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Metro 2033

Weekend deals photo
Weekend deals

Weekend Deals: Mad Max 40% off & PS4 bundles with free PS TV


Probably no dialogues in game.
Aug 08
// Dealzon
Hey look. A Warners Bros. published game cheaper during pre-order phase on the PC. Much surprised. So pre-order. On September 1st, Mad Max will make its debut on the Xbox One, PS4, and PC at the standard $59.99 on all pl...
Metro Redux demos photo
Metro Redux demos

The Metro games have hours-long demos on PS4, Xbox One


Sharing is caring
Jun 03
// Jordan Devore
4A Games has rolled out demos for the revamped Redux releases of Metro 2033 and Last Light on Xbox One and PlayStation 4, each offering "about one-third of the total game." For free. The trial for Metro 2033 Redux covers the ...
Metro Redux photo
Metro Redux

Metro Redux irradiating Macs on April 16


я не говорю по-русски
Apr 15
// Joe Parlock
In the grim future of Moscow, 2033, people have taken to the underground like rats to avoid the devastation up above. Hunger, disease, infighting, mutants, ghosts; life in the tunnels is rough. People barter for goods with am...
Freebies photo
Freebies

Metro 2033 free for 24 hours on the Humble Store


For ME?! Ahh, you shouldn't have
Nov 07
// Jordan Devore
The Humble Store is celebrating one year of existence and that means a sale. And since websites tend to give gifts on their birthdays rather than receive them, that also means a full free copy of Metro 2033 for everyone who s...

Metro photo
Metro

Okay, Metro Redux launch trailer, you got me


I now feel motivated to finish the series
Aug 26
// Jordan Devore
4A Games' remastered Metro 2033 and Metro: Last Light are available today on PC, Xbox One, and PlayStation 4, either separately for $24.99 or together in the Metro Redux bundle for $49.99. Aside from technical improvements, ...
Metro Redux photo
Metro Redux

Okay, Metro Redux looks really good compared to the originals


Assuming you played the originals on console
Aug 08
// Brett Makedonski
I'm not sure if it's a testament to the visual fidelity of Metro Redux or a stark reminder of how 2033 and Last Light looked on legacy consoles, but this trailer shows that the upgrade for the remake is q...
Metro Redux photo
Metro Redux

Metro Redux now has a confirmed release date beyond 'summer'


August 26th
Jun 24
// Chris Carter
Earlier this year, Deep Silver announced a visual remake of Metro 2033 and Metro: Last Light, called Metro Redux. It has the original development team handling things, and at $25 apiece, you'll get access to either game with ...
Metro photo
Metro

Metro Redux screenshots showcase graphical improvements


But there's more to this remaster than that
May 30
// Jordan Devore
Deep Silver has released a few more screenshots of Metro Redux, the remaster of Metro 2033 and Metro: Last Light for PC, PlayStation 4, and Xbox One this summer. The package (also available individually) represents a great wa...

Metro Redux comes to Xbox One, PS4, and PC this summer

May 22 // Dale North
[embed]275214:53981:0[/embed] Before we get to the full rundown of what to expect in Metro Redux, get this: The collection was done in-house by a single team of about 80 people, in Kiev. Because of the country’s ongoing revolution and potential civil war, they did the work under some pretty tough conditions. We learned that they would be out in the square protesting during the day, and then back in the office working on Redux at night. Because of the situation there, they’re also working with some pretty limited tools. They only have two PS4 development kits, one of which was smuggled into the country. Their three Xbox One kits came after some of the unrest there died down. Hell, the Destructoid offices have more dev kits than they do!  Metro 2033 sees several upgrades in this remaster. Of course the visuals get a boost, with new high-resolution textures, new lighting, a new renderer, all rebuilt from the ground up, all running at 60 FPS. This is a different look from the PC version as they started fresh with the Metro: Last Light engine as a base.  The Last Light engine also brings about better gameplay, so expect better AI and even better system performance this time around. Brand new content has been added to many of the levels, and we’re not just talking new textures, either. Some levels have been expanded with new areas to explore. New day/night cycling gives everything a new light as well. Even the cutscenes and quick time events have been overhauled completely.   We have full hands-on coverage coming soon, but we can tell you now that the difference between the original and this new version is pretty dramatic. In a side-by-side comparison with the original Xbox 360 version, improved lighting made a massive difference. We were told that the original game’s lighting engine limitations were responsible for the game’s dark look. The improved lighting of the new version makes all of the locales look like a completely different game. Beyond this, the texture improvements bring out tons of new detail.  Last Light’s HUD, AI, weapon systems, and control scheme improvements come over to this new version of 2033. Now you can do stealth kills and silent takedowns. The end result is something more polished and enjoyable. This will look and feel like a fancier, higher resolution Metro: Last Light, which should make an already great game even better.  As for the new version of Last Light, it gets all the visual upgrades that 2033 does. But don’t expect it to look markedly different from the current version.  It does see a big change in gameplay options with its new choice of two game modes. Last Light’s play style was more spartan, with more power to play with and more resources available. On the other hand, 2033 was more about survival. Both games in Metro: Redux let you freely change the feel of the game, letting you jump into both play styles. Even the small details change between these survival and spartan modes, like the speed of your gun reloads.   Metro: Redux will be released for Xbox One, PS4, and PC (Steam and Linux) this summer. Look for our hands-on impressions closer to E3. 
Metro Redux photo
Metro 2033 and Metro: Last Light remastered
As you may have heard, Metro 2033 and Metro: Last Light are coming together for a new remaster package for the new generation of consoles and PC in the newly announced Metro Redux. This is better than your standard tweak-and-...

Metro dev relocates HQ photo
Metro dev relocates HQ

Metro studio 4A Games moving headquarters out of Ukraine


A second studio to be opened on Malta
May 13
// Kyle MacGregor
Metro: Last Light developer 4A Games is in the process of opening a second studio on the island nation of Malta. The new location will serve as the company's headquarters moving forward, while the existing studio in Kiev, Ukr...
Metro photo
Metro

Deep Silver confirms leaked Metro Redux as genuine


For current-gen consoles
Mar 31
// Jordan Devore
4A Games will bring its post-apocalyptic Metro shooter franchise to Xbox One and PlayStation 4 (and PC, again) with Metro Redux, according to a pair of leaked images. Publisher Deep Silver has gone on record to say these are ...
Metro photo
Metro

4A Games has ported Metro: Last Light to Linux


Will support SteamOS and the Steam Controller
Nov 05
// Jordan Devore
The Linux version of Metro: Last Light is now available and, if you own 4A Games' post-apocalyptic shooter on Steam, it's all yours at no extra charge. A welcome addition to the platform's library of Linux titles, particularl...
Metro photo
Metro

Deep Silver assures it won't compromise Metro's DNA


Publisher clarifies 'broader gamer audience' comment
Aug 27
// Jordan Devore
We heard yesterday that Deep Silver, according to CEO Dr. Klemens Kundratitz, intends to "absolutely continue with [the Metro series] and we will also, in the next phase, look to making it more accessible for a broader gamer ...
Metro photo
Metro

Deep Silver wants broader audience for Metro series


'I'm very glad we acquired that brand,' says Deep Silver CEO
Aug 26
// Jordan Devore
Confirming what seemed like an expected path forward for the Metro series, Deep Silver CEO Dr. Klemens Kundratitz tells Joystiq that "Our ambition is to absolutely continue with that brand and we will also, in the n...
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Metro: Last Light's first downloadable content is now out


Three new single-player missions from three perspectives
Jul 18
// Hamza CTZ Aziz
Faction Pack, the new story based add-on content for Metro: Last Light is now available. This pack features three new single-player missions, with each mission focusing on a different faction from the game. So you'll be on t...
Last Light DLC photo
Last Light DLC

Metro: Last Light 'Faction Pack' DLC is out next week


There's more single-player content on the way
Jul 10
// Jordan Devore
The first of four planned add-ons for Metro: Last Light drops on Tuesday, July 16 for Xbox Live, Steam, and PlayStation Network in North America. European PSN and everywhere else will get the Faction Pack ($4.99 / £3.99...
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Metro: LL first-week sales surpass 2033 lifetime sales


May 31
// Hamza CTZ Aziz
Deep Silver revealed that Metro: Last Light has been kicking some serious ass. In its first week alone, US retail sales eclipsed 2033's lifetime sales. Last Light sales on the PC tripled Metro 2033's worldwide, and across all...
Metro DLC plans photo
Metro DLC plans

First of four Metro: Last Light DLC packs hits next month


Details on the DLC rollout
May 22
// Jordan Devore
Four downloadable content packs are in the works for Metro: Last Light, starting with the Faction Pack in June. It and the Chronicles Pack will introduce further story content, followed by "a unique solo challenge to Metro ve...
Last Light photo
Last Light

Metro: Last Light update allows FOV customization


Better performance on AMD cards as well
May 16
// Jordan Devore
The lack of a customizable field-of-view is understandably a sticking point for certain PC gamers. It was no surprise, then, to see a big release like Metro: Last Light take some heat for not having a FOV slider. Today, an up...
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Shaqfighter, Ride A PokÚmon, The Bureau, & Metro Reviews


The Destructoid Show shuts up and JAMS
May 14
// Max Scoville
Hey gang, here's today's Destructoid Show! ...It's a weird one. Did you see those new Pokémon from Pokémon X & Y? You can ride one of them, but mostly, they just look like regular animals. If you like weird...
Metro: Last Light sale photo
Metro: Last Light sale

Metro: Last Light on sale for $48 via PlayStation Plus


How much is that in bullets?
May 13
// Kyle MacGregor
On a budget but looking to pick up a copy of Metro: Last Light? Well then, look no further. Sony is offering Deep Silver's scary shooter at a discounted price for PlayStation Plus members. Subscribers can grab 4A Games' latest effort for $47.99 (20% off) starting tomorrow as a part of this week's PlayStation Store Update. Happy hunting, comrades!

Review: Metro: Last Light

May 13 // Jim Sterling
Metro: Last Light (PC [reviewed], PlayStation 3, Xbox 360)Developer: 4A GamesPublisher: Deep SilverReleased: May 14, 2013 (NA) / May 17, 2013 (EU)MSRP: $59.99Rig: Intel i7-3770K @3.50 GHz, with 8GB of RAM, GeForce Titan GPU Metro: Last Light thrusts players once more into the boots of Artyom, one of humanity's last survivors in the underground Metro tunnels of Russia. The narrative sees our hero dealing with the consequences of wiping out the surface-dwelling sentient creatures known as Dark Ones with a missile strike, while also working to suss out a plot involving three of the Metro's major factions: Polis, The Reds, and The Reich. Last Light goes deeper into the culture of the Metro than before, and indeed some of the game's best moments are those scenes of civilization between dangerous territories -- densely populated towns and settlements packed with completely ancillary surrounding characters with huge amounts of dialog that inattentive players could easily miss. The world feels more alive and considerably deeper than that of 2033. It's a world where there's just as much to be gained from simply wandering around or sitting down than rushing into the combat sequences. [embed]253546:48628:0[/embed] Though much of the game is thematically similar to the last, changes have been made to balance, A.I., and difficulty to create a very different experience. Where before, enemies almost always had the advantage over Artyom and stealth was a necessity, now there is plentiful ammunition and more powerful weaponry to the point where sneaking around is simply an option as opposed to a vital survival tactic. With a lot more ammo, weaker enemies, and boosted damage resistance on Artyom's side, combat can be a lot less frustrating, but also far less challenging. Weapon kickback has been reduced, while regular ammo is no longer weak enough to make spending "military grade" bullets tempting. Indeed, most sections can be completed more quickly by simply running in with an assault rifle and slaughtering the opposition. It's quicker to run and gun, but it's not necessarily more fun. Stealth might not be so crucial now, but it's still the most enjoyable way to play. Blowing out lamps and shooting lights to create a nocturnal killing field is as fun as ever, and slowly picking through the darkness, flinging knives at opponents, or sneaking up behind them for a one-hit blow can be both empowering and tense. Darkness does a far better job of concealing Artyom, and those enemies with lamps or night vision goggles are clearly defined, allowing for a better command of the combat zone. However, Last Light has again gone a little too far in its overhaul. Stealth, like combat, now gives Artyom a distinct advantage over his enemies. Throwing knives and silenced pistols are powerful to the point of being damn near game breakers, turning Artyom into something resembling a deadly CIA operative as opposed to a vulnerable and embattled survivalist. Enemies barely react when a light is shot out over their heads, and darkness renders you so invisible that you can sneak around practically under somebody's nose. These changes make for a game that is far more welcoming to newcomers but completely tosses all the survival horror ideas out the window. For those wanting a more familiar Metro 2033 experience, there is Ranger Mode, which reduces available ammunition, takes away the HUD, and generally makes things far more oppressive. Unfortunately, despite being labeled by 4A as "the way Metro was meant to be played," Ranger Mode is only available as a pre-order bonus or a piece of extra paid-for content. As such, it has not been reviewed here, as it is not part of the default experience. If you find yourself unwilling or unable to access Ranger Mode, your best bet is to up the difficulty level. It won't be the same, but it'll at least be a bit tougher. Although Last Light is a wholly different type of game, it's not necessarily bad. Indeed, with a far more interesting story, a gorgeous atmosphere, and a few moments of genuine terror, Last Light has a lot to offer. By far, those chapters taking place on the post-nuclear surface world are not only highlights of this game, they also provide some of the best action-horror sequences seen in games for a long time. The surface areas of Metro 2033 were interesting but often irritating sections, where the lack of ammo could be a truly damnable thing and enemies were more annoying than intimidating. Last Light's less claustrophobic environments are, by contrast, absolutely terrifying. Despite many of them taking place in daylight (or the grey misery that constitutes daylight in Metro's world) and featuring large, open arenas, surface sections are littered with debris, monsters lurking in grass or water, and haunting sounds. Several areas are also infused with ghosts of the past, inflicting flashbacks on Artyom that one could only describe as downright harrowing. This is where Last Light truly shines -- not in the underground tunnels that made Metro 2033 what it was, but in the blasted wasteland populated by harsh acid rain, mutated animals, and disturbing echoes of the past. Once again, some of the terror is undermined by the fact that filters for Artyom's gas mask are far more plentiful, but the intimidating atmosphere is such that it works wonders in demolishing any sense of safety or complacence. Here is where I got a lot of that old feeling back, that creeping sensation of vulnerability and fear. Another early highlight is a chapter involving spider-like beasts that hate the light. Making their home in dark and abandoned sections of the Metro, these creatures must be driven back with Artyom's flashlight and have a nasty habit of sneaking up from behind. Once again, these sections exploit the player's paranoia and feelings of exposure with a level of devilish expertise. It should also be said that, while Metro 2033 fans might not have wanted it to be so useful, the combat is pretty damn good. Enemy movements are sensible this time, and while they're easier to take out, cutting down twisted Nazi and Communist descendants rarely fails to satisfy. There's also a terrific sense of variety in a game that could so easily have just gone through the regular motions. Those moments of wonderful downtime, intense combat sequences, sections of travel by boat or rail car -- the game's structure and sense of pacing are worthy of praise. Hammering home the game's crucially intense atmosphere is a commitment to gorgeous graphics. Running at high settings on my PC, this is a game so good-looking it easily gives Crytek's efforts a run for their money, with some utterly lovely lighting effects and bustling, densely populated areas full of motion and eye-catching scenery. The graphics would mean nothing without solid design backing it up, however, and this is where Last Light truly capitalizes on the technology powering it. Few games can pull off grey and brown in a way that manages to feel unique, especially in a generation famously scorned for such color schemes, but this is one of those releases that make a harsh, bleak world look fresh and even stunning. Chapters taking place during heavy surface world rainstorms are particularly pulchritudinous, and simply take one's breath away, despite taking place in a world so depressing and blighted. And of course, the soundtrack is a fitting accompaniment, as baleful as it is beauteous, while the voice talent, naturally running thick with Russian accents, is top-notch stuff. The sound design is married perfectly to the visuals, creating a rare example of total cohesion in aesthetic that you don't see done so well in many other games. Despite looking and sounding beautiful, a few grievous bugs threaten to tarnish otherwise polished package. At various points, Artyom will be accompanied by an ally who is required to open certain doors and lead the way. At one point, I had to restart an entire chapter because a checkpoint saved after one of these allies decided to stop moving. He was needed to lead me to a door and trigger an event, but he wouldn't do so no matter how many times I reloaded the checkpoint. Fortunately, individual chapters aren't especially long, but it was still quite inconvenient. My PC copy was also subject to a number of crashes, including one in the very final battle of the game. Overall, I crashed to the desktop three times during the course of the eight-hour adventure -- not an unplayable number of times, but enough to merit a stern mention. Metro: Last Light is a disappointment in several respects. That simply has to be said. Its design painstakingly addresses criticisms of Metro 2033 to such an overzealous degree that it actually undoes many of the things 2033 was praised for. The fact you have to pre-order or pay to access a game closer to the original's heart is also damn near inexcusable, and again I emphasize that I will not review a mode that has been tacked on in such a fashion. However -- and it's a big however -- Last Light is also a fine game on its own, and if we're to judge it without the shadow of 2033 looming overhead, we can say it's a game packed with structurally sound combat, a rewardingly fluid narrative, and an atmosphere that runs the gamut from intriguing to chilling.  As a default experience, Metro: Last Light is a good game that forgets why Metro 2033 was a great one.
Metro: Last Light review photo
Tunnel vision
Metro 2033 is a game so good, Destructoid reviewed it a year and a half after its release, finally giving it a scored assessment after the original reviewer made it to chapter three and gave up. The claustrophobic Ukrain...

Metro: Last Light photo
Metro: Last Light

You are the last hope in Metro: Last Light


So what's up with that black monster at the end?
Apr 30
// Hamza CTZ Aziz
The latest trailer for Metro: Last Light is called Redemption, and sees the character Anna talking about protagonist Artyom. Anna is the top sniper of the Spartan Order of Rangers, and daughter of the underground's lead...
Metro: Last Light photo
Metro: Last Light

Get acquainted with Metro: Last Light's weapons and items


Light is your ally? Whoa...
Apr 23
// Chris Carter
4A Games continues its "Metro: Last Light Ranger Survival Guide" series today with Chapter 3: Weapons and inventory. It highlights a ton of in-game footage, specifically survival techniques that you'll use on a constant basi...
Metro: Last Light photo
Metro: Last Light

Optimum Metro: Last Light specs recommend an NVIDIA Titan


Minimum specs it is!
Apr 17
// Jordan Devore
Metro 2033 looked impressive on PC years ago, and if you've been keeping up with its sequel, you'll know that it is similarly going to require a powerful system to achieve those coveted maxed-out settings at a decent res...
Metro: Last Light photo
Metro: Last Light

These are the enemies you will face in Metro: Last Light


Are you one tough cookie?
Apr 17
// Hamza CTZ Aziz
Who knew that hearing the phrase "one tough cookie" would be hilarious said with a Russian accent? Anyway, here's the latest survival guide to Metro: Last Light. This time we see the some of the enemies players will have to ...
Metro: Last Light photo
Metro: Last Light

How to survive in the world of Metro: Last Light


Get a taste of the post-apocalyptic world
Apr 10
// Hamza CTZ Aziz
We're just over a month away from Metro: Last Light releasing on the PC, Xbox 360, and PlayStation 3. As we get closer to release, the Metro YouTube channel will be releasing a series of survival guides explaining what players can expect. The first chapter here details how players will underground, and how to deal with the various factions controlling the different parts of the metro.

Seven more of the toughest games to run on PC

Apr 09 // Brett Makedonski
Metro 2033 (2010) By far the most popularly acknowledged omission from the original list was Metro 2033. It seemed like no one could get it running properly, no matter how impressive their hardware was. The exact reason for this is unknown, but most chalk it up to a poorly-optimized engine. Regardless, Metro 2033 wasn't a game that many experienced at full capacity. System Shock 2 (1999) Before its GOG.com release, System Shock 2 was one of the greatest offenders of this topic. A top-of-the-line computer wasn't necessarily enough to play it; it required the user to manually change the number of active processors within the game itself, which is a less-than-ideal way to be able to play a game. The Elder Scrolls III: Morrowind (2002) Morrowind was a technical achievement of the early 2000s, and the number of awards it won reflected that. The game's world was praised for being expansive and detailed. However, it's this same level of detail that caused it to run at a low frame rate for many players. It was somewhat ironic that what was supposed to be a source of immersion was just a source of frustration for a lot of users. F.E.A.R. (2005) Before Crysis existed, F.E.A.R. was the go-to example for famously hard to run games. It was the first game created on Monolith's LithTech Jupiter EX engine. The engine was very advanced for its time with regard to physics and texture-rendering. However, it came at a price. Jupiter EX wreaked havoc on most PCs as it was extremely resource intensive. EverQuest II (2004) As an MMORPG, it's not surprising that EverQuest II featured a lot of player interaction. However, when the game came out, hardly any computer could handle it without a drop in performance when there was a lot of action on-screen. Far from optimal for a title that puts such an emphasis on group battles. Cryostasis: Sleep of Reason (2009) You can pretty much throw your specs out the window on this one. Cryostasis isn't just difficult to run; it's actually considered to be one of the most poorly-optimized games ever. It's a shame too, as the psychological horror game seemed to put a truly interesting narrative on display, but most people couldn't enjoy it, as the technical issues were too much to overlook. Half-Life 2 (2004) Even Half-Life 2, a title that's included in every "best game ever" conversation, was tough to run on PC. However, this one wasn't the developers' fault. If you had a rig that was capable, this game worked nicely. It was just that it required some beefy specs at the time of release. [Image courtesy of pixelwg]
Tough-to-run PC games photo
From the community
A few months ago, we compiled a list of some of the toughest games to run on PC in honor of the release of Crysis 3. While each of the games listed were certainly troublesome, plenty of additional titles were mentioned in the...

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Get some salvation in this Metro: Last Light trailer


Trouble in the tunnels
Mar 19
// Jim Sterling
Here's a new trailer for 4A Games' Metro: Last Light. It's called "Salvation" and it's all about the forces struggling for dominance in Russia's post-nuke subterranean tunnels. Expect some plot hints and lots of images of men in masks shooting other men.  The game's out May 14, under its new publisher Deep Silver, and I'm quite looking forward to giving it a go.
Metro: Last Light photo
Metro: Last Light

Metro: Last Light sale didn't waste too much dev time


Transition from THQ has been 'kind of quite banal'
Mar 14
// Jordan Devore
When THQ's properties were auctioned off earlier this year, it was easy to become worried about some titles -- especially those that had been shown publicly before and weren't terribly far off from being completed -- despite ...

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