jorgensen clarified what they meant a...

Hamza CTZ Aziz

1:30 PM on 03.01.2013

Real Racing 3 infuriates with $500 of microtransactions

While I really don't think there's anything inherently wrong with free-to-play games, they can definitely be problematic -- especially when a developer places the mental pummeling of customers above gratifying gamep...

Jim Sterling



On Cliffy B, microtransactions, and Electronic Arts photo
On Cliffy B, microtransactions, and Electronic Arts
by Jim Sterling

As we noted yesterday, former Epic man Cliff Bleszinski took some time to defend the controversial use of microtransactions in retail games, sticking up for it on the basis that companies exist to make money. I rarely turn down an opportunity to have a debate on these matters, so let's offer a respectful disagreement. 

"The video game industry is just that. An industry," he wrote on his blog. "Which means that it exists in a capitalistic world. You know, a free market. A place where you’re welcome to spend your money on whatever you please … or to refrain from spending that money.

"I’ve seen a lot of comments online about microtransactions. They’re a dirty word lately, it seems. Gamers are upset that publishers/developers are 'nickel and diming them.' They’re raging at 'big and evil corporations who are clueless and trying to steal their money.' I’m going to come right out and say it. I’m tired of EA being seen as 'the bad guy.' I think it’s bullshit that EA has the 'scumbag EA' memes on Reddit and that Good Guy Valve can Do No Wrong."

I think I've got a tiny violin somewhere, I'll hunt it down and play EA a tune! Seriously though, I don't think EA's being bullied without cause. The company managed to acquire many talented studios and a lot of great intellectual property. When you cultivate a passionate fanbase, then try to trade that passion in for money, I think you should expect a backlash. That's what's happening here.

view full story + comments


8:30 PM on 02.28.2013

Cliff Bleszinski defends microtransactions

Designer Cliff Bleszinski has shared his thoughts on the microtransactions and the backlash they receive, arguing that game companies exist to make money and if people don't like them or their practices, they can vote with th...

Jordan Devore