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Lost Planet

Lost Planet 3 photo
Lost Planet 3

Lost Planet 3 multiplayer details revealed


New trailer
Apr 25
// Dale North
We knew Lost Planet 3 would have multiplayer, but we've not heard anything about it until now.  Capcom says that the game will feature four modes across six maps. You'll play as either the NEVEC or the Snow Pirates in m...
Lost Planet 3 MP photo
Lost Planet 3 MP

Watch dudes blast dudes in this Lost Planet 3 MP trailer


Still not feeling it
Apr 24
// Chris Carter
Lost Planet 3 is still set for an August release date, which could have fooled me, given how little we've heard about it this year outside of a delay. But the radio silence ends today as a new multiplayer trailer has surface...
Resident Evil photo
Resident Evil

Resident Evil: Revelations has a season pass on Steam


Tiered pre-purchase system goes live
Apr 10
// Jordan Devore
The revamped Resident Evil: Revelations for consoles and PC has found its way on to Steam, offering pre-purchase rewards based on how many folks pay up before launch. Currently, the game is sitting pretty with the first tier ...
Lost Planet 3 photo
Lost Planet 3

Lost Planet 3's many retail specific pre-order 'bonuses'


The quotation mark around bonuses implies sarcasm
Apr 10
// Hamza CTZ Aziz
Oh goodie! Another barrage of retail specific pre-order bonus fluff such as weapons, items, and characters that won't really alter your experience were you to just skip out on pre-purchasing the game. Lost Planet 3 is the la...
Lost Planet 3 photo
Lost Planet 3

Capcom moves Lost Planet 3 back to August


What's a couple more months?
Apr 09
// Jordan Devore
In an updated release schedule, Capcom has listed Lost Planet 3 as releasing on August 27 and August 30 in North America and Europe, respectively. If you've been keeping an eye on this third installment -- someone's got to be...
Toys photo
Toys

ThreeA shows off their Portal 2 and Lost Planet figures


Atlas and P-Body are almost ready to science
Apr 09
// Hamza CTZ Aziz
ThreeA toys showed off their Portal 2 Atlas and P-Body concepts nearly a year ago, and since then we haven't heard a thing about them. That was until at the ThreeA event held at Beast Kingdom Toys in Taiwan recently. Personal...
Lost Planet 3 photo
Lost Planet 3

Lost Planet 3 set for June 25 release in North America


Coming June 28 in Europe
Mar 06
// Hamza CTZ Aziz
Capcom has officially set the release of Lost Planet 3 for June 25 in North America, and June 28 in Europe. The game was originally slated for an early 2013 launch, but was slightly delayed to later this year. Feelings towar...
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E.X. Troopers will probably never come to the West


Guess it's time to import the damn thing
Dec 13
// Kyle MacGregor
Capcom has done just about everything possible to waste any consumer goodwill they've built up over the years. Even recent attempts to reconcile with fans have been met with scorn by some. The other day, I surmised that even ...
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E.X. Troopers is now available from Japanese importers


Lost Planet spin-off out now for PS3 and 3DS
Nov 24
// Kyle MacGregor
E.X. Troopers has yet to be announced for a release on Western shores. And if Capcom Senior Vice-President Christian Svensson's words are anything to go by that's not likely to happen. So unless you're still holding out ...
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Lost Planet 3 will have scorpion fisting YEAH!


SCORPION! FISTING!
Oct 12
// Hamza CTZ Aziz
So I haven't been paying too much attention to Lost Planet 3, but I'm genuinely intrigued now thanks to this nine minute long look at the new game. It looks like it's trying to go for more of a realistic and cinematic take o...

TGS: Lost Planet spin-off E.X. Troopers is super dupers

Sep 20 // Dale North
What really makes Troopers feel more perky is its light, easy, arcade-y controls. There's no learning curve or complicated controls here. Bren moves with standard third-person control, with the camera mapped to the right stick. For the face buttons, two are mapped to two different types of weapon fire, another to general purpose world interaction, and the last set to running and dashing.  The two-part TGS demo kicked off as a tutorial that taught the control basics and platforming, with a bald guide showing me the way. Outside of standard movement, the circle button covered all other platforming situations, meaning that everything from jumping to climbing to grappling was done with a single press of the same button. This greatly simplifies the actions from Lost Planet, leaving the player free to concentrate on the shooting action.   The demo gradually moved me into battles with snow pirates where my primary, unlimited gunfire was enough to pick off one or two of the baddies. But when larger waves appeared, I had to make use of a secondary weapon that fired out a missile-like multishot; this weapon always did the trick, but had a recharge time. The R1 button could be used to lock onto an enemy and L1 switched the locked target to another enemy. These streamlined, tight controls make E.X. Troopers really easy to get into.  The second half of the demo gave me a taste of what it would be like to run around with a party. Characters Julie and Luan ran around with me as we explored a base together, teaming up to take down waves of enemies. One section had Luan and I covering Julie as she worked to unlock one of the base's gates to progress. Fire came from every direction, but we managed to hold them off. One attacker's fire had his target (me) turning into a snowman, forcing me to mash the X button to shake off the snow to continue fighting. Weird, but funny. Inside the unlocked gate awaited a heavily armored mecha that I did not manage to take down, even with two helping companions. I blame its huge life bar. The situation was similar to a boss fight in a Lost Planet game, but the arcade-y play made it seem more fun and less like work.   And really, that's the takeaway here. Lost Planet's setting and narrative are keepers, but the third-person shooting aspect was a bit too complicated for the really accessible party-style gameplay they seemed to be going for in Lost Planet 2. So now, with streamlined, tight controls, a great-looking manga/anime type look, and a touch of weird, we have something that's shaping up to be quite remarkable.  E.X. Troopers will be released on the PS3 (and 3DS) in Japan on November 22. Don't give up hope for a western release!
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I was already pretty close to all-in after learning of the concept behind Capcom's Lost Planet spin-off E.X. Troopers. The idea was to take the snowy and fairly serious world and soften it up a bit with cell shading and pink-...

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E.X. Troopers: Lost Planet turned cute and super Japanese


Aug 29
// Dale North
One might argue that third-person shooter series Lost Planet is already Japanese, but...well, not really. It's pretty western, as that was the goal for the title at some point. But what if you took the basics -- space explor...
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Jetpacks and enemy juggling in E.X. Troopers gameplay vid


Jul 15
// Kyle MacGregor
From the moment I laid eyes on E.X. Troopers I had a feeling I had a pretty good feeling about the project. Cel-shaded graphics, an anime-inspired art-style, spaceships, mechs, what more could I ask for? Apparently the ...
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E.X. Troopers getting multiplayer, anime, limited edition


Jun 30
// Kyle MacGregor
For a game that's coming to PlayStation 3 and 3DS later this year Capcom has been pretty tight lipped about E.X. Troopers. Well, that is until today when the publisher brought the cel-shaded Lost Planet spin-off center ...
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Have a taste of Lost Planet spin-off E.X. Troopers' story


Jun 16
// Kyle MacGregor
Capcom didn't bring their Lost Planet spin-off to E3, but it hasn't taken them long to get the cel-shaded third-person shooter back on our radar. The publisher has revealed the setup for the title's plot and the motivati...
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E3: Drilling elbows and more in Lost Planet 3


Jun 07
// Jordan Devore
Having played and enjoyed Lost Planet when it first came out only to stay far, far away from Lost Planet 2, I'm still eager to give Lost Planet 3 a chance. It is, after all, a full-on prequel with a noticeably different dire...
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Sorry angry Mega Man fans, EX Troopers is not Legends 3


May 24
// Kyle MacGregor
Last week Capcom unveiled a rather unusual new project. E.X. Troopers is a cel-shaded third-person shooter with a manga-style art direction. Sounds plenty Japanese, but not exactly out of the ordinary. Oh, did ...
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The DTOID Show: Diablo III, Marvel MMO, & Tom Clancy GRFS


May 23
// Max Scoville
Hey guys! Here's today's Destructoid Show, the only show about video games on the internet. Ever. Don't argue with me. Today we talk about how Diablo III is the fastest selling PC game of all time, and how people are still gr...

Hands-on preview: Lost Planet 3

May 22 // Dale North
Lost Planet 3 (PC, PlayStation 3, Xbox 360)Developer: CapcomPublisher: CapcomReleases: 2013  Just as in our earlier preview, this demo kicks off introducing Jim, a working-class guy that came to planet E.D.N. III to do some hard labor to earn cash for his wife and baby back home on Earth. He takes on a job that one of his colleagues wasn't able to handle, insisting that he'll get double pay for his troubles. His boss demands that he get going as soon as possible as they really need the T-energy at their installation, adding that there might be a another storm blowing in. Jim's first job works as a sort of training mission, with the game first taking you through the controls of the pilot-able robot rig, and later letting you loose on foot, braving the snow and alien beasts alone. From our first preview, I was worried that the first-person rig controls would be sluggish, but that's not the case at all. In fact, it's pretty fun to stomp about in this big bot and manipulate its claw and drill hands, with its sense of size and power really having you wanting to dig into enemies. It's too bad that the rig froze up in one of E.D.N.'s many ice storms before I got the chance. It seems silly that Jim has to hop out of this massive and powerful rig to defrost it, but the situation serves nicely as an introduction to on-foot, third-person combat. Being out in the open, alien monsters surround Jim, forcing him to take them on with his gun. Just like in other Lost Planet titles, weak spots glow brightly, so I aimed for these spots on the approaching feline-like attackers. Too slow. Or bad aim. One of the monsters pins me down, initiating close range combat, where I had to fight back claws and jaws by mashing the action button, and then use the left analog stick to try to aim a knife attack to its face. It's not as easy as it sounds, but after a few tries I killed one off, and then gunned down the others. Movement and aiming felt to be pretty much in line with that of the previous series titles, so no surprises here. Back safely in the de-iced rig, a few more of the same beasts were laughably easy to dispose of. I was able to pick one up with my left-hand claw (left trigger) and then drill into it to have its guts splattering on the rig's windshield. It was like payback for being pinned down earlier.  After moving farther toward the mission point, Jim is forced to exit the rig and go into caves on foot. From here, all radio communication is cut off, so it felt pretty lonely. A grappling hook let me climb and repel through the cave until I reached a clearing where a large, heavily armored crab-like creature came rumbling from the ground below. This sub-boss was a bitch to take down, as it was huge and constantly plowed toward me, forcing me to run at all times, never quite sure where it was behind me. It felt like the camera was working against me the whole time, but I eventually learned that quick dodge rolls would get it to strike me with a claw; when it missed, the creature plunged it into the ground and snow, opening up a short window of opportunity for attacks on its armored back.  With this boss down and the mission accomplished, the demo took a survival-horror turn. Through the released heat of the T-energy, an abandoned base was uncovered, and wandering around in its dark corridors felt a lot like playing Dead Space. I found myself shooting at creepy crawly aliens with a shotgun, wishing I had plasma cutter instead. After making my way through this maze-like space base (again, very Dead Space), I was able to get back to the open and into my rig. Of course, another huge crab thing shows up. This time I was able to rip off one of its crab claws, and later was able to hold it up by its stump and drill into its back to make easy work of it. And then, in a classic demo cliffhanger move, the ground rumbles and about eight more of these things appear.  It's hard to tell where Lost Planet 3 is at when compared to the last two games. I definitely appreciate the move towards stronger narrative, and I really like where these survival horror-type segments are going, but it's not clear how much of either we'll see based on this short demo. If nothing else, LP3 will provide a more varied experience than the prior titles, and that's always a plus. For me, right now, I'm in, and that's mostly because I like this big bearded Jim character, and I want to see what they'll do with him.  Lost Planet 3 is slated for release in early 2013 for PS3, Xbox 360, and PC. 
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Remember that hands-off Lost Planet 3 reveal demonstration I saw last month? Capcom finally let me put my hands on it -- that exact demo. It makes me wonder why they didn't let me play it in the first place. Still, I was able to finally play through it last week, and as you'd imagine, I have a bit more to say about it. 

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E.X. Troopers yanks a character from Mega Man Legends 3


May 19
// Jonathan Holmes
One of the weirdest games to be announced so far this year is E.X. Troopers, the manga-style Lost Planet spin-off for the 3DS and the PS3. After Lost Planet 2 failed to set the world ablaze, a lot of people thought the series...
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Cel-shaded Lost Planet spin-off EX Troopers looks amazing


May 17
// Kyle MacGregor
Remember that thought you had about Lost Planet way back when? You know, that one about it being alright and everything, except for the fact that it desperately needed cel-shaded anime graphics. Well, friend, you're in ...
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The DTOID Show: Capcom, Namco Bandai, and FEZ!


Apr 12
// Tara Long
It's been a while since we had a show as jam-packed as today's, so go ahead and break out that poncho, because it's about to rain hyperlinks in here! On the first half of the show, we cover all the news to come out of Capcom...
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Did you see all our awesome Captivate content?


Apr 10
// Conrad Zimmerman
Capcom recently held their annual Captivate event and the intrepid Dale North dropped a flurry of previews on the site first thing this morning. He got his mitts all over DmC: Devil May Cry and came away rather taken wit...

Preview: Lost Planet 3

Apr 10 // Dale North
Lost Planet 3 (PC, PS3, Xbox 360)Developer: CapcomPublisher: CapcomReleases: 2013  Lost Planet 3's story serves as a prequel to the other two games. It follows a man named Jim, a working class guy that came from Earth to E.D.N. III to earn some hazard pay to support his wife and newborn son. He's doing dangerous work, navigating the planet's severe conditions in a huge robotic utility rig to mine energy and lay pipeline, but he doesn't seem to mind and is eager to snatch up every contract he can get. In the game's opening Jim tells his wife over a video call that he thinks that his company isn't telling him the whole truth about this planet, but he isn't too concerned with the details, and is fully driven to provide for his family. Jim is bearded, expressive, easy-going and has a bad knee that acts up in cold weather -- far from your typical videogame hero, though somehow instantly likable. Gameplay kicks off with Jim taking on an assignment that one of his co-workers couldn't handle due to dangerous native wildlife, the Akrid, attacking his rig. Jim negotiates double hazard pay from his boss for taking up the cause, and then sets out in his own rig, leaving the hangar to brave the harsh snowstorms. This was our first look at the world of Lost Planet 3, which seemed foreboding, but also somehow beautiful with warm light shining through cold fog and ice formations, under shimmering clouds. An ice storm looked to be forming in the distance. It seems that Capcom has put the Unreal Engine 3 to good use here.  In this massive mech, which Capcom says is the largest pilot-able robot in the series, the player sees the world through its cockpit in a first-person view.  Full control is given to movement as well as both of the rig's arms, one of which is a cross between a claw and a drill. In the player's first outing as Jim, they'll set out to locate an energy pocket, pushing through the blizzard-like alien environment toward what looks to be an ice cave.  Lost Planet 3's gameplay will mix rig piloting with on-foot exploration, with the latter taking place in locales that are inaccessible with the rig. Jim is free to leave the rig at any time, but with the planet's hard environments and large monsters, it provides safety and mobility.  Early on in Jim's first mission he has to leave his rig to set off on foot to reach higher ground to access a cave system. The game's HUD begins to crackle and fade as Jim moves farther away from the rig, representing the loss of communications, making the player feel truly alone in his travels. Once Jim is able to navigate to higher ground and locate his position, he uses a grappling hook to rapel down into the ice cave, and then uses a shotgun to fend off wildlife. After negotiating a battle with a large crab-like beast, Jim is able to plant a thermal post to complete his mission.  The thermal energy released from the planting of the post is enough to melt all the ice in the cave, revealing what looks to be a base full of machinery and metal structures.  This concerns Jim as he was told that his crew are among the first humans to colonize the planet. Further exploration has Jim going deeper into this base, where it seems something really bad happened a long time ago. It seems that Jim is locked in this base, forcing him to work way through enemies to shut down a generator to open a gate to escape. Torn up walls in tight metal corridors, third-person close combat with alien enemies and a bunch of creepy noises give of a bit of a Dead Space vibe From this demo, Lost Planet 3 looks to be an interesting blend of two completely different combat types. In the rig, fights with massive alien creatures play out in first person, involving slower strikes and claw grabbing to access weak points. The rig's drill hand is the primary weapon, and many of the battles had alien goo splattering on the rig's windows as it bored into the flesh of this world's creatures. In contrast, the on-foot segments are standard third-person shooting, much like in the previous games.  It seems that enemies can be defeated in either combat type, and in some cases players will use a combination of both to succeed. A large spider boss had Jim using a shotgun to blast ice off its back to reveal a weak point, using evading rolls and quick footwork to dodge swinging attacks. Once weakened by a few shotgun blasts, a series of grenades to its mouth finished it off. The same beast went down a bit easier in the rig, as its drill arm was able to weaken it by sawing off its claws. The rig's arms were used to block attacks, and once vulnerable, a well-placed drill attack to the beast's weak spot on its back finished it off.  The last battle in the demo brought about a creature that was even larger than the last, and had no immediately visible weak spot. In the rig, Jim was able to use its claws to restrain the creature, and from there he was able to exit the cockpit and set out on foot, attacking the small weak spot on its underbelly.  Finally, Capcom confirms that a full set of multiplayer modes will be available in Lost Planet 3. They gave nothing in the way of details, but hinted that we may learn more about what they have planned for multiplayer at E3 later this year. If this was Kenji Oguro's original vision, why didn't he do this the first time around? It's not that the first two games were bad, but Lost Planet 3 looks extremely promising with its variety of gameplay and new focus on storytelling. We've only had a small taste so far, but it seems that Capcom has put together a unique action game here, and we're looking forward to seeing more. Hopefully we'll get our first hands-on with this title at E3 2012 this summer. Lost Planet 3 is slated for release in early 2013 for PS3, Xbox 360 and PC. 
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Game director and franchise creator Kenji Oguro says that Lost Planet 3 is the closest they have come to his original vision for the series. This sequel returns to the harsh, extreme conditions of the first game, but now puts...

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Lost Planet 3 announced, dated for early 2013


Apr 10
// Dale North
Lost Planet 3 was announced at a Capcom press event last week. This third game in the franchise is a prequel that moves back towards the game's foundations of extreme conditions, but with a new focus on survival an...
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Lost Planet 2 has great ass jiggle physics


Jan 03
// Hamza CTZ Aziz
Lost Planet 2 didn't do so well when it was released for a variety of reasons. However, it's good to know that such important work went into making the ass jiggle physics so good. And by good, I mean dammit this should have been a better game than it turned out to be. Why wasn't Lost Planet 2 c ... [Shane Bettenhausen's Twitter, via David Ellis's Twitter]
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Lost Planet 2 coming to PC on October 15th, test now


Aug 16
// Dale North
PC gamers will be able to get their clawed hands on Capcom's Lost Planet 2 come October 15th. This game has DirectX 9 and 11 support inside, and also plays nice with NVIDIA's 3D Vision and 3D Vision Surround tech. Capcom says...
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Lost Planet 2 underperformed substantially


Aug 01
// Matthew Razak
While SEGA is busy scratching its head over the surprisingly good sales of Alpha Protocol it seems Capcom has been busy throwing chairs across the room at some disappointing Lost Planet 2 sales. In what can only be called a m...
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Unlock Frank and Wesker in Lost Planet 2 the easy way


Jul 31
// Jordan Devore
One of the cooler aspects of Lost Planet 2 was the ability to play as Resident Evil 5's Albert Wesker and Dead Rising's Frank West. Somehow, it just worked -- in a totally insane and nonsensical way. Problem was, you needed s...
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Lost Planet 2 to get new mode, skin via DLC in July


Jun 28
// Nick Chester
Capcom continues to support Lost Planet 2 in late July, when the publisher says it will release an all new mode, as well as a new skin. "Rush Arena" pits up to four players in a special mode against all of the bosses that app...

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