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Mario Maker photo
Mario Maker

When a Mario level is named 'P is for Pain,' you're in trouble

F is for...
Oct 09
// Jordan Devore
We've got another diabolical Super Mario Maker level for you to marvel at and probably not play. I like this one not only for its name, "P is for Pain," but for its use of limited tools. It's designed almost entirely around P Switches and spikes. The challenge isn't so much figuring out what you're supposed to do as it is just staying calm and pulling off intricate jumps, one after another.
Super Mario Maker photo
Super Mario Maker

Someone remade those wonderful e-Reader stages in Super Mario Maker

Oct 07
// Chris Carter
Man, I'm glad my e-Reader still works. For those of you who think I'm speaking gibberish, the e-Reader was an accessory Nintendo developed for the Game Boy Advance, and it was actually one of the first forms of DLC. Players w...
Mario Maker photo
Mario Maker

Mario Maker player subverts guilt-trip level to save every Yoshi

Take that, Ross
Oct 05
// Jordan Devore
Some level creators are using Super Mario Maker as a platform to make us feel guilty. They're dreaming up courses that put Yoshi in harm's way and have it so Mario can't reach the end without sacrificing his faithful companio...
amiibo photo

Mario & Luigi: Paper Jam uses 18 amiibo

Hey, I have one of those!
Oct 01
// Jordan Devore
Gosh, I keep forgetting about Mario & Luigi: Paper Jam. I've always been more of a Paper Mario man than a Mario & Luigi guy, but this fusion of the two RPG series showed promise at E3. They're both fun and funny on th...
Mario Maker video photo
Mario Maker video

GameCenter CX takes on Mario Maker

And now I want to play more
Oct 01
// Jordan Devore
Japanese TV show GameCenter CX collaborated with Nintendo on a funny little costume in Super Mario Maker, but that's not all! There's an episode themed around the game on YouTube. Host Shinya Arino spent half an hour playing ...
GameCenter CX photo
GameCenter CX

Japan is getting yet another piece of Super Mario Maker DLC

GameCenter CX's Arino
Oct 01
// Chris Carter
In addition to Famitsu's Necky the Fox, Super Mario Maker is getting another character in Japan. It's none other than GameCenter CX's Arino, who will don his suit and tie to take on Goombas and Koopas alike. To vent a tad, al...
Nintendo photo

Super Mario Maker has sold one million units worldwide

Sold, not shipped
Sep 30
// Chris Carter
Super Mario Maker has sold one million copies worldwide, Nintendo has announced. This is based on Nintendo's internal sales figures, which include physical, bundle, and digital units. Additionally, 2.2 million courses ha...
Ultra Smash photo
Ultra Smash

Mario Tennis fills the void left by Star Fox Zero

November 20, 2015
Sep 29
// Jordan Devore
Nintendo says Mario Tennis: Ultra Smash will release for Wii U on November 20, 2015. (Which, as you might recall, was when we were originally going to get Star Fox Zero before it slipped to 2016.) In response, people on Twitt...
Weird 3DS sale photo
Weird 3DS sale

After five years, Nintendo discounts an uneven list of 3DS games

Games for cheap you might not want?
Sep 28
// Steven Hansen
Nintendo games age somewhere in between a wine and a new car. We keep getting older and they just stay the same (price). The exception is in the "Nintendo Selects" line, which takes games that have already sold very well and ...
Mario Maker photo
Mario Maker

Angry Sun, Tetrimino, and Windows logo data found in Super Mario Maker data

A Windows logo amiibo please
Sep 27
// Jonathan Holmes
Hunting for hidden data on big name Wii U games has yielded some pretty accurate predictions on future DLC in the past. Ryu's inclusion in Smash Bros. for the Wii U and the 3DS was discovered way before it was announced, and ...
Mario movie photo
Mario movie

Miyamoto calls John Leguizamo handsome, says Mario Bros. have to be twins

'Interested' in another movie
Sep 24
// Steven Hansen
I already know John Leguizamo and his inability to smile are handsome. It's just nice to hear Miyamoto say it. MTV International asked Shigeru Miyamoto and Takashi "Ten Ten" Tezuka who would be right for a theoretical Super ...
Super Mario Maker photo
Super Mario Maker

Nintendo patches Super Mario Maker invincibility glitch

No more spike exploit
Sep 24
// Chris Carter
Because people will literally find anything, a glitch was uncovered in Super Mario Maker that allowed players to become invincible. You can trigger the glitch by building a door above a spike pit, then power-up Mari...
Porn > video games? photo
Porn > video games?

Ron Jeremy thinks video games are boring and ruining our youth

Also talks about Super Hornio Bros.
Sep 23
// Jed Whitaker
Rom Jeremy aka The Hedgehog aka the chubby guy with the giant cock in all your parents' favorite porn films was recently interviewed by Vice discussing the Super Mario Bros. porn parody in which he starred called Super H...
Art photo

True hardest Mario Maker level asks: Will you save your son?

Definitely the hardest Mario Maker stage
Sep 23
// Steven Hansen
False prophets are not new. Jordan told you all that this was one of the hardest Super Mario Maker levels, but it's all twitch-based reflex video games 101. Any gamehead worth her salt could polish that bad boy off, at least...
Super Mario Maker photo
Super Mario Maker

If you see this level in Mario Maker, run away

Mastery required
Sep 22
// Jordan Devore
Bomb Voyage blew my mind. While watching Bananasaurus Rex's triumphant run, I could hardly fathom what I was seeing on-screen, much less imagine myself ever possessing the skill needed to pull off those tricks in perfect sequ...
Coximano Challenge photo
Coximano Challenge

The Coximano Challenge: Super Mario Maker

It's a metaphor for life!
Sep 22
// Mike Cosimano
I used Super Mario Maker to drive one of my good friends into the arms of alcoholism. When Myles Cox (the Destructoid Video Boy who had his day) and I workshopped the idea that would become the Coximano Challenge, we fig...
Super Mario Maker photo
Super Mario Maker

Mario Maker invincibility glitch discovered

Firewalk with me
Sep 21
// Jordan Devore
As outlined by GameXplain, there's a glitch in Super Mario Maker that grants invincibility. The process involves taking damage and walking through a door placed over spikes. The trick is in the timing -- you can't enter the d...
Super Mario Maker photo
Super Mario Maker

This has to be one of the hardest Mario Maker levels

Have mercy on us all
Sep 21
// Jordan Devore
It took Bananasaurus Rex, the guy who can do the impossible in Spelunky, "about four hours from start of practice" to clear this absurdly difficult Super Mario Maker level. Just watch.
Dtoid Designs photo
Dtoid Designs

Dtoid Designs: Show us your Super Mario Maker skills

Let's see what you can do!
Sep 20
// CJ Andriessen
UPDATE: Entry for this contest is now closed. Thank you everybody who submitted a level. Earlier this month, after more than a year of waiting, Nintendo finally released Super Mario Maker on the Wii U. Our own Chris Carter li...
Mario Maker photo
Mario Maker

Good news, now Super Mario Maker can give you nightmares

A Goomba's life can be a terrible thing
Sep 17
// Nic Rowen
You can make fun little levels in Super Mario Maker. You can make challenging levels to test player's skills. You can make trolly Cat Mario style levels that play cheap shots for laughs. But what about a level that will leav...
Mario Maker Smash stage photo
Mario Maker Smash stage

Super Mario Maker stage coming to Smash Bros.

Battleground madness
Sep 14
// Nic Rowen
A brand new stage based on Super Mario Maker is heading to Super Smash Bros. on September 30th, and it looks exactly as crazy and whimsical as you'd want it to be. Embracing the creative chaos of Mario Maker, the stage will be constructed differently at the beginning of every match and constantly edited and fussed with throughout by a stylus gripping hand like so many Duck Amuck shenanigans.

Metroid Maker? Zelda Maker? Should Nintendo keep it up?

Sep 14 // Steven Hansen
This is new territory, and a surprising route for domineering Nintendo, but recent moves like opening up its IP to mobile show a company that's adapting. The mad success of all-ages, creative ventures like Minecraft and even Sony's now-flagging LittleBigPlanet are easy answers for the shift. The PS4 has a dedicated Share button, but I saw as many people sharing pictures of their Super Mario Maker codes (with their phones, off their TV screens) as I did Metal Gear videos. Part of that is novelty. But, also, opening up a beloved series to fan-goofing and sharing could give Mario Maker a long tail. Then what? Super Mario Maker support with DLC, or expansion packs bringing in new 2D Mario aesthetics? Or would you like Nintendo to go whole hog on Sony's "Play. Create. Share" and start making tool sets for other popular series? I mean, it's not like Nintendo wants to make a 2D Metroid itself, clearly.
What's next? photo
If Mario Maker is a success, then what?
With the 9/11 Super Mario Maker release, it seems like a lot of people spent the weekend playing and making levels while I spent the weekend playing more Metal Gear, eating too much at an Indian buffet, and watching sports. T...

Also court dates, bills photo
Also court dates, bills

Google search 'Super Mario Bros' for a celebratory Easter egg

I'm always forgetting anniversaries
Sep 14
// Steven Hansen
Google did a low key celebration for the 30th anniversary of Super Mario Bros. So low key that the 30th anniversary was yesterday and many of us idiots who'd normally be writing posts about it were busy watching football and ...
Super Mario  Bros. photo
Happy Anniversary!
On this day in 1985, Nintendo released the original Super Mario Bros. for Famicom in Japan. Mario had been around for a few years at that point, initially appearing as Jumpman in Donkey Kong before getting a name in Donk...

Mario Maker levels photo
Mario Maker levels

Share your Super Mario Maker creations here!

I made one too
Sep 11
// Chris Carter
So, Super Mario Maker is finally out, and I can only assume people are hard at work creating their own levels. Thankfully the pointless "nine-day" wait function is now gone, so you can access every tool available in a few hou...

Review: Super Mario Maker

Sep 11 // Chris Carter
Super Mario Maker (Wii U)Developer: Nintendo EAD Group No. 4Publisher: NintendoRelease: September 11, 2015MSRP: $59.99 The core theme behind Super Mario Maker is simplicity. Opening up with a rather lovely tutorial section, you'll be introduced to the creation process, which is as simple as touching an object with your stylus, and placing it in the on-screen grid. The entire experience can be played on the GamePad without the use of a TV, and never seeks to overwhelm the player. As the famous fictional Chef Gusteau once said, "anyone can cook!" and now anyone can create a Mario level. While Super Mario Maker doesn't give you everything your heart desires, you'll find plenty of toys to screw around with, from enemies like Kuribo's Shoe (which are actually Yoshi in select themes), to Giant Goombas that split into more Goombas, that can assist you in crafting objectives like P-Switch-centric puzzles, and even shoot 'em up levels with clouds or Koopa Clown Cars. You can create pipes or doors to send players into different areas of a level, tracks to craft moving platforms -- every basic Mario concept you can think of is here. The bread and butter of Maker is themes. You'll start with the original 8-bit Mario theme as well as the New Super Mario Bros. U series, then eventually work your way up to Mario 3, and the always delightful World. Themes (which have their own unique physics and in a few cases, movesets) can be shifted at the press of a button, including the ability to jump into underground, ghost, water, airship, or castle settings in every sub-franchise. It's awesome to create a level and see it switch to an entirely new gimmick within seconds. An "undo" option, eraser (which can be toggled with quick trigger presses), and a nuke-like reset button make everything easier. Costumes, however, are probably my favorite extra in Mario Maker, which provide players with a way to morph into other characters like Sonic, Pac-Man, or Mega Man. They're unlocked by way of amiibo, or another method I'll get to shortly, and have some unique animations and sound effects in tow, like Pac-Man's shift to an 8-bit sprite when he runs. Sadly, all of these costumes are limited to the 8-bit style only. The more you play it, the more you'll realize that limitations are a recurring issue with Super Mario Maker, despite its immense charm. [embed]306729:60161:0[/embed] Not all of these objects will be available immediately, either. Instead, you'll have to wait nine days to obtain everything, including major themes like Mario 3 and World. I can confirm that players will be able to fast-forward the Wii U clock a day ahead at a time to "unlock" the next set of items. But the process is still painfully tedious, as you have to play five minutes to "allow" the unlock, then switch to the main menu, then back to the game to receive the items, then play for another five minutes, and so on. Since this method is available, the entire requirement is rendered pointless. Having said all that, it wasn't really a dealbreaker in any way for me, and didn't have any direct correlation to my assessment here. However, there are a number of shortcomings inherent to Mario Maker's toolset even after unlocking everything. For starters, there are no assets related to Mario 2 outside of a select few re-skins. Not only is the entire theme missing from the game, but unique objects and enemies such as the iconic Phanto are nowhere to be found. Additionally, there is no way to eliminate the countdown timer (the max is 500 seconds), which takes the wind out of exploration-based creation's sails considerably. There's also a severe limitation in terms of how you can build out levels. Right now you can't choose to create a vertical-themed stage -- you have to go with the same horizontal blueprint the game gives you without fail. Maker also limits the amount of enemies you can have in any given level (for instance, only three Bowsers or roughly 100 smaller enemies) even in the 8-bit theme, which is a silly design. Mario Maker does have a few modes beyond the creation realm, thankfully, including a "10 Mario Challenge" mode that tasks you with completing eight levels in 10 lives. This essentially functions as the campaign, and brings players through a variety of different themes composed by Nintendo. The reward is two-fold -- you'll experience a fun pseudo-story mode, and obtain each blueprint for use later in the game's creation mode. They're relatively easy, but some of them provide mechanics very rarely seen in a core Mario game, and are worth spending several hours on alone. The online hub (titled "Course World") is probably where players are going to spend most of their time in the coming months. Having played other creation games with online functionality for years, I have to say that this is one of the better modules. There's support for everything, from bookmarking levels (with hearts), to viewing your "played" history, to queuing up your own creations, and sorting potential levels with qualifiers like popularity and newly shared. It's crazy to see what people have come up with already in the past few weeks, like re-creations of old school Mega Man levels complete with the 8-bit costume, to the classic "music videos" we've seen for years on end in games like LittleBigPlanet. My one gripe with viewing levels online is that they are automatically "spoiled" right before you start them. Basically, by looking at a stage, it will show the entire layout by default -- there's no way to "hide" this currently, and a lot of courses I played lost their luster as a result of this snafu. As a bonus of sorts, the hub has its own version of the 10 Mario Challenge -- a 100 lives version, which basically grabs levels online and mixes them into a custom world. This is probably my favorite element of the game, as it does a good job of curating content and giving it to you in a rapid-fire format. It also rewards players with costumes upon completion, so you don't need to use amiibo to unlock them. Super Mario Maker is a charming little creation tool, and I'm sure fans will come up with some amazing levels for years to come. However, it feels a bit more constrained than it needs to be, and is in dire need of updates or DLC to keep it going long term. [This review is based on a retail build of the game provided by the publisher.]
Super Mario Maker review photo
The costumes are the best part
Ever since I was five years old, I've been drawing my own Mario levels on graph paper. It's a pretty common story, because when I look at a series to give me a platforming baseline, it's usually Mario. Nintendo didn't ju...

Collect ALL the pieces photo
Collect ALL the pieces

Day-one update removes nine-day wait on Super Mario Maker content

Just make some levels, ya dingus!
Sep 10
// Jed Whitaker
A patch for Super Mario Maker went live hours ahead of its official release that removes the requirement to wait nine days -- or set your Wii U system clock ahead -- to acquire all of the level editor parts.  The update ...
Miyamoto photo

This Super Mario mythbuster vid from Miyamoto is adorable and disappointing

Miyamoto is Bowser's mom?
Sep 10
// Chris Carter
Yesterday, Nintendo hyped up a video from their own Shigeru Miyamoto, who would reveal "myths" about the Mario series, some of which have plagued fans for years. The biggest draw was probably the identity of Bowser Jr.'s (and...
Famitsu photo

DLC confirmed for Super Mario Maker, starting with Famitsu mascot

Necky the Fox
Sep 10
// Chris Carter
As expected, Super Mario Maker will seemingly get new DLC post-launch. I mean, the format is ripe for it, both for free and paid content. The first round will include the DLC character of "Necky," (Nekki) Famitsu magazin...
Mario Maker photo
Mario Maker

The Super Mario Maker idea booklet is bizarre

Peruse the digital version
Sep 09
// Jordan Devore
In the lower left of this Nintendo-approved image, it looks like Mario is holding hands with himself. It's far from the only strange sight in the Super Mario Maker idea booklet. Ahead of the game's Friday release, you can loo...

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