Your new MLB The Show cover athlete is in -- it's Tigers third baseman Miguel Cabrera. I didn't vote for him, but he's my cover athlete. Cabrera was revealed this evening on MLB Network at the Player's Choice Awards. Play...
This Monday heralds a week of mayoral responsibilities and the raiding of trap-laden tombs, both of which undoubtedly require similar skill sets. As much as I'm a big fan of Ms. Croft, and it seems like her latest outing is one of her best, I'm a tad more taken with managing a crazy little city.
I'll admit that I'm still not completely sold on SimCity, however. It certainly looks lovely, but I miss my water pipes and gargantuan utopias, and so many of the design choices seem to be aimed at people who are social butterflies, when I'm more of a grumpy moth. Regardless, I'm still rather excited about its imminent release, and will be doing my best to ensure that Beardtopia is the grottiest, most unfriendly city in all the land.
On top of SimCity and Tomb Raider, there are a plethora of other new releases demanding your attention this week. Two Naruto Shippundentitles drop, saturating the colorful, super-powered ninja market; Atelier Ayesha: The Alchemist of Dusk gives budding herbalists something to do on the PS3, while also searching for their lost sister; The Showdown Effect jumps out of a burning building and punches a vaguely German sounding villain in the face; and the 3DS gets a new Castlevania: Lords of Shadowtitle.
You lot are getting spoiled this week. What's tempting you the most?
October was a hell of a month here in San Francisco. There’s nothing like sports to shore up the bonds of comradely in otherwise disparate, eclectic pockets of the world. Just look at how the Olympics create a national binary; some seek sanctuary amongst the loudly irreverent while others buy into the nationalistic fervor. Those just trying to go about their lives get bombarded from on high by either side.
This year, the hometown Giants, a team I've followed with ardor since childhood, made history, winning nine straight do-or-die elimination games to propel them to the World Series, which they then swept against a favored Detroit Tigers team. This is a thing that does not happen, and has never happened before. And if you follow San Francisco game journalists or like sports, you probably heard about it from either side of the fence.
Come March, Sony's excellent MLB: The Show series will be making its yearly rounds, just in time for spring training and just in time to whet a collective appetite for the American pastime. There have been a lot of changes, not the least of which is the new Post Season Mode, intended to replicate that heart quickening post season play without the 162 games prior -- and to help build narratives like the one the Giants wrote with their historical 2012 run. Add in rebalanced gameplay skewed toward offense and the new beginner mode and you got something that's looking to be the most accessible, plainly fun The Show yet.
Box art is kind of a big deal. Bioshock Infinite's generic packaging landed Irrational Games in hot water last month and now Sony and Major League Baseball have created some excitement of their own. Nearly half a million...
It's a new year, a time for new beginnings. Soon the ice shall begin to retreat, birds and leaves will return to the trees, and each passing day will bring us closer and closer to the most joyous time of year. I'm talking ab...
It seems like only weeks ago that men stopped hitting balls with bats and running in circles. When one sport's season ends, I believe one should get to take a breath and think, "well, I don't have to come up with anything wit...
Leading 3-2 in the bottom of the ninth at AT&T Park with the heart of the order coming up, the division rival Padres brought out their new closer, Houston Street, to wrap up their victory. Street’s idiosyncratic windup and delivery made short order of the leadoff man, leaving an off-balance hitter flailing at a ball in the dirt. The Padres had the upper hand, but a one-out triple breathed some life into the crowd and gave them hope that the game would at least go into extra innings. Unfortunately, the next batter lined out hard and almost ended up doubling up the runner at third, and momentum swung back in the Padres’ favor. Pablo Sandoval struck out to end the game, as Matt Cain absorbed the loss in another well-pitched game due to a floundering offense.
Sony San Diego’s lauded MLB The Show franchise receives praise for having managed to capture baseball and its intricacies so acutely, and little is lost in the portable version of the franchise. The result is a content-heavy, dynamic, and authentic game suitable for both the casual baseball fan and the most obsessed. While I’ve played and appreciated The Show over the years as it’s carved out a place as one of the premier sports game franchises, I haven’t properly owned a baseball game since Triple Play 2001. After sinking deeply into The Show 12, however, I may just become a yearly adopter.
Sony San Diego has consistently produced well-regarded MLB The Show titles that easily outclassed other simulation baseball games. The studio has for years been fighting the stagnation that typically results from a lack of strong competition, and has predominantly met with success.
Sports games must satisfy players with a wide range of tastes and skill levels, and The Show has traditionally been among the most accommodating. The team developed both PlayStation 3 and PlayStation Vita versions of MLB 12 The Show, perhaps spreading itself too thinly in building a Show title that is its usual self. That’s part of the problem.
Last Friday, Major League Baseball announced that it will be expanding its playoff format to a ten-team field starting this season: each league's three division champions will get a first-round bye while the four- and five-se...
Sony's critically acclaimed MLB The Show series is making its way to the company's shiny new handheld, the PlayStation Vita, this year. The PS3 version of MLB 12 The Show costs $60, as usual, and Sony is charging $40 for the ...
Sony San Diego experimented with motion controls in MLB 11 The Show last year, implementing basic PlayStation Move support in a fringe game mode, Home Run Derby. The inclusion of Move controls in a casual party game and nothing else seemed to speak volumes about their viability as an input method for a sports simulation. Of course they couldn’t get Move controls to work in the actual game; it’s just not feasible, I thought.
But the talented folks behind The Show have made a name for themselves by defying expectations, somehow making a beloved game better every year. This time, they’ve managed to make Move controls work throughout MLB 12 The Show. I recently spoke with senior designer Eddy Cramm, and when I asked him if he actually played MLB 12 with Move, he said without hesitation, “Oh, absolutely. I prefer it.”
Good evening and happy Friday, handsome readers of Destructoid! I would make a Rebecca Black joke, but I'm sure you've heard them all by now so let's get on with the program.
On today's episode of Destructoid, Max gets ...
Keeping annualized sports franchises fresh year after year is an unenviable task, especially within the constraint of a ten- or eleven-month development cycle. Generally, sports-game developers endeavor to bring a few important improvements or additions to a series without overhauling the entire product; that’s usually all that can be done in less than a year.
Sony San Diego is one of the best sports developers where consistency is concerned; its MLB The Show series is, year in and year out, one of the best sports games available. The studio has revamped The Show this time around, adding analog-stick controls to MLB 11 -- a risky proposition for any developer. Did they pull it off?
When I first checked out MLB 11 The Show a few weeks ago, I spent a portion of the hands-on demo playing the game in 3D. I also tried the Home Run Derby mode, which debuted last year and now supports PlayStation Move.
Sony San Diego patched in 3D support for MLB 10, but the studio enhanced the implementation this year, and even as a person who doesn’t particularly care for 3D one way or another, I have to admit that it looks fantastic. I don’t usually enjoy 3D in videogames when it consists of objects flying out of the screen toward your face, which is why I like the more subtle style of 3D that MLB 11 employs.
Sony’s competitor in the baseball space, 2K Sports’ Major League Baseball 2K franchise, has included analog-stick controls for years. But the folks at Sony San Diego, the studio behind the MLB The Show series, vowed not to implement analog controls until they felt they could do it right.
They’re finally bringing analog controls into The Show with MLB 11 The Show, and the pitching setup, at least, is very different from the system in MLB 2K. That franchise’s developer, Visual Concepts, is glad to see The Show catching up with the times, but a designer on MLB 2K11 recently told me he finds the premise of MLB 11’s analog pitching to be “boring.”
I’ve had a couple of hands-on sessions with MLB 11 in recent weeks, and while I liked a lot of what I saw, I’m not yet sure that The Show’s analog controls are right for me.
Sony has just released a new trailer for MLB 11 The Show, and this one features Minnesota Twins catcher Joe Mauer, who is on the cover of the game for the second year in a row. I wasn't aware that Mauer's performance against...