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Metal Gear Solid

Metal Gear Rex photo
Metal Gear Rex

This new Metal Gear Rex statue is like, whoa


$230 is a lot, but I've seen worse
Apr 22
// Chris Carter
World of 3A previously released a giant Metal Gear Rex figure out into the world, but the people have spoken -- they want something a little more bite-sized to put on their desk. Lo and behold, the "Half-Sized Edition" is now...
MGO photo
MGO

Metal Gear Online: 16 players on PC/PS4/Xbox One, 12 players on PS3/360


Player counts detailed
Apr 21
// Steven Hansen
Konami's Japanese Metal Gear Solid V: The Phantom Pain website has detailed the player count for The Phantom Pain's online component, Metal Gear Online. The PC, PS4, and Xbox One versions of Metal Gear Online will support up...
Metal Alan Grier photo
Metal Alan Grier

Square Enix comes up with two new Metal Gear Solid V Venom Snake dolls


Metal Alan Grier
Apr 07
// Steven Hansen
Square Enix has two new Play Arts Kai Metal Gear Solid V: Ground Zeroes Venom Snake dolls for all you collectors out there, one of which is exclusive to Amazon Japan. The difference in the two is the camo. The "Splitter" mode...
Metal Gear photo
Metal Gear

Metal Gear movie gets new screenwriter


Yes, that's still happening
Mar 31
// Laura Kate Dale
So, do you remember that Metal Gear Solid movie that got announced back in 2012? Well, it's apparently still happening despite the relative silence on the project and all the recent rumblings with Kojima. Sony Pictures have r...
Metal Gear lore photo
Metal Gear lore

Brush up on all of Metal Gear's history before MGSV: The Phantom Pain comes out


It's what Kojima would've wanted
Mar 27
// Brett Makedonski
Whether you're a complete newcomer to Metal Gear or a seasoned vet just shooting to glaze over a few things that you probably already know, it's not a bad idea to take a look at this top-secret document. Okay, it doesn't...
MGS V photo
The Buffalo Bills are the best team in the NFL
Earlier this week, rumors of Hideo Kojima leaving both Konami and the Metal Gear series surfaced, thanks to a report from GameSpot. Not to be undone by excellent reporting from The 2nd Street Jerks (The 2nd Street Jerks is a...

Metal Gear photo
Metal Gear

Konami working on a new, likely Kojima-free Metal Gear


'Even if the Metal Gear franchise continues, to me, this is the last Metal Gear'
Mar 20
// Steven Hansen
Konami's website has the first indications of Metal Gear Solid continuing without series creator Hideo Kojima. This note from Konami confirms Kojima will "remain involved throughout" Metal Gear Solid: The Phantom Pain's Septe...
Konami drama photo
What the hell?
"After we finish [Metal Gear Solid V: The Phantom Pain], Mr. Kojima and upper management will leave Konami," a source within Kojima Productions told GameSpot today amidst speculation that some real crazy shit is happening at ...

MGSV data transfer photo
MGSV data transfer

More details on transferring data between MGSV: Ground Zeroes and The Phantom Pain


You're a legend in the eyes of those that live on the battlefield
Mar 16
// Jason Faulkner
Konami has released a bit more info on what will be involved in transferring data from Metal Gear Solid V: Ground Zeroes to Metal Gear Solid V: The Phantom Pain. Unfortunately, you can't use data from any version of Ground Zeroes for any version of The Phantom Pain. However, Konami made a handy chart to help us out.

Holy hindsight! Five series that should have been on Wii

Mar 10 // Tony Ponce
In a 2009 interview with Kotaku's Stephen Totilo, Nintendo of America President Reggie Fils-Aime expressed frustration regarding why the biggest third-party titles were skipping Wii: "I've had this conversation with every publisher who makes content that is not available on my platform. The conversation goes like this: 'We have a 22-million unit installed base. We have a very diverse audience... We have active gamers that hunger for this type of content. And why isn't it available?'" The unfortunate reason was that, prior to Wii's launch, most publishers didn't have faith in Nintendo's unconventional strategy, especially coming off of GameCube's lukewarm performance. By the time they realized that Wii mania was real, they were too entrenched in HD development to easily shift gears. When support did come, it was in the form of minigame collections and low-priority efforts farmed out to C-team studios, most of which seemed to target the stereotypical "casual" gamer while ignoring the rest of the audience. The Wii wasn't conceived as a "casual machine," but rather a low-risk development option that could ideally satisfy everyone -- with a focus on videogame newbies, true, but not an exclusive focus. From the beginning, there was enormous interest among the enthusiast crowd for more substantial software, but as the years slipped away and their needs weren't met, they simply turned their attention elsewhere. There were sporadic attempts to appeal to enthusiasts, though most typically fell into the mid-tier category -- the types of games that, on a well-served platform, would help round out the library. But without headliners to attract an audience in the first place, the MadWorlds and Little King's Storys of the world were stuck playing an empty venue. It's clear that the Wii was no powerhouse and wouldn't have been able to realize many of the eventual HD hits in a satisfactory fashion. However, you can't tell me that publishers weren't sitting on golden preexisting properties that could have easily been adapted to the hardware -- properties that had a near guaranteed chance of finding success, which would in turn have led to a greater influx of auxiliary Wii software and a healthier third-party ecosystem overall. Just to name a few examples... Kingdom Hearts Remember the rumors years ago that Kingdom Hearts III on Wii might be happening? A series whose chief draw is allowing you to visit famous Disney worlds and battle alongside famous Disney heroes seemed like the obvious choice for a Nintendo platform, where family-friendly entertainment is the order of the day. Square Enix thought so too, just not in the manner we had hoped. Following Kingdom Hearts II in 2005, numerous word-building side stories and interquels were released on portables, with the bulk appearing on Nintendo machines. One in particular, Dream Drop Distance for 3DS, was even billed as a lead-in to the eventual Kingdom Hearts III. Meanwhile, the series was completely absent on home consoles. This would have been a perfect opportunity for Square Enix to port KHI and II onto Wii in their "Final Mix" forms. That way, those who followed the series on PS2 would be able to transition smoothly, while others with little exposure to the games would have the perfect entry point. And with all these returning and newly minted fans on Wii, maybe the PSP-exclusive Birth By Sleep would have had another platform on which to score sales, which were otherwise soft in Western territories. Metal Gear When Super Smash Bros. Melee was brought out West, it introduced players to Marth and Roy, two unknown characters from a Japan-exclusive franchise called Fire Emblem. The warm reception these fresh faces received gave Nintendo the incentive to start localizing future installments in the tactical RPG saga. I had hoped that Solid Snake's appearance in Super Smash Bros. Brawl would have led to a similar decision regarding Metal Gear, but no dice. Why was Snake in Brawl to begin with? Definitely not because of his rich history on Nintendo platforms -- Metal Gear did more for PlayStation than it ever did for NES. No, it's because Hideo Kojima practically begged Masahiro Sakurai to put him in. Regardless of how the arrangement came about, Snake was a welcome addition to the Smash roster, quickly rising to the top of many players' lists of favorite fighters. A smart publisher would have tried to capitalize on that kind of exposure. Konami could have tested the waters with a Wii reprint of The Twin Snakes, which had become quite rare in its original GameCube format. Follow that up with with MGS2 and 3 ports, possibly an up-port of Peace Walker as well. MGS4 was never going to come over for obvious reasons, but hey, 360 didn't get it either, and Xbox and Metal Gear are good buddies these days. Instead, the only Metal Gear to appear on a Nintendo platform post-Brawl was Snake Eater 3D, which was made redundant a few months later with the release of HD Collection on Vita. One of the most popular characters in Nintendo's all-star roundup wound up being nothing more than advertisement for competing platforms, even though he didn't have to be. Street Fighter Did you know, if we disregard the combined-SKU Resident Evil 5, that the original Street Fighter II for Super Nintendo is the single best-selling game in Capcom's history at 6.3 million copies? It also happens to be the best-selling third-party game in the SNES library -- and that's before we even factor in the various updates! Among Wii owners were a fair number of lapsed gamers -- people who may have gamed in the arcades or on an NES or SNES back in the day but have since lost interest. I guarantee a significant cross section of that group were former SFII players itching for a proper follow-up. And since the goal of the Street Fighter IV project was to make the series accessible again to the widest possible audience, it would have behooved Capcom to include in its multi-platform plans the console built entirely around the concept of accessibility. You can't tell me that SFIV was dependent on high-end hardware -- it was designed to be a traditional 2D fighter with 3D window dressing. The fact that a spot-on port was later developed for 3DS, with static backgrounds as the sole concession, should be all the proof that a Wii version could have looked and played just fine. If you want to argue that SFIV was ill-suited to Wii because the Wii Remote was an inappropriate fighting game controller, I think you're overestimating the general game-playing public's need for the "perfect gaming controller." Besides, anyone who desired a more traditional pad would have made the effort to buy one -- such as with Tatsunoko vs. Capcom. Speaking of TvC, there's a game that strikes a fine balance between technical skill and accessibility. Although I appreciate the effort it took to localize such a licensing nightmare, that seahorse in the logo was the kiss of death -- only hardcore anime aficionados had the slightest inkling who these strange new characters were. It's odd that Capcom would invest in TvC yet couldn't be bothered to hammer out an adequate SFIV port, which would have had a significantly larger shot at finding a receptive audience on Wii. Persona Atlus has enjoyed a wonderful working relationship with Nintendo since the former's founding in 1986, and that relationship thrives to this day. In fact, over the past generation, the bulk of Atlus' in-house productions have found an exclusive home on Nintendo platforms, including new IPs like Etrian Odyssey, Trauma Center, and Radiant Historia. Of important note is how Atlus has gradually been shifting the entire Megami Tensei franchise back into the Nintendo camp, beginning with Devil Survivor on DS and culminating with Shin Megami Tensei IV on 3DS. One particular MegaTen sub-series, however, has remained with Sony: Persona. It's apparent that Atlus was reluctant to jump into HD development right away. Releasing Persona 3 as a late-gen PlayStation 2 title was one thing, but sticking to PS2 for Persona 4 as well? That earned the company quite a few stares. But if Atlus was insistent on squeezing out every last ounce from legacy hardware, why not prep those Personas for simultaneous release on the low-spec Wii as well? Atlus already had a Wii development pipeline in place, so the financial risk would have been extremely minimal. Wii versions could have only added to those games' success. The series has finally come to Nintendo in the form of Persona Q on 3DS, although the game's main selling point -- the crossover of P3 and P4 characters -- would feel more appropriate had those two titles actually appeared on a Nintendo platform prior. Grand Theft Auto "Nintendo has done all it can to persuade Take-Two Interactive Software to bring the Grand Theft Auto franchise to Nintendo consoles, and it is now up to the third-party publisher to decide whether Rockstar Games' immensely popular series will appear on Wii." Reggie Fils-Aime shared this nugget in December 2006, shortly after the Wii's launch, to let the world know that Nintendo desired the violent crime series on its hardware (those Game Boy Color and Advance titles don't count). Sadly, Take-Two didn't seem to want to play ball and even laughed at the notion just one year later, when then-executive chairman Strauss Zelnick asserted, "[T]here are other titles better suited to the Wii than Grand Theft Auto." Nonetheless, talks continued, and Take-Two and Rockstar Games eventually decided to give Nintendo a shot... with a DS game. That's not what fans were asking for, but baby steps, we figured. Take-Two CEO Ben Feder did state that Grand Theft Auto: Chinatown Wars was an important step in the company's relations with Nintendo and suggested that this new title could pave the way for future developments. The rest is sick, sad history. Chinatown Wars earned rave reviews, becoming the highest-ranked DS title on Metacritic, yet sold just under 90,000 copies in the US in its launch month. Not willing to take any chances, Rockstar quickly announced PSP and mobile ports. Mature games were reaffirmed as poison on DS, and all hopes of another GTA on a Nintendo platform vanished. Let's try to understand why Chinatown Wars failed. First, GTA is not a handheld series. Some brands are simply better suited to home consoles than handhelds or vice versa -- Monster Hunter, for instance. Yeah, both Liberty City Stories and Vice City Stories on PSP were million sellers, but those sales were a drop in the bucket compared to what the console installments regularly pull in. Those were ported to PS2 months later too, so it's not like Rockstar had full confidence in them either. Still, both LCS and VCS sold much better than Chinatown Wars, which brings me to my second point: GTA only became a phenomenon with GTAIII and the leap into the third dimension. Taking the series back to its top-down roots was never going to appeal to all the same people who fell in love with the real-world atmosphere and fully voiced and acted cutscenes, no matter what kind of review scores it earned. Need further proof? Although you can find copious news bites around the web lamenting the poor sales of Chinatown Wars on DS, you'd be hard-pressed to find any mention of sales of the PSP port. It's safe to surmise that it tanked even worse than on DS, because Take-Two would have said something otherwise. The mobile ports likely outsold those two combined, though it's difficult to draw a solid conclusion there when sales were aided by rock-bottom mobile pricing. Grand Theft Auto: Chinatown Wars was the wrong game for the wrong platform. From day one, Rockstar should have been working on a Wii game in the desired 3D style as Nintendo had originally intended. It would have been more expensive to produce, though I doubt anywhere in the range of GTAIV's $100 million price tag. If Rockstar didn't want to take that gamble, it could have assembled a PS2 trilogy collection, or ported the PSP games, or anything! We're talking about the biggest home console of all time, after all! If you still doubt the viability of GTA on Wii, consider Call of Duty: World at War, which sold over a million copies on Wii. Big deal, you figure, since sales of the PS3 and 360 versions vastly outstripped it. But also consider that Activision has repeatedly withheld information regarding the Wii versions of Call of Duty installments up to and sometimes even after release, limiting awareness to those who had prior knowledge or had seen one of the rare TV commercials. Somehow, the game still broke a million -- can you imagine how much better it could have performed had Activision given it exposure comparable to the HD builds? How could Take-Two wholeheartedly say, during a period when Wii was selling faster than any other home console before or since, that the audience wasn't there? Grand Theft Auto is one of the biggest gaming brands of all time! Its most recent entry has shipped 45 million units across all platforms! Its consumer base includes every type of gamer, from kids to adults, from the hardest of the hardcore to those whose only other gaming purchase in a year is the latest Madden! If Take-Two honestly believed that there was little to no chance of success in adapting Grand Theft Auto to Wii, it means that either its marketing department is completely clueless as to what makes GTA so appealing, thereby attributing each record-breaking achievement to blind luck, or everyone in management simply didn't give a shit. As you can see, I'm not suggesting that publishers should have thrown millions at unproven concepts. All it would have taken to get the ball rolling was some low-risk ports based on established, popular brands. Even if some of these franchises wound up not resonating with the Wii audience, most are powerful enough that they would have been accepted without question. Had key third-party tentpoles been established and found success on Wii early on, smaller studios would have felt comfortable in producing Wii content. Instead of the sudden decline as casual players lost interest, Wii could have maintained a steady momentum by serving the enthusiast crowd low-tech yet feature-rich software, in turn extending its life. By the time Nintendo introduced a follow-up console, publishers would have been far more willing to offer support than they wound up being with Wii U. Though we can only speculate precisely how such a movement would have affected Wii and the industry overall, it could only have been a net positive -- for Nintendo as well as third parties that struggled to stay in the black or simply wanted to grow their consumer base. You can blame Nintendo for certain Wii shortcomings, but third parties are at fault for letting painfully obvious opportunities slip through the canyon-sized cracks.
Wii got shafted photo
Third parties missed some major opportunities
By the end of 2014, Xbox 360 had slid past Wii to become the best-selling seventh generation console in the US. While a fantastic achievement for Microsoft, this event also punctuates the drastic shift in Nintendo's market do...

Metal Gear Solid photo
Metal Gear Solid

That Metal Gear Online trailer is still so dang good


Now with commentary
Mar 04
// Jordan Devore
Steven covered this well-edited footage of Metal Gear Online in December, but here it is again with commentary by online community manager Robert Peeler. Yep, that's good enough for me. The balloon-firing trap shown at 1:54 is the stuff of dreams. Same goes for the enchanting plush puppy. (At one point it was going to be a "real" dog, but the designers didn't want us to shoot that.)

Metal Gear Solid V launch details confirmed, Collector's Edition unveiled

Mar 04 // Chris Carter
“Day 1 Edition” Content (Physical Version*) MAP DLC items Adam-ska Special Handgun Personal Ballistic Shield (Silver) Cardboard Box (Wetland) Fatigues (Blue Urban Snake Costume) METAL GEAR ONLINE XP BOOST *Digital Version contents to be announced at a future time **Steam version will include the above DLC content at launch Collector’s Edition Content (Physical Version Only): Half Scale Replica of Snake’s Bionic Arm Collectible SteelBook Behind the Scenes Documentary & Trailers Blu-ray Disc MAP Exclusive Packaging DLC items WEAPON & SHIELD PACK Windurger S333 Combat Special Revolver Adam-ska Special Handgun Maschinen Taktische Pistole 5 Weiss Special Handgun Rasp Short-Barreled Shotgun Gold Personal Ballistic Shield (Olive Drab) Personal Ballistic Shield (Silver) Personal Ballistic Shield (White) Personal Ballistic Shield (Gold) CARDBOARD BOXES Cardboard Box (Rocky Terrain) Cardboard Box (All-Purpose Dryland) Cardboard Box (Wetland) SNAKE COSTUMES Fatigues (Black Ocelot) Fatigues (Gray Urban) Fatigues (Blue Urban) Fatigues (All-Purpose Dryland) Other "VENOM SNAKE" Emblem MGO BOOST METAL GEAR ONLINE XP BOOST MGO Items Metal Gear Rex Helmet AM MRS-4 GOLD Assault Rifle WU S. PISTOL GOLD
MGS V launch details photo
Bonus bionic arm and MGO XP boost
After a leak involving the release date for Metal Gear Solid V: The Phantom Pain, Konami has confirmed the date this morning -- September 1, 2015 (September 15 for Steam), with a few other details in tow. Metal Gear Onli...

MGS V photo
MGS V

Let's take September off to play Metal Gear Solid V


Releasing worldwide September 1, 2015
Mar 03
// Jordan Devore
Metal Gear Solid V: The Phantom Pain will release worldwide on September 1, 2015. The news is attached to an IGN video that was supposed to go up tomorrow, but NeoGAF found a working URL for the it earlier today. NeoGAF sees ...
Butts photo
Butts

Laura's Gaming Butts: Metal Rear Solid


Yep, let's look at Metal Gear's Butts
Feb 10
// Laura Kate Dale
Hello all and welcome to Laura's Gaming Butts, Destructoid's new weekly YouTube show about butts in videogames.  Yep, it's a video podcast where I get guests in to talk about butts. Professional journalism at its finest...
What a thrill photo
What a thrill
I noticed the creepy janitor in Life is Strange slowly climbing up the ladder and thought, "Ah, I see, an organic, in-world time limit." Nick Robinson thought of Metal Gear Solid 3, which is always the better thought.  

Metal Gear Rising 2 photo
Metal Gear Rising 2

Geoff Keighley says Metal Gear Rising 2 rumor 'is not true'


'Slice that rumor'
Feb 01
// Jonathan Holmes
Notorious videogame journalizer and all around nice fella Geoff Keighley just tweeted a tweet that's sure to put a frown on the face of many Metal Gear fans. Keighley has reportedly spoken to Ken Imaizumi of Kojima Production...
Ground Zeroes photo
Ground Zeroes

Already done everything in Metal Gear Solid V: Ground Zeroes? Try rolling everywhere


'PRolling'
Jan 28
// Brett Makedonski
Metal Gear Solid V: Ground Zeroes is a short game. After you have a good feel for what you're doing, you can run it over and over, experimenting all the way. Eventually, you'll know it like the back of your hand (assumi...
Ground Zeroes FPS mod photo
Ground Zeroes FPS mod

Metal Gear modders put Ground Zeroes in first-person


Not as cool as people birds, but still cool
Jan 12
// Steven Hansen
Almost disappointed I have Metal Gear Solid V: Ground Zeroes on PS4, where it was recently like $6, rather than on PC, where people have been modding all sorts of zany crap into it. The above first-person mod is low on ...
Metal Gear photo
Metal Gear

Here's a closer look at the Metal Gear Solid V chicken hat


Super Guide
Jan 12
// Chris Carter
Konami announced recently that Metal Gear Solid V will have a special item when it launches later this year (?) -- the chicken hat. It will appear after multiple deaths, and if you pick it up, it makes the game easier. T...
Ground Zeroes mods photo
Ground Zeroes mods

Modders are having so much fun with Ground Zeroes


Oh my god, these gifs
Jan 08
// Jordan Devore
At this rate, I'll wind up double dipping with the PC version of Metal Gear Solid V: Ground Zeroes. We covered the mod that lets you play as designer Hideo Kojima, and the one that replaces birds with humans, but here are a few more I came across this morning that demanded to be shared. First up, Metal Gear Chico.
Metal Gear Solid watch photo
Metal Gear Solid watch

This Metal Gear Solid Codec theme makes me want a smartwatch


But those things are still expensive
Jan 07
// Jordan Devore
This super-cool Metal Gear Solid Codec watchface by njdom24 is the most powerful argument in favor of smartwatches I've seen yet. For a moment there, I was excited. Real excited. Then I looked up what it costs to own the device in question, a Moto 360, and reality sucker-punched me. If you've got one, you know what you must do: represent! skittleguy [Tumblr]

Destructoid's most wanted games of 2015

Jan 06 // Steven Hansen
Steven Hansen, Persona 5Release: 2015   I had two options here. Talk about Gravity Rush 2, a game we still know nothing about save that I will love it, for the second year in a row. Or, talk about Persona 5, a game we know little about save that I will love it.  Gravity Rush and Persona 4: Golden came out in the same year. It was a good year for me. Looking for that to happen again. Also looking to see if the Persona team's writing on the series has matured at all post Catherine, another game I love to death. Everyone's problems will still probably be solved by your being the ultimate listener (a patient mute) and the power of friendship will win out in the end. That's fine as long as there are good characters, good music, and I can mainline dungeons in one day to get back to what matters, virtual friends.  And holy shit Metal Gear Solid V looks weird and good, full of fine detail and idiosyncrasy. Runners-up: Gravity Rush 2, Metal Gear Solid V: The Phantom Pain, Kentucky Route Zero, getting decapitated, Tetsuo & Youth, baseball Chris Carter, BloodborneRelease: March 24, 2015   Every year in one of these things I choose a Souls game and every year I am happy with my choice. Everything about Bloodborne looks great so far. On top of the From Software patented atmosphere, I'm loving the idea of randomly generated dungeons. The biggest thrill of the Souls games for me is the notion of exploring completely unknown and uncharted territory. Once I've done a few New Game+ runs, that bit sort of loses its luster. But with Chalice Dungeons, I may be playing this game for the entirety of 2015. Runners-up: Gravity Rush 2, Metal Gear Solid V: The Phantom Pain Darren Nakamura, SeaFallRelease: 2015 Back in 2011, Hasbro released Risk Legacy, which accomplished what I thought was impossible: it got me to enjoy Risk for the first time since 1996. The key to its critical and commercial success was the invention and implementation of legacy mechanics. Where other board games start over from session to session, Risk Legacy "remembers" things that happen over the course of a campaign. Particularly brutal battles scar the world (literally--stickers and Sharpies are used to mark the board), and new rules are introduced as the game progresses. It was such a wild idea with so much potential to expand upon that I said it would be the next big thing in board games. And while it hasn't caught on as quickly as I had expected, there have been other games that have adopted the idea. The most notable currently available title is probably Viticulture's expansion Tuscany, but the one I'm looking forward to most is an original game by Risk Legacy's designer Rob Daviau called SeaFall. SeaFall is set to be a 4X (explore, expand, exploit, exterminate) strategy game that takes place on uncharted seas. Past that, there is not a lot of information out there aside from a press release from 2013 and sporadic reports from playtesters that it is totally rad. It was originally scheduled for release last year, but as time went on with so little news (except for the announcement of Pandemic Legacy, developed in part by Daviau), it became clear that the release would be pushed back. I can only hope now that it does release this year. Runners-up: The rest of Tales from the Borderlands, Heart Forth, Alicia, There Came an Echo, Paradise Lost: First Contact Laura Dale, Broken Age: Act 2Release: Early 2015, apparently. I really wish they'd give a solid date already.   I finished my first playthrough of Broken Age: Act 1 and instantly started over from the beginning of the game, not taking so much as a break to grab a glass of water. As someone who at all times has a backlog of games to tackle for work and too little time to cover them all, that's saying a lot. Broken Age: Act 1 was a really well-written comedy point-and-click adventure with charming memorable characters, hilarious writing, great world design, and a fantastically interwoven pair of nontraditional hero narratives. The pair of protagonists broke a number of expected tropes, they had layers of depth, and were consistently interesting to play as. Oh, and the last five minutes or so completely threw the entire experience on its head for me, forcing me to replay from start to finish so I could see all those well-hidden clues that changed the tone of the experience. While Act 1 worked incredibly well as a standalone experience, I can't wait to see where the universe-flipping changes will send the plot of Act 2. Seriously, such an amazing cliff hanger to tease a narrative sequel with. Runners-up: Zelda Wii U, Persona 5, Life is Strange, Bloodborne, Xenoblade Chronicles X Bill Platt, SplatoonRelease: 2015  I spent just about an hour going over all of the currently known game releases for 2015 to see which game I am most excited about playing. I already have a game in mind, but I wanted to make sure that I wasn't missing anything, especially with how jam-packed 2015 is shaping up to be. My choice will most likely come as no surprise to most of you, particularly if you had a chance to read over my favorite games of 2014. Without question, the game I am most excited for is Splatoon from Nintendo. From the very first time I laid eyes on those cute little squid kids, running around and inking each other, I was hooked. This is the Nintendo I love, when they are at their silliest and taking chances on something new. There are certain things you can always be sure of when expecting to play a first party Nintendo game. These include quality, polish, fun, and solid controls--all of the makings of a good game. From the videos we've seen as well as all of the hands-on impressions, I have no doubt that we are in for one hell of a good time. Runners-up: No Man's Sky, Zelda Wii U, Kirby and the Rainbow Curse, Adr1ft, Xenoblade Chronicles X, Uncharted 4, Yoshi's Wooly World. Josh Tolentino, No Man's SkyRelease: 2015 One of the first games I ever played was Moonvasion, a Defender clone on the Apple II. After playing it, the first thing I ever wanted to "do" beyond what a game allowed was to land that ship, get out, and walk around on the damn moon. That in mind, even if Hello Games' new baby turns out to be nothing more than the bare minimum of what's been shown in the trailers, No Man's Sky pretty much has me covered. Granted, it's not the first game ever to have exploration, planetary landings, and space, but only a few have done it and looked that pretty at the same time. Runners-up: Persona 5, Bloodborne, Satellite Reign, Metal Gear Solid V, Heat Signature, Naruto Shippuden Ultimate Ninja Storm 4, Flagship, Uncharted 4 Caitlin Cooke, Hotline Miami 2: Wrong NumberRelease: Q1 2015Hotline Miami came out in October of 2012, but I didn't end up playing it until a year later. In an alternate universe I would have waited until this very day to start, because a year without animal masks and pixelated murder is unacceptable. In the meantime I've survived off the amazing soundtrack, but I still yearn for that sweet adrenaline rush I get every time I kick open a door. Thankfully, Hotline Miami 2 unleashes upon us soon with even more sweet tracks in the mix.  Fun fact time -- did you know that 6,858 people played Hotline Miami on June 24, 2013? Were you one of them?  Nic Rowen, BloodborneRelease: March 24, 2015 I can't wait to get splattered with gore and assorted monster viscera in Bloodborne. The latest spiritual successor to the Souls series is taking all my favorite masochistic adventure action out of the fantasy milieu and dropping us into a Gothic-Victorian inspired nightmare city. As much as I love fighting dragons and manticores, I think the new setting will do the series some good. I'm excited to hear that Bloodborne features a much faster pace, ditching the gigantic tower-shields and huge sets of armor of the Souls series for a riskier and more offense-based take on monster slaying. I'm really hoping it shakes things up enough that I'll be just as terrified and lost as I was the first time I played Dark Souls. Mostly though, I'm excited by the return of lead designer Hidetaka Miyazaki. While Dark Souls 2 was one of my favorite games of 2014, it lacked some of the special je ne sais quoi of the original Dark Souls. I'm hoping Miyazaki will bring back the magic, and with everything we've seen so far–horrifying feral werewolves, unsettling mobs of villagers, and spooooky ghost doors–it looks like he's right on track. Runners-up: Star Citizen, Evolve, Batman: Arkham Knight. Brittany Vincent, Metal Gear Solid V: The Phantom PainRelease: Probably Pretty Sure Definitely 2015  Hideo Kojima’s opus is and always has been the Metal Gear Solid games, and the fifth entry in the series is heading our way in 2015—at least, we’re hoping it will. Metal Gear Solid V: The Phantom Pain looks to combine every single thing fans love about the series, from the epic cinematic touch Kojima lends to every inch of the production to the characters that we yearn to hear from again and again. If the near-perfect “Nuclear” trailer is any indication, this is going to be one of the most cryptic and engaging departures for the series and hopefully tie up some loose ends we’ve had for quite some time. It's going to be a thrill ride from start to finish, but hopefully it won’t break our hearts like Metal Gear Solid 4: Guns of the Patriots did. Or if it does, hopefully it’s in a good way. Hey, I sang "Snake Eater" before. Maybe I'll sing "Nuclear" for you guys, too.  Runners-up: Persona 5, Final Fantasy Type-0 HD, Amplitude, Kirby and the Rainbow Curse, Criminal Girls: Invite Only, Day of the Tentacle The Badger, Drawn to DeathRelease: Who-the-fuck-knows o'clock More game "journalists" had more to say about David Scott Jaffe's fucking dumb use of the word "fucktard" during the announcement of Drawn to Death than they did the actual videogame in question. Hopefully everyone will get their priorities straight before the game is released on the PS4 later this year, because getting Jaffe back into the third-person character action/deathmatch genre is a big deal. Jaffe on an action/deathmatch game with a decent budget and total creative freedom has never happened on consoles like this. It could turn out to be the game equivalent of Green Day's American Idiot, or that semi-shitty Metallica orchestral album. That's worst case though, and a semi-shitty worst ain't bad. It's more than you can say for most of the games people are hyped about for 2015, let me tell you.  Jonathan Holmes, Zelda Wii URelease: Whenitsreadyvember 14, 2015 I have enjoyed every new 3D Zelda game more than the previous one, so I have every reason to be excited about the upcoming Wii U title and its Nausicaa-esque interpretation of Link. There are a lot of other games coming in 2015 that I'm even more sure of, like Wattam, Majora's Mask 3D, Resident Evil Revelations 2, and the final build of Nuclear Throne, but Zelda Wii U is the game I'm most on pins and needles for. It's got me feeling incredibly optimistic and curious, which isn't always an easy combination to pull off. Zelda Wii U looks both alien and familiar in just the right order. That's my favorite formula for adventure.  Like with Splatoon, Zelda Wii U looks to take a genre that has been largely dominated by Western developers and "Nintendo-ify" it. They are clearly taking inspiration from the first game in series while pushing the core concept of Zelda in all new directions. While Skyward Sword worked to make your physical interactions with the game the star of the show, Zelda Wii U puts the spotlight on Hyrule itself. Thanks to the amazing art direction, interplay of serenity and excitement, and incredible sense of scope and scale, Zelda Wii U could be the Zelda game to end all Zelda games. Hopefully we'll find out for ourselves before 2016 rolls around.  Jordan Devore, Metal Gear Solid V: The Phantom PainRelease: Not soon enough When Steven first prompted us to contribute to this list, I expected to land on Bloodborne for many of the reasons Chris and Nic have described. I've played an early build of the game, and it feels terrific in the ways you'd expect -- also quick, brutal, and even unnerving. I actually jumped! But The Phantom Pain has the slightest edge. Kojima's lead-in game, Ground Zeroes, marked the first time I made it to the credits of a Metal Gear Solid. I've flirted with the series before -- most notably Peace Walker -- but never committed. Everything I've seen of The Phantom Pain makes me want to commit. We know it's going to be a grand, eccentric adventure, but how grand? How eccentric? Kojima has my curiosity like no one else. Runners-up: Yoshi's Woolly World, The Witness, Splatoon, Hotline Miami 2, Just Cause 3 Kyle MacGregor, Persona 4: Dancing All NightRelease: God dammit Atlus, give it to me now!  I like weird Japanese games, and they don't get much weirder or more Japanese than a dancing rhythm game based on the Persona franchise. My real answer is probably Persona 5, but Steven already talked about that and I don't have much to add aside from "HNNNNG PERSONA!" Shoji Meguro, it's your time to shine! Runners-up: Xenoblade Chronicles X, Titan Souls, Majora's Mask 3D, Evolve, Splatoon Brett Makedonski, Life is StrangeRelease: January 30, 2015 Man, I can't even explain the feeling I get when I think back to my gamescom 2014 demo of Life is Strange. It's this weird combination of giddy, anxious, nervous, and calm. It's completely inexplicable. I was just so immediately invested and entranced in the lives of the young women on screen that I had completely drown my own world out. Mind you, this is at the world's largest videogame convention when I'm supposed to be acutely alert. I can't say that 20 minutes with any other game has ever had that exact effect on me. That's why I'm impatiently anticipating my trip to Arcadia Bay, Oregon. I don't know if five episodes of time-travelling, indie-tinged self-exploration will live up to my initial exposure. Frankly, I don't care. These girls have so much life to discover, and I want to do it right alongside them. - What are you looking forward to? Ciao, amiche
Most anticipated 2015 photo
Oodles and noodles
Ugh. Mondays, am I right? They're a day that people don't like because you have to do stuff and things after (maybe) not having to do those things, you know? Lame. Let's turn our frowns upside down and instead talk about some...

GZ in FC4 photo
GZ in FC4

Metal Gear Solid: Ground Zeroes made in Far Cry 4 is a work of art


Two wonderful things
Jan 05
// Brett Makedonski
We already knew that Far Cry 4's level editor was an open invitation for masterpieces to be made. That much was evident after this goat butt stabbing video surfaced. But, some people are making more serious playgrounds. One ...
MGS action figures photo
MGS action figures

The Metal Gear Solid Quiet action figure hits the boobs trifecta


And there's a head lying on the floor
Jan 05
// Brett Makedonski
I have to admit -- I'm slightly weirded out by the images for a pre-order of Play Arts Kai's action figure of Quiet from Metal Gear Solid. I can't quite put my finger on it. It might be the idea of popping off her head and pl...
Metal Gear Solid photo
Metal Gear Solid

Fowl play: People fly like birds with this Metal Gear Solid PC mod


More gaming videos need Queen
Jan 05
// Brett Makedonski
Someone needs to drink more milk because their bones seem awfully hollow. Although osteoporosis is no laughing matter, this video of a person flying around as a bird certainly is. The capture comes from Metal Gear Solid V: G...
MGSV photo
MGSV

Metal Gear Solid V will have a chicken hat that makes the game easier


Haha
Jan 02
// Chris Carter
In a recent three hour stream of Metal Gear Solid V, there was one particular tidbit that might have passed some people over -- the Chicken Hat. Apparently when Phantom Pain drops there will be a special hat that allows...
PC Port: MGSV photo
PC Port: MGSV

PC Port Report: Metal Gear Solid V: Ground Zeroes


Smooth like Big Boss' skin-tight suit
Jan 01
// Patrick Hancock
It's hard to know what a PC port of a Metal Gear Solid game will look like in 2014. Revengeance had a decent port, but that was done by Platinum. The last Metal Gear game to hit our Home Computers was over a de...
Ground Zeroes photo
Ground Zeroes

It's almost 2015, and I just beat my first Metal Gear Solid


Ground zero
Dec 17
// Jordan Devore
As much as wish it weren't true, it is: I've never completed a Metal Gear Solid until now. This is a series plenty of you adore playing, thinking, and talking about and that affection has rubbed off on me over the years. It's...
MGO trailer photo
Game Awards MGO trailer
I thought Metal Gear Online was neat on PS3 outside of Konami's separate log-in system. At the Game Awards, Hideo Kojima introduced a trailer for the online aspect of Metal Gear Solid V: The Phantom Pain, Metal Gear Onl...

MGS 4 coming to PSN photo
MGS 4 coming to PSN

Metal Gear Solid 4 will soon be downloadable on PS3


Kept you waiting, huh?
Dec 03
// Kyle MacGregor
Metal Gear Solid 4: Guns of the Patriots is coming to PSN at long last, Konami announced today. After launching on PlayStation 3 more than six years ago, Hideo Kojima's vaunted stealth game will return to the system as a...

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