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Blizzard photo
Blizzard

Blizzard announces 'Heroes of the Dorm' college tournament


Heh
Mar 26
// Chris Carter
Heroes of the Storm manages to keep my attention week after week, and Blizzard is going to new methods to promote the still-in-beta MOBA. On April 26 in Los Angeles, they'll host a "Heroes of the Dorm" tournament, featur...
Kill Strain photo
Kill Strain

Kill Strain, that MOBA shooter from Sony, will have an Early Access period


Forgot about this one
Mar 24
// Chris Carter
Remember the PlayStation Experience last year? Remember Kill Strain? Me neither. At least, I needed a quick refresher before I recalled my initial thoughts on it, which basically consisted of "it's a free-to-play game from So...
Three-hour Dota match photo
Three-hour Dota match

Record breaking competitive Dota 2 match lasts over 3 hours


The last Hobbit movie was shorter (and less entertaining)
Mar 22
// Nic Rowen
Dota matches have a reputation for becoming grindy slogs, but I'm pretty sure they aren't supposed to resemble the intractable grind of WWI trench warfare. On Friday a qualifying match between competitive teams Cloud9 and SFZ...

Gigantic made me gigantic in the pants

Mar 16 // Jed Whitaker
Gigantic centers around two teams of five players battling to kill the opposing teams guardians. Guardians are gigantic monsters that will advance to attack the enemy guardian once powered up, temporarily stunning it to allow your team to attack. Powering up guardians is achieved by capturing locations on the map or by scoring kills. Each guardian has three sections of health and whichever team can take down the opposing team's guardian first is crowned the victor. Unlike other MOBA-style games, Gigantic doesn't have waves of enemies to kill and grind, nor does it have a store to buy items. All skill management is built into a tree-like leveling system. Need more damage? Then upgrade an ability that allows 20% more damage. You can earn XP from kills, assists and helping to capture points -- basically anything that helps the team. The short amount of hands-on I had with the game had me playing as Voden, a character that looks like a combination of a fox and a gazelle. Voden bounds around the map with ease as he not only has the default sprint and dodge that all characters have, but can also a super jump off the healing pools he can drop. Bow and arrows are Voden's main weapon. He also has a decoy he can drop that attacks, a pool of acid that damages enemies and allows him to shoot poison arrows, and giant roots that hold enemies in place for a brief period so teammates can deal damage. Bouncing around the map and poking enemies for damage was a ton of fun, and had me smiling the whole match even though we lost. I seriously can't wait to play the game again. I've been obsessively checking my email hoping for a closed alpha invite (which you can sign up for here). Gigantic is free to play and expected to launch later this year exclusively on Windows 10 and Xbox One. It will feature optional crossplay between platforms as Microsoft is publishing the game. For now I'm going back to refreshing my email, hoping developer Motiga hears my prayers.
Gigantic Preview photo
It has been far over four hours; I need a doctor and an alpha invite
At PAX East this year I walked past many of the larger booths and gave them little attention, as I am typically more interested in indie games. I got invited to a press-only demo for Gigantic -- a game I only knew of by ...

SMITE's Xbox One alpha is off to a great start

Mar 12 // Chris Carter
While many of you out there probably dislike the lack of ingenuity when it comes to SMITE's roster, I must admit I still love the gimmick of tapping into existing spiritual and celestial beings. SMITE has playable characters representing Norse, Greek, Roman, Hindu, Chinese, Mayan, and Egyptian mythology, and odds are you'll recognize at least a few faces in the crowd. I'm addicted to scrolling through the little bios for each character, like binge-reading a series of Wikipedia entries. Hi-Rez has done a great job making them their own aesthetically. For those who aren't familiar with SMITE, gameplay comes in three varieties currently with the Xbox One alpha -- Arena (5v5 all-out combat), Siege (4v4 with two lanes, the most traditional MOBA experience), and Joust (3v3 with just one lane). Assault and Conquest from the PC version are currently not enabled, but the three aforementioned Xbox modes have a "first win of the day" bonus that grants you extra currency. It's a smart move, as it encourages you to boot up the game, relax, play a few matches, then retire for the evening after getting your bonuses. Heroes of the Storm and many other MOBAs have similar practices, but it feels especially at home on a console for me. The alpha currently does not allow you to connect your existing PC account (although it is promised for the future) or purchase "Gems" (the premium currency), but it has a decent selection of free characters at the moment, as well as the ability to earn "Favor," which allows you to "buy" characters by playing the game. I expect Gems will be sold by way of Xbox Live, and so far, the interface isn't confusing -- all of the cost info is right up front. Currently the going rate is roughly 400 Gems for $8, and each character in the alpha costs 200. The good news is that you can earn about half of the roster by buying each character with Favor, with the earn rate working out to a little less than a week of casual play. It's a little on the high side, but I've seen worse. Plus, the free rotation has been generous so far. [embed]285826:56801:0[/embed] Surprisingly, it controls great on the Xbox One. Everything is extremely easy to pick up, including movement, aiming, and getting to know all four of your character's abilities, which are mapped to the face buttons. Line targeting and even area-of-effect (AOE) powers are easy to aim using both sticks, and I had very little problem getting my powers where they needed to go. Since basic attacks are all done manually, a controller lends itself well to the action-oriented scheme, and using some character's dodge abilities felt more natural. Having the rumble feature go off when a queue is finished pre-match is a nice touch. Currently, the user interface needs a little work. It's a bit dated, and can stand to look a lot sleeker with its console debut. There are also a few minor issues with the current build, like the lack of indication that you're holding down the left trigger to "prep" your currently equipped items. Often times I'd need to use an item like a speed boost in a sticky situation, and it wouldn't go off because I apparently wasn't holding the trigger correctly. So far the visuals are very smooth, even for an alpha, but this is a testing phase after all so everything didn't go off without a hitch. My first match was rocky and unplayable, constantly lagging and counting back the game clock -- I tried to leave, but I couldn't jump into a new game until it was completely finished, which took a fair bit of time. I must say though that nearly all of my matches were very smooth, with little lag involved at all. This bodes well for Hi-Rez considering that it's still early in the console version's life cycle. If Xbox One owners are willing to take the plunge on SMITE, Hi-Rez stands to make quite a bit of money from daily players. The studio is going to have to stay on its game this year however, as there is plenty of competition as more and more developers are jumping into the space. While SMITE still isn't quite at the top of my MOBA list, I think I'm going to make an effort to play more when it arrives on the Xbox One later this year.
SMITE on Xbox One photo
Hi-Rez's MOBA has transitioned well to consoles
There aren't a whole lot of fully featured MOBA games on consoles. While a handful of them exist, some faring better than others, there's going to be a bigger push this year with games like SMITE and Gigantic headin...

SMITE photo
SMITE

Hi-Rez announces more plans for SMITE on Xbox One, including possible transfer process


From your PC account
Mar 02
// Chris Carter
I really enjoyed my time with SMITE, and loved the more action-oriented approach to the MOBA sub-genre. The problem is when I get on my PC, I usually just opt to play something else, like League of Legends or Heroes...
Bard photo
Bard

Bard the Wandering Caretaker will soon join the cast of League of Legends


That's one huge beard
Feb 26
// Chris Carter
Riot Games continues to truck on with League of Legends, which is still going strong years later. Its newest Champion to join up is Bard, described as "The Wandering Caretaker." He'll make use of chimes spread about the map, ...
Supernova photo
Supernova

Bandai Namco is behind new space robot MOBA Supernova


With a twist of RTS
Feb 26
// Steven Hansen
You can play Supernova today. The MOBA from developer Primal Game Studios is publisher Bandai Namco's next push into the realm of free-to-play (you'll remember the Gundam Vs-like 2-on-2 arena fighter Rise of Incarnates). Nam...
Warhammer 40K photo
Warhammer 40K

I want more Warhammer 40K games, but not like this


~Not like this~
Feb 25
// Jordan Devore
It would be laughable how many Warhammer 40,000 videogame adaptations are in active development if it weren't so sad. Still no Space Marine sequel. But there is this, a multiplayer online battle arena game called Dark Nexus ...
Dota 2 tournament photo
Dota 2 tournament

The Dota 2 Asian Championships now has the second highest prize pool in eSports history


Main event is underway now
Feb 06
// Patrick Hancock
The Dota 2 Asian Championships' (DAC) main event is underway now, and currently boasts a prize pool of just under $3,000,000. This brings it to the second highest prize pool ever, behind the 2014 Dota 2 Internationa...
League of Legends photo
League of Legends

League of Legends' Curse of the Sad Mummy video is depressing


Poor Amumu
Jan 28
// Chris Carter
People often chide the League of Legends series for having a silly story, but as a player I dig the character fluff. Amumu has always been one of my favorites -- a sad mummy boy who just wants to find out who he really is. In this official music video from Riot Games, you can get a glimpse into the depressing life of Amumu. Like the studio's past efforts, it's actually pretty good.
Blizzard Founders Pack photo
Blizzard Founders Pack

Forty dollars will get you instant access to the Heroes of the Storm beta


The new Founder's Pack has all the skins
Jan 21
// Rob Morrow
Having any luck getting into the closed beta for Blizzard Entertainment's new MOBA Heroes of the Storm? If the answer's no, and you've got a little spare cash burning a hole in your pocket, then...
Heroes of the Storm photo
Heroes of the Storm

Heroes of the Storm entering into closed beta this week


From alpha to beta
Jan 14
// Chris Carter
Heroes of the Storm is feeling pretty great so far, and it's only in alpha form. Well, it was in alpha, as Blizzard has just sent word over that it has entered the beta phase. A patch is ringing in the change, which adds...
Smite Xbox beta photo
Smite Xbox beta

Smite's Xbox One beta sign-ups are open


You smite have fun with it
Jan 06
// Jordan Devore
You can now sign up for the Xbox One beta test of Smite, Hi-Rez Studios' third-person, mythological MOBA. I'd recommend it to anyone who's curious about the genre but can't seem to get into Dota 2 or League of Legends. Be su...
Dota 2 6.83 photo
Dota 2 6.83

Dota 2 gets a 'Shifting Snows' winter update and a balance patch


Hancock: Posting about -> Dota 2
Dec 18
// Patrick Hancock
Frostivus is not coming this year, but that doesn't mean Dota 2 goes stale! While there may not be a big gameplay event, we've got some big gameplay changes taking place. Lifestealer takes a lot of the focus in this upda...
Smite photo
Smite

Smite is still coming to the Xbox One, closed beta planned in early 2015


It may release in the first half of 2015
Nov 04
// Chris Carter
Hi-Rez Studios has posted a video detailing their event at PAX Australia over the past weekend, and they're ready to share more information regarding the Xbox One version of Smite. Basically, the Xbox One closed beta will st...
Infinite Crisis photo
Infinite Crisis

Infinite Crisis has a SoCal bro Green Lantern


And he looks douchey in all the wrong (right?) ways
Oct 08
// Jordan Devore
We haven't talked about Infinite Crisis, the DC Comics-themed multiplayer online battle arena game, in a while. Truthfully, it's been fun to just look at its alternate-universe heroes and villains more than anything, what wit...
 photo

THEY CHANGED THE DOTA 2 MAP


Nothing is sacred
Sep 23
// Patrick Hancock
A new Dota 2 update hit today, and THEY CHANGED EVERYTHING. Two runes. New rune. THE MAP IS DIFFERENT. Reworked Heroes. Chen can take over Ancients. Something happened to Riki, I'm not sure what exactly? THE MAP IS DIFFERENT. Did I mention that they changed the map and added a rune? 
Battleborn photo
Battleborn

Battleborn is made of MOBAs, spice, and all shooters nice


Just hoping Gearbox brought the Chemical X
Sep 17
// Abel Girmay
When Battleborn was first announced, there were certain trigger words my mind immediately connected before I had read a single word about the game. "Gearbox, shooter, color. Oh, I wonder what the loot drop rate is like," I sa...
Final Fantasy MOBA? photo
Final Fantasy MOBA?

Final Fantasy producer interested in making a MOBA


Interested being the operative word
Sep 02
// Kyle MacGregor
Over the weekend at PAX Prime 2014, Destructoid sat down with veteran Square Enix producer Hajime Tabata to discuss Final Fantasy Type-0. We did that. It was good. Then, seemingly at random, he mentioned how much time he spen...
Techies omg  photo
Techies omg

Techies officially coming to Dota 2 next week


'Time to find a new hobby'
Aug 30
// Patrick Hancock
Techies, the explosive and suicidal Dota 2 Hero, is finally coming to the game next week, as detailed in the latest Dota 2 blog update. I've never played Techies in DOTA, but here's what I've gathered so far: Techie...
Dota 2 MMR video! photo
Introducing Dota 2 benchwarMMR!
Believe it or not, in all my time spent in Dota 2, I've never played a single solo matchmaking game. I've played plenty of team games, but the anxiety that comes with playing alone with strangers gets to me while playing Dot...

Some quick thoughts on League of Legends' Braum and Gnar

Aug 18 // Chris Carter
[embed]279768:55330:0[/embed] Braum is the latest mustachioed hero to hit League of Legends, and his design fits the game perfectly. Although his "dragonslayer" skin isn't really worth buying, his standard skin is one of the stronger models in League, and the fact that he uses his giant shield as a weapon is hilarious. Braum's moves are straightforward -- he has a slowing projectile, a shield dash (just like a few other support characters), a blocking ability, and a straight-line pop-up ultimate. On paper, all of these powers have been seen before, but in tandem, they all meld very well. A lot of people prefer to play as a carry for more glory by way of kills, but I think it's incredibly satisfying to set up teammates with kills instead. Braum has a lot of tools in his shed, including his passive stun, his Q slow, and his ultimate pop-up. One of my favorite new things in League is dashing towards a teammate with Braum's W, then putting up his E shield to block an incoming attack that would hit multiple players. Braum is a true support character, and definitely a fun addition to the game -- it helps to play him with friends though, rather than random people who may not gel with the support type. Having said that, I wouldn't expect a whole lot from Braum in terms of originality -- especially after seeing what Gnar brings to the table. I'd only recommend him to support junkies. [embed]279768:55329:0[/embed] Gnar is a unique champion, and one that I fell in love with after my first game with him. Billed as a yordle that was born a "millennia ago," Gnar was frozen in ice, and has a passive "Rage Gene" that allows him to transform into a giant beast. The catch: "rage" is the key word here, as he gains power by way of a separate bar to transform into said beast -- and he can't really control when the transformation takes place (although you'll see the bar approach 100/100 and you'll get a transformation imminent animation). As such, you'll have access to a Jekyll and Hyde character of sorts, one who is super fast but fragile, and the other who is slow but tanky. Gnar's standard form is quick, allowing constant speed boosts and even a "hop" move that lets him escape and pursue. His boomerang power is one of my favorite skillshots, as it allows him to "catch" the projectile to shorten the cooldown, or let it run to potentially hit more enemies. It's perfect for laning and harassing -- since it slows the first enemy it touches. The "Mega" version of Gnar has access to similar moves, but instead of a swift boomerang and an agile hop, he throws boulders and slams the ground. It's really fun to do well as the tiny version, then all of a sudden have access to Mega Gnar, run in, and wreck shop with all your new cooldowns. That's not to say that he's easy to play, as any player can run down the tiny Gnar (which you'll be playing as most of the time) and slice him to bits in seconds. You have to play conservatively and run in at the right times, sometimes with split-second decisions in tow, which makes Gnar a really fun champion to play, and a great unpredictable addition to League of Legends. He's also easy to pick up at first since his core form has two passive-like skills -- so you only really have to master his hop and boomerang initially.
LoL champion hands-on photo
The two newest champions
I've been covering every new League of Legends champion for over a year now, but ever since Braum dropped, I haven't had the chance to really get in and play as many ranked games as I would have liked due to a few other ...

Crytek photo
Crytek

This trailer for Crytek's Arena of Fate is painful


'Achieved with CryEngine'
Aug 15
// Jordan Devore
Ooh boy. This trailer for Crytek's "action-packed online multiplayer game" Arena of Fate sure is something. First impressions are important and that grating narration doesn't leave a good one. Looking on the bright side, I w...
Awesomenauts photo
Awesomenauts

New map, AI bots headed to Awesomenauts


Looks like I'm coming out of retirement
Jul 28
// Jordan Devore
In detailing some of what's in store for Awesomenauts' upcoming patch 2.6, Ronimo Games announced that it's finally preparing another map: AI Station 205. That's not to be confused with the existing AI Station 404, which is s...
Battleborn photo
Shoutouts to Podtoid
It doesn't feel like it has been that long since former Destructoid reviews editor Aaron Linde moved on to work in the game industry, but it has been almost six years now. In that time, he has contributed to a number of deve...

LoL photo
LoL

Even if you aren't into League of Legends, watch this cinematic


'A New Dawn'
Jul 22
// Jordan Devore
I don't play League of Legends and I'm not sure that I ever will, but this "A New Dawn" cinematic is pretty damn cool, regardless. You don't need to know the game or its characters to enjoy it. Graves' eyebrow raise at around 3:19? Perfect.
Dota 2 photo
Dota 2

This is it: Watch Dota 2's The International grand finals live


Winner takes home over $5 million
Jul 21
// Jordan Devore
[Update: It's over! Newbee has been named champion of The International 4 and will take home $5,028,308 in prize money. For reaching second place, ViCi Gaming will bring home a still-impressive $1,475,699. Watch the final mat...
The International 2014 photo
The International 2014

Day 2 of The International is live, let's talk about it!


Biggest Dota 2 tournament will crush hopes and dreams today
Jul 19
// Patrick Hancock
First of all, don't worry I won't spoil anything from yesterday here. There will, however, be spoilers in the comments! Yesterday was an intense start to The International 2014, with great teams like DK, Newbee, and EG playin...






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