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Media Molecule

Tearaway photo
Tearaway

Tearaway Unfolded looks to be a summer release


Summer drought be damned
Feb 28
// Robert Summa
Now the former head of audio at Media Molecule, Kenneth Young has revealed that the PS4 not-really-a-port version of Tearaway is coming this summer. After announcing that he was leaving Media Molecule to work for Media Molecule as an audio contractor, Young let his followers know that Tearaway Unfolded is set to ship this summer.
Tearaway PS4 photo
Tearaway PS4

Media Molecule clarifies that Tearaway PS4 is mostly the same


'An expanded re-telling'
Aug 18
// Chris Carter
Recently we learned that Media Molecule was bringing Tearaway -- one of my personal favorite Vita games -- to the PS4. They very briefly mentioned that it was similar to the first game at their gamescom conference, but now af...
LittleBigPlanet photo
LittleBigPlanet

LittleBigPlanet 3 out on PS3, PS4 this November


Lots of pre-order options
Jul 29
// Jordan Devore
Sumo Digital has announced a November 18, 2014 release date for LittleBigPlanet 3 on both PlayStation 3 and PS4. Levels created in the prior games will be compatible (and look better on PS4) and there are new characters to pl...
Media Molecule photo
Media Molecule

Media Molecule teases 'new PS4 project' with a creepy mustache guy


Is that you, Andross?
Jul 21
// Jordan Devore
This teaser for Media Molecule's new PlayStation 4 project is curious. But first, here is the studio's explanation for what we're looking at (flashing light warning): "A rendering error on our new PS4 project caused this tri...
LittleBigPlanet 3 photo
LittleBigPlanet 3

LittleBigPlanet 3 will also be coming to the PS3


In addition to the previously announced PS4
Jun 16
// Chris Carter
LittleBigPlanet 3 looks amazingly adorable with Sackboy's three additional friends, and I enjoyed the fact that the E3 demonstration was a real demo and not staged. As far as we knew based on E3, LBP3 would support old l...
LittleBigPlanet 3 PS4 photo
Over 8.7 levels made, all will be playable
Sony has some LittleBigPlanet 3 (PS4) footage and the biggest change in the series is the introduction of new character types alongside Sackyboy. Oddsock runs on all fours and quickly. It can wall jump and burst through cert...

PlayStation Community Exc photo
PlayStation Community Exc

Come buy that for a dollar at PAX East's PlayStation Community Exchange


Plenty of collectible T-shirts, figures, and other items available
Apr 04
// Brittany Vincent
If you're heading out to PAX East next weekend, you probably have a lot of extra spending money anyway, so why not stop by the PlayStation Worldwide Studios Community Exchange? That's "booth #608" in layman's terms, at the Bo...
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Any excuse to talk about Tearaway is a great thing


Even if it's related to some ho-hum downloadable content
Apr 01
// Hamza CTZ Aziz
Tearaway is a fantastic amazing title you PlayStation Vita owners should already have in your collection. And I will take any excuse to sing the praises of this game, even when there's some silly downloadable content released...
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Grab Tearaway for $20 on Amazon


Lots of paper for very little paper
Dec 16
// Conrad Zimmerman
Looking for something awesome to play on your Vita on the cheap? Media Molecule's brilliant Tearaway is being offered through Amazon right now for a mere $20 (a savings of 40%). Sure it's the digital version, which means...
LittleBigPlanet photo
LittleBigPlanet

Pick up a free Santa costume in LittleBigPlanet


It's free, so why not?
Dec 10
// Harry Monogenis
Media Molecule have released a new Santa costume for Sackboy in LittleBigPlanet. It's free, which is nice. So yeah, go get it. Once you've done that, be sure to check out this list of Christmas-themed maps available for download. Any LBP players out there had a go with the maps yet? Any recommendations? LittleBigPlanet update: Santa is coming to LBP! [PlayStation Blog]
Tearaway demo photo
Tearaway demo

Tearaway demo will launch alongside the game on Friday


If you like it, you can unlock it right from the demo
Nov 20
// Brett Zeidler
Did you know Tearaway is coming out this Friday? Did you know we really, really liked it? Good, because I wasn't going to let this one slip right past you. That's not happening on my watch. I don't think Sony is going to let...

Review: Tearaway

Nov 20 // Steven Hansen
Tearaway (Vita) Developer: Media Molecule Publisher: Sony Computer Entertainment Release Date: November 22, 2013 MSRP: $39.99 Tearaway is a duet. It stars the messenger, Atoi, and the You -- you. Through the Vita’s unique features, you can directly interact with the world. As the powerful You, the forward facing camera places your face in the sun, like the creepy Teletubbies sun god baby. Your fingers actually pop up through the ground in certain areas as you caress the rear touch pad. Your presence in the narrative is contextualized and, what’s more, it doesn’t cause any weird disconnect as Tearaway’s world and yours interact. You’re tasked with taking real world pictures for various applications, using the touch screen to interact with platforms, and poking nasty beasties called Scraps. Once, an elk that had lost her color asked me to fashion her new fur. I took a picture of my cat, asleep on my lap, and his white and black pattern covered the elk. She loved it. In fact, she started a trend. Other elk in the area started wearing it, too. More often than not, though, you control Atoi with typical 3D platformer controls as you navigate lovingly constructed, fanciful environments. The touch controls are fun flourishes that supplement the platforming, which has some bite to it, though forgiving checkpoints keep things moving forward. Beyond platforming, you’re engaged in a host of activities, like throwing gophers in basketball hoops, playing soccer with squirrels -- they use their hands, the dirty cheats -- and taking pictures with a variety of lenses and filters. I'm always shooting #nofilter, but I appreciate the wide angle and high speed lenses. There’s even a selfie button. It’s the year of the selfie and I'm okay with that. What elevates Tearaway above competent and novel game mechanics is its holistic world and endearing sincerity. As you play through three narrated story arcs, there’s a feeling of grand adventure without losing the small, personal moments and touches at every turn. It’s reminiscent of games like Wind Waker and Psychonauts in that regard, filled with cool characters and dynamic locales. The windswept, stormy harbor town of the second act, replete with salty fishermen and scientists, is full of impressive breaking waves and a lived-in feeling tavern. Whether you’re riding a pig, scaling an intimidating mountain, or cutting out a custom crown for the squirrel king, there’s a simultaneous sense of intimacy and the feeling you’re penning a proper adventure through your actions. There’s just so much heart to the game. The sincerity is infectious and insurmountable. At the base of the mountain you have to scale, you’re asked to make snowflakes. Every once in a while, you’re tasked with heading over to the cutting room floor and making objects out of sheets of construction paper, as if you’re a kindergartener. It’s fabulous. But I struggled in crafting my perfect little snowflake. It just wasn’t coming out how I envisioned it in my mind’s eye. Fed up, I drew a crude, pink middle finger. Rendered in game, the alpine scene looked stunning and my puerile, lazy middle fingers came across as gorgeous cherry blossoms. The game doesn't let you be cynical. Following in the footsteps of my other favorite Vita game, Gravity Rush, there’s even a bizarre, surrealist third act that is all kinds of reality warping. It goes from eerily quiet and desolate to a shimmering desert that’s equal parts Journey and the Simpsons episode where Homer hallucinates in the desert on chiles and goes on a spiritual journey with a coyote voiced by Johnny Cash. Without getting too spoiler heavy, the tale reaches a surprisingly poignant, affirming end. I was left misty eyed. The game is such a technical and artistic marvel, not unexpected from the inventive team that made LittleBigPlanet. That love of creation shines through. You can outfit your messenger with pieces and parts you buy with in-game funds, or go crazy and carve unique things out of paper yourself. The camera is surprisingly fleshed out. You can even unlock instructions for paper craft models you can make in real life. Tearaway is endearingly original. Its big picture narrative is about story-telling, about how certain stories have been told to death, and how we can tell better ones. “Goblins?” the narrator asks when pondering the enemies to throw at you at the beginning. “No,” is the answer, and instead you get the Scraps, boxy, one-eyed creatures that appear to be composed of old newspaper clippings. Everything just works so well in unison. The soundtrack is delightful and odd, at times reminiscent of Paprika’s parade fanfare with its lively horns. The world, put together in paper scraps, is unbelievable in its artistry and function. Tearaway’s paper water and ripples as you walk through it are more impressive than any realistic water graphics I’ve ever seen. The level of unique detail in the world is staggering. Every moment spent immersed in it is heartwarming. Fittingly, it feels positively handcrafted.
Tearaway review!  photo
Tearific
I was sitting in a doctor’s office waiting room, lost in my Vita because doctors are terrible timekeepers. 2:00 pm means 2:00 pm, life-saving scumbag. Suddenly, I was looking at dimly lit tartan chairs and an old, wrink...

Tearaway trailer photo
Tearaway trailer

There wouldn't be Tearaway without the Vita


Truly a match made in heaven
Nov 14
// Brett Zeidler
In yet another behind-the-scenes video for Tearaway, the fine folks at Media Molecule today explain the importance of the array of options the PlayStation Vita offers that make the game what it is today. Since it acknowledge...
Tearaway's music photo
Tearaway's music

Here's a taste of the incredible music in Tearaway


Head of audio Kenny Young goes behind the music
Nov 13
// Brett Zeidler
Every time I see a new aspect of Tearaway in more detail, I'm just taken aback by how incredible of a game it's shaped up to be. Today is no exception, because Sony has posted a new video as part of a series of behind-t...
New Tearaway video photo
New Tearaway video

All of Tearaway is constructed from one sheet of paper


Well, virtually at least
Nov 06
// Brett Zeidler
A new video for Tearaway explains the fundamental idea behind the paper in the game. The really freaking cool part about it all is that every individual piece inside the world is virtual paper, folded up exactly to the artis...
Tearaway photo
Tearaway

This Tearaway trailer is adorable


It drops next month alongside of the Xbox One
Oct 25
// Chris Carter
Tearaway has flown under the radar of many people out there, which is a shame given how intriguing it is. It looks and sounds a lot like LittleBigPlanet, but with its own sense of charm and visual style. This newest trailer ...
Tearaway customization photo
Tearaway customization

Get glued: Tearaway has adorable character customization


Peel off your face
Oct 19
// Steven Hansen
Media Molecule's amazing upcoming Vita game, Tearaway, is a long month away from release. A recent PlayStation Blog post talked about the creative, do-it-yourself elements of the new title from the LittleBigPlanet developers....
Tearaway trailer photo
Tearaway trailer

Ride papercraft pigs in this cute Tearaway trailer


Wild pigs couldn't tear me away from Tearaway
Aug 20
// Steven Hansen
Along with Puppeteer, Tearaway has to be the most delightful-looking game of the year. I'm torn as to which looks cuter. It might even be a legitimate contender for many game of the year awards. Hamza couldn't sing its prais...
PS Vita photo
PS Vita

Media Molecule moves Tearaway into November


Those pesky standards strike again
Jul 29
// Jordan Devore
Media Molecule's anticipated 3D platformer Tearaway is taking a bit longer to wrap up than originally expected. The studio announced a one-month delay today, pushing the papercraft PlayStation Vita title all the way back to N...
The next great indies photo
The next great indies

Broken Age, Below, and more: The games of HORIZON


A parade of indies
Jun 20
// Liz Rugg
As previously discussed, Venus Patrol and MOCAtv's "alternative E3 event" HORIZON was pretty interesting both conceptually and in how it was executed. But what about the games?! That's why we're even here, right!? A few of the larger announcements to come out of the event have already been covered here at Dtoid, but what about those smaller, beautiful indie games HORIZON promised?
HORIZON photo
HORIZON

Thoughts on HORIZON: An alternative E3 event


Notes on the Indie-focused event from an attendee
Jun 20
// Liz Rugg
Exactly one week ago, E3 was in full-swing in the bright city of Los Angles, California, and a brand new little event was quietly gearing up to happen. That lil' happening was HORIZON. Billed as an "alternative E3 event" and ...
Tearaway photo
Tearaway

Tearaway pre-orders will include the wonderful soundtrack


Plus there's rideable pigs! RIDEABLE! PIGS!
May 21
// Hamza CTZ Aziz
Tearaway is one of my most anticipated games of the year now thanks to some recent hands-on time. It's a wonderful little platformer that makes use of all the Vita's features in creative ways. It also has quite the wonderful ...

Tearaway is a must-own for the PlayStation Vita

May 20 // Hamza CTZ Aziz
Tearaway (PlayStation Vita)Developer: Media MoleculePublisher: Sony Computer EntertainmentRelease: October 22, 2013 (NA) / October 23, 2013 (AU, NZ) / October 25, 2013 (UK, IE) The Tearaway demo placed me at the very start of the game. I first got to create my custom Tearaway protagonist, choosing my gender and various facial features. From there, my custom hero was mailed off into the human world in an attempt at establishing relations between the two worlds. Something goes awry though, and the hero is forcibly sent back into the world of Tearaway, an event which causes a tear in the sun. This hole in the sun is now a gateway into the human world, and the player's face will be constantly projected into the world thanks to the Vita's front-facing camera. Yes, your face is shown off live in the sun at all times, kind of like that Teletubbies baby but less creepy. [embed]254022:48704:0[/embed] Once back in the paper world, your ultimate goal is to find a way up to the reach sun and the player. Unfortunately, the whole sun incident also unleashed monsters, so you and your character must work together to clear out them out. One early example of how this can work is by leading these monsters to a specific area in the level. Once there, the real "you" will place your fingers on the back touchpad and "pierce" through into the game's paper world. You'll see "your" fingers pop into the world as you glide them around and smash into the monsters. Defeating these monsters will give you confetti, which will go towards unlocking customization options and other features. That whole thing with the fingers popping up into the world is what helped to inspire the idea for Tearaway in the first place. "The original jumping off point was just, I wanted to use the back touch to show fingertips coming into the world," creative lead Rex Crowle told me. "I was obsessed with this visual because you just couldn't do it on any other device, it wouldn't make any sense. So that was kind of the initial starting point, and then, through doing various game jams and stuff, we expanded that out and into thinking, 'Well, it's a handheld world, let's have fun with the fact that you're holding the world in your hands.'" Later in the level, you'll have to tap on the back touchpad in order to help your character jump up to platforms you can't normally reach otherwise. In another part, you'll use the front touchscreen to cut up pieces of paper and create a crown for a character. Once the crown is placed, you'll then be able to take a picture of him and share that online. I have to stress that none of these touch controls felt gimmicky at all. They felt natural and were super easy to use in conjunction with the face buttons. You can be controlling your character with the directional sticks all while sticking your fingers into the world through the back pad. The visuals from the world design to the characters themselves are just splendid as well. Everything looks like a stop motion video, presenting this abstract vision that's very pleasing. It's like what you would imagine paper to look like if it was suddenly brought to life with magic. All this is complemented with some great music, giving off a very folk-like sensation. Media Molecule is continuing their trend of creating wonderful original ideas in an industry where everyone is trying to copy each other for the quickest dollar. Plus, they're incorporating some wonderful ideas that make the best use of the Vita features, with which no one else is really doing anything all that special. I can't sing Tearaway's praises enough.
Tearaway preview photo
Making the best use of all the Vita's features
Last week, I got to preview a bunch of current-gen games, which we can expect to see during E3, at a special pre-show event that entailed several different game companies. The Sony showcase in particular had a handful of game...

Tearaway photo
Tearaway

Media Molecule's Tearaway hits PS Vita in October


Better hone your papercraft skills in the meantime
Apr 09
// Jordan Devore
LittleBigPlanet developer Media Molecule's Tearaway is the kind of original property we love to see appear on PlayStation Vita. The studio has slapped an October 22, 2013 digital and retail release date on this ...
Talk Fast! photo
Looks like a ripping good time
In another fast-paced interview from PAX East, Jonathan Holmes talks with James Spafford of Media Molecule to discover what makes Tearaway so special.  Check out more of Holmes' Talk Fast interview series!  

Bring your dreams to life photo
Bring your dreams to life

Media Molecule realizing PlayStation Move's potential


Taking creative gaming to next level
Feb 20
// Kyle MacGregor
Media Molecule took the stage at Sony's PlayStation 4 event and revealed that their next project will help players cut through the crap, sweep away the techy mess, and put players in the designer's chair. After two years of r...
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GTA V delay, Playstation 4 hints & New PS Vita games!


The Destructoid Show takes you on a sexy date
Feb 01
// Max Scoville
If you missed today's live Destructoid Show, you missed all the important news ever, and there's no way possible that you were properly informed by any other outlet because our journalistic integrity and timeliness is unmatch...
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Check out this awesome Tearaway papercraft work


IRL papercraft
Jan 31
// Dale North
The world of Media Molecule's upcoming Vita title Tearaway is made entirely of paper, so it was fitting that they had IRL papercraft creation going on at a press event last night. I was invited to join in the crafting, b...

Hands-on: Ripping into Vita platformer Tearaway

Jan 31 // Dale North
Tearaway (Vita)Developer: Media MoleculePublisher: SCEARelease: 2013 My hands-on session took me into the island of Sogport. It's a small area that is slowly becoming smaller from being slowly used up, and its your job to go in with Iota and save it. The entire island is surrounded by thick, white glue, which is not a great place for our paper hero to end up in. But a light application of this same glue on the level's paper surface can help Iota climb up walls to reach areas that would normally be inaccessible.  Sogport's Wendigo Fissure level is a sort of sandbox at first, with plenty of fun little interactions available to test out Iota's abilities. Aside from the standard platforming stuff, like running, jumping, and rolling, Iota can pick up paper pearls to do things like play a quick game of hoops. Special platforms let you tap up on the back touch panel to send anything on them flying, including Iota. Some platforms are only accessible through this method.  As the level progresses, Sogport becomes less of a playground and more of a dangerous place. Large, angry Wendigos look on as you cross a bridge overhead at first, but it's only a matter of time before they're on your tail, running at you with paper claws outstretched. Jumping and rolling only got me so far in trying to get away, and I eventually had to interact with paper puzzles to distract or trap them.  Paper oysters scattered over the level give paper pearls that the Wendigos love to eat. I found myself throwing them as bait into traps to have the them running into them, or throwing them off in the other direction so I could run around the monsters. Distractions helped me find glue-covered walls to run up and around to dodge trouble.  Special "god platforms" pointed Iota to paper objects that can be interacted with through the touchscreen. One had me peeling away layers of a wall to make a sort of bridge to crawl over to safety.  Finally, after dodging enough Wendigos, the level lead me to a ledge overlooking a mysterious lab off in the distance, where paper synthesizers protruded out of a mountain. All Media Molecule would tell me about this place is that it is "very musical."  Tearaway's puzzle platforming feels right at home on the Vita, and manages to do so without feeling gimmicky in its use of the Vita's alternate control schemes. As I said before, they've crafted a world where it feels natural to put yourself into it. You really do feel like you're helping Iota along on his journey.  And, visually, of course, Tearaway is a delight. Everything in the paper world world bends, folds, unfurls, and unwraps around you, and does so in a way that you're constantly surprised by what's going on around you. Little touches, like how paper surfaces seem to slightly fold in under the weight of Iota, really help sell that everything is lightweight and pliable.  For Tearaway's design, Media Molecule says that they were inspired by the heaps of paper all over their workspaces. Apparently all of the sketches they worked on for this game in a pile were inspiration themselves. They've taken this papercraft world idea and have gone crazy with brilliant, adorable concepts that are coming together in what's sure to be the PlayStation Vita's most exciting game yet.  
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You couldn't tear me away
Media Molecule debuted a papery present at gamescom last year with upcoming Vita game Tearaway, but they haven't said much about it since. And then, out of nowhere, we finally got our hands on a playable version at a Sony pre...







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