Note: iOS 9 + Facebook users w/ trouble scrolling: #super sorry# we hope to fix it asap. In the meantime Chrome Mobile is a reach around
hot  /  reviews  /  videos  /  cblogs  /  qposts

Metal Gear Solid

Metal Gear Solid photo
Metal Gear Solid

Konami touts new Metal Gear Solid V: Phantom Pain DLC, gives us no details

Um, what
Oct 22
// Chris Carter
[Update: Yep, it was the DLC that already was announced. Apparently Microsoft pulled the trigger early on the add-ons.] Konami just sent over the weirdest press release, presumably to get more people to spend money on Metal G...
Metal Gear Solid V photo
Metal Gear Solid V

Good god this Metal Gear Solid V cosplay is great

A real dog
Oct 22
// Chris Carter
Although I don't post many cosplay updates, I'm a big proponent of the craft. I love going to conventions and seeing people play their favorite characters, as the community seems to really, truly enjoy it. The enthusiasm is i...
The Phantom Pain photo
The Phantom Pain

Metal Gear Solid V's $179M day not enough to top sports games

Third-best selling in September
Oct 20
// Steven Hansen
Metal Gear Solid V: The Phantom Pain made headlines for its $179 million opening day global sales, but here in the United States, Metal Gear was outsold in September by two sports titles, NBA 2K16 and Madden 16. Of course, th...

Konami insists Kojima hasn't left, is 'on vacation'

Oct 20 // Steven Hansen
Simon Parkin, author of the New Yorker piece, followed up with a photo from Kojima's going away party in response to Konami's statement. [embed]316504:60796:0[/embed] 「メタルギア」小島秀夫氏の退社報道をコナミが否定 現在は長期休暇中 [Tokyo Sports]
Bizarre photo
He's not dead, just sleeping
Yesterday, The New Yorker ran a piece about Hideo Kojima's last day in-office at Konami, including his good-bye party on October 9, and noting that his non-compete expires in December, at which point he can do whatever he lik...

Extreme! photo
I wonder if Sony will scoop him up
Konami used to be mon ami but now? More like non ami. Does French use "non" or is that just Italian? I don't know any more French, let alone something that rhymes with Konami. Anyways a recent New Yorker piece has pinned down...

The Phantom Missions photo
The Phantom Missions

Sleuths find signs of more missing missions in Metal Gear Solid V

The Phantom Game
Oct 19
// Steven Hansen
Which works better? "The Phantom Game," wherein all of Metal Gear Solid V: The Phantom Pain has a phantom writhing in its codes, a Ghost in the Machine, and also "game" and "pain" are like almost near rhymes; or, the much mor...
Parasite or feature? photo
Parasite or feature?

Metal Gear Solid V infinity boobs: More proof women are hard to animate

Bug or parasite suit feature?
Oct 15
// Steven Hansen
Kojima dedicated a lot of resources to Metal Gear Solid V: The Phantom Pain's jiggly physics, probably because of how many cutscene shots linger on Quiet's rack. And while Kojima Productions has done better than "women are t...
Metal Gear REXT photo
Metal Gear REXT

Metal Gear Solid V's opening day beats Jurassic World, Avengers combined

$179 million day-one dollars
Oct 14
// Steven Hansen
The two movies that made the most opening day money in 2015 (Avengers: Boring Subtitle and Jurassic World, respectively) actually sit at numbers two and three for top-grossing opening day all-time, only beat out by Harry Pott...
Metal Gear bonuses photo
Metal Gear bonuses

Metal Gear Online apologizes for stability woes with bonuses

3,000 GP and an XP boost extension
Oct 13
// Jordan Devore
For once, I didn't button-mash my way through the startup notices in Metal Gear Solid V: The Phantom Pain. There's an apology from Konami over the recent stability issues in the game's multiplayer component, Metal Gear Online...
Metal Gear Solid photo
A generic cardboard box.  It may look pedestrian, but it's light, sturdy, and has a hundred and one uses. How can we get by without them? A good cardboard box is a soldier's best friend; having one handy can mean the difference between life and death. [Via @Wario64]

Review: Metal Gear Online

Oct 09 // Chris Carter
Metal Gear Online (PC, PS3, PS4 [reviewed], Xbox 360, Xbox One)Developer: Kojima ProductionsPublisher: KonamiRelease: October 6, 2015 (Consoles), TBA 2016 (PC)MSRP: $59.99 (PC, PS4, Xbox One) $49.99 (PS3, Xbox 360) / Included with MGSV As previously mentioned, Metal Gear Online only has three modes currently. There's a decent amount of variety within those gametypes, but the issue is how everything is playing out right now in the game's meta. In essence, players often aren't using any form of stealth (outside of Cloak and Dagger, which forces one team to do it), or aren't going for the objectives in general. Instead, most games end up being slugfests and devolve into team deathmatch situations. That's not to say that these basic strategies aren't handily countered by players who have the know-how, it's just what's happening. While it's not wholly the fault of the designers, Metal Gear Online doesn't do a great job of facilitating objective play, as the whole thing is kind of a laissez faire situation. That both excites and concerns me. On one hand, I love that MGO is just as vague as Phantom Pain. Instead of spelling out every facet for players, you'll have to just figure out everything on your own, from advanced tactics to the best way to counter enemies. On the other, I'm not confident in Konami's ability to effectively police and update the game in the slightest. It's very possible that there could be a ton of content from Kojima's team waiting to be pushed out in waves over the course of the next year. But since this is all speculation, we only have what's currently in MGO to assess, and it's lacking in areas, chiefly how servers are handled -- or, I should actually note, a lack of servers. It seems as if the game is P2P based, which creates all sorts of issues for players. First off, hosts can remove people from the game, and if they disconnect, everyone gets booted with no XP or rewards. It's egregious to say the least, and not something you really see in a major shooter in 2015. [embed]314621:60673:0[/embed] Then you have issues like the party system not actually placing you on the same team as your party constantly, or the basic inability to join a friend's game in progress through a quick menu option. Thankfully the microtransaction element hasn't bled through for MGO (yet?), but cosmetic equipment is too expensive currently, as it would take hundreds of games to earn some of the higher-up rewards. I would be more okay with the expensive price of gear if the aforementioned booting issues were rectified with dedicated servers. Now, the gameplay is still superb. That's due in part to the fact that it's literally Phantom Pain, online, which is completely fine by me. Every movement is fluid, gunplay handles like a dream, and the sheer flexibility of the engine makes for some breathtaking moments. Aiming, running, and dolphin diving feels better than pretty much every shooter on the market right now. It's crazy how it feels like a natural extension of my adventures with Venom Snake, and how all of my training instantly pays off online. When you distill it down to individual matches, Metal Gear Online is just fun to play. You can boot up a session, and provided that you don't have any connection issues, generally enjoy yourself, even if a lot of people are ignoring objectives. It's a rush to use stealth effectively and have an enemy run by your prone body completely, then dash up to them, choke them out, and Fulton them. Getting to use the Snake and Ocelot special loadouts from time to time is a joy as well, as are all of the little Easter eggs and details locked within MGO. I've seen a lot of complaints that the Walkers are overpowered, but I've found them easy to deal with. Not only are they incredibly easy to spot (and show up on the radar), but they can be swiftly taken out with a quick sniper shot or a few well-placed bullets. Plus, both sides get them, so it's not like one team is at a disadvantage -- people just need to learn how to counter them. For the most part I don't think balance is an issue for MGO -- it's the technical side that drags things down. Even though we don't review what might be (could you imagine how cool it would be to see co-op Metal Gear missions? Now we may never see the day), I'm still torn with the current state of Metal Gear Online. I wouldn't necessarily recommend picking up the entire Metal Gear Solid V package just for online play, as it still has a lot to prove. I'm pulling for it to get better, but I don't trust Konami. [This review is based on a retail build of the game provided by the publisher.]
Metal Gear Online photo
It's not over yet, Snake
I've spent a considerable amount of time this week with Metal Gear Online, and despite my initial positive impressions, I'm having some big-picture issues. In short, I'm not sure how long this train is going to be chugging along, especially when you take Konami's recent history into account.

Review in Progress: Metal Gear Online

Oct 07 // Chris Carter
Metal Gear Online (PC, PS3, PS4 [reviewed], Xbox 360, Xbox One)Developer: Kojima ProductionsPublisher: KonamiRelease: October 6, 2015 (Consoles), TBA 2016 (PC)MSRP: $59.99 (PC, PS4, Xbox One) $49.99 (PS3, Xbox 360) / Included with MGSV After downloading the free add-on (if you own the original game), players will be greeted with a whole new main menu. That's because it's a completely new title, and in no way feels tacked-on to the core Phantom Pain experience. In fact, there's very little in the way of interaction between the campaign and MGO. You'll start off within the character creation module, which takes the shape of your avatar from the core game, and a choice -- players can adopt the scout, enforcer, or infiltrator class (standard, heavy, and light, essentially). Your first character is locked in after your choice, but after a few hours of play you'll unlock two new loadout slots and plenty of cosmetic pieces of gear, including goofy hats. There's also a really cool freeplay mode that allows you to try out your loadout and equipment at will, which has plenty of ground to cover, featuring a diverse jungle location. I wish more games had this feature, as it's incredibly easy to tweak a loadout, go into freeplay, try it out, and tweak it some more. Online play itself provides you with a few options, including automatch (traditional matchmaking), "select" (filter any map or mode), and "create" (complete with a password feature for private games). It's a pretty open-ended system with plenty of choice, but it seems to be P2P-based, so expect online issues depending on the connection on top of any problems Konami has with the servers. For the most part, my time with the game in the past day or so has been rather smooth. You're only getting three gametypes currently, including a ticket-based mode (read: lives), a data theft variant, and capture the point. It's all stuff you've seen before, but the deciding difference is the Metal Gear charm that injects itself throughout MGO. For instance, killing enemies will reduce the opposing team's ticket count, but Fultoning them after using non-lethal force will net you more points. Making lots of noise will also show up on the radar, so it's up to players to use stealth as much as possible to maximize their kills. [embed]314102:60630:0[/embed] After a few hours, I really started to pick up on quite a few new tactics, which is very similar to how Phantom Pain plays out. MGO really is a skill-based game, with plenty of nuances to learn, and an emphasis on stealth prowess. Bounties for more points even show up on players who do well, and I've seen many matches where top people complete entire rounds with no deaths -- hell, without even being seen, really. There's also a lot of little touches, like the "Team Liquid" and "Team Solid" monikers, and the power to change the soundtrack to legacy Metal Gear music.  But there's one major shortcoming that I can see rather clearly right now -- a lack of diverse modes. It's very easy to feel isolated after going back into freeplay mode, and the three gametypes do tend to blend together at times. In short, you're really going to get as much out of MGO as you put in, and the skill of the enemy team definitely plays a factor in terms of how much fun you're going to have -- think of them almost as mini-Metal Gear boss fights. I need some more time, but my initial impressions of Metal Gear Online are positive. It really feels like a Metal Gear Without the complete mess of the Guns of the Patriots Konami login scheme, of course, and with its own issues to boot. [This review is based on a retail build of the game provided by the publisher.]
Metal Gear Online photo
It's not over yet, Snake
Kojima's departure from Konami has left me all sorts of worried for the future of Metal Gear Solid -- a series that I've enjoyed ever since I laid eyes on the first NES game over 20 years ago. For now though his legacy i...

Phantom Pain DLC photo
Phantom Pain DLC

Metal Gear Solid V adds $0.99 horse armor, human outfits

Do it (defecate)
Oct 06
// Jordan Devore
Compared to what Konami is doing with microtransactions surrounding forward operating bases (FOBs) in Metal Gear Solid V: The Phantom Pain, this batch of cosmetic DLC is tame. These outfits are $0.99 a piece and are currently...
PS4 photo

Metal Gear Online PS4 release trolled by ancient PSN update procedures

Par for the course
Oct 06
// Chris Carter
One of the chief problems I have with the PS4 is the way the storefront (and subsequently, the release of most games) works. Not only has the latest patch mucked up the UI for the PS Store to include more clicks to get what y...
MGS V photo

You can now buy 'base insurance' in MGS V

Yep, it'll cost real money
Oct 06
// Laura Kate Dale
Forward Operating Bases in Metal Gear Solid V are centers of operation you can set up around the world. These bases can be acquired using in-game premium currency, but it takes an awful lot of it to do anything. Realistically...
Metal Gear Online photo
Metal Gear Online

Metal Gear Online starts tonight (if we're lucky)

I'd expect problems
Oct 05
// Jordan Devore
Konami plans to launch Metal Gear Online on consoles at 12:00am Pacific on October 6, 2015. You staying up? Know that there will probably be issues, and that it's operating on a "rolling timeline window." In other words, laun...
Big Boss photo
Big Boss

Konami files trademark for 'Big Boss' pachinko machine

Kept you gamblin' huh?
Oct 05
// Chris Carter
Oh hey it's another pachinko story today! Following the recent claims that Konami is moving further away from traditional games development, and is instead focusing on pachinko and mobile markets, they have filed a new tradem...
MGSV save bug photo
MGSV save bug

New Metal Gear Solid V: The Phantom Pain save-killing bug affecting PS4 users

If you use multiple SEN accounts
Sep 30
// Steven Hansen
Given that no one reads the overbearing startup messages for Metal Gear Solid V: The Phantom Pain, let me point out a worthwhile one. Konami has identified "cases" of a new progress-killing bug affecting PlayStation 4 users. ...
Phantom Pain spoilers? photo
Phantom Pain spoilers?

Metal Gear Solid V has a real bad bird problem

Fun with mods
Sep 29
// Steven Hansen
Metal Gear Solid V: The Phantom Pain got a PC release. Thus, the above. Also that puppy D-Dog swap.
Metal Gear Solid V photo
Metal Gear Solid V

Phantom Pain Hardcore mod ups Metal Gear Solid's difficulty

Big Boss Extreme
Sep 28
// Steven Hansen
Metal Gear Solid V: The Phantom Pain is real accommodating. That's not to say there aren't bouts of frustrating mission failures and humiliating chicken hat offers, but all things considered (even without the time-slowing Reflex mode), it is way more forgiving than past Metal Gear and other stealth games. Almost too easy. This TTP Hardcore Mod does the following:

Tokyo Game Show 2015 games of the (tokyo game) show

Sep 25 // Steven Hansen
[embed]311262:60422:0[/embed] Metal Gear Online (Metal Gear Solid V: The Phantom Pain) The Phantom Pain came out not even a month ago and it is just the start. We've not even seen the full brunt of the push-back to early glowing reviews. I've only reached the "first ending" myself. There's a lot to unpack, digest and though we are already full Metal Gear Online is still homing in next month like a chocolate mousse impaled by a Stinger.  That the online component makes you feel like an NPC, that you can feel the hilarious shame of getting knocked out, strung up, and ripped off the battlefield like a tooth tied to a slamming door is cool. It is online competitive multiplayer with just about the full gamut of single-player options and all those idiosyncrasies add up to a unique feeling competitive game just as they did for the single-player. Couple it with some one-life, no-respawn modes and, yes, Metal Gear Online is Metal Gear, online. Runners-up: Gravity Rush Remastered, Super Rude Bear, Monster Hunter Stories, Phantasy Star Online 2, Street Fighter V.
Big in Japan photo
Big in Japan
Like a kidney stone through the urethra of my life, another Tokyo Game Show has passed. We saw some great things in Japan: katsudon, vape stores, attempted park fights, coming at the king, and video games. Some of those video...

Phantom Pain photo
Phantom Pain

I've met my match in Metal Gear Solid V

Target Practice (R&D Platform)
Sep 25
// Jordan Devore
I've played enough Side Ops in Metal Gear Solid V: The Phantom Pain that, hell, I might as well go for full completion. That's not advisable, by the way. There's 157 of them. Some are novel. Others sure aren't. Even with the ...
Deals photo

Smokin' hot 25% off Phantom Pain for PC, freebie Red Alert 2 returns

Puff up some deals, bro
Sep 19
// Dealzon
Unlike the titles above, the deals this weekend aren't as cheesy. The top Triple-A game of the month on PC, Metal Gear Solid V: The Phantom Pain, snags a nice 25% off at GMG after discount, dropping to only $45. If ...

So, let's talk about Metal Gear Solid V's ending

Sep 18 // Chris Carter
As it turns out, a lot of people I talked to during review week didn't actually see the real ending. They assumed that when Huey left Mother Base, that was it. But there's a secret conclusion beyond that, which unlocks after a certain amount of missions have been completed -- you know, those retread ones on higher difficulty settings, and/or a combination of Side Ops. If you need a refresher, watch it here: [embed]311489:60440:0[/embed] I was lucky enough (well, it wasn't luck, it was skill and hard work, haha) to see this ending before I completed my review. But like everyone else, I have mixed feelings towards it. For one, especially with the removal of the post-game Eli mission, it definitely feels like Konami cut funding for Kojima and his team. It was likely that it happened when all the drama surrounding Kojima first started, and the publisher probably felt that his team wouldn't be able to deliver the game on time. Who knows, maybe the microtransactions were added in as collateral to make back a portion of the massive Phantom Pain budget. We may never know the full details for sure (it's a good bet that Kojima had to sign an NDA), but we do know that the production was troubled. In that vein, while I did enjoy the 30-ish minutes of tapes that sufficiently linked Metal Gear Solid V with the rest of the games in the series (featuring heavy conversations that essentially close out Zero's storyline), they were just that -- tapes. This may be the last game in the entire series, and fans were left with a text crawl and tapes to provide most of the details. That isn't to say I thought it ruined the game -- far from it. I actually enjoyed listening to that audio, particularly the logs with Zero and Skull Face, and I was literally on the edge of my seat as some revelations were uncovered. As a fan, it was basically everything I could ask for. Plus, Guns of the Patriots was a fine enough true ending for the entire franchise. As far as the Big Boss twist goes, I'm on the fence. I don't think it cheapens the character, because he still exists, and causes trouble later on throughout the storyline. Additionally, Metal Gear has always dabbled in the concept of "the legend" being stronger than the actual person (especially in Snake Eater), so it makes perfect sense within the confines of the series. Also, if you've been following the game for the past few years, Kojima and company have been hinting at this for some time, in a fairly clever manner. Even small nods like Kaz saying "what about him?" in a trailer, referring to someone else other than Big Boss, and the medic scene in the helicopter at the end of Ground Zeroes were clues. I feel like this long game only partially paid off for Kojima, but I disagree with those who say that the ending "sucked." Still, my initial years-old prediction of the last part of the game being a remake of the first MSX title, featuring a surprise appearance by David Hayter as Solid Snake to Kiefer Sutherland's Big Boss didn't happen, and it would have been pretty cool to see. But what did you think? I've already seen angles from all sides of the debate, and since the game has been out long enough, I figured this was the perfect time to gather some thoughts on the issue.
Metal Gear Solid V photo
Did it?
Enough time has passed, to the point where we can safely talk about the ending to Metal Gear Solid V: The Phantom Pain. As a common sense sort of reminder, this post below will contain spoilers. The comments will contain spoilers. This is a spoiler-heavy post about spoilers. Spoilers.

First hands-on with Metal Gear Online had us going back for more

Sep 17 // Steven Hansen
The demo stations were set up to accommodate 16 players (8 on 8 split between teams Liquid and Solid) with four pre-fab classes. Given how much meticulous, stealthy Phantom Pain I've been playing prior to arriving in Tokyo, I immediately went non-lethal, armed with nothing but a non-suppressed sleep pistol and a grenade that identified nearby enemies. I skulked around a bunch in a wide arc across the map hardly encountering anyone, which is likely because everyone else was running around trying to kill dudes, as you wont to do in a team deathmatch setting. I died to roving D-Walkers and machine guns. I was yearning for a bit of one life, no respawns, but I adjusted, switching to a sniper class mid-game. At one point I got CQC pulled from my sniping vantage point, which stunned me. The opposing player Fulton ballooned my ass off the battlefield. [embed]284642:56558:0[/embed] BRETT: Fultons, active camouflage, D-Walkers, turret nests -- really, the list goes on and on. There are so many ways to play Metal Gear Online that it's kind of overwhelming. Like, I finished second on our team one match, but did so entirely through gun kills. It felt disingenuous. The next round, I knocked a guy out and dropped a molotov cocktail on his head. That was infinitely more satisfying. One of my early deaths came while I was trying to figure out my secondary weapon: a stuffed kitten. How does that even work? I understand AI getting distracted, but these are humans I'm playing against. I took a bullet to the head immediately after setting it down. The kill cam showed my murderer running over to the cat and enthusiastically clapping at its cuteness. Kojima, you magnificent bastard. STEVEN: Was it a stuffed puppy? There's a husky plush (assumedly inspired by the wolf-ish D-Dog buddy from The Phantom Pain) you can set down like a mine, but instead of it blowing enemies up, if they get to close they get distracted by how cute it is. In MGS4's online, it was a nudie mag you could set down to distract. It's good for getting non-lethal kills without resistance (or freezing someone up and sniping from afar), and then you could Fulton. You get extra points for the latter (and points for stuns). That first game was split one win to one win and instead of a third match it came down to total points being tallied. And yeah, my best match was the last of the four. I came in second by way of points, first by way of kills. I actually didn't pick up on it, but there are points tied to nailing "Objectives," though I wasn't sure what they were. There's also a bounty system and extra points for offing someone with a bounty on their head. I only noticed because a bounty got put on me at one point, though nothing came of it. But in that last match I basically opted for a large machine gun and brute forced people with 100-bullet clips. I was mowing down small crews in doorways, people jumping onto D-Walkers. It was a little less fun, but I assume when the game comes out and people have more of an idea what they're doing that becomes a less viable strategy (especially because you die pretty quickly if you are getting accurately shot up). BRETT: For every thing I figured out, I feel like there were three things I didn't. Metal Gear Online is obviously much more than your standard tacked-on multiplayer mode -- although it can definitely be played as such. I spent a considerable amount of time in one round just gunning people down from the relative safety of a guard's nest vantage point. Again, it felt wrong. Comeuppance was swift and just when a D-Walker figured out my strategy. Confused as I was at times, I was also undoubtedly elated. How many times in your many conventions have you found yourself going back to replay a demo? It's probably the first for me, as far as I can remember.  STEVEN: I can't think of one. I also love that the cardboard box remains an item even though players would know to be suspicious. It did have some weird utility in previous Metal Gear Online for instant ducking, but here it was just idiots (like me) running around in it upright while cycling through loadout items. Probably the best thing about The Phantom Pain's edition of Metal Gear Online is not having to deal with a fucking Konami ID/MGO ID and that whole awful log-in process that eventually locked me out of playing the damn thing when I couldn't remember all my info. That kind of bullshit is Konami. Glad we'll still be able to enjoy another phase of weird Kojima Metal Gear after he's gone.
Tokyo Game Show hands-on photo
Getting shot up trying to stealth
While Metal Gear Solid V: The Phantom Pain isn't an insignificant time sucker as is, it did launch missing its competitive online multiplayer component, Metal Gear Online, which was delayed until October 6 on consoles and January 2016 on PC. Brett and I got our hands on the thing at Tokyo Game Show and immediately ran back in line for a second go like giddy schoolchildren.

Metal Gear Online TGS footage breaks down modes, characters, classes

Sep 17 // Steven Hansen
There's also: Cloak and Dagger "Attackers win by recovering the Data Disc and uploading it at the Evac Point within the time limit. Defenders win by preventing the upload. Attackers are armed with only non-lethal weapons while defenders only have lethal weapons. This is an elimination mission. Once eliminated, you cannot return to the battlefield until the next round." Comm Control "Attackers must capture Comm Links to download confidential intel. If the attackers complete the download within the time limit, they are victorious. If the defenders are able to prevent this within the time limit, they are victorious. Comm Links can be captured by staying within the effective range of the Comm Links until they change ownership." Stages include: Jade Forest – African Jungle Outback. Composed of natural jungle and a desolate village.Red Fortress – Soviet Military Base in Afghanistan. A hilltop base with a peripheral view of the surrounding desert.Gray Rampart – A dam and its environs. The stage contains two regions on either side of a river, with the dam and bridges connecting them.Amber Station – A gas refinery on a harbor. The stage contains several multi-level structures.Black Site – The infamous US military base nine years after the events of “METAL GEAR SOLID V: GROUND ZEROES”. It contains a multi-level base with mostly flat and spacious surrounding areas. Classes: Scout – With advanced scouting capabilities, the “Recon Class” specialties are long-range combat and support functions. Movement speed and strength are average making this a great choice for beginners.Enforcer – With great strength, the “Heavy Class” specializes in powerful weapons. However, movement speed is slow making this class less effective in close quarters. This class is for intermediate players.Infiltrator – Fast moving, the “Infiltration Class” specialty is close combat such as CQC. Due to the strength being low, you should avoid a head-on battle. This is a class for experienced players. Tips: Unique Character – When “Unique Character” is selected in mission settings, one player on each team is assigned at random to play as a unique character. Unique characters such as Snake and Ocelot have significantly higher abilities compared to regular player characters. They also have exclusive weapons and actions, providing opportunities to try different play styles. Abilities – Equipping abilities enhance performance of your character or your weapons. Each ability has 3 levels. Buddy – Players can join up with a “Buddy”. When your Buddy Gauge reaches 50% or greater, you can respawn at your buddy’s location. Once the buddy gauge reaches 100%, you can equip the E-RB WORMHOLE GEN. from your support weapons. This device can be placed and entered to instantaneously travel to your buddy’s location. Interrogation – Restraining an enemy with CQC and holding down the CALL button performs an “interrogation”. If the interrogation is successful, you gain intel on the enemy team’s location, which is automatically shared with your buddy. Weight and Mobility – Weapons and items have weight associated with them. Based on total weight, your “mobility” rating ranges from Level S to D, affecting your movement speed and weapon sway. When editing your loadouts, keep the mobility rating in mind. Party – If you join a party, you will be able to join the same match as the party members. You can access the Party Menu from the Freeplay environment. Experience Points – Based on your performance during the match, you gain experience points. Earn experience points (XP) to raise your character level. If you raise your level, you can obtain new weapons or abilities as a reward.
Tokyo Game Show photo
Playing as Ocelot explained
Konami's website has added the new Metal Gear Online gameplay debuted at Tokyo Game Show. There's even a breakdown of the things that Brett and I didn't understand in our earlier hands-on preview, like the Bounty Hunter mode...

Fun with Metal Gear photo
Fun with Metal Gear

'Come on, DD, we're taking the cardboard box!'

The last word in infiltration technology
Sep 16
// Jordan Devore
I see Metal Gear Solid V: The Phantom Pain as a game about expressing yourself in silly ways and sharing those absurd moments with anyone who will listen. Clearly, I am not alone. This latest example comes from James J, who has cardboard box sliding down to a science.
MGSV photo
And someday you feed on a tree frog
Before the tactical espionage begins, certain "important announcements" must be ignored...

Metal Gear lovin' photo
Metal Gear lovin'

Metal Gear Solid's Diamond Dog is such a flirt

Okay, now this is getting weird
Sep 14
// Jordan Devore
People have been swapping character models in Metal Gear Solid V: The Phantom Pain to great comedic effect. First, Ocelot acted like Quiet, then he went full D-Dog. Here's another pick-me-up. I think you're gonna like it.
Metal Gear Solid V photo
Metal Gear Solid V

That Metal Gear Solid V Quiet bug has finally been patched

No more accidentally breaking your save
Sep 14
// Laura Kate Dale
Last week we reported on a bug in Metal Gear Solid V where, if you took Quiet with you on missions 29 or 42, you could end up finding your save game completely corrupted. Thankfully, the newest patch for the game seems to hav...

Auto-loading more stories ... un momento, corazón ...