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Sploot photo
Sploot

Be a seagull and poop on people in Sploot


What more could you want out of games?
Aug 19
// Ben Davis
"You are a seagull. A beautiful, fragile seagull. You poop uncontrollably. Your purpose is to poop on things." Fantastic! I'm always clamoring for more games where you get to really feel what it's like to be an animal, and th...
Isaac: Afterbirth photo
Isaac: Afterbirth

The Binding of Isaac: Afterbirth is bringing giant death lasers


Oh god, so many lasers
Aug 19
// Laura Kate Dale
[Editor's Note: This week I've had a teenager named Sam Burdis with me on work experience, learning about the wonderful world of games writing. Today I've given him a shot at doing a news post for the Destructoid front page. ...
Smokin' photo
Smokin'

Spiritual Syndicate successor Satellite Reign out August 28


Paint me like one of your Bladerunners
Aug 18
// Steven Hansen
Neon, synth, Tron-coats, rain and grime. All you need for a cyberpunk adventure.  Satellite Reign ran a successful Kickstarter campaign back in 2013. Programmer Mike Diskett, who worked on the original Syndicate and was...
Borderlands screenshots photo
Borderlands screenshots

Tales from the Borderlands: Escape Plan Bravo screenshots, we got 'em


Is episode five out yet?
Aug 18
// Darren Nakamura
Wow wow wow. This episode was so good, guys. I don't think I've ever given a 10/10 to anything on Destructoid before. Y'all need to play this series. For those who would rather just look at some pretty pictures, I have those ...

Review: Tales from the Borderlands: Escape Plan Bravo

Aug 18 // Darren Nakamura
Tales from the Borderlands: Escape Plan Bravo (iOS, Mac, PC [reviewed], PlayStation 3, PlayStation 4, PlayStation Vita, Xbox 360, Xbox One)Developer: Telltale GamesPublisher: Telltale GamesReleased: August 18, 2015 (Mac, PC, PS3, PS4)MSRP: $4.99, $24.99 (Season Pass)Rig: AMD Phenom II X2 555 @ 3.2 GHz, with 4GB of RAM, ATI Radeon HD 5700, Windows 7 64-bit [Editor's note: there will be no major spoilers present for the episode reviewed here, but events in previous episodes may be discussed.] Things were looking bad for Fiona and Rhys at the end of the third episode. Sure, Gortys found her first upgrade and the path to the Vault of the Traveler became clearer, but newcomer Vallory had the group pretty well pinned under her thumb by the end. Complicating matters was the revelation that the final Gortys upgrade isn't even on Pandora; it's up on Hyperion's moon base Helios. For a series known for fast travel between exotic locations and featuring interstellar travel as part of its lore, it's easy to forget just how infrequently anybody takes a trip off Pandora. Usually, denizens of the wasteland are stuck there. And so the first act of this episode involves the non-negligible task of actually getting from Pandora to Helios. The group grows as August and Vallory's henchmen ride along to ensure Rhys and Fiona don't try anything funny and Scooter hops in as the on-board mechanic. It's a pretty motley crew, well deserving of the '80s rock credits sequence rocket launch montage. [embed]306135:60017:0[/embed] Telltale continues to demonstrate its comedic mastery with Tales from the Borderlands. One of the funniest parts comes from a totally visual gag within the launch montage. It elicited more laughs with no words than some comedy games do with thousands. The written jokes here are on point too. Each of the characters brings something different. Gortys remains a highlight through the whole ordeal, even if she has fewer lines than she did in the previous episode. Fiona's sarcasm hits just the right notes. Handsome Jack is about as likable as a murderous psychopath can be. The plan that comes together even allows players to act like total assholes without having to feel too bad about it. The trip to Helios also allows for one of the most bizarre scenes in recent memory. Without spoiling too much: it's a classic Telltale quick-time event action sequence, but it involves a horde of Hyperion accountants and a lot of mouth-made sound effects. It isn't all laughs. The series has had its serious moments in the past, but Escape Plan Bravo will cement Tales into the overall Borderlands lore. It is no longer a side story on Pandora. It feels like its own proper entry in the timeline, with real effects on the world Gearbox built. It's a stark contrast with Telltale's other current series Game of Thrones. While the events in that series are important to the Telltale-designed protagonists, they aren't important to anybody else in that world. Telltale's characters and story in Tales from the Borderlands are important to Borderlands as a whole. I have to imagine there is at least a modicum of trepidation when handing over a franchise to another developer, but if Gearbox had any fears that Telltale wouldn't do right by Borderlands, those fears would be unfounded. If anything, it feels like Gearbox needs to hire the Telltale writers to consult on Borderlands 3. Escape Plan Bravo solidifies Tales as a must-play series for those interested in the Borderlands universe. I cannot wait for the last episode, The Vault of the Traveler. There is so much to resolve: Vallory, Handsome Jack, Vaughn, Gortys, the masked man, Felix, the vault. I'm stressing out just thinking about it all. There isn't much more to say without spoiling the best episode of Tales from the Borderlands yet. I laughed. I cried. I haven't been able to say that about a Borderlands game since Tiny Tina's Assault on Dragon Keep, or about a Telltale game since the first season of The Walking Dead. [This review is based on a retail build of the game provided by the publisher.]
Borderlands review photo
Encore! Encore!
[Disclosure: Anthony Burch, who consulted on the story for Tales from the Borderlands, was previously employed at Destructoid. As always, no relationships, personal or professional, were factored into the review.] Tales ...

Review: Volume

Aug 18 // Darren Nakamura
Volume (Mac, PC [reviewed], PlayStation 4, PlayStation Vita)Developer: Bithell GamesPublisher: Bithell GamesReleased: August 18, 2015MSRP: $19.99Rig: AMD Phenom II X2 555 @ 3.2 GHz, with 4GB of RAM, ATI Radeon HD 5700, Windows 7 64-bit Bithell has cited Metal Gear Solid as an inspiration for Volume, and the similarities are easy to see. Specifically, it evokes Metal Gear Solid: VR Missions with its simplified visuals and a structure that follows a string of small, self-contained rooms to clear. Volume is more stealth puzzle than stealth action, with some levels leaning further than others in the pensive direction. The starkly colored, clearly delineated environments work exceptionally well to communicate important gameplay information. Coupled with the enemy vision cones laid directly onto the floor and the visible sound radius, there is never any question what might have set a particular guard off. Protagonist Robert Locksley (get it?) starts off with nothing but his wits and whistle. He defaults to a slow, sneaky walk and can crouch lower behind single-block walls to stay out of sight. He is also able to set off sinks and toilets to lure the guards from their posts, or he can just purse his lips and let out a sound that will cause them to hone in on the position. [embed]306112:60012:0[/embed] Eventually, a host of gadgets unlock to help Rob on his way. The Bugle can be thrown to cause a faraway noise. The Oddity will hold an enemy's attention regardless of any sounds. The Mute allows Rob to run silently. There are more, and each one feels useful and fun to play with in its own right. Smartly, gadgets are tied to levels and Rob can only hold one at a time, so the right tools for the job are always there without overwhelming the player with unnecessary options. Of course, this gives rise to some occasions where a particular gadget would fit the situation perfectly, but the challenge is in solving that problem with something else. Over the course of the 100 story levels, Rob uses an old "Volume" -- a VR simulator in the future -- to broadcast to the world how to break into properties of the wealthiest citizens and steal their belongings without harming any person. He isn't exactly robbing from the rich and giving to the poor; he's teaching the poor how to rob from the rich themselves. Therein lies a bit of a discontinuity between gameplay and narrative. The more gamey aspects of Volume work well in the context of having clear objectives and solve puzzles, but when Rob broadcasts himself alerting every guard and touching the exit square just as he's about to be shot, it doesn't really make sense for somebody to want to replicate that performance in the real (in-game) world. A worse offender in this regard is with the checkpointing, which, like most of Volume's gameplay elements, is very lenient. By touching a checkpoint, current progress in a level is saved, but enemy locations are reset upon restarting. It's clear why this is the case: it keeps the player from being caught in a death loop if he were to hit a checkpoint just before being killed, but it brings up some edge cases where the fastest solution involves being caught and resetting the enemies. The fact that it doesn't gel with the idea of Rob showing the public how to pull off these heists just adds to the weirdness. The leniency makes Volume a one-and-done type of experience. The par times are easy to hit on the first try for most levels even with a few flubs in play. (I only had to go back and retry two.) I would have appreciated some extra incentive to really master a level, like bonuses for exceptional times or for completing a level without being spotted. Still, even without any added replay value, the campaign runs about six hours; it's not meager by any means. I ran into a handful of bugs during my playthrough, though most were reportedly squashed before launch. I did still encounter one particularly annoying glitch in the level editor, where menu items were constantly scrolling, making it difficult -- though not impossible -- to engage in my usual level editor ritual of making a playable Mr. Destructoid likeness. When I think about Volume, I'm of two minds about it. From a pure gameplay perspective, it handles stealth in a way that always feels fair and, if anything, is almost too forgiving. It conveys information clearly and it's never too frustrating. My biggest complaint of what's here is the ability for a player to cheese through a level, abusing the checkpoint system or the exit square to call something a win despite feeling like a clumsy mess. However, a lot of where Volume suffers is in what's not here. I wish I could pan around a level to formulate a plan before diving in. I wish I were given incentive to play well instead of just adequately. Volume is not a bad game. But it still leaves me wanting for something more out of it. [This review is based on a retail build of the game provided by the publisher.]
Volume review photo
Does not go to eleven
[Disclosure: Jim Sterling and Leigh Alexander, who are both credited in Volume, were previously employed at Destructoid. As always, no relationships, personal or professional, were factored into the review.] I went into Volum...

The Talos Principle photo
The Talos Principle

ESRB lists The Talos Principle for Xbox One


I'm probably not smart enough for this
Aug 17
// Zack Furniss
Though The Talos Principle released late last year, its particular brand of philosophy and puzzle-solving tickled Darren's scientific fancy. He's even said that it might end up on his personal Game of the Year list....
Telltale Borderlands photo
Telltale Borderlands

Tales from the Borderlands Episode 4 trailer blasts off


'I was wired ready!'
Aug 17
// Darren Nakamura
Tales from the Borderlands: Escape Plan Bravo hits this week, so as is its custom, Telltale has released a trailer to pump audiences up for it. In Catch a Ride we learned Gortys's second upgrade was somewhere up on Heli...
Deals photo
Deals

There's a big Devolver Digital sale on Steam


Hotline, Shadow Warrior, Talos Principle
Aug 13
// Jordan Devore
Devolver Digital has come a long way these past few years. The publisher is holding a weekend sale on Steam that covers Serious Sam and Hotline Miami, sure, but also a wide array of games including Titan Souls, Broforce, OlliOlli, Xeodrifter, and Hatoful Boyfriend. Movies, too. The discounts are up to 90 percent off and valid until Monday, August 17. Devolver Digital Publisher Weekend [Steam]
Terraria photo
Terraria

Terraria hits Mac and Linux at long last


PC save files are compatible
Aug 12
// Jordan Devore
Several years later, Terraria is still going strong. After a round of open beta testing, the Mac and Linux versions of the popular sandbox game have launched. If you're a Windows player, you won't need to pay for these new po...
Telltale Borderlands photo
Telltale Borderlands

Tales from the Borderlands Episode 4 out next week


Have some screenshots
Aug 12
// Darren Nakamura
From the announcement of the "crowd-play" event at PAX Prime, we knew Tales from the Borderlands: Escape Plan Bravo was imminent. I figured the event attendees would have advance knowledge and the rest of us would get it the ...
1849 Gold Edition photo
1849 Gold Edition

1849 Gold Edition released, letting you live out your gold rush fantasies


Little House on the Prairie but they die
Aug 12
// Joe Parlock
There’s a little game I feel too many people missed by the name of 1849. It’s an indie historical city simulator by Somasim, borrowing from games like CivCity: Rome and Zeus. Set in the United States during the C...
Telltale Borderlands PAX photo
Telltale Borderlands PAX

PAX Prime attendees able to 'crowd play' Tales from the Borderlands Episode 4


Potential hints about its release date
Aug 06
// Darren Nakamura
With just a little over three weeks to go, PAX Prime is almost upon us. The full schedule isn't available yet, but Telltale sent over a snippet including its plans at the sold out gathering. On Saturday, August 29, Telltale w...
Mighty No. 9 photo
Mighty No. 9

Comcept finally confirms that the Mighty No. 9 2016 delay is REAL


Told you
Aug 05
// Chris Carter
Late last week, Mike Futter at Game Informer and I broke the news that Mighty No. 9 might be getting a last-minute delay. It was set for a September release date, but rumblings suggested that it would be pushed into 2016...
Legacy of the Void photo
Legacy of the Void

StarCraft II: Legacy of the Void probably releasing in 2015


As a standalone expansion
Aug 05
// Joe Parlock
StarCraft II fans, rejoice! The final part of the trilogy is “expected to release in 2015,” according to the latest financial report coming out of Activision. It notes that pre-purchases and a beta are already cur...
The Sims 4 photo
The Sims 4

The Sims 4 go European with the Get Together expansion


Windenburg looks like a fantasy MMO
Aug 05
// Joe Parlock
EA has announced a new expansion pack for The Sims 4, the Get Together expansion pack. The new expansion will bring in a European-style city called Windenburg, and is due to be released in November this year. EA has said it ...
Shadow of Mordor photo
Shadow of Mordor

Middle-Earth: Shadow of Mordor is now on Mac and Linux


Say Uruk-Hai to the new players
Jul 31
// Joe Parlock
Middle-Earth: Shadow of Mordor was by far one of the best games of 2014. With great combat, abilities, and a really interesting Nemesis system, I was really surprised by what I was expecting to be a pretty generic Batman: Ark...
Tangiers photo
Tangiers

Tangiers is what happens when stealth meets horror


Concrete hell
Jul 30
// Jordan Devore
Tangiers is said to be a surreal stealth game with a hint of horror, and the latest trailer checks out. It doesn't seem outright scary, but the world, characters, and sound design sure are uncomfortable. Like a voice in the b...
Flywrench photo
Flywrench

Flywrench is flapping its way to Steam


From the makers of Nidhogg
Jul 30
// Jordan Devore
I know Flywrench more for its cameo in Super Meat Boy than its own game. You too? Let's be pals. Messhof is retooling Flywrench for a release on Steam (Windows, Mac) "in a month" and I'm so down for the Daedelus-curated sound...
Yooka-Laylee photo
Yooka-Laylee

Team17 is publishing Yooka-Laylee


Considering physical release too
Jul 30
// Laura Kate Dale
Yooka-Laylee, the Banjo-Kazooie spiritual successor that did incredibly well on Kickstarter a few months back, is apparently getting published by Team17. Best known for the Worms series, it has also been publishing indie titl...
Iconoclasts photo
Iconoclasts

Iconoclasts finally gets a release announcement: Steam and Sony systems in 2016


Also drops the 'the' from its name
Jul 29
// Darren Nakamura
We have had our eyes on The Iconoclasts for a while now. It started development in 2010, and we have covered whispers of updates sporadically since then, including a rad mecha-worm boss fight using rail transport last year. G...
Dropsy photo
Dropsy

Well, I'm no longer afraid of Dropsy the clown


I am scared of whatever that was at 0:35
Jul 29
// Jordan Devore
Dropsy is a well-intentioned, upbeat clown who happens to be utterly terrifying. He's misunderstood! Given my fear of grotesque clowns, I've kept my distance, but curiosity got the better of me here. I clicked the trailer. It...

Review: Divide by Sheep

Jul 24 // Darren Nakamura
Divide by Sheep (Android, iOS, Mac, PC [reviewed])Developer: Victor Solodilov and Denis NovikovPublisher: tinyBuildReleased: July 2, 2015MSRP: $2.99 (Android, iOS), $4.99 (Mac, PC)Rig: AMD Phenom II X2 555 @ 3.2 GHz, with 4GB of RAM, ATI Radeon HD 5700, Windows 7 64-bit Like many well-designed puzzle games, Divide by Sheep starts out with a simple premise, which it builds upon as the player progresses. Groups of sheep in numbers ranging from one to nine are spread across platforms whose sizes can vary within that same range. Sheep can be moved between adjacent platforms, but if a group size ever exceeds the destination platform size then the excess sheep are thrown into the water and drowned. The goal is to load life rafts with sheep, but only in specified numbers. Too few and the raft won't launch, too many and the raft will spring a leak and sink. Hitting one numerical goal for a level will unlock the next, but mastering a level requires three quotas to be met in a specific order. In the beginning, there isn't a lot to think about. The options for adding and subtracting sheep from a group are small: combine two groups together to increase the number or throw more sheep than a platform can hold to decrease. It might sound complex in writing, but it's an easy concept to pick up after a few minutes of play. [embed]296494:59650:0[/embed] Not far in, Divide by Sheep introduces new elements to use toward the end of filling up life rafts. Fences block movement between adjacent platforms. Dynamite platforms explode and disappear if they have no occupants. Laser fields will slice sheep in half so one divided sheep takes up two spots on a platform. (This is where the name of the game comes in.) The first major change comes with the introduction of wolves. If a wolf and a sheep share the same platform, the wolf will eat the sheep and become so obese it cannot be moved or fed again. Wolves have their own life rafts and the two species can never commingle on rafts. It almost reminds me of the old fox/rabbit/cabbage puzzle; there are constant calculations for when and how to feed the wolves in order to get the right number of animals to safety. A wolf can be fed to completion on half a sheep, so one sheep sent through a laser can feed two wolves. With all of the mechanics put together, there are several ways to add and subtract from groups of sheep and wolves. What I like about the setup is that even though there is often only one three-star solution to a puzzle, there are several different avenues to mentally attack it from. In some levels when the quotas are high, it's important to note exactly how many animals can be safely sacrificed. Others require a different kind of foresight, forcing one initial move since all others would lead to failure. Still more are so complex that a sort of trial-and-error can reveal the path to the best answer. The next big wrinkle comes in the Dark World, where Death finally shows up. He has rafts of his own, and he is collecting souls. It doesn't matter how the animals die; they can be drowned, sliced, eaten, or burned and he will take them. It eventually gets to a point where sheep can do double duty in terms of raft occupancy. The sheep can be cut in half to fill Death's raft, then duct taped back together to fill a sheep raft. That highlights the odd tone of Divide by Sheep. At a glance, it looks like an average cartoony mobile title. The soundtrack is bouncy and upbeat. So the juxtaposition of that G-rated presentation and the graphic slaughter with copious amounts of blood is funny in the same way the fictional cartoon The Itchy & Scratchy Show is. It would be disturbing if it weren't also adorable. Divide by Sheep hits the perfect level of difficulty, where every stage makes me think for at least a few seconds (and often for several minutes), but each one is also small and self-contained enough that persistence and critical thinking can always lead to victory. It has never felt too easy nor have I ever been permanently stumped. It's smart, it's pretty, and it never dwells on any one idea for too long. At its heart is a quality math puzzler, but what makes it shine is the dark comedy found in killing cartoon animals just to satisfy some arbitrary numerical requirements. [This review is based on a retail build of the game provided by the publisher.]
Divide by Sheep review photo
Not baaad
Death is lonely. Death wants some company. So naturally he would flood a plain filled with sheep and wolves, then float rafts requiring very specific numbers of dead creature souls at a time. Obviously. Divide by Sheep is a math-based puzzle game and to that end it works well. What makes it noteworthy is the window dressing, a whimsical cartoon presentation of fairly morbid subject matter.

The Talos Principle photo
The Talos Principle

The Talos Principle: Road to Gehenna is out now


Watch the launch trailer
Jul 23
// Darren Nakamura
The more time passes since playing The Talos Principle, the more I think it's going to end up on my personal games of the year list. Releasing late last year, it just missed the cut to be considered for 2014, so it will be g...
Feist lives! photo
Feist lives!

Hot damn! Feist hits Steam soon and it looks phenomenal


I had feared the worst
Jul 21
// Jordan Devore
"Feist isn't dead! Aiming for a 2011 release." That was a headline I wrote in January of 2011 and, no, I wasn't talking about the singer. I was referencing an enchanting, long-in-development game about a creature who must esc...
KotOR II update photo
KotOR II update

Knights of the Old Republic II is now even better on Steam


New update, playable on Mac and Linux
Jul 21
// Jordan Devore
Aspyr has a real pleasant surprise for Star Wars fans today. The company released an update for Knights of the Old Republic II on Steam that helps ensure the Obsidian Entertainment-developed RPG will live on for another decad...
Game of Thrones screens photo
Game of Thrones screens

Game of Thrones: A Nest of Vipers screenshots, we have some


Hisssss
Jul 21
// Darren Nakamura
Another episode of Game of Thrones: A Telltale Game Series, another batch of screens I took while playing through for review. This batch seems especially small, for two reasons. For one, I was less diligent about taking scree...

Review: Game of Thrones: A Telltale Game Series: A Nest of Vipers

Jul 21 // Darren Nakamura
Game of Thrones - A Telltale Game Series: A Nest of Vipers (Android, iOS, Mac, PC [reviewed], PS3, PS4, Xbox 360, Xbox One)Developer: Telltale GamesPublisher: Telltale GamesReleased: July 21, 2015MSRP: $4.99 (episode), $29.99 (season)Rig: AMD Phenom II X2 555 @ 3.2 GHz, with 4GB of RAM, ATI Radeon HD 5700, Windows 7 64-bit [Editor's note: there will be no major spoilers present for the episode reviewed here, but events in previous episodes may be discussed.] Throughout the series, Asher and Mira have been the more interesting characters to follow, the former for his action and wit and the latter for her suspense and guile. Ethan and Rodrik at Ironrath have been fine as central characters, but haven't stood out. Gared's exploits at The Wall and beyond have easily been the least exciting thus far. A Nest of Vipers shakes up that split, if only a little. Asher still stands at the top with scenes dense with action and dialogue choices that feel important. He and his partner Beskha find themselves in a fighting pit in Meereen, seeking combatants to follow them back to Westeros. During this sequence, the stakes are high and it genuinely seems like failure is possible, forcing Asher to return home without any extra aid. One other point for Asher is Telltale's injection of humor into his lines. Though Game of Thrones takes an entirely different tack than Tales from the Borderlands, the little pockets of comedy help to break up the oppressively somber tone of the episode. One line in particular had me audibly chuckling, which I think is a first for this series. [embed]296123:59553:0[/embed] Mira's sections, on the other hand, lacked a lot of the punch they have had in past episodes. Where the coronation ceremony scene in Sons of Winter left me feeling smart for having successfully navigated and manipulated King's Landing politics, both of Mira's major scenes here just had me along for the ride. The first scene is one with Cersei and the second features Tyrion in his cell, locked up and awaiting trial for the incident at Joffrey's wedding. Perhaps because she was playing opposite two of the strongest personalities in Westeros, Mira didn't seem to do anything important or have much of an impact. This episode does set up for one final showdown with Cersei, in what sounds like it might be a life-or-death situation. Gared's journey toward the nebulous North Grove continues, and how it can possibly help House Forrester so many miles south is still a mystery. That said, it's finally getting to the point where Gared feels important again. The first four episodes were spent putting him in place, first getting him to The Wall, then getting him north of it. Now he actually gets to do something. Of all the intertwined stories, Gared's feels the most hopeful at this point. He's in a pretty sticky situation, but it's difficult to imagine a scenario where he doesn't make it out to at least play his part in the grand scheme during the finale. Everybody else in House Forrester might die and the clan might be wiped from the map, but he's going to get to the dang North Grove. Next time. The crux of the story still lies in Ironrath, with Rodrik dealing with the fallout from the last episode. It's a little disappointing; all of the clever politicking from Episode Four is essentially nullified by the traitor. Where it previously seemed like a peaceful resolution could be possible, it's now clear that this story can only end with bloodshed. That isn't to say Rodrik's sections were bad; there were still plenty of interesting decisions to make along the way. They may not all have a major effect on where things end up, but a few appeared to have serious immediate consequences and a few others appeared to affect how the final episode will shake out. This episode culminates with a particularly emotionally impactful finale, the kind Telltale has steeled us for with series like The Walking Dead. It's difficult to discuss without going too far into spoiler territory, but I can say that I was thinking about the last scene hours after I played through it the first time. It could go down as the most memorable section for the entire series. It's strange. Detailing all of A Nest of Vipers' parts makes it sound about average, if not even a little disappointing compared to the previous episode. But this one ends up working well as a cohesive unit, even if some pieces fall flat. This episode has its highs and its lows, but it still leaves an unforgettable impression. [This review is based on a retail build of the game provided by the publisher.]
Game of Thrones review photo
Now we're getting somewhere
Anyone following my exploits as House Forrester in Telltale's slice of A Song of Ice and Fire will know that the first four episodes have been a lot of setup for the main event. While only one episode felt like filler (The Lo...

Game of Thrones trailer photo
Game of Thrones trailer

Telltale's Game of Thrones Episode Five: A Nest of Vipers trailer ramps up


The calm before the storm (of swords)
Jul 16
// Darren Nakamura
From that trailer, A Nest of Vipers seems like a perfect title for this episode. The question is: which character is in the nest? Asher finds himself in a pit fight (presumably to the death), Gared is north of The Wall in Wi...
Game of Thrones photo
Game of Thrones

Episode 5 of Game of Thrones will drop later this month


Here, look at some pretty pictures
Jul 16
// Vikki Blake
The fifth installment of Telltale's Game of Thrones series, A Nest of Vipers, will be released later this month. Good news if you've been growing impatient, particularly as we're already halfway through July. Yay. The confirm...

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