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Luigis Mansion 2

Spooky and/or scary photo
Spooky and/or scary

Ghostbusters, Luigi's Mansion, and the conquering of fear

Promoted from our community blogs
Oct 23
// TheShweeb
[It's amazing how far we've come when it comes to popularizing ghosts. Medieval peasants probably thought the phenomena of ghosts were nigh unstoppable omens of destruction that spelled the end of your life as you know it. An...
Next Level Games photo
Next Level Games

Next Level Games to work exclusively with Nintendo

This is the Luigi's Mansion: Dark Moon developer
Jan 09
// Chris Carter
Outside of the occasional Wii port like Transformers: Cybertron Adventures, Next Level Games has been working with Nintendo quite a bit since their inception. Not only are they responsible for Super Mario Strikers, but the ne...

Celebrate flosstober with 'Luigi's Mansion With Lyrics'

brentalfloss does it again
Oct 31
// Ian Bonds
Internet impresario brentalfloss has done it again, taking yet another videogame theme song and adding his incomparable lyrical styling to it. For his yearly Halloween event (which he dubs "flosstober") he's taken the music ...
Sup Holmes photo
Sup Holmes

Sup Holmes shines a light on Ryan Vandendyck

Get to know the people that make great videogames
Oct 13
// Jonathan Holmes
This week on Sup Holmes we welcome Ryan Vandendyck into our lives. Ryan's past credits include work on Luigi's Mansion: Dark Moon, Waveform, and the upcoming turn-based comedy RPG Citizens of Earth. We'll be talking to Ryan a...


Animal Crossing: New Leaf sales surpass 500,000 units

Plus see how else Nintendo performed in June
Jul 19
// Hamza CTZ Aziz
Good news, everybody! Animal Crossing: New Leaf has sold more than 505,000 combined physical and digital units. More than 20% of the total sales came from the digital sales, in fact. Nintendo says that internal sales trackers...
Deals photo

Amazon discounts Animal Crossing: New Leaf and more

Slew of 3DS titles on sale now!
Jun 29
// Wesley Ruscher
[Update: Looks like Amazon has sold out on Animal Crossing: New Leaf, but other 3DS titles are still currently available. Better act fast!] If my Facebook feed has been any indication, then everyone (their moms included) alre...
Nintendo 3DS photo
Nintendo 3DS

Nintendo 3DS was the best-selling console in May

Software selling hardware, imagine that!
Jun 17
// Kyle MacGregor
The Nintendo 3DS was the best-selling piece of gaming hardware in the United States during May, according to the NPD's monthly report. Nintendo attributes the achievement to the platform's strong software sales, which have in...
NPD April 2013 photo
NPD April 2013

NPD: Injustice and Dead Island lead sales in April

Total sales down 25% YOY
May 18
// Tony Ponce
[DC zombie sculpts by Casey Love Designs] The NPD Group released US sales data for April 2013 two days ago, but a complete lack of enthusiasm on the part of the Destructoid staff has delayed our posting it. Not our fault! Loo...
Miyamoto photo

Miyamoto nixed all the original Luigi's Mansion 2 bosses

'He wanted bosses that could only be in Luigi's Mansion'
Apr 04
// Brett Makedonski
Shigeru Miyamoto may not have had direct day-to-day involvement in the development of Luigi's Mansion 2, but that didn't stop him from waltzing in and acting like a total boss.  During an interview with IGN, Bryce Hollid...
Poltergust 5000 replica photo
Poltergust 5000 replica

This Poltergust 5000 replica should scare off some ghosts

And it can clean your carpet
Mar 30
// Fraser Brown
Nintendo challenged the folks at iam8bit to put together a "functioning" replica of Luigi's ghost sucking Poltergust 5000 from Luigi's Mansion: Dark Moon. They did exactly that, because ghost catching is serious business. If I can get my hands on this and a working Proton pack, I'll stop having to worry about Patrick Swayze forcing me to make pottery. 
Japanese Charts photo
Japanese Charts

Luigi's Mansion 2 tops Japanese charts, Vita sales strong

I'm a-Luigi, number one!
Mar 28
// Kyle MacGregor
Weegee number one! The leaner, greener Mario brother is enjoying his time in the spotlight this week, as Luigi's Mansion: Dark Moon edges out One Piece: Pirate Warriors 2 for the top spot in Japan with 280,151 copies sol...
New releases photo
New releases

New releases: BioShock Infinite finally arrives

Plus Luigi's Mansion, Army of Two, more Pocket Monsters, and some golf
Mar 25
// Fraser Brown
This week, I welcome Monday with open arms, inviting it into my living room, and even introducing it to my parents. Strictly speaking, it's really Tuesday I want to embrace, because that's when BioShock Infinite launches. Bu...

Review: Luigi's Mansion: Dark Moon

Mar 21 // Chris Carter
Luigi's Mansion: Dark Moon (3DS)Developer: Next Level GamesPublisher: NintendoRelease: March 24, 2013MSRP: $39.99 The peaceful Evershade Valley is in turmoil after the Dark Moon, a magical artifact that keeps ghosts docile, is shattered. Whether he wants to or not, it's up to reluctant hero Luigi to suit up and help the eccentric Professor E. Gadd to set things right. This time around, there are five mansions to explore to the original's one, as you gather up pieces of the moon and bust as many ghosts as you can find. Like the first game, the general feel of Dark Moon reminds me of a lighthearted classic Resident Evil. Dark Moon tasks you with roaming around various spooky locales in a mission-based format and kind of lets you have at them, with tons of optional nooks, crannies, and items at your disposal. While it isn't exactly an open-world in any sense like the GameCube classic, the game's extremely varied mansions manage to keep things interesting and make you feel like they're bigger than they really are. Luigi will have to capture specters the old-fashioned way -- by sucking them up in his trusty Poltergust 5000 vacuum thingamajig. But this time, it's simply not enough to shine a light in a ghost's face to stun them. Ghosts have to be prepped for vacuuming with the new stroboscope -- which is basically a flashlight/strobe-light combo attachment -- before you can "wrangle" them in. If you've played the Luigi's Mansion minigame in Nintendo Land, you're familiar with the basic process minus the vacuuming. Instead of the "Game Boy Horror" assistance device from the original, Luigi sports a Nintendo DS communicator, with serves as both a walkie-talkie and a map for the bottom of your 3DS. Thankfully, Dark Moon makes great use of the 3DS' second screen and it feels like a natural fit. Once you've finally set foot in your first mansion, things may feel a bit overly simplistic. You'll search drawers, chests, and other objects for ghosts, then bust them. But once you get the dark light (an alternate flashlight that can highlight hidden dark matter objects -- think Ocarina of Time's Lens of Truth), puzzles start to open up a bit, as you switch between interacting with objects, looking at every square inch of a room, vacuuming, lighting, and dark lighting. Later levels will have more action-oriented sequences seamlessly incorporated into the stage. The game's missions are fairly varied, in that sometimes you'll be hunting different enemy types (like spiders), solving puzzles, and fighting boss characters. There's a solid variety of ghosts to catch, all of which force you to utilize one of the many tricks you have up your sleeve. Some ghosts have protective sunglasses that have to be sucked up, some swing swords and can only be hit after they're vulnerable, and others have to be exposed by the dark light before capture. The tone of the game is mostly lighthearted and adorable. If you have any shred of humanity, you won't be able to hold in your chuckles as you play Dark Moon. Simply put, the game is charming, and showcases Luigi's likeability to an amazing degree. Next Level Games and Nintendo channel their inner slapstick as Luigi is constantly tossed and thrown around like a rag doll, but all the while, you're rooting for him. Visually, Dark Moon looks crisp and colorful on the 3DS, with the ghosts being a particular high point. The 3D is subtle and not overpowering, and augments the game quite a bit, especially when you're close to walls and can see the translucent effects. If I had one complaint, it would be that the menus feel decidedly cheap and "non-Nintendo" in presentation, which can be jarring when juxtaposed to the brilliant graphics. If you're into extras, there's an item vault, a bestiary compendium, and a heap of collectibles to find across the five mansions. Although you can complete the game in around five to ten hours, you'll spend considerably more time going for a full 100% completion rate. Of course, that might still not be enough for some people. Thankfully, there's a lot more on offer here. Once you progress through the story a bit, you'll unlock the game's fairly robust multiplayer component, dubbed "The ScareScaper." There's options for local, download (which allows you to beam a condensed version of the game to a friend who doesn't have it), and online play. For the purposes of this review, I was able to test out both the download and online modes, and I'm happy to report that they're fully featured, and worth playing again and again. All four gametypes are pretty standard -- Hunter (catch all the ghosts), Rush (find the exit before time runs out), Polterpup (hide and seek with enemy ghost dogs), and Surprise (randomizes one gametype per floor). But despite how simple they sound on paper, they offer a ton of replay value. The really cool thing about ScareScraper is that you don't even need other players to try it -- you can go solo if you want. For every type of player from casual to hardcore, there are three difficulty levels, which range from "doable solo" to "um, you really should bring four people." What this means is Dark Moon's multiplayer is entirely tailored to your liking. Whether or not you want to do a quick Normal five-floor Hunter playthrough for a bus trip, or a buckle down for a 25-floor (or endless) Expert run with three other experienced ghost hunters is entirely up to you. The more people you bring, the more varied the level will be. Curses, randomly generated elements, and other hazards keep things interesting and fun, helping to ensure that you have a different experience every time. You can also earn cash in multiplayer to apply towards your main game, and earn competitive MVP awards for bragging rights during each round. The action is fluid, and never drops its framerate in any noticeable manner even with multiple players in the same room. One of my favorite subtle elements in multiplayer is the ability to ping anywhere on the map with a quick tap. Even with a lack of voice chat, I was able to tell my partners exactly where to go with a fast real-time finger tap while fighting off some ghosts. It takes advantage of the 3DS hardware in a great way without resorting to forced, hamfisted design. In many ways, Dark Moon's ScareScraper is one of the best multiplayer modes I've ever played. There's so much variety to it, and the formula of combining the cooperative nature with competitive, playful elements is genius. My wife and I couldn't stop playing, and every time I had friends over who owned a 3DS, I beamed a download play version to their portables for a quick few rounds. If Dark Moon was just a single-player experience, it would have been a fleeting, yet enjoyable adventure. But with the addition of an infectious multiplayer element that can't be replicated anywhere else, it makes Luigi's Mansion Dark Moon even better than its predecessor, and one of the clear-cut best games on the 3DS.
Luigi's Mansion review photo
Spooky out of ten
Despite all of the credit it deserves, the original Luigi's Mansion was a very basic experience, which alienated gamers who were left wanting more. Nintendo fans decried everything from the simplicity, to the l...

Pikachu 3DS XL  photo
Pikachu 3DS XL

Pikachu 3DS XL jolts to North America on March 24

Mar 14
// Kyle MacGregor
Good news, everyone! It seems like it's been ages since we first laid eyes on the Pikachu Edition 3DS XL, but the bright yellow handheld is finally on its way to North America. Nintendo has announced the super-sized portable ...
Luigi's Mansion photo
Luigi's Mansion

You can screw with Toad in Luigi's Mansion: Dark Moon

New footage for Luigi's next adventure
Mar 08
// Chris Carter
After years of waiting, Luigi fans are finally getting their long-awaited sequel to Luigi's Mansion later this month on the 3DS in the form of Luigi's Mansion: Dark Moon. To help curb the pain of the last few weeks of waitin...
Luigi's Mansion video photo
Luigi's Mansion video

Iwata and Miyamoto star as the Luigi brothers

Now that would be a movie worth watching
Feb 19
// Fraser Brown
I'm ridiculously excited about Luigi's Mansion: Dark Moon, as the lanky member of the Mario Bros. duo will always have a special place in my heart, much more so than his showboating, portly brother. Miyamoto has th...

First look at Luigi's Mansion: Dark Moon's multiplayer

Jan 24 // Steven Hansen
Luigi’s Mansion: Dark Moon (Nintendo 3DS) Developer: Next Level Games Publisher: Nintendo Release: March 24, 2013 I'll start with the multiplayer, Dark Moon’s somewhat unexpected curveball and current hotness. The multiplayer component is called Scarescraper and I was able to play one particular game mode within Scarescraper, Hunter Mode. Hunter Mode tasks 1-4 players, each a different color Luigi, with systematically moving up floors in a haunted mansion before time runs out. The mode is playable via online play, local play, and download play, which is rad. Should you choose to play alone or without the full four, no AI will join in to help out, which could make the harder difficulties quite a challenge. The mansions that need scaling can be set to 5, 10, 25, or endless floors. That's right, there's a haunted skyscraper to eternity. The floors consist if various rooms strung together with ghosts hidden about. In order to advance, you have to clear all the ghosts, most of which are hiding within objects in the environment you must interact with. Every fifth level features a boss fight. After completing levels, there is a also a red coin scramble that tasks your team with picking up four randomly scattered red coins throughout the floor before time runs out -- and it runs out quickly. Do so and a power-up roulette will precede your next floor, awarding items like a doubly powerful Poltergust. If someone collects more red coins than the others, they have a greater chance of winning the power-up. Adding to the mild undertones of competitively beneath this wholly cooperative mode is a statistics screen between levels that shows information like who captured the mists ghosts, who was downed the most, and so on. Hunter mode was a blast. It's surprisingly complex, bringing in various bits of the core gameplay. You still have your Poltergeist for vacuuming in and blowing out, but enemies must be flashed with a strobe light to stun. Meanwhile, your dark light exposes hidden pieces of the environment in which ghosts may be taking sanctuary. Keys must be found, all the rooms will likely need to be explored, and so on. Complicating things is the impressively diverse set of enemies. Green ghosts are the most basic, but even here there are ghosts whose sunglasses need to be removed before they can be stunned or ghosts with welders masks that occasionally lift, requiring a well-timed flash. Burly red ghosts are harder to capture, goofy purple ones flit about the room with no regard to viscosity, and so on. Beyond ghosts, rats and the like will occasionally scurry from furniture and can be flashed with the strobe for gold or health. Teamwork is paramount in Hunter mode, and even still it can become a comedy of errors. At one point I was cursed, which mirrors your controls and makes things rather disorienting, while a teammate got a vase stuck on his head. I was trying to extricate myself from the corner to vacuum the vase from his head as he waddled about helplessly while our one unimpeded teammate tried to clear the room of ghosts. Even after the dust settled, we didn't realize curse could spread through proximity and accidentally cursed each other again in turn right after removing it. It was like a Three Stooges episode. Oh, and crossing the streams while reigning in ghoulies didn't seem to have any adverse effect. After the unexpected delight that was the multiplayer mayhem, we were dropped into the first big boss battle of the single-player campaign. Dark Moon, to refresh your memory, features five mansions to the original's one, and each has a big, bad ghostie to deal with at its apex. After the Dark Moon shatters in the valley, the ghosts go bananas, and it’s up to cowardly Luigi to piece the Dark Moon back together to restore peace. While flitting about with multi-colored Luigis in the multiplayer was endearing, the younger, more handsome brother's character really shines in the single-player. Luigi’s scaredy-cat nature is a goof, but it's adorable and endearing all the same. Whether he was shivering in his boots or doing a little celebratory post battle jig, Luigi never failed to bring a smile to my face. As for the actual boss fight, it tests your wits as much as it tests your reflexes, asking you to employ much of your arsenal in surprisingly creative ways. I haven't been impressed by this level of puzzle solving in a boss fight for some time. It felt simultaneously old-school and fresh; I'll leave you the specifics of the battles so you can work it out on your own. Just last week I was hearing people lamenting over Dark Moon’s vanishing act. I'm here to tell you it's alive and well. Beyond well. It's really, really cool, spooktacular even. I think fans and new players alike will find it's been worth the wait.
Luigi's Mansion 2 photo
We went hands-on with the ghostly new mode
Luigi's Mansion launched with the GameCube to little fanfare, oft forgotten by all but its most ardent fans. When news of a 3DS Luigi’s Mansion dropped out of the blue, it reinvigorated this base, but news since has be...


Luigi's Mansion: Dark Moon has multiplayer?

Well does it?!?!
Jan 20
// Jonathan Holmes
Luigi's Mansion: Dark Moon (formerly known as Luigi's Mansion 2) is almost here. True to the game's ghostly allure, details around the game's corporal existence remain shrouded in contiguity. Is this thing even...

Nintendo dates many 3DS games, pushes back Luigi to 2013

Aug 13
// Chris Carter
Nintendo has just spilled the beans on their entire first and third party portable lineup, and it looks pretty solid. It seems as if a number of key release dates are among the announcement, such as Paper Mario...

Luigi's Mansion: Dark Moon will tout online connectivity

Jul 10
// Chris Carter
Compliments of Nintendo World Report, the European box art for Luigi's Mansion: Dark Moon 3DS has been revealed. Located in the top right corner of the box is the Nintendo Network logo, which denotes some sort of online funct...

E3: Luigi's Mansion 2 sucks the right way

Jun 09
// Jonathan Holmes
I had to rush through my time with Luigi's Mansion 2 because there was much stuff to see at the secret inner sanctum on Nintendo's E3 offices, but I definitely say that the game's open moments remain true to the the spirit o...

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