hot  /  reviews  /  videos  /  cblogs  /  qposts

Lost Planet

 photo

Lost Planet 3 announced, dated for early 2013


Apr 10
// Dale North
Lost Planet 3 was announced at a Capcom press event last week. This third game in the franchise is a prequel that moves back towards the game's foundations of extreme conditions, but with a new focus on survival an...
 photo

Lost Planet 2 has great ass jiggle physics


Jan 03
// Hamza CTZ Aziz
Lost Planet 2 didn't do so well when it was released for a variety of reasons. However, it's good to know that such important work went into making the ass jiggle physics so good. And by good, I mean dammit this should have been a better game than it turned out to be. Why wasn't Lost Planet 2 c ... [Shane Bettenhausen's Twitter, via David Ellis's Twitter]
 photo

Lost Planet 2 coming to PC on October 15th, test now


Aug 16
// Dale North
PC gamers will be able to get their clawed hands on Capcom's Lost Planet 2 come October 15th. This game has DirectX 9 and 11 support inside, and also plays nice with NVIDIA's 3D Vision and 3D Vision Surround tech. Capcom says...
 photo

Lost Planet 2 underperformed substantially


Aug 01
// Matthew Razak
While SEGA is busy scratching its head over the surprisingly good sales of Alpha Protocol it seems Capcom has been busy throwing chairs across the room at some disappointing Lost Planet 2 sales. In what can only be called a m...
 photo

Unlock Frank and Wesker in Lost Planet 2 the easy way


Jul 31
// Jordan Devore
One of the cooler aspects of Lost Planet 2 was the ability to play as Resident Evil 5's Albert Wesker and Dead Rising's Frank West. Somehow, it just worked -- in a totally insane and nonsensical way. Problem was, you needed s...
 photo

Lost Planet 2 to get new mode, skin via DLC in July


Jun 28
// Nick Chester
Capcom continues to support Lost Planet 2 in late July, when the publisher says it will release an all new mode, as well as a new skin. "Rush Arena" pits up to four players in a special mode against all of the bosses that app...
 photo

Lost Planet 2 getting patched


Jun 04
// Hamza CTZ Aziz
Lost Planet 2 is getting patched! Yay! The patch will fix a bunch of bugs and will rebalance a number of things. Here's the break down from Capcom-Unity of what's getting fixed: Respawning points are changed - e.g. the playe...
 photo

Lost Planet 2's Map Pack #2 looks faaabulous


May 27
// Jordan Devore
Ready to consume some new multiplayer maps, Lost Planet 2 players? I know you're out there, somewhere. Making it to PlayStation 3 on June 1 and Xbox 360 the following day is Map Pack #2, which costs $4.99. Gotta love the simp...
 photo

Say what you want but Lost Planet 2 is #1 in Japan


May 27
// Dale North
Our own Nick Chester reviewed and didn't love Capcom's latest, Lost Planet 2. I felt like I enjoyed what I played of it more than Nick did, and some of the other outlets reviewed it a bit more favorably. Overall, the game's s...
 photo

Lost Planet 2 Avatar items include pet salamander


May 20
// Hamza CTZ Aziz
OH MAI GWAD! LOOK AT HOW CUTE THE SALAMANDER IS!!!!!!! The Gordiant salamander, along with a bunch of stupid pointless digital clothing based on Lost Planet 2, are now available as Avatar gear. Prices range from 160 to 320 Ga...
 photo

We're live!  We apologize for the late broadcast - our streaming server is a little overwhelmed.  In the meantime we're giving away some swag! You can also comment to win: The 100th comment wins stickers and a T-s...

 photo

The Helghast are coming for Lost Planet 2


May 14
// Jordan Devore
The wacky cameos in Lost Planet 2 aren't about to stop anytime soon, it seems. Word on the street is that PlayStation 3 owners are getting two downloadable Helghast skins for free sometime soon. While not as adorable as the K...

Review: Lost Planet 2

May 13 // Nick Chester
Lost Planet 2 (PlayStation 3, Xbox 360 [reviewed], PC)Developer: CapcomPublisher: CapcomReleased: May 11, 2010 (PS3, 360)To be released: Q4 2010 (PC)MSRP: $59.99 The story of Lost Planet 2 starts ten years after the events of the first title. There's some stuff happening -- a civil war, I think -- and people are fighting over Thermal Energy (T-ENG), a precious substance that man is simply willing to die for. And something about snow pirates and big insect-monsters called the Akrid. Heads up: this description isn't a rough draft or anything, it's just that following the muddled story of Lost Planet 2 is mostly confusing and pointless; despite slick, Hollywood action movie-style cut-scenes, there's little substance, and it's probably in your best interest to ignore it anyhow. But who cares -- this game's about killing big monsters with your friends, and using big guns with even bigger mech-style suits, rights? That should be fun, right? Not quite. The unfortunate reality of Lost Planet 2 is that it's a title so cluttered by poor and dated design choices that even the simple "kill some crap with your buddies" formula can't save it from itself. In the sequel, the story-driven single-player campaign of the original has been replaced by a cooperative campaign, which can be played with a team of up to 4 players, human or A.I. You can go it alone if you wish, but take note that you're always going to be playing a cooperative campaign, regardless. As the game begins, you're asked to "start a game" and are thrown into an online-style lobby where you'll choose your settings before you start. And once it does, you'll realize that at no point did Capcom intend for you to be playing this alone, or like your standard story-driven title. Campaigns are broken up into small, bite-sized levels, each of which begins with an online multiplayer-style countdown as the action begins. Unlike the original title, these levels don't feel like fully formed or fleshed-out game experiences; instead, each seems like a quick, online multiplayer instance that begins and ends with a countdown. The result is an experience that is far less cohesive than it should be, with the game's cut-scenes struggling to keep things together. While the game will allow you to go it alone, you're encouraged to bring along three others for the ride, which may mean you'll end up relying on A.I. to help you through the campaign. Bad idea. Your computer-controlled partners are about as useful against the Akrid threat as a bag of wet rags. They'll mostly meander around doing nothing unless you take the lead, and even then it's unlikely they'll provide any real assistance in your fight. It becomes obvious very early on that teaming up with human players is desirable, but doing so brings up a whole new set of issues. It's as if Capcom went out of its way to make playing Lost Planet 2 with friends as difficult as possible. For starters, the game features no true drop-in and drop-out play. What this means is that if a game has already begun, you'll have to wait until those in the game reach a checkpoint or complete a stage in order for you to start participating. This wouldn't be so bad if some checkpoints weren't spread so far apart, which could have you or your friends waiting upwards of ten minutes before they can even get in on the action. Additionally, there's no way to pause the game -- if you need to get up and use the bathroom, you can bring up a menu overlay, but the action will still continue. It would have been preferable if the action paused for all players, or if the A.I. (as stupid as it is) tried to hold its own like in Valve's Left 4 Dead. (In addition, you can't really pause when playing the game alone, either; on more than one occasion I couldn't stop the game and returned to find that I had been killed and subsequently respawned while I was away.) It should be noted that once you do get into a game with three other friends, the normally jarring and plodding campaign is slightly more tolerable. I say slightly because bringing friends along for the ride doesn't alleviate the inherent problems that cripple the title. The game's controls feel sluggish and dated, with the default controls being confusing at best, and alternate settings not faring much better. Player characters move like they're wading through molasses; the game even seems to have a "power walk" button in place of the standard "run." The grappling hook from the first game also makes a return, but seems even more useless and frustrating this time around -- what you can connect to is inconsistent throughout the world, and the fact that you can't deploy it when jumping is absolutely baffling. The game's campaign goals aren't even particularly interesting, with or without buddies. Too many of them involve running around and activating data posts, to the point where it's comical. This gameplay mechanic involves running up to a post and tapping a single button repeatedly; friends can join in on the action to make it go faster. Other levels have you activating other types of posts by tapping that same button repeatedly, and then defending said posts from incoming enemies. If you fail to do so -- you guessed it -- you'll just have to activate it again. It's not all bad, though. It has to be noted that what is probably attracting you to Lost Planet 2 -- those big-ass monsters you've seen in screenshots and trailers -- are scattered liberally throughout the campaign. Capcom's MT Framework engine is able to push some gorgeous visuals here, bringing some terrifyingly awesome "Category G"  Akrids to life, some of which tower over players like giants. Of course, Capcom managed to bungle this as well -- the introduction of the beasts is tremendously exciting and worth experiencing, but the actual battle is not. Each one simply involves firing endless streams of bullets or rockets at the enemy's large, glowing weak points, sometimes for upwards of 15 or 20 minutes at a time. What you think is going to be an incredibly exhilarating battle is quickly exposed as a chore -- particularly if and when your team fails, and you end up losing 40 minutes of gameplay as you're sent back to the last checkpoint... which was 15 minutes before you fought the creature.Lost Planet 2 also ships with a pretty extensive and full-featured multiplayer component, which is where you'll likely spend most of your time. There's a huge variety of modes to choose from, from competitive deathmatch games to team-based options like the capture-the-flag-inspired "Akrid Egg Battle." This multiplayer mode is also where you'll use and discover most of the game's weapons, vehicles, and vital suits. It's impressive how much content they were able to include in the game, and it's probably Lost Planet 2's biggest strength. It's actually a bit of fun discovering how to use and operate the game's vehicles and mech suits, many of which have their own unique control schemes. Unfortunately (here it comes!), the multiplayer modes suffer from many of the core issues that mar the cooperative campaign, including sluggish controls and an counterintuitive, dated interface. The game even has a character progression system that's unified between both multiplayer and cooperative, but it's far more confusing than it ought to be. As confusing as it is, the game does absolutely nothing to explain how the progression works and how you'll unlock new items, which involves an in-game slot machine that mostly ends up giving you useless titles and taunt animations instead of anything you'll actually want. I can see those with a bit of patience and a high tolerance for illogical design enjoying the multiplayer, with a massive cache of weapons and vehicles that can be used across the game's many and varied map styles. But all-in-all, Lost Planet 2 seems like a missed opportunity, with the developers ignoring many of the staples of so many great shooters that are already flooding the market.It's downright frustrating, actually, as with even the slightest tweaks, Lost Planet 2 could have been another winner for Capcom, and the epic sequel fans had hoped for. As it stands, Lost Planet 2 is a shell of a potentially great game, brought down by bizarre, dated, and counterintuitive design decisions. And that's a shame. Score: 4 -- Below Average (4s have some high points, but they soon give way to glaring faults. Not the worst games, but are difficult to recommend.)
 photo

In 2007, Capcom's Lost Planet: Extreme Condition was a decent start for a franchise. It featured stunning graphics that drove home the point of high-definition "next-gen" visuals, with massive, elaborately detailed monster bo...

 photo

Lost Planet 2 is coming out soon and will include a ton of features as this exclusive trailer for the game reveals. The Lost Planet 2 package will include an arena, training mode, a ton of over the top weapons and more! We a...

 photo

Olivia Munn hosting Capcom's Lost Planet 2 charity event


Apr 28
// Hamza CTZ Aziz
Capcom's big Lost Planet 2 charity event is happening on May 6 at the Roosevelt Hotel in Los Angeles. The "Kill Big for Charity" will be hosted by G4's Olivia Munn and will feature community members and celebrities as they ba...
 photo

The ladies of Lost Planet 2 show off their assets


Apr 24
// Matthew Razak
Above you can check out the lovely ladies of Lost Planet 2. Much like the men, and the plethora of guest characters showing up in the game, they run and around and shoot things real good. They also wear very little clothing ...
 photo

Lost Planet 2 multiplayer demo now up on Xbox LIVE


Apr 21
// Jordan Devore
Lost Planet 2's enormous boss creatures and four-way cooperative are literally all I need to be pulled in. I'll strictly be getting the game for single-player, which is something I rarely do. Some of you have already seen wha...
 photo

Lost Planet 2 to get day one multiplayer DLC


Apr 20
// Nick Chester
Lost Planet 2 already ships with a handful of multiplayer maps on the disc, but players are always demanding "more, more, more." Because that's what we do, and we're never satisfied. Well Capcom is going to hook up even more ...
 photo

Monster Hunter gets all up in Lost Planet 2


Apr 17
// Matthew Razak
Look whose coming to shoot things with a really big gun in Lost Planet 2. It's a set of Rathalos Armor from the Monster Hunter series and Frank West from Dead Rising. Oh, Capcom you are all about the exciting crossovers and c...
 photo

Capcom's Community Specialist, the amazing Shawn Baxter, and I had a moment to talk about what the gaming community can expect with Lost Planet 2's ambitious multiplayer. Bigger and badder is the overall conse...

 photo

Big bosses, big weapons in new Lost Planet 2 trailer


Apr 05
// Nick Chester
Hey, did you hear that Lost Planet 2 multiplayer is the Street Fighter of shooters? Well, that's what Capcom's Seth Killian said. And since he can beat me in Street Fighter using only one hand, any time he uses the words "st...
 photo

I played the new Lost Planet 2 multiplayer versus mode and so can you! Members of the official Lost Planet 2 Web site can get early access to the demo right now! If you're feeling lazy though, you can win some codes right...

 photo

Capcom giving back with 'Kill Big for Charity'


Apr 02
// Hamza CTZ Aziz
Capcom has announced the "Kill Big for Charity" event. Simply put, Capcom will donate $20,000 to a good cause once one million Lost Planet 2 multiplayer demos are downloaded between the Xbox 360 and PlayStation 3. Capcom will...
 photo

I played the new Lost Planet 2 multiplayer versus mode and so can you! Members of the official Lost Planet 2 Web site can get early access to the demo right now! If you're feeling lazy though, you can win some codes right her...

Lost Planet 2 multiplayer is the Street Fighter of shooters

Mar 31 // Hamza CTZ Aziz
Lost Planet 2 (Xbox 360, PlayStation 3, PC)Developer: CapcomPublisher: CapcomTo be released: May 11, 2010 So what does "Street Fighter of shooters" actually mean? Well there are two types of Street Fighter players: Those that just know the basics and those that know how to read a character's frames and counter appropriately. Lost Planet 2 is like that as well. In LP2 players are able to perform, for example, a dive roll to evade attacks. During the first half of the dive roll animation, the player will be invulnerable. The final half of the dive roll, however, leaves you just as vulnerable as you are standing still. Expert players will be able to time the roll to survive a direct hit from a rocket or sniper attacks. We're getting way ahead of ourselves, though. There's plenty of time for you to learn the advanced stuff, so let's just stick to the basics. The multiplayer is big on customization and you'll be able to change everything from your characters' looks to which weapons appear on the map. There's dozens upon dozens of weapons you'll be getting your hands on, but you'll have to unlock them to use them. The more you kick ass in the multiplayer, the more stuff you unlock. Players will also be able to equip abilities. Some examples of abilities include starting a match with more Thermal energy, being able to activate Data Posts faster, and not losing any Thermal energy while piloting a mech. You can only equip two abilities at a time, but some of them -- like no-Thermal-loss ability -- will take up both of your slots. The weapons and abilities are similar to Modern Warfare 2's system. What Modern Warfare 2 doesn't have, however, are giant freakin' mechs. There are tons of mechs that players can use now, ranging from the very small to the giant Akrid-sized. Each mech has some type of weapon and there are a ton of variations that will let you stomp around or take to the sky. Most of the mechs have an alt. attacking configuration, too. There will be plenty of maps -- both old and new -- for you to wage 16-player warfare, as well as a number of  modes. On top of your standard multiplayer modes -- such as deathmatch, Capture the Flag (or giant Akrid egg in this case) and King of the Hill -- are a couple of fun tug of war style modes, called Battlegauge and Points. In Battlegauge, each team has a gauge which depletes every time someone dies. The gauge also fills up whenever a Data Post is activated. The team with the most points at the end, or the team that kills all its opponents enough times, will be victorious. In Points, every person in the match starts off with one point. Every time a player kills someone, they will gain however many points the player that just died had. It's a really hectic gametype and could be over in a blink of an eye. I love the big focus on the customization for Lost Planet 2 and it'll be hard for a player to get bored thanks to all the settings you can mess with for matches. My main concern for the game are the controls: there are more commands than there are buttons on the controller and it will be pretty confusing to get the hang of at first. I was also a little sad that there are no true Akrid battles. There are plans for DLC packs, so maybe we'll see Akrid fights in the future. Players will be able to go up against the Akrids in the campaign through co-op at the very least. All in all, fans of the original will definitely dig Lost Planet 2.
 photo

We've seen plenty of Lost Planet 2's campaign by now, but what of the multiplayer? Capcom has kept it under wraps until just yesterday, when I got to check it out at Capcom's San Mateo offices. Lost Planet 2's mutliplayer i...

 photo

New Lost Planet 2 gets early release date, new demo


Mar 26
// Jim Sterling
If you tried the last Lost Planet 2 demo and still can't decide if you like it or not, Capcom is prepared to go further in order to convince you. An all-new demo is scheduled to arrive on Xbox Live and PlayStation Network. Th...
 photo

Lost Planet 2 trailer can be watched at now!


Mar 12
// Jim Sterling
Capcom just released an action packed new trailer for Lost Planet 2. Also, we don't know why it's all squashed up like it is. That's our Capcom!  Anyway, the footage looks suitably epic and is making Lost Planet 2 look ...
 photo

Xbox 360 Lost Planet 2 content due to space limitations


Feb 18
// Nick Chester
Fact: There's more space on a Blu-ray disc than a standard DVD. So there's that. According to Lost Planet 2 producer Jun Takeuchi, this fact became a bit of an issue when developing Lost Planet 2 for both the Xbox 360 and the...
 photo

X10: Lost Planet 2 has pink scarves and special sauce


Feb 16
// rayversus
I have to admit, after playing the original Lost Planet and finishing it, I had no interest in returning to E.D.N. III. But when I learned the icy planet has now sprung up different jungle and dessert environments after 10 y...
 photo

X10: Capcom reveals more Marcus and Dom in Lost Planet 2


Feb 11
// Brad Nicholson
The weather in San Francisco just isn't "warm" enough to warrant a Gears of War reveal, but that doesn't mean the ongoing Microsoft's media-only X10 event lacks Marcus Fenix and Dom Santiago. A mere three images of the duo's ...

Auto-loading more stories ... un momento, corazón ...