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Magazines

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Indie G Zine hopes to be 'A huge encyclopedia for indie game lovers'


Indie Game: The Movie: The Magazine
Feb 07
// Jonathan Holmes
Physical game magazines may be getting smaller, but that doesn't mean they're dying. In fact, becoming more niche has only made fans of the medium more passionate. I know this from experience, thanks to three years of work on...

The 'Nintendo in-print' Holiday gift guide

Dec 04 // Jonathan Holmes
Rhythm Zinegoku A quick disclaimer: I contributed a couple of pieces to this collection, as did former Destructoid editors Topher Cantler and Colette Bennett. I didn't get paid for my work though, and I don't get a cut of the sales either. In fact, I had to buy my two copies of the zine with my own bucks. You'll get no complaints from me about that, though. As a diehard Rhythm Heaven/Tengoku fan, this collection was a must-have for me from day one. Every stage from the first three games is represented in some way or another, so regardless of which is your favorite, you're sure to see plenty of familiar faces. The biggest star artist here is probably Natasha Allegri, creator of Fiona and Cake and Bee and Puppycat, though there are plenty of other contributors that fans of the series may recognize. The zine is currently out of stock, but it should be available for purchase again any second now, so keep your eyes peeled. [embed]322553:61380:0[/embed] Legends of Localization Book 1: The Legend of Zelda Clyde Mandelin is probably best known for spearheading the fan translation of Mother 3, so it's no surprise that he's partnered with Fangamer to create a series of books dedicated to examining the process of translation and localization. He's started off with the Legend of Zelda series, and it's not just the video games he's looking at. There is plenty about the Zelda board games, the breakfast cereal, and other bits of related merchandise that make up part of the franchise's massive history. Though these diversions into the obscure make for plenty of enlightening moments, the book does well to regularly return its focus to the original Legend of Zelda. So much was done to transport that seminal title from its first home on the Famicom Disk System to the Nintendo Entertainment System and the Western audience that played there, with much of that work inadvertently helping to spawn the lore and literal "legend" that makes up the series today. It's hard to imagine an invested Zelda fan being disappointed with what Mandelin and his team have produced. Nintendo Force: Iwata tribute issue Here's another one I contributed to, but again, Nintendo Force's sales numbers don't affect me financially in any way. I work for the magazine because it's really fun to share my interest in Nintendo's past, present, and future with the Nintendo fan community. This issue is without a doubt our greatest success in meeting that goal to date.  While we were all deeply saddened when Nintendo president Satoru Iwata passed away earlier this year, his passing did a lot to bring fans of his work together. Case in point, with this tribute issue, we worked our butts off to compile a detailed history of Iwata's career in game development, all while reflecting on exactly why he was such a great role model to gamers and game developers. I'm not totally happy with my personal output for this issue (there are at least two sentences on one page that still look wonky to me), but I have no hesitation in recommending every other page of it to diehard Nintendo fans (and I think I only worked on like four pages, so it's easy enough to skip over my stuff if you want). Splatoon Ikasu Artbook Splatoon has been out for less than a year, and it's already developed a larger fan base than some Nintendo franchises that have been around for ten times as long. While many were hoping that the game's popularity here in the U.S. would lead Nintendo of America to publish the official Splatoon Ikasu Artbook outside of Japan, it's looking like their hopes may have been in vain.  Thankfully, importing it is easy enough, and the only bits that really require literacy in Japanese to fully appreciate are the Twitter logs and comic strips in the back. My biggest gripe with the book is there are a ton of pages dedicated to showing off renders of clothes and weapons that are taken directly from the game. That feels a bit like a waste of space. That said, the bulk of the book's 320 pages are filled with rare or unique storyboards, character design documents, and visual plans that have plenty to offer Splatoon fans everywhere.  The Legend of Zelda: A Link to the Past Nintendo Power manga Shotaro Ishinomori is most famous for creating Kamen Rider and Cyborg 009, but he's also one of the creative minds that helped shape the Legend of Zelda series as it moved beyond its first few entries. While we don't know exactly how influential his A Link to the Past manga was for the games that followed it, there are plenty of ideas that debuted here before going on to become mainstays of the Zelda series. The core story more or less follows the events of A Link to the Past on the SNES, but the manga also marks the first time the Zelda series depicted a fairy as a ball of glowing light that helps lead Link forward in his adventures. It's also the first time Link ever traveled under the light of a death-faced moon, his face hidden behind a Zora mask, while working to infiltrate a monster's fortress. To tell more may lead to spoilers, but trust that there are plenty of eye-opening ideas here, new and old, for Zelda fans to chew on.  Good Nintentions Jeremy Parish is one of the most passionate, well-informed video game experts in the industry today. He's been writing about games for over ten years, covering everything from level design analysis to current game news to charting the history of gaming as a whole. He's already put out a number of books, but Good Nintentions is probably his biggest and best work in print to date.  Though the title doesn't make it totally clear, the subject of the book is the Nintendo Entertainment System. Literally everything about the console is examined, from its inception, its eventual demise, and everything in between, including detailed descriptions of of over 200 NES games and their developers. Few are able to keep a keen eye on the past, present, and future of gaming as well as Parish, so those interested in any and all eras of the medium would do well to check out his work. Second Quest There's been plenty of chatter lately about the idea of a Legend of Zelda title that stars a woman. Second Quest, a Kickstarter-funded comic book from writer Tevis Thompson and artist David Hellman, gave the idea a detailed look earlier this year with a story that deftly turns multiple Zelda conventions on their heads. If "history is written by the victors," then it's fair to guess that the legend of Zelda, Link, and Ganon may be skewed towards demonizing the losers of those conflicts. Second Quest tells the story of a young woman who discovers that guess to be true, and in doing so, sets forth alone on a journey to the unknown.  Though the story doesn't technically star Zelda or Link (likely due to obvious copyright issues), Second Quest still manages to think on two characters, and many other Legend of Zelda mainstays, in multiple thought-provoking ways. Concepts of sexism, matriarchy, xenophobia, religion and myth as method of societal control, and other more sophisticated sociological concepts are explored, but not at the expense of telling a tense and thoughtful standalone story. While only those true Zelda experts will likely get more out of all the parallels between Second Quest and The Legend of Zelda series, the only real prerequisite to enjoying this story is an interest in lovingly crafted, hand-drawn fantasy comics.  [embed]322553:61381:0[/embed] A Guide to Village Life Animal Crossing is like knitting. Both involve relaxing, repetitive interactions with soft, warm materials that can eventually lead to the creation of something much more substantial. While the series has never gone the literal route of Kirby's Epic Yarn or Yoshi's Woolly World, any fan of the games will tell you that playing Animal Crossing can feel just as comforting as a putting on a hand-made sweater.  It's that hand-crafted feeling that makes Kari Fry's A Guide to Village Life such a perfect fit for the series. This 256-page hand-drawn catalog of the flora, fauna, villagers, and other Animal Crossing attractions is about as affectionate of a love letter as any video game could hope to receive. If you also love Animal Crossing, you'll find a lot to relate to here. 
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'Buy my book!' ~ Jay Sherman
While much of modern society has moved on to the world of "electrons and information", there are two demographics that still eat up the printed page: kids and old people. Interestingly enough, these are also the two age group...

The GameFan/Destructoid magazine is almost here!

Jun 22 // Jonathan Holmes
The biggest feature on the Dtoid side of the magazine is the Super Smash Bros. for the 3DS and Wii U mini-strategy guide by Gonzalo 'ZeRo' Barrios (the game's reigning world champion) and friends, with character profile art by Corey 'Reyyy' Lewis. Reyyy also provided us with an all new, all color Arem story. In case you hadn't heard, Arem Lightstorm is a re-imagined version of Samus Aran, but instead of being a bounty hunter, she's a nature photographer. She's pretty amazing.  We also have a in-depth study of Nintendo's dysfunctional relationship with the Mother/Earthbound series (featuring original artwork from the Fangamer team), a behind the scenes look at the longtime partnership of Mariel Cartwright (Skullgirls: Encore) and Adam Tierney (WayForward), some custom Street Fighter V sprite artwork to go along with our preview of the game, and a beautiful cover story on Bloodstained, featuring never before seen art and exclusive interviews with director Koji Igarashi and artist Yuji Natsume. And that's all just on the Destructoid side of the mag! On the GameFan side, we have a tons of exclusive news, editorial, reviews, a wrap up of all the biggest announcements from E3, and so much more. We did everything we could to make this magazine something that you'll be proud to add to your collection of video game things. and I can't even tell you how excited I am for you to finally see it for yourself.
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Featuring tons of amazing original art!
Remember that magazine that we announced a little while ago? We won't be mad at you if you don't. The good news is, we haven't forgotten about it. In fact, we've been working with the crew at GameFan day and night for almost ...

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ONM shutting down

Official Nintendo Magazine is being shut down


Sad times
Oct 07
// Kyle MacGregor
Official Nintendo Magazine is ceasing operations, Future and Nintendo UK confirmed today. The publication's next issue will be its last and will book-end a 12-year run when it hits stands next week, October 14. The website wi...

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Chris Seavor

Conker creator talks working with Nintendo and Microsoft


From an exclusive interview with the Nintendo Force
Feb 23
// Jonathan Holmes
The latest issue of NF Magazine is one of my favorites. We managed to squeeze interviews with Yacht Club Games (Shovel Knight), Lorne Lanning (Oddworld), Crazy Viking Studios (Shinobi, Volgarr the Viking), Yuji Naka (Son...
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The latest issue of Official PlayStation Magazine is going to hit stands in the UK with all the force of a nuclear warhead delivered from any point on the globe using some kind of bi-pedal tank. Their cover story is none othe...

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Zelda Zine is a grand collection of Zelda fan art


Oct 30
// Tony Ponce
This past week, the GameCity videogame culture festival went down in Nottingham England. As part of the festivities, a Zelda Takeover Day was planned to celebrate the Zelda series' 25th anniversary. For the occasion, Cory Sch...
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GameFan chief says the industry is a sad state of affairs


Oct 23
// Jonathan Holmes
If you're like me, you grew up reading Diehard GameFan. The magazine was as close as we had to a Destructoid back in the 1990's; independent, opinionated, and more focused on the love of games than getting rich. What a l...
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Call of Duty: Modern Warfare 3 likely to be revealed soon


May 08
// Conrad Zimmerman
Now, I know that you may find this difficult to believe, but it seems as if Activision plans to release a third entry in the Call of Duty: Modern Warfare series. Shocking, right? The latest issue of the UK's Official Pla...
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Jade and Goro confirmed for Mortal Kombat 9


Jan 09
// Jonathan Holmes
Good news, Mortal Kombat fans; the series' original four-armed demon boss and emerald clad lady-ninja are coming back for round 9. The latest issue of Game Informer has confirmed their appearance, but I wont be showing you sc...
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Ashley Davis is featured in a magazine that you must buy


Nov 21
// Tony Ponce
Our own Ashley Davis has been up in Seattle this weekend. What for, you may ask? To attend the launch party of videogame culture shop Attract Mode's newest art magazine. And why would she be attending this party? Why, because...
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Rare spills guts about company's history


Sep 05
// Tony Ponce
Rare has been kicking around for about 25 years, and despite having a low or two recent years, it has had a great impact on gaming. Known for being a bit camera shy, Rare tends to hold its secrets close to its chest. That's n...
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Game Informer's BioShock Infinite covers are so class


Sep 05
// Tony Ponce
I'm not sure I'll ever get into the BioShock series, and I've long since given up on Game Informer, but I'll be damned if the cover art for the October issue isn't a treat to look at! Unveiled at PAX, the issue sports three d...
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Yun and Yang hinted for Super Street Fighter 4 Arcade


Sep 01
// Jonathan Holmes
No, that not the "hint" above. That would be a full on reveal. The hint comes from the latest issue of Arcadia magazine, a Japanese publication focused on the modern day arcade scene. "Arcade scene." Sigh. The scan shows the ...
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Dragon Age 2's console-itis becoming more acute


Aug 09
// Josh Tolentino
Ha! That was actually an inflammatory leading header designed to get your attention. If you're reading this, it worked! Journalism! Plus, I've always wanted to use "console-itis" in a post. That said, the accusations that Dra...
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Pokemon Company suing mag over photos of Pokemon Cards


Jul 21
// Jim Sterling
Why is it always the creators of the cute stuff that seem to be the most ruthless and aggressive? The Pokemon Company seems to be pulling a Disney, suing the creator of Pokemon Unofficial Collector! magazine for using photogr...
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GameFan might be a magazine you'd like


Jul 07
// Jim Sterling
Print is dead? So they say, but I'm not buying it. What I will be buying, however, is an issue of GameFan if my local stores aren't too ignorant to not stock it. GameFan is what used to be Play, a magazine devoted far more to...
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Killer deal on gaming mag subscriptions at Amazon.com


May 31
// Nick Chester
Print's not dead, folks. There are plenty of writers busting their ass to deliver quality gaming content to newstands (or your mailbox) monthly. Not convinced? Maybe this great deal will change your mind. Amazon.com is offeri...
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Best Buy launching official game magazine


May 12
// Jim Sterling
GameStop has Game Informer, and soon it shall be rivaled by Best Buy and its own gaming rag, @Gamer. Dubbed the "official games magazine of Best Buy", @Gamer is to be helmed by reputed writer Andy Eddy and published by F...
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First look at Bulletstorm on May cover of Game Informer


Apr 10
// Matthew Razak
And so the trademark becomes a game, and there was much rejoicing. The next issue of Game Informer will be revealing Bulletstorm, which is being developed by Epic-owned (Gears of War) studio People Can Fly (Painkiller), and p...
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Penny Arcade creators, Molyneux in Time's Top 100 poll


Apr 04
// Conrad Zimmerman
Time Magazine is putting together its yearly poll for the hundred most important people in the world, and gaming is getting some representation. Making the list this year is Lionhead CEO Peter Molyneux and Penny Arcade's brai...
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Check out what EGM's digital version will be like


Feb 20
// Matthew Razak
EGM is coming back, people. Are you ready? Have you been following every last update that EGMNOW has been posting, waiting in desperate hope of the return of the magazine? If so, then this post will be useless to you because ...
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Retailers have 'lost faith entirely' with PC games


Feb 16
// Jim Sterling
The bad news for PC gamers just keeps on rolling in, with yet another death knell ringing loud and clear. This time, the knife wound comes courtesy of magazine publisher Imagine Publishing, who has seen a sharp decline in PC ...
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Letter predicts Super Mario Galaxy 16 years ahead of time


Feb 14
// Matthew Razak
I think that any person of a certain age knows it to be a fact that Nintendo Power once had magical powers. The magazine today does not have these powers, it's just a magazine, but back then it was an amazing doorway into the...
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More details emerge on Fallout New Vegas


Feb 06
// Josh Tolentino
Subscribing to a magazine comes with its own perks. For one, you pay less per issue than store-buyers. For two, you get your copies a little earlier than most. Perk number two applies in this case, as it seems PC Gamer subscr...
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Rockstar teases L.A. Noire reveal in February


Jan 22
// Samit Sarkar
Remember L.A. Noire, Rockstar’s 1940s-themed PS3 exclusive? You know, the game that we’ve pretty much seen nothing of, except for two trailers that were released in late 2006? (The video above is the game’s...
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Game Informer's February issue is all about Halo: Reach


Jan 09
// Hamza CTZ Aziz
Dying for some Halo: Reach info? Well then you're going to have to pick up the February issue of Game Informer as they'll be bringing us the first detailed look at the game. The February cover story will have ten pages of exc...
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Gamers are inherent masturbators, so it's no surprise that Playboy regularly reaches out to them with nude renderings of videogame girls. BloodRayne, Velvet Assassin and Clive Barker's Jericho are among the D-list games that ...

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Time's top ten games of 2009


Dec 09
// Jim Sterling
It's almost the end of the year, which means that top ten lists and reflective features are all the rage. Time magazine is among the first to print its definitive top ten games of 2009, and I'm sure you can all guess which ga...
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Splinter Cell: Conviction co-op details are coming


Nov 27
// Brad Nicholson
More videogame-related beans are being spilled in another magazine. According to CVG, the January issue of PC Zone magazine has the first shred of information about Splinter Cell: Conviction’s co-operative component as ...

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