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6:00 AM on 03.06.2015

Laura's Gaming Butts: Thom-Ass Was Alone

Hello all and welcome to Laura's Gaming Butts, Destructoid's new weekly YouTube show about butts in videogames. Yep, it's a video podcast where I get guests in to talk about butts. Professional journalism at its finest. This...

Laura Kate Dale



Volume is a more thoughtful approach to Metal Gear Solid VR Mission-like stealth photo
Volume is a more thoughtful approach to Metal Gear Solid VR Mission-like stealth
by Steven Hansen

Volume is a fitting name for a polygonal, Metal Gear Solid VR Missions-looking stealth game with enough rectangles to feed a geometry class for the entire year. In the case of Mike Bithell's Thomas Was Alone follow-up, however, "volume" is more about sound than shapes.

Lead Locksley can't kill or attack. It's all about being a sneak. Noise, then, becomes an important weapon for luring guards from their posts, and every bit of noise fractures the world so you can nicely see its effect, along with the ever-present enemy fields of vision.

It's about sight, too. Sound, sight, shapes. These things come together to make a readable stealth game with enough abstraction that it feels more puzzler than sneaking romp. Think Hitman GO compared to Hitman.

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2:30 PM on 03.04.2015

Wasteland 2 on Xbox One and PS4 is a pleasant surprise

[Update: On top of the Xbox One release, Wasteland 2 is also coming to PlayStation 4 this summer, inXile confirmed today. CEO Brian Fargo noted that "if you are backer of Wasteland 2 or have already purchased it on PC, fear ...

Jordan Devore

1:15 PM on 03.04.2015

Oh hey, this looks like the final Steam Controller

Weird as it might still look, you have to admit that Valve's Steam Controller has come far. Remember this photo? Or this more recent one? It's like leafing through your worst yearbooks. Given that I play PC-centric games with...

Jordan Devore

2:30 PM on 03.02.2015

World of Warcraft players will be able to pay for their subscription with gold soon

In an upcoming World of Warcraft patch, Blizzard will introduce the WoW Token, an in-game item purchasable with real money that facilitates the exchange of gold for 30 days of game time. "The WoW Token was created to give pla...

Jordan Devore





8:00 PM on 02.27.2015

Harebrained Schemes' new adventure has shark men

"A third-person action game with shark men? Okay, I'll let them know." I ever so foolishly forgot that Shadowrun Returns maker Harebrained Schemes has Necropolis, "a game of brutal combat and survival," in its pipeline. The ...

Jordan Devore

12:30 PM on 02.27.2015

Terry Cavanagh's new game takes on scummy advertising

First off, I recognize the irony in posting this on a website that gets most of its income from advertisements. Terry Cavanagh, best known for the punishingly difficult VVVVVV and Super Hexagon, has a new browser game out wit...

Darren Nakamura

9:00 PM on 02.26.2015

Can 2015 be the year of clay, please?

Ooh, a chance to talk about clay animation and armatures without straying away from videogames. Better jump on it. This video takes us behind the scenes of Armikrog, a point-and-click adventure that made it through Kickstar...

Jordan Devore

8:30 PM on 02.26.2015

Extrasolar's mobile interface got a slick update

Extrasolar has always been a tough sell for hardcore gamers, in my eyes. Though it was one of my top games of last year, most readers tune out when they see a description like "free-to-play science simulator," and going any f...

Darren Nakamura



Y2K is a surrealist fantasy told through the lens of a Murakami-loving hipster photo
Y2K is a surrealist fantasy told through the lens of a Murakami-loving hipster
by Brittany Vincent

Y2K began with protagonist Alex Eggleston returning to his his hometown from college. I watched him gaze out of bus windows until the scene shifted to him sharing a seat with a man in a panda costume.

This was jarring enough to give Alex reason to look completely shaken and offended, and as the jaunty soundtrack suggested, should have felt super quirky and weird. It didn't.

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We've got to go to Mars in Offworld Trading Company photo
We've got to go to Mars in Offworld Trading Company
by Jason Faulkner

In a future where corporate greed has depleted the Earth's resources, humanity has taken to space to acquire the goods needed for survival. The asteroid belt was supposed to be the great salvation, an almost limitless bastion of metal and minerals which could be used to prop our depleted world up. However, the same corporations that harvested the Earth dry laid claim to all the most bountiful asteroids, forming a syndicate that continued to subjugate even the most powerful of the world's governments. That's where you come in. In one last great experiment in capitalism, you'll be claiming stake in the New Martian Colonies, the last place within humanity's reach that hasn't been claimed by the hand of the syndicates.

Offworld Trading Company is being produced by Stardock, developed by Mohawk Games, and headed by Soren Johnson, Civilization IV's lead designer. It's a real-time strategy where there are no armies to move, units to build, or cities to conquer. Instead your fight is purely financial; sell high, buy low, and bankrupt the competition. It's still in Steam Early Access, but the main gameplay modes are already all there. There's a dynamic campaign in which you'll play through a series of scenarios to make your way to the top of the Martian economy. They've also integrated a fairly intuitive set of tutorials that help get you into the game quickly, as well as take you through the advanced mechanics if you need the extra help. Multiplayer is also fully integrated, although when I checked there weren't a ton of people playing the game yet.

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11:30 AM on 02.26.2015

Slain! is an homage to a particular kind of gothic, gory classic

We are not wanting for loving pixel art in this nostalgia-fueled retro renaissance, but Slain!'s Gothic horror manages to stand out the same way the sort of off kilter Altered Beast or Castlevania still do. Before "pixel art...

Steven Hansen

8:00 PM on 02.25.2015

Cuuute: A weapon shop game about potatoes

Games about managing weapon shops are still novel enough conceptually and satisfying enough mechanically that they don't need much window dressing to draw me in. Holy Potatoes! A Weapon Shop?! has a cutesy art style and offb...

Jordan Devore

4:30 PM on 02.25.2015

Hybrid platformer/shoot-'em-up Velocity 2X headed to Steam and Xbox One

We didn't review Velocity 2X for PlayStation 4 or PS Vita, but Hamza did talk about how this half vertical spaceship shooter, half side-scrolling platformer was going to "melt [our] eyeballs." Hah, that Destructoid dot com --...

Jordan Devore

4:15 PM on 02.25.2015

Eldritch developer's new game Neon Struct is out May 20

I didn't think that Eldritch had been out for that long, but it turns out that it has been available for more than a year. So what has developer Minor Key Games been doing in the time since its release? It has been working o...

Darren Nakamura

3:15 PM on 02.25.2015

Hahah what: Don't Be Patchman is a 'sneak-and-grow' game

As I watched the first video of Don't Be Patchman (below), I thought I had an okay feel for what it is. Plant apples, get an apple tree, shake it for more apples. Got it. I'm no Animal Crossing slouch. Next video, ...

Darren Nakamura