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The Videogame Show What I've Done: MW3 Black Ops


Jan 25
// Jim Sterling
Allow budding videogame journalist Rory Fingers to take you by the hand and introduce you to a world of gaming insight beyond your wildest imagination. The Videogame Show What I've Done is one man's epic journey through the greatest interactive art that humanity has created. This week, the hit 2012 game Modern Warfare 3: Black Ops is up for appraisal. Feels good man.

Get intimate with the creators of Sanity Not Included

Jan 11 // Jonathan Holmes
[embed]219353:42337[/embed] Dtoid: You make videos where videogame characters move around the way you want them to. How do you make it do that? Computers? Lyle: Well they’re videogame characters, by design they’re supposed to move the way you want them to. The camera’s usually the bigger issue. It’s different for everything. Some games have a theater mode which allows you to rewatch matches and move the camera around (Halo, CoD: Black Ops, Etc.) Some games have a way to go into a free camera after you die in multiplayer, or somehow move your gun out of your face in first person so you can have other people act out the scene while you cameraman it (Gears of War, Modern Warfare 2). Sometimes you just gotta zoom way the fuck in until the HUD is out of the way and then pivot the camera around the player so it looks like different shots (Pretty much anything single player.) It varies, but yeah, there are skits like “Chode Police” and “Prostate God” that use resources like Unreal Development Kit and Gmod to create custom animation with game characters. Wow, that was a lot of nerd talk. I can get pussy, I swear! Dexter: Yes, the computers! We just use the actual game most of the time, crop out the HUD etc. And if a game has a theatre mode e.g. Halo then that's pretty useful, although sometimesI'll have special animations done by my friend in Unreal Engine so I can make Dom and Marcus dance, make love, etc Dtoid: In the season finale of your show, Nathan Drake turns into a bunch of spiders. That's an awesome idea. Why are you more interesting game developers than Naughty Dog, and why isn't Uncharted as funny or interesting as your videos?Lyle: Ummm, believe it or not that’s actually IN the game. There is at least one developer in Naughty Dog that is clearly an underappreciated source of amazing ideas. Unfortunately the higher-ups seem to be doing everything in their power to stifle his creative genius and hide it from the world, because it was only available as a preorder bonus from a specific chain of retailers, while it should have been one of the core gameplay mechanics. Dexter: This sketch is actually based on a true story. Lyle and I were playing Uncharted 3's multiplayer, He tells me to watch his character. He turns into spiders. I scream "what" loudly in disbelief As to what the fuck just happened, my body starts to sweat and shiver, my "what's" gradually became louder and more confused until I accepted the simple truth -- Nathan Drake can indeed turn into spiders. What the fuck. Dtoid: We live in a strange time where Television, Film, and Youtube all have separate but equally influential places in the entertainment industry. Would you say you were more heavily influenced by internet videos, films, or television? Feel free to name drop some of your favorite things! Lyle: I’m going to guess these answers will turn out really fucking different. For me, Internet definitely. I remember when I was like, fuck I dunno, 14? my friend showed me this (now long dead) series of internet cartoons called Tomorrow’s Nobodies as well as a bunch of other crude and violent cartoons on sites like Newgrounds. There’s a certain level of comedy that only comes from unadulterated crudeness. I thought it was hilarious that they were able to say “fuck” as much as they wanted without getting bleeped or make jokes about shoving crippled autistic kids into swimming pools. For the most part I try to stay away from retreading the same ground other people do though, especially when it comes to videogame shit. There’s obviously a certain limitation that comes from using game characters, and fuck, Mario is always going to be Mario no matter how you spin it, but if it can be avoided I go out of my way not to directly parody the specific game I’m using for the skit and rather try to create a comedic scenario that works for the characters based on the way they’re designed. Dr. Kleiner from Half Life looks like he’s a doctor, so in the skit where he’s having the epic battle with the shitting guy you’re not supposed to really interpret him as “Dr Kleiner” but rather as “a doctor”, so it’s more believable when he tries to finger people’s asses. Because that's what doctors do. Finger asses. People draw the obvious comparison to Robot Chicken because of the formatting and genre, but sketch comedy is something that’s been around longer than color TV. The only real similarity to that show specifically is the transition. It wasn’t a big influence as far as humor goes.Dexter: The Room. I love the magical writing Tommy Wiseau has brought to the world, such lines like "oh Hi Danny" and "oh hi Mark" really ring true to me. Dtoid: What do you make of your audience? Do you guess that they are just like you? Younger? Older? Faster? Stronger? Lyle: There’s a lot of variation in the audience. There are my fans, Dex’s fans, any overlap of the two, and people who don’t know who the fuck either one of us are and just watch the show on Machinima. There are a couple things they all have in common. First of all, I hate them, and second they have shitty taste in everything. So yeah, I guess they ARE just like me as far as those qualities go.Dexter: They all look like this- Some of the smarter ones like this- It ain't easy pleasing hedgehogs. Dtoid: Like a lot of machinima's, your videos seem to both mock and pay tribute to the way the voice acting and the behaviors of videogame characters sometimes appear totally disconnected from each other, both in terms of emotional inflection, logic, and otherwise (Example: Jill Sandwich). What is it about that disconnection that causes it to resonate so deeply with gamer culture? Lyle: I could answer this but since these are pretty much all Dex’s skits I’ll let him do it. Gives me time to rub one out. Dexter: Most likely as it's pretty awesome to hear Marcus Fenix with a sonic voice shouting "die motherfuckers". [embed]219353:42338[/embed]Dtoid: Are there any jokes that you feel would be taking things too far? Would you ever fear offending/mocking your audience? Lyle: Any jokes that I would feel are taking things too far? No. Were it up to me every episode would be an hour long puppet show wherein the main character is my penis with googly eyes glued to it featuring liberal use of the N word. Unfortunately for the world both Machinima and Youtube have content guidelines that prevent me from doing this. People getting offended by our show is honestly the best possible outcome. You are never more passionate about something than when it offends you. Think of it this way, if someone says “I like your shirt” you’ll probably just say thank you and that will be the end of it. If someone says “that shirt makes you look like a shit eating asshole” that can turn into a 3 hour argument, assuming that isn’t the look you’re going for. Maybe you’ll even tell your friend how some asshole who looks like they shop at a thrift store called your tight fitted purple Abercrombie tanktop into question, you shit eating asshole. Regrettably most of our fans now seem indoctrinated to offensive material, but fear not. Plans to kill and replace them go into effect very soon!Dexter: Not really, the only thing that falls under that category is I sometimes feel I can't use a joke as it might be too mature for most of the audience and they wouldn't get it. I think anything can be funny if you don't take it seriously and you pull it off right, though using the word "faggot" is a big NONONONONO in the Machinima world. It makes the clearance guys shit bricks, so many in fact that they can build houses with them for the homeless, which begs the question.. surely using the word faggot is helping the community? Dtoid:  Rumor has it this is the last episode of Sanity Not Included EVER. Then again, Ozzy said that 20 years ago, and I think he's still touring. Are you sure the series is over? If so, what are you doing next? Lyle: Whoever your source is, it’s likely they’re actively trying to feed you false information. Sanity will DEFINITELY have a third season. It’s got more than enough kick left in it for that, but at the same time, I wouldn’t want it to outstay its welcome and stagnate and I don’t want to just be known as “one of the guys who do Sanity.” I’m starting to get into music a bit more. Sanity’s opening theme and the ending credits song you heard in the finale were both by me. I’ve got a new series in the works which is music oriented, and I plan to at some point release a solo album, but it’s too early to go into specifics on either one of those things. In the Ozzy analogy, I’m Zakk Wylde, and it’s like... 1995 or something like that. This seemed a lot more clever in my head. Dexter: Far from it, we definitely will do a season 3 and we suspect it will be out around the first quarter of 2012 (if we aren't all dead by then) though I think if we were going to continue after season 3 it would probably just be based on the animations, but I dunno who knows what the future brings! Hopefully many Cinnabons. Dtoid: Is there anything I missed that you really want the Destructoid readership to know about Sanity's Not Included? Lyle: Sanity Not Included? No, but if anyone steals my idea for Manaconda’s N****rquest I swear to god I’ll cut their fucking jaw off. Dexter: Eat your fruits and vegetables Oh and punch babies.
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It's quite rare for a completely surreal videogame-based sketch comedy series to become a success. It's even more rare that the people who produce that brand of comedy show their faces out in the wild, where they may be pote...

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Garrymon Episode 2: The nightmarish Pokemon spoof returns


Dec 10
// Tony Ponce
It's been almost two years since we saw the first episode of Garrymon, the Pokémon spoof that used Garry's Mod with hilariously creepy results. During that time, creators HyperJerk and Dtoider Jetz had to restart the ...
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Machinima teases (fake) Angry Birds movie trailer


Dec 07
// Victoria Medina
All I want for Christmas is for this Machinima trailer to be for a real movie. Sadly it isn't, which I think is a shame. Don't worry though, there is an Angry Birds movie in the works. It just isn't an homage to Snatch (the movie, you perverts). Seriously though, this is an amazing idea, and while I have less than no desire to see the real Angry Birds movie, I would go watch this movie. Twice.
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Resident Evil: First Hour is off to a lumbering start


Dec 02
// Tony Ponce
Machinima is back with a new live action web series, this time based on Resident Evil. The show is a prequel of sorts to RE2, following Leon Kennedy as he turns up to the wrong station on his first day. Episode 1 is extremel...

Tips from the pros on how to make funny videogame films

Oct 17 // Jonathan Holmes
Are all the performers in your films SAG approved thespians? If not, how hard would it be to score a roll in your next feature? We don't think any of our actors are in SAG. None of us are in any guilds of any kind, unless you count the blacksmiths...of which this video had eight dues paying members. And anyone can be in our internet videos. You just have to be extremely talented, willing to work for free pizza and live in New York City. (Also as a disclaimer - We aren't making a whole feature... just the trailer. Unless you know someone at 20th Century Fox.) What gave you the idea to take a more sympathetic look at Donkey Kong; a sexually semi-assaultive Gorilla-villain who throws barrels at anyone who dares to come near him? We wanted to put the DK character into the workplace comedy genre, so we decided to go with an Office Space style loser. Someone who toils away at an average job and then when he gets screwed over, snaps. I think everyone can identify with a shitty office job. We'd also like to give the question maker 10 points for using the word "semi-assaultive." Are there any other games from the "guys running around on scaffolding getting killed by falling objects" genre that you might turn into a live-action comedies? Burger Time perhaps? No games from the extremely specific genre you named BUT we would love to make more of these trailers based on classic video games. It's super fun and they seem to be well recieved. How long are you planning for the full length Mr Kong feature to be? Like I mentioned. We are not actually making the whole feature. Just the trailer. BUT if we did make it, it'd be close to 4 hours long and would have a lot of time travel involved. What's the hardest thing about making these sorts of films? The hardest thing about making these sorts of film projects is making sure we get all our information right. When parodying something like this, something that's loved by so many people for so long, we want to make sure we are doing it justice. There are so many little aspects and details to these games that everybody knows and loves, we got to make sure we include as much as we can, and correctly. We've got to be able to tear apart each detail down to the mustaches, and bring it to life. What's the best advice you could give to someone who's hoping to make their own successful short films and/or internet series? When making videos like this for an internet audience we always try to keep it short, keep it original, and keep it funny. Which can be hard if you want to make videos like this because of all the information you have to try and squeeze in there. But you want to make sure people aren't bored with your project. Try and surprise people with different things. Thats where you can find a lot of the humor as well. Any chance for a Tommy Wiseau cameo in the final feature? Maybe as Funky Kong? We would LOVE for a Tommy Wiseau cameo. In anything we do. Any chance we can work with Tommy Wiseau we would definitely take it. The fact that we haven't yet is TEARING US APART LISA! Anything you really want our readers to know about Mr Kong, or any of your other projects? Mr. Kong was a blast to make. Everyone we work with on these kind of projects, from the actors to the people that help us out behind the scenes, are all super talented, top notch people. It takes a solid team and network of people to keep the process of making these videos so fun. And as long as we got that, you can expect a whole lot more from Captain Hippo. (Check us out at www.captainhippo.com)
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See that video up there? It's got over 150K views so far, and it's been out for a little over a week. For the internet, that's not too bad. How does one go about getting a video like this produced, distributed, and that many...

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Live action Donkey Kong makes metaphor reality


Oct 09
// Jonathan Holmes
Machinima is at it again with another live-action movie trailer based on an old-school, semi-abstract videogame concept. They run with the dichotomy between Donkey Kong's beastly manner and his stately ne...
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PlayStation Home welcomes movie makers


Sep 30
// Fraser Brown
I'm not sure if there's crazy stuff going on in PlayStation Home that most of the world is not privy to, but if there is we're sure to find out now that Sony has released a new video capture tool. The Loot Active Camera gives...
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O hai, bonus Tommy Wi-Show video!


Sep 25
// Tony Ponce
Did you enjoy the series debut of The Tommy Wi-Show? Would you like some more? I bet you would like some more. Here's some more. In this extra footage, T.W. squares off against the nightmare king Freddy Krueger. By the way, check out the dude's fingers -- he is definitely hard to the core! Tommy Wiseau vs. Freddy Krueger: The Tommy Wi-Show (Machinima) [YouTube]
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The Tommy Wi-Show debuts and it's ... yep!


Sep 25
// Jim Sterling
Notorious movie director Tommy Wiseau has rolled out his new videogame-based show, The Tommy Wi-Show and it is exactly what fans of his work were likely expecting. Tommy garbles his way through awkward scenes, and plays some...
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[The Destructoid Show gives a rundown of all the top news from Destructoid.com every Monday, Wednesday, and Friday. Subscribe to us on YouTube, follow us on Twitter, and like us on Facebook....

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Trailer for Source Code remade using Valve's Source


Jul 06
// Nick Chester
I've never seen Source Code, but I've seen the trailer for the Jake Gyllenhaal sci-fi thriller a few times. And now, I've seen the trailer for Source Code as re-interpreted by Valve's Source, the game engine that powers its ...
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Mortal Kombat: Legacy debuting on Machinima next week!


Apr 07
// Maurice Tan
That Mortal Kombat web series we haven't talked about in two months or so? It's coming April 12th! Warner Bros. Digital Distribution and Machinima signed an agreement to distribute the entire series -- dubbed Mortal Kombat: ...
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This Grand Theft Auto IV machinima is full of carnage


Mar 27
// Hamza CTZ Aziz
YouTuber darkhear13 has a profile full of Grand Theft Auto IV machinimas. Hard Charger: Wide Open is his latest work and it's a real thrill ride. It's just full of mayhem and captures what makes Grand Theft Auto so much fun. I really want a new Grand Theft Auto already. Or a remake of Vice City.
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Come to the Machinima and Destructoid party at PAX East!


Mar 08
// Hamza CTZ Aziz
Destructoid has teamed up with Machinima to host a night of drunkeness at PAX East 2011 this week! Oh hell yes, that's right. We're first with the party before everyone else! How you like us now?! The party is happening this ...
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Day three of IGDaily's GDC coverage, now with Tara Long


Mar 03
// Jonathan Holmes
Two days ago, Hamza appeared on Machinima's Inside Gaming to help with the show's GDC coverage. It was great. Yesterday, Max and Nick appeared on the show as well. It was also great. Today, Tara Long co-hosts the show, and i...
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Day one of Dtoid and Inside Gaming's GDC coverage


Mar 02
// Hamza CTZ Aziz
In case you haven't noticed by the Machinima player that pops up on the right of the page every now and again, we've teamed up with Machinima! I was a guest host on Inside Gaming Daily with the lovely Adam Kovic where we tal...
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Real cowboys ride asses in Red Dead Redemption


Aug 05
// Hamza CTZ Aziz
Giddyup, partner.
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Dragon Age machinima is canonical


May 23
// Matthew Razak
Machinima can be some pretty impressive and well done stuff. However, almost everything that happens in it doesn't pertain to the actual world of the game; it's just a fan's story in most cases. Machinima.com is changing tha...
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Crackdown 2 the latest game to get its own miniseries


May 21
// Jordan Devore
Under normal circumstances, "Crackdown" and "miniseries" are two words that don't seem like a natural fit. Do you remember the story of the first game? It was a glorified Mega Man tale. I guess Ruffian Games and Microsoft wa...
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The latest Red vs. Blue does something you'd never expect


Apr 20
// Hamza CTZ Aziz
At least to me, I would have never expected. I've watched this series since the beginning and never did I think the Rooster Teeth guys would break up the formula that we've become so used to in the Red vs. Blue series. I, fo...
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Videogames meet real life with Rooster Teeth's new series


Apr 07
// Hamza CTZ Aziz
Rooster Teeth is famous for their Red vs. Blue series and various other Machinima shows. The boys are now dabbling with real life stuff in their new show called "Immersion." Basically, it's Myth Busters but with a videogame ...
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360 owners rejoice: MikuMikuDance getting ported to XNA


Mar 16
// Josh Tolentino
Alright, this bit of news isn't directly related to videogames, but doubtless there are reasons for gamers to get excited over it. Fans of the singing virtual characters known as "Vocaloids" (the most famous being Hatsune Mik...
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Modern Warfare 2 sweeps Inside Gaming Awards


Dec 15
// Hamza CTZ Aziz
Machinima held their first ever awards show last Friday at the Red Bull's North American Headquarters in Santa Monica. Awards were given, games were played and Red Bull was had. So who won? Modern Warfare 2 took home six awa...
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I weigh-in on Machinima's Inside Gaming Awards


Dec 01
// Hamza CTZ Aziz
Our friends over at Machinima are holding their first ever award show. The Inside Gaming Awards takes place on December 11 and will cover the best game of the year, best trailers, best art and several other award categorizes...
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Inside Gaming invited me back on to their show again where had a discussion on The Conduit’s poor sales and FPS games. We also made dick jokes. The Conduit had a lot going for it and wasn’t that bad. I’ll ...

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Dead Fantasy IV is full of summons and clones


Jul 21
// Hamza CTZ Aziz
The new chapter to the Dead Fantasy brawl is out and it’s a lot better than Dead Fantasy III. I’m a big fan of fight scenes with multiple characters (FOX X-Men cartoon FTW!) and the last episode really didn’...
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Machinima's latest episode of Inside Gaming features a Shark


Jun 26
// Hamza CTZ Aziz
Machinima.com has a weekly series called Inside Gaming where they talk about all the hottest videogame news from the past week. Even though it's stuff you probably already know about, the presentation is rather funny and the ...
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You got Zeno Clash in my Garry's Mod


May 11
// Jordan Devore
The developers of Zeno Clash are the kind of people who love giving stuff away, and lucky for them, I think most of us are the type of people who enjoy getting stuff for free.The first bit of downloadable content for the game...
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StageSet: make virtual films in PlayStation Home


May 05
// Dale North
You know how PlayStation home has guys chasing girl avatars that are really guys? Or how you always walk past a crowd making racist slurs toward other people online? It's great fun! Okay, so not really. But a new space called...

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