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Halo Online photo
Halo Online

Multiplayer-only Halo Online headed to Russia


You know what's good? Money
Mar 25
// Jordan Devore
Halo Online sounds like something you'd see scribbled on a homemade DVD complete with copyright-infringing cover art but, no, it's a proper PC game in development at Saber Interactive. Granted, it's a free-to-play, multiplaye...
Xbox One update photo
Xbox One update

Xbox One is getting more descriptive Achievement notifications


Look for the update today if you're a preview member
Mar 23
// Jordan Devore
Another Xbox One system update, another opportunity to use some insane cartoon image. Microsoft is rolling out updates for Xbox One Preview Program members in two waves -- the first hits today, while the second will arrive ne...
Rare's next game photo
Rare's next game

Fans will be 'really happy to see' Rare's next game


Former Rare developer drops hints
Mar 23
// Jordan Devore
In recent months, there's been talk of Rare "building a uniquely Rare game," but that's as much as we've gotten -- talk. While I'm looking forward to seeing if that project comes to fruition, Playtonic has more of my attentio...
Phantom Dust in the wind photo
Phantom Dust in the wind

Microsoft-canceled Xbox One Phantom Dust reboot leaked, looks alright


Developer shuts down, 50 people lose their jobs
Mar 20
// Steven Hansen
Microsoft announced a reboot of a 10-year-old Xbox cult-classic, Phantom Dust, at its E3 conference last year. This raised a lot of "huh?" and a lot of "uh, ok" (from me included) but people who played the original were excit...
#HUNTtheTRUTH photo
#HUNTtheTRUTH

Mysterious Halo 5 Guardians countdown on tumblr


#HUNTtheTRUTH
Mar 20
// Jed Whitaker
A Halo 5 Guardians tumblr with a countdown clock and the hashtag #HUNTtheTRUTH has been discovered. The countdown ends under three days from now. Oh boy. Who wants to take a guess at what is revealed? A second season of Halo:...
Conker photo
Conker

Conker returns in episodic form starting next month!


Inside of Project Spark
Mar 19
// Jed Whitaker
Great news, Conker fans: he is finally coming back in his own episodic game. Sort of. Remember when Microsoft announced Conker would be in Project Spark? Well, Conker makes his debut in Project Spark on April 23 for Windows ...
Gears of War photo
Gears of War

No Marcus Fenix Collection, says Black Tusk


Maybe get on that
Mar 19
// Jordan Devore
Microsoft-owned Black Tusk Studios is heading up the future of Gears of War with a new game on Xbox One and, assuming that goes okay, more to come. Recent rumors have pointed to a series collection, which seems inevitable eve...
Windows 10 free photo
Windows 10 free

Microsoft is cool with pirates upgrading to Windows 10 for free


Windows 7 and 8.1 users have one year to upgrade at no charge
Mar 18
// Jordan Devore
Microsoft is launching Windows 10 this summer in 190 countries and 111 languages, which is good to know but not all that inherently interesting. This, on the other hand, sure is: during the operating system's first year, it'l...
Dead Rising Steam photo
Dead Rising Steam

You can switch Dead Rising 2 and Off the Record over to Steamworks tomorrow


New backend for matchmaking, leaderboards, cloud saves, etc.
Mar 16
// Jordan Devore
I have no memory of writing about the plan for Dead Rising 2 and Dead Rising 2: Off the Record to drop Games for Windows Live in favor of Steamworks, but I did so last year and slipped in a gif of Resident Evil's Chris punchi...
Free BioShock photo
Free BioShock

Grab a free copy of BioShock Infinite on Xbox Live


At least play the opening sequence
Mar 16
// Jordan Devore
March is already half over (have you filed your taxes yet?), which means more free Xbox games. With an active Xbox Live Gold membership, you can now download BioShock Infinite for free on Xbox 360. Love it or hate it, there's...

Gigantic made me gigantic in the pants

Mar 16 // Jed Whitaker
Gigantic centers around two teams of five players battling to kill the opposing teams guardians. Guardians are gigantic monsters that will advance to attack the enemy guardian once powered up, temporarily stunning it to allow your team to attack. Powering up guardians is achieved by capturing locations on the map or by scoring kills. Each guardian has three sections of health and whichever team can take down the opposing team's guardian first is crowned the victor. Unlike other MOBA-style games, Gigantic doesn't have waves of enemies to kill and grind, nor does it have a store to buy items. All skill management is built into a tree-like leveling system. Need more damage? Then upgrade an ability that allows 20% more damage. You can earn XP from kills, assists and helping to capture points -- basically anything that helps the team. The short amount of hands-on I had with the game had me playing as Voden, a character that looks like a combination of a fox and a gazelle. Voden bounds around the map with ease as he not only has the default sprint and dodge that all characters have, but can also a super jump off the healing pools he can drop. Bow and arrows are Voden's main weapon. He also has a decoy he can drop that attacks, a pool of acid that damages enemies and allows him to shoot poison arrows, and giant roots that hold enemies in place for a brief period so teammates can deal damage. Bouncing around the map and poking enemies for damage was a ton of fun, and had me smiling the whole match even though we lost. I seriously can't wait to play the game again. I've been obsessively checking my email hoping for a closed alpha invite (which you can sign up for here). Gigantic is free to play and expected to launch later this year exclusively on Windows 10 and Xbox One. It will feature optional crossplay between platforms as Microsoft is publishing the game. For now I'm going back to refreshing my email, hoping developer Motiga hears my prayers.
Gigantic Preview photo
It has been far over four hours; I need a doctor and an alpha invite
At PAX East this year I walked past many of the larger booths and gave them little attention, as I am typically more interested in indie games. I got invited to a press-only demo for Gigantic -- a game I only knew of by ...

Halo 3: ODST photo
Halo 3: ODST

One screen of ODST in Master Chief Collection sums up the past four months


Take it all in
Mar 13
// Brett Makedonski
Halo 3: ODST is getting added to The Master Chief Collection sometime in the near future. It's going to be free for anyone that owned The Master Chief Collection prior to December 19, and it'll likely be paid D...

Xbox to indie devs: There's a place for your game on Windows 10, no matter the size

Mar 11 // Brett Makedonski
[embed]288897:57724:0[/embed] According to Charla, that's the program's ultimate goal. "The most important thing to us is to make sure that when someone turns on their Xbox One or their Windows 10 device, they have access to a really broad array of videogames," he said. "The nice thing about that is that for us at ID@Xbox, it creates a really easy, kind of north-star central goal that we align ourselves to every day which is 'Let’s make life really easy for developers.' The easier we make life for developers, the more we reduce friction to get onto our platforms, the more we make Xbox and Windows 10 a great sustainable ecosystem." That's where Windows 10 comes in, at least in the gaming space. If Microsoft wants consumers playing games on any Windows 10 device, it starts with convincing developers to put their titles on those platforms. But, Charla deals solely with indies -- a demographic that's not known for their extensive resources. Would this mean that some independent developers might be averse to the idea of over-extending themselves to too many platforms at once? Charla doesn't think so. He commented "We’re not about trying to put requirements on developers; we’re about providing options for developers. The thing with Windows 10 is that it has a huge, broad reach. That doesn’t mean you have to make your game work on phone on Windows 10, and on PC on Windows 10, and on HoloLens on Windows 10. You should make your games for the platforms, endpoints, or devices that you think it’ll succeed on. We think that including Xbox Live needs to be pretty straight-forward, and for the developers who have done it so far, it’s been pretty straight-forward. And, they’re not the biggest developers in the world, right? We think it enables developers to offer their players an interesting addition to the game." It will make for an interesting option for developers, but it's also Microsoft's vision of the future (at least for now). It's reasonable to assume that Xbox and Microsoft have a vested interest in getting as many developers as possible to philosophically buy into the program. Given that ID@Xbox helps indies publish their games, maybe Xbox will offer extra incentive to developers that release across multiple platforms. It's easy to see a scenario where these studios are offered some sort of preferential treatment, whether it be in the form of extra support or funding. However, Charla denies that this is the case. He insisted that while ID@Xbox is dedicated to decreasing the burden on developers, it's not sweetening the pot for some that are willing to help this new ecosystem thrive. Instead, that assistance is being distributed unilaterally in the form of services such as speeding up the certification process or holding showcases for the games in the program. And, now it's about giving developers options. But, one option that still won't be available is XNA. XNA is a free toolset that's aimed at developing games across several Microsoft platforms. Some notable examples of titles created with it are Dust: An Elysian Tail, Bastion, Fez, and Charlie Murder. There's talk within the development community that it'll make a return, and this new emphasis on unifying games on Windows 10 seems like the perfect time. When asked point-blank if XNA is coming back, Charla responded with a definitive "No." He elaborated "But, I think that when you think about what XNA was for, a lot of that spirit is still at Microsoft in the desire to make sure that anyone can create games for Microsoft devices, whether they’re a 150 team at a major publisher or a teenager who’s just learning how to code. We want to make sure that the Microsoft ecosystem is a place where you can make games and learn. In that spirit, XNA was a solution design for the technology that was available at the time. It was a program that was created to foster the creative spirit. We’ve always said that we want Xbox One – and by extension, Windows 10 – to be a place that isn’t just a place to enjoy great content; it's a place to create great content." Really, that's step one when it comes to creating a platform for games: make sure people want to create there. That's what ID@Xbox is dedicated to doing. Charla wrapped up the interview by saying "But, it’s important to us to support developers and to make their lives easy, and to support the spirit that anyone can make a game." By most accounts, ID@Xbox has been doing that all along. Now, Windows 10 just makes it so developers have a few more options.
Xbox interview photo
'We're about providing options for developers'
Microsoft announced last week at GDC in San Francisco that it was introducing cross-play between Xbox One and Windows 10 devices. That opens a world of possibility in ways for developers to deliver games to their audience. So...

March photo
March

Xbox One's March update is out, and brings screenshot capability


Plus party improvements
Mar 11
// Chris Carter
The biggest update is the screenshot feature, which according to Microsoft, was "one of the most requested features." You can now say "Xbox take a screenshot" and you're good to go, or use an Xbox button double-tap and Y but...

Very Quick Tips: Ori and the Blind Forest

Mar 09 // Chris Carter
General tips: You don't actually need to grind in Ori, but it never hurts to top off your experience bar to the next level if you're approaching it. Most enemies will respawn if you move off the screen. It actually is worth getting the life and energy upgrades. If you ever see them on-screen, make an effort to track down their location and grab them. Need to make sense of the three skill trees? The bottom one focuses on attack, the middle is location based, and the top-end is utility and movement. You do want to spread around your skills and not focus on just one tree at first. Get all of the "level 1" skills, then start to focus to get the most out of one tree next. My suggestion is to go all out for the top tree, as the triple jump and shield are two of the best abilities in the game. Don't underestimate the charge shot on bosses. It can rock a quarter health per shot on lower levels. Use it if you're having trouble for bigger fights. Save often and do not forget that you have the power to save in your hand manually. If you're full on energy, you may as well save if you haven't for a few minutes. When you get to what feels like the final area of the volcano, don't interact with the object if you want to further explore the world. After the ensuing finale, you won't get to replay your current game.
Ori tips photo
Save the trees
Ori and the Blind Forest may not be the most complicated metroidvania in the world, but there are a few tough decisions to make from time to time. Here are a few quick tips to ease you in.

Review: Ori and the Blind Forest

Mar 09 // Chris Carter
Ori and the Blind Forest (PC, Xbox 360, Xbox One [reviewed])Developer: Moon StudiosPublisher: Microsoft StudiosReleased: March 11, 2015 (PC, Xbox One) / TBA (Xbox 360)MSRP: $19.99 Ori is soaked in style from the very start. The amazing score makes me feel like I'm watching a Ghibli movie. The visuals look similar to the new pair of Rayman games, but easily surpass them in quality. I'm immediately enamored by the gibberish dialog that I fondly remember from the Nintendo 64 era. Everything is nearly perfect, setting the stage for the rest of the game. The narrative is light. Rather than lengthy cutscenes, you'll have a lot of interaction and on-screen text that appears without interrupting gameplay -- it's so well executed. Your story begins in the Nibel forest, taking the role of Ori, the daughter of the Spirit Tree. One day you're separated from your father due to the acts of the evil bird Kuro, and your adventure begins to save the forest. You'll accomplish this goal by way of metroidvania-style gameplay, and your compatriot, a sprite named Sein. Said sprite will allow you to attack enemies with a sort of mid-range homing attack, and damn does it feel good. Most of the combat is done by mashing the button, but there's nuance when it comes to jumping around and position -- a lot of foes can do serious damage to your health bar, so you still have to be aware of your actions. [embed]288779:57679:0[/embed] Soon enough you'll start earning more powers like a charge attack, a wall-jump, and so on. There's not a lot of sequence breaking involved (there is some though), but again, it all flows perfectly to the point where you'll never feel bored. This is especially true once you start ranking up with the three-pronged skill tree, allowing you to focus in certain areas like offense or defense, or become a jack of all trades. Ori herself feels remarkably nimble, and controlling her is a joy. Jumps feel deliberate, attacks have weight, and often times I'd just hop around the world for the hell of it to test my abilities. By the time you earn the triple-jump and air-dashing powers, it's a blast. There are a lot of other tiny gameplay bits like health pods that won't pop unless you attack them that really show how detailed Moon Studios was willing to go from a design standpoint. Killing enemies also grant you experience directly, encouraging combat. Another cool mechanic that's unique to Ori is the "Soul Link" power. In short, it's a burst move that costs energy (MP), but allows you to save your progress and create a checkpoint at any time. The game also saves at key events and there are traditional Metroid-like "save points," but it's awesome to restart basically anywhere you want. If you feel like testing a certain tough area or checking for a pit, just Soul Link, run off the cliff, and go back to your own checkpoint. If you're so inclined there's plenty of health and energy-increasing orbs to find, and plenty of extra areas to search for. The average first completion run will likely take roughly six hours, and there's an Achievement for beating it in three. Exploring everything will probably take you 10 hours or so. It's not a massive game by any means, but all of it is meaty. It succeeds in being both a great introduction to the genre and a rewarding experience for the hardcore audience. The only problem I have right now with Ori is that you seemingly can't continue your game after beating it -- the save screen doesn't show the option to re-enter your file or start a New Game+, which may be a huge problem for some of you out there. Nor is there a hard mode or other such variant. Personally I didn't find this element to be a dealbreaker, as I immediately started another game after the credits rolled. Some of you will, no doubt. From a mechanical standpoint, Ori and the Blind Forest isn't an evolution of the genre, and you've seen most of what's on offer here before. But aesthetically it's in a league of its own, and everything it does, it does well. If you're looking for a metroidvania, I'd consider this a new classic. I wish Moon Studios the best of luck on its next project. I'm looking forward to it. [This review is based on a retail build of the game provided by the publisher.]
Ori review photo
Beauty, digitally distilled
Every so often I come across a game that just makes me smile. I mean, I play videogames almost daily because I have fun doing it, but certain titles have me grinning from ear to ear the entire journey for a myriad of different reasons. Ori and the Blind Forest is one of those games. It's just plain enjoyable from start to finish, and doesn't waste your time.

Xbox org shuffle photo
Xbox org shuffle

Remember Kudo? He's now looking after a bunch of studios at Microsoft


Yes, yes, I've included the 'WELL BAM!' video
Mar 09
// Jordan Devore
Kudo Tsunoda, the guy who demonstrated Project Natal (now Kinect) at E3 2009, has been off working on Microsoft's crazy holographic headset HoloLens. He's going to keep at that but will also now lead a bunch of Xbox teams, i...

Windows 10 makes it even easier for gameplay videos to go viral

Mar 09 // Brett Makedonski
In our demo, the presenter chose to record footage of Goat Simulator running on Steam. Goat Simulator was selected because "[It] shipped on Steam about this time last year. The developers haven't really touched its base functionality since it shipped. It has no knowledge of Xbox One, or Game DVR and Windows 10. But, Game DVR is a feature of the Windows 10 operating system, and it's available to any game played." After just a bit of nonsense in Goat Simulator (which isn't difficult to accomplish), he recorded the clip and showed how Windows 10 saves it. "No smoke and mirrors, no magic, no special file formats. They're just 1080p .mp4s sitting in my videos folder." From there, users can either use the Xbox app on their computer to select start and end points, or they can use any video editing software to make more nuanced edits. Once the clip's suited to their liking, it can be uploaded anywhere, just like any other video. When we asked whether users will find this feature to be resource intensive for Game DVR to always be recording in the background, Microsoft responded by saying "We're working on what the performance profiles of different hardware configurations are. You're going to have best experiences with modern GPUs, but you're still going to be able to use it if you have an older system. We're going to be very upfront about whether it's on or off by default because of the performance profile of your system." But, limitations of your system aren't the only way to turn Game DVR off if it isn't to your liking. The presenter elaborated "We want to put that flexibility in the user's hands. If they say 'frame-rate is unequivocally the most important thing; I don't care how tricked out my rig is.' If they want to turn it off because that's what they want to optimize for, they're going to be able to." A decent chunk of today's gaming space is occupied by sharing unique gameplay videos on sites like reddit. Some personalities thrive on it; others are just normal players that had something wacky happen to them. Whatever the case may be, Windows 10 will make it easier than ever to get those special moments out in front of a crowd.
Windows 10 photo
'No smoke and mirrors'
The latest generation in gaming has brought with it an emphasis on sharing. Screenshots and gameplay videos can be relatively easily captured and uploaded for anyone's audience to see. It's a smart way to drive interaction --...

Master Chief Collection photo
Master Chief Collection

Xbox One gets a $350 Halo: The Master Chief Collection bundle


Is Master Chief Collection playable yet?
Mar 09
// Steven Hansen
Ahead of Halo 5: Guardians, Microsoft is attempting to both make and sway Chief fans with a new Xbox One bundle that comes with a code for Halo: The Master Chief Collection and a box with pictures of Master Chief on it. The b...
Gigantic photo
Gigantic

We'll need Windows 10 (or an Xbox One) for Gigantic


Microsoft is publishing
Mar 06
// Jordan Devore
Motiga's team action game Gigantic is looking fabulous in this new trailer out of PAX East. While that's no surprise, this is: the Seattle-based studio is partnering with Microsoft to bring the game to Windows 10 as "a key l...
Halo photo
Halo

Halo: The Master Chief Collection patch seeks to bring relief


Are we done beta testing yet?
Mar 04
// Robert Summa
As is the trend nowadays, big-name titles don't get released polished and complete, that's what those day one suckers are for. Recently, the biggest suckers have been the Halo faithful who have been crushed under the immense ...
GDC rumor photo
GDC rumor

Rumor: Phil Harrison taking his talents elsewhere


Goodbye Microsoft, he hardly knew ya
Mar 04
// Robert Summa
News from GDC has it that the one-time Sony exec and now Microsoft executive Phil Harrison is planning to leave his position with the company. Sources have confirmed with GamesIndustry.biz that he is stepping away after being...
Xbox One PC adapter photo
Xbox One PC adapter

Xbox One controller adapts, goes wireless on PC this year


No more cables!
Mar 04
// Jordan Devore
At GDC 2015, Microsoft announced plans to release a wireless adapter for Xbox One controllers on Windows later this year. Great news, but we need dates, Phil Spencer. Specific dates! I had terrible luck with my wireless adapter for the Xbox 360 gamepad -- damn thing was spotty at best, non-functional at worst -- so here's hoping these new ones are an improvement.
Xbox One-PC Cross-Buy photo
Xbox One-PC Cross-Buy

Microsoft announces cross-buy program for Xbox One and Windows 10 devices


Pinball FX will be the first to support the new feature
Mar 04
// Kyle MacGregor
Speaking at a GDC presentation today, Xbox boss Phil Spencer just announced plans to support cross-buy and other cross-platform functionality between Xbox One and Windows 10 devices. Sony popularized cross-buy support on Play...
Shovel Knight photo
Shovel Knight

Microsoft announces a ton of indie games coming to Xbox, like Shovel Knight


Can we get a Master Chief boss fight?
Mar 04
// Chris Carter
Microsoft has just announced a ton of indie games coming to Xbox One, which is good news since it feels like Sony announces one every other day. The biggest game in the lot is probably Shovel Knight, but there are some other ...

Review: Screamride

Mar 02 // Chris Carter
Screamride (Xbox 360, Xbox One [reviewed])Developer: Frontier DevelopmentsPublisher: Microsoft StudiosReleased: March 3, 2015MSRP: $29.99 (Xbox 360), $39.99 (Xbox One) Believe it or not Screamride actually has some semblance of a story. In a dystopian future, a mega-corporation has recruited thrillseekers to test out various dangerous rides and experiences "for the future of mankind." It's all very eerie while at the same time adding in comical effects like people flying off the back of a boat to their death. It's never laugh-out-loud hilarious but it strikes a nice balance tonally to the point where I'm typically smiling. The thing I like most about Screamride is the commitment to the theme. Whether it's the chill electronic soundtrack or the bright and beautiful skylines, I'm constantly in a state of therapeutic bliss. The actual game on the other hand is very simplistic -- often to a fault. Everything is broken up into three core concepts, strung across six different zones. You'll get the "Ride," "Demolition," and "Engineer" subtypes, with roughly three to four stages for each activity. A certain score is required to progress through the campaign, which should take you roughly 10 hours or so to complete. [embed]287893:57556:0[/embed] "Ride" is probably the least exciting of the bunch, as it's basically Kinect Sports without the Kinect. Some of you out there might be jumping for joy at the lack of motion controls, but a fair bit of Kinect Sports Rivals was actually well done and innovative. With this minigame, you're just controlling a coaster, literally on rails, to its destination. Your job is to boost every so often and not fall off. "Demolition" is easily my favorite, and the one I play most often. In short, it's a 'roided up Angry Birds, subbing in orbs with people in them as the "bullets," so to speak. You'll control a catapult as you aim and fire each shell into various buildings and targets, with a slight aftertouch control to ease you into your destination. On the Xbox One, the physics are beautiful, and the destruction is gloriously detailed. You'll also get quite a bit of variety here as the game ramps up and gives you more powers, like the ejection pod or the jet-propulsion pod. To hinder or help your chaos there's a bunch of bounce pads, explosive barrels, wall-blocks, and basketball hoops to navigate through, adding a lot more depth over time. What feels like a basic Angry Birds clone eventually turns into something much more than meets the eye. "Engineer" is the last bit, which is basically more of a tutorial for the sandbox mode. You'll get to create the coasters that you got to play with in "Ride," adding in your own twists like bigger drops, tighter corners, and higher hills. The only real selling point here is challenges, which aren't present in the sandbox mode. Sandbox will be the bigger draw for creative types, as there are a lot more tools at your disposal. If you're so inclined you can also add in objectives for other players and share them online. There's already some crazy developer creations that were more fun to ride around in than the campaign, so as if the community stays active, there will be extra content to play around in down the line. That's a big "if" though. The main problem with Screamride is that the creation process doesn't feel as grand as it could. I was hoping that I'd be able to jump in and craft a giant universe of rides, but instead the game only gave me smaller islands to work with. Creating your own coaster with hundred-foot-high hills can be thrilling, but it can only go so far until you want to move onto something else. In a future sequel, I'd love to see ten or more concepts, not three, all working in tandem. Screamride is a limited romp, but its core selection of minigames are fun to play. It's enjoyable for what it is, whether you have a creative mind or just want to blow shit up. I can see myself going back from time to time to top my best score -- I just won't be creating things for months on end. [This review is based on a retail build of the game provided by the publisher.]
Screamride review photo
More like mild yelling
When I first saw the debut trailer for Screamride, I assumed it was a simulator. Growing up with Sim Theme Park and RollerCoaster Tycoon, I relished the idea of creating and managing my own commercial park and divining n...

Microsoft photo
Microsoft

Microsoft cuts price of Xbox Live down to $40


No word on the timeline
Feb 26
// Chris Carter
[Update: it appears as if the promotion is temporary through Microsoft.com, as expected.] Microsoft is continuing its aggressive "let's undercut Sony" scheme, following up its Xbox One console price cuts. One year of Xbox Liv...
Quarter mile at a time photo
Quarter mile at a time

Forza Horizon 2 gets free, standalone Fast & Furious expansion


Free for the first two weeks
Feb 25
// Steven Hansen
Get ready to live your life a quarter mile at a time. An Xbox and Universal partnership has borne Forza Horizon 2 Presents Fast & Furious, a standalone expansion.  Not only do you not need to own the base game to pl...
Xbox One Burgers photo
Xbox One Burgers

You can now eat Xbox One burgers in Hong Kong


Welcome to Good Burger, home of the Good Burger! Can I take your order?
Feb 25
// Kyle MacGregor
Everyone has their morning rituals. Some people need their coffee. Others jog. I peruse Japanese website Gigazine hoping to see pictures of bizarre and wonderful foods. It's rarely videogame related, so I haven't shared this ...






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