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Metal Gear Solid

Metal Gear Solid photo
Metal Gear Solid

Not everyone is giving peace a chance in Metal Gear Solid 5's race to disarmament

Oh, Xboners
Nov 30
// Vikki Blake
Konami is keeping us updated following its call to disarm all nuclear weapons on Metal Gear Solid V: The Phantom Pain. As at November 29, Xbox 360 is leading the charge with just 35 nukes remaining, with big brother Xbox One ...
Nuclear-free FOB photo
Nuclear-free FOB

Consoles lead Metal Gear Solid V's race to nuclear disarmament

Peace Day comes to PC last
Nov 29
// Josh Tolentino
In case you missed it, the Metal Gear series has always had a pretty strong anti-nuclear message, and it's never been more literal than in Metal Gear Solid V, the multiplayer "FOB" component of which allows players ...
GameBarcodes photo

GameBarcodes distill games down frame by frame

Journey's is the best
Nov 19
// Darren Nakamura
A couple weeks ago an imgur page was floating around the Internet showing various films with each frame reduced to its average color and represented as a single vertical line in what turn out to be often vibrant barcodes. Thi...
Raiden costume photo
Raiden costume

Raiden joins Metal Gear Solid V as the Skulls come home to roost

Raiden suit costume
Nov 17
// Steven Hansen
The Gray Fox outfit in Metal Gear Solid V: The Phantom Pain is pretty dope, though it's a challenge to get me out of my sexy Black Ocelot. But maybe for FOB missions, wherein I will sacrifice style for results. A recent Fami...

Diamond Cat photo
Diamond Cat

Wear a cat on your head in Metal Gear Online

He's helping!
Nov 11
// Jordan Devore
Well, damn. Now I regret spending those Mother Base coins on that sweet crocodile hat. If you haven't checked in with Metal Gear Online in a while, this headgear might be just the nudge you need. It's a cat named Ricky that you can place on your head. That'll be 300 MB Coins, thanks.
The Phantom Pain photo
The Phantom Pain

You can bring back a certain buddy in Metal Gear Solid V

But the process is repetitive
Nov 10
// Jordan Devore
As of a recent update in Metal Gear Solid V: The Phantom Pain, it is now possible to bring back a beloved buddy who becomes unusable after you progress far enough into the story. But you're not going to like the method. In a game full of padding, there's now just a little bit more repetition. To be clear, you'll want to stop reading now if you're looking to avoid specifics. Spoilers.
Konami LA closure photo
Promises to continue Metal Gear support
Konami has confirmed yesterday's reports that it closed Konami LA, the studio responsible for the Metal Gear Online portion of Metal Gear Solid V: The Phantom Pain. The Los Angeles studio, formerly Kojima Productions LA befor...

MGO studio gone tho photo
Right after reports of closing Konami LA
Konami seems to have closed its LA studio, formerly Kojima Productions LA before Konami scrubbed the Metal Gear Solid creator's name from as many places as it could. The studio opened in 2012 and most recently was responsible...

Konami LA photo
Konami LA

Konami Los Angeles Studio to be closed, staff laid off

It's about sending a message
Nov 03
// Mike Cosimano
According to multiple industry sources (including former Dtoid CEO Hamza Aziz!), Konami has closed its Los Angeles studio, formerly known as Kojima Productions Los Angeles. Duke Nukem creator George Broussard was on...
Metal Gear photo
Metal Gear

Kojima shows how he made Metal Gear Solid V's 'Nuclear' trailer

Behind-the-scenes video translated
Nov 02
// Jordan Devore
Few trailers rival the "Nuclear" video for Metal Gear Solid V: The Phantom Pain. I must've watched it half a dozen times when it debuted last year at E3, and probably doubled that number leading up to the game's release in Se...
MGS V photo

Metal Gear Solid V is $40 as Amazon's daily Gold Box deal

On PS4 and Xbox One
Nov 02
// Brett Makedonski
It seems like you can't throw a proverbial rock on the Internet without hitting some games site talking about Mother Bases and D-Walkers and kidnapping via weather balloon. That's all Metal Gear Solid V speak and there's...
Metal Gear photo
Metal Gear

This Metal Gear Solid cosplay of Raiden is as real as it gets

That helmet
Oct 28
// Chris Carter
Famed cosplayer Masazi visited TGS recently with a really badass Raiden costume, but it was tough to get a good look at it. Now you can see the entire outfit in video form, hosted and directed by the Rescue the Princess YouTube channel. The attention to detail is insane, as the mask actually opens up on multiple levels. Hats off to Masazi for one of her best costumes yet.
The Phantom Pain photo
The Phantom Pain

You really do need to save Kaz in three days

Metal Gear myths
Oct 27
// Jordan Devore
Early on in Metal Gear Solid V: The Phantom Pain, you're sent on your way to find and rescue a familiar face, Kazuhira Miller, who is being held prisoner in Afghanistan. You're told he's vital to your quest for revenge, and that he has at most three days left to live. I should've known that wasn't an understatement. What a tragic cutscene.
Carpenter told to sue photo
Carpenter told to sue

John Carpenter didn't sue Hideo Kojima because 'he's a nice guy'

Escape From New York director
Oct 27
// Steven Hansen
John Carpenter (Ghosts of Mars; Gorgon, the Space Monster) recently talked to Hollywood Reporter about his successful plagiarism suit against French director Luc Besson (Léon: The Professional) whose recent film Lockou...
Metal Gear Solid photo
Metal Gear Solid

Konami touts new Metal Gear Solid V: Phantom Pain DLC, gives us no details

Um, what
Oct 22
// Chris Carter
[Update: Yep, it was the DLC that already was announced. Apparently Microsoft pulled the trigger early on the add-ons.] Konami just sent over the weirdest press release, presumably to get more people to spend money on Metal G...
Metal Gear Solid V photo
Metal Gear Solid V

Good god this Metal Gear Solid V cosplay is great

A real dog
Oct 22
// Chris Carter
Although I don't post many cosplay updates, I'm a big proponent of the craft. I love going to conventions and seeing people play their favorite characters, as the community seems to really, truly enjoy it. The enthusiasm is i...
The Phantom Pain photo
The Phantom Pain

Metal Gear Solid V's $179M day not enough to top sports games

Third-best selling in September
Oct 20
// Steven Hansen
Metal Gear Solid V: The Phantom Pain made headlines for its $179 million opening day global sales, but here in the United States, Metal Gear was outsold in September by two sports titles, NBA 2K16 and Madden 16. Of course, th...

Konami insists Kojima hasn't left, is 'on vacation'

Oct 20 // Steven Hansen
Simon Parkin, author of the New Yorker piece, followed up with a photo from Kojima's going away party in response to Konami's statement. [embed]316504:60796:0[/embed] 「メタルギア」小島秀夫氏の退社報道をコナミが否定 現在は長期休暇中 [Tokyo Sports]
Bizarre photo
He's not dead, just sleeping
Yesterday, The New Yorker ran a piece about Hideo Kojima's last day in-office at Konami, including his good-bye party on October 9, and noting that his non-compete expires in December, at which point he can do whatever he lik...

Extreme! photo
I wonder if Sony will scoop him up
Konami used to be mon ami but now? More like non ami. Does French use "non" or is that just Italian? I don't know any more French, let alone something that rhymes with Konami. Anyways a recent New Yorker piece has pinned down...

The Phantom Missions photo
The Phantom Missions

Sleuths find signs of more missing missions in Metal Gear Solid V

The Phantom Game
Oct 19
// Steven Hansen
Which works better? "The Phantom Game," wherein all of Metal Gear Solid V: The Phantom Pain has a phantom writhing in its codes, a Ghost in the Machine, and also "game" and "pain" are like almost near rhymes; or, the much mor...
Parasite or feature? photo
Parasite or feature?

Metal Gear Solid V infinity boobs: More proof women are hard to animate

Bug or parasite suit feature?
Oct 15
// Steven Hansen
Kojima dedicated a lot of resources to Metal Gear Solid V: The Phantom Pain's jiggly physics, probably because of how many cutscene shots linger on Quiet's rack. And while Kojima Productions has done better than "women are t...
Metal Gear REXT photo
Metal Gear REXT

Metal Gear Solid V's opening day beats Jurassic World, Avengers combined

$179 million day-one dollars
Oct 14
// Steven Hansen
The two movies that made the most opening day money in 2015 (Avengers: Boring Subtitle and Jurassic World, respectively) actually sit at numbers two and three for top-grossing opening day all-time, only beat out by Harry Pott...
Metal Gear bonuses photo
Metal Gear bonuses

Metal Gear Online apologizes for stability woes with bonuses

3,000 GP and an XP boost extension
Oct 13
// Jordan Devore
For once, I didn't button-mash my way through the startup notices in Metal Gear Solid V: The Phantom Pain. There's an apology from Konami over the recent stability issues in the game's multiplayer component, Metal Gear Online...
Metal Gear Solid photo
A generic cardboard box.  It may look pedestrian, but it's light, sturdy, and has a hundred and one uses. How can we get by without them? A good cardboard box is a soldier's best friend; having one handy can mean the difference between life and death. [Via @Wario64]

Review: Metal Gear Online

Oct 09 // Chris Carter
Metal Gear Online (PC, PS3, PS4 [reviewed], Xbox 360, Xbox One)Developer: Kojima ProductionsPublisher: KonamiRelease: October 6, 2015 (Consoles), TBA 2016 (PC)MSRP: $59.99 (PC, PS4, Xbox One) $49.99 (PS3, Xbox 360) / Included with MGSV As previously mentioned, Metal Gear Online only has three modes currently. There's a decent amount of variety within those gametypes, but the issue is how everything is playing out right now in the game's meta. In essence, players often aren't using any form of stealth (outside of Cloak and Dagger, which forces one team to do it), or aren't going for the objectives in general. Instead, most games end up being slugfests and devolve into team deathmatch situations. That's not to say that these basic strategies aren't handily countered by players who have the know-how, it's just what's happening. While it's not wholly the fault of the designers, Metal Gear Online doesn't do a great job of facilitating objective play, as the whole thing is kind of a laissez faire situation. That both excites and concerns me. On one hand, I love that MGO is just as vague as Phantom Pain. Instead of spelling out every facet for players, you'll have to just figure out everything on your own, from advanced tactics to the best way to counter enemies. On the other, I'm not confident in Konami's ability to effectively police and update the game in the slightest. It's very possible that there could be a ton of content from Kojima's team waiting to be pushed out in waves over the course of the next year. But since this is all speculation, we only have what's currently in MGO to assess, and it's lacking in areas, chiefly how servers are handled -- or, I should actually note, a lack of servers. It seems as if the game is P2P based, which creates all sorts of issues for players. First off, hosts can remove people from the game, and if they disconnect, everyone gets booted with no XP or rewards. It's egregious to say the least, and not something you really see in a major shooter in 2015. [embed]314621:60673:0[/embed] Then you have issues like the party system not actually placing you on the same team as your party constantly, or the basic inability to join a friend's game in progress through a quick menu option. Thankfully the microtransaction element hasn't bled through for MGO (yet?), but cosmetic equipment is too expensive currently, as it would take hundreds of games to earn some of the higher-up rewards. I would be more okay with the expensive price of gear if the aforementioned booting issues were rectified with dedicated servers. Now, the gameplay is still superb. That's due in part to the fact that it's literally Phantom Pain, online, which is completely fine by me. Every movement is fluid, gunplay handles like a dream, and the sheer flexibility of the engine makes for some breathtaking moments. Aiming, running, and dolphin diving feels better than pretty much every shooter on the market right now. It's crazy how it feels like a natural extension of my adventures with Venom Snake, and how all of my training instantly pays off online. When you distill it down to individual matches, Metal Gear Online is just fun to play. You can boot up a session, and provided that you don't have any connection issues, generally enjoy yourself, even if a lot of people are ignoring objectives. It's a rush to use stealth effectively and have an enemy run by your prone body completely, then dash up to them, choke them out, and Fulton them. Getting to use the Snake and Ocelot special loadouts from time to time is a joy as well, as are all of the little Easter eggs and details locked within MGO. I've seen a lot of complaints that the Walkers are overpowered, but I've found them easy to deal with. Not only are they incredibly easy to spot (and show up on the radar), but they can be swiftly taken out with a quick sniper shot or a few well-placed bullets. Plus, both sides get them, so it's not like one team is at a disadvantage -- people just need to learn how to counter them. For the most part I don't think balance is an issue for MGO -- it's the technical side that drags things down. Even though we don't review what might be (could you imagine how cool it would be to see co-op Metal Gear missions? Now we may never see the day), I'm still torn with the current state of Metal Gear Online. I wouldn't necessarily recommend picking up the entire Metal Gear Solid V package just for online play, as it still has a lot to prove. I'm pulling for it to get better, but I don't trust Konami. [This review is based on a retail build of the game provided by the publisher.]
Metal Gear Online photo
It's not over yet, Snake
I've spent a considerable amount of time this week with Metal Gear Online, and despite my initial positive impressions, I'm having some big-picture issues. In short, I'm not sure how long this train is going to be chugging along, especially when you take Konami's recent history into account.

Review in Progress: Metal Gear Online

Oct 07 // Chris Carter
Metal Gear Online (PC, PS3, PS4 [reviewed], Xbox 360, Xbox One)Developer: Kojima ProductionsPublisher: KonamiRelease: October 6, 2015 (Consoles), TBA 2016 (PC)MSRP: $59.99 (PC, PS4, Xbox One) $49.99 (PS3, Xbox 360) / Included with MGSV After downloading the free add-on (if you own the original game), players will be greeted with a whole new main menu. That's because it's a completely new title, and in no way feels tacked-on to the core Phantom Pain experience. In fact, there's very little in the way of interaction between the campaign and MGO. You'll start off within the character creation module, which takes the shape of your avatar from the core game, and a choice -- players can adopt the scout, enforcer, or infiltrator class (standard, heavy, and light, essentially). Your first character is locked in after your choice, but after a few hours of play you'll unlock two new loadout slots and plenty of cosmetic pieces of gear, including goofy hats. There's also a really cool freeplay mode that allows you to try out your loadout and equipment at will, which has plenty of ground to cover, featuring a diverse jungle location. I wish more games had this feature, as it's incredibly easy to tweak a loadout, go into freeplay, try it out, and tweak it some more. Online play itself provides you with a few options, including automatch (traditional matchmaking), "select" (filter any map or mode), and "create" (complete with a password feature for private games). It's a pretty open-ended system with plenty of choice, but it seems to be P2P-based, so expect online issues depending on the connection on top of any problems Konami has with the servers. For the most part, my time with the game in the past day or so has been rather smooth. You're only getting three gametypes currently, including a ticket-based mode (read: lives), a data theft variant, and capture the point. It's all stuff you've seen before, but the deciding difference is the Metal Gear charm that injects itself throughout MGO. For instance, killing enemies will reduce the opposing team's ticket count, but Fultoning them after using non-lethal force will net you more points. Making lots of noise will also show up on the radar, so it's up to players to use stealth as much as possible to maximize their kills. [embed]314102:60630:0[/embed] After a few hours, I really started to pick up on quite a few new tactics, which is very similar to how Phantom Pain plays out. MGO really is a skill-based game, with plenty of nuances to learn, and an emphasis on stealth prowess. Bounties for more points even show up on players who do well, and I've seen many matches where top people complete entire rounds with no deaths -- hell, without even being seen, really. There's also a lot of little touches, like the "Team Liquid" and "Team Solid" monikers, and the power to change the soundtrack to legacy Metal Gear music.  But there's one major shortcoming that I can see rather clearly right now -- a lack of diverse modes. It's very easy to feel isolated after going back into freeplay mode, and the three gametypes do tend to blend together at times. In short, you're really going to get as much out of MGO as you put in, and the skill of the enemy team definitely plays a factor in terms of how much fun you're going to have -- think of them almost as mini-Metal Gear boss fights. I need some more time, but my initial impressions of Metal Gear Online are positive. It really feels like a Metal Gear Without the complete mess of the Guns of the Patriots Konami login scheme, of course, and with its own issues to boot. [This review is based on a retail build of the game provided by the publisher.]
Metal Gear Online photo
It's not over yet, Snake
Kojima's departure from Konami has left me all sorts of worried for the future of Metal Gear Solid -- a series that I've enjoyed ever since I laid eyes on the first NES game over 20 years ago. For now though his legacy i...

Phantom Pain DLC photo
Phantom Pain DLC

Metal Gear Solid V adds $0.99 horse armor, human outfits

Do it (defecate)
Oct 06
// Jordan Devore
Compared to what Konami is doing with microtransactions surrounding forward operating bases (FOBs) in Metal Gear Solid V: The Phantom Pain, this batch of cosmetic DLC is tame. These outfits are $0.99 a piece and are currently...
PS4 photo

Metal Gear Online PS4 release trolled by ancient PSN update procedures

Par for the course
Oct 06
// Chris Carter
One of the chief problems I have with the PS4 is the way the storefront (and subsequently, the release of most games) works. Not only has the latest patch mucked up the UI for the PS Store to include more clicks to get what y...
MGS V photo

You can now buy 'base insurance' in MGS V

Yep, it'll cost real money
Oct 06
// Laura Kate Dale
Forward Operating Bases in Metal Gear Solid V are centers of operation you can set up around the world. These bases can be acquired using in-game premium currency, but it takes an awful lot of it to do anything. Realistically...
Metal Gear Online photo
Metal Gear Online

Metal Gear Online starts tonight (if we're lucky)

I'd expect problems
Oct 05
// Jordan Devore
Konami plans to launch Metal Gear Online on consoles at 12:00am Pacific on October 6, 2015. You staying up? Know that there will probably be issues, and that it's operating on a "rolling timeline window." In other words, laun...

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