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Lost Planet

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E.X. Troopers is now available from Japanese importers


Lost Planet spin-off out now for PS3 and 3DS
Nov 24
// Kyle MacGregor
E.X. Troopers has yet to be announced for a release on Western shores. And if Capcom Senior Vice-President Christian Svensson's words are anything to go by that's not likely to happen. So unless you're still holding out ...
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Lost Planet 3 will have scorpion fisting YEAH!


SCORPION! FISTING!
Oct 12
// Hamza CTZ Aziz
So I haven't been paying too much attention to Lost Planet 3, but I'm genuinely intrigued now thanks to this nine minute long look at the new game. It looks like it's trying to go for more of a realistic and cinematic take o...

TGS: Lost Planet spin-off E.X. Troopers is super dupers

Sep 20 // Dale North
What really makes Troopers feel more perky is its light, easy, arcade-y controls. There's no learning curve or complicated controls here. Bren moves with standard third-person control, with the camera mapped to the right stick. For the face buttons, two are mapped to two different types of weapon fire, another to general purpose world interaction, and the last set to running and dashing.  The two-part TGS demo kicked off as a tutorial that taught the control basics and platforming, with a bald guide showing me the way. Outside of standard movement, the circle button covered all other platforming situations, meaning that everything from jumping to climbing to grappling was done with a single press of the same button. This greatly simplifies the actions from Lost Planet, leaving the player free to concentrate on the shooting action.   The demo gradually moved me into battles with snow pirates where my primary, unlimited gunfire was enough to pick off one or two of the baddies. But when larger waves appeared, I had to make use of a secondary weapon that fired out a missile-like multishot; this weapon always did the trick, but had a recharge time. The R1 button could be used to lock onto an enemy and L1 switched the locked target to another enemy. These streamlined, tight controls make E.X. Troopers really easy to get into.  The second half of the demo gave me a taste of what it would be like to run around with a party. Characters Julie and Luan ran around with me as we explored a base together, teaming up to take down waves of enemies. One section had Luan and I covering Julie as she worked to unlock one of the base's gates to progress. Fire came from every direction, but we managed to hold them off. One attacker's fire had his target (me) turning into a snowman, forcing me to mash the X button to shake off the snow to continue fighting. Weird, but funny. Inside the unlocked gate awaited a heavily armored mecha that I did not manage to take down, even with two helping companions. I blame its huge life bar. The situation was similar to a boss fight in a Lost Planet game, but the arcade-y play made it seem more fun and less like work.   And really, that's the takeaway here. Lost Planet's setting and narrative are keepers, but the third-person shooting aspect was a bit too complicated for the really accessible party-style gameplay they seemed to be going for in Lost Planet 2. So now, with streamlined, tight controls, a great-looking manga/anime type look, and a touch of weird, we have something that's shaping up to be quite remarkable.  E.X. Troopers will be released on the PS3 (and 3DS) in Japan on November 22. Don't give up hope for a western release!
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I was already pretty close to all-in after learning of the concept behind Capcom's Lost Planet spin-off E.X. Troopers. The idea was to take the snowy and fairly serious world and soften it up a bit with cell shading and pink-...

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E.X. Troopers: Lost Planet turned cute and super Japanese


Aug 29
// Dale North
One might argue that third-person shooter series Lost Planet is already Japanese, but...well, not really. It's pretty western, as that was the goal for the title at some point. But what if you took the basics -- space explor...
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Jetpacks and enemy juggling in E.X. Troopers gameplay vid


Jul 15
// Kyle MacGregor
From the moment I laid eyes on E.X. Troopers I had a feeling I had a pretty good feeling about the project. Cel-shaded graphics, an anime-inspired art-style, spaceships, mechs, what more could I ask for? Apparently the ...
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E.X. Troopers getting multiplayer, anime, limited edition


Jun 30
// Kyle MacGregor
For a game that's coming to PlayStation 3 and 3DS later this year Capcom has been pretty tight lipped about E.X. Troopers. Well, that is until today when the publisher brought the cel-shaded Lost Planet spin-off center ...
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Have a taste of Lost Planet spin-off E.X. Troopers' story


Jun 16
// Kyle MacGregor
Capcom didn't bring their Lost Planet spin-off to E3, but it hasn't taken them long to get the cel-shaded third-person shooter back on our radar. The publisher has revealed the setup for the title's plot and the motivati...
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E3: Drilling elbows and more in Lost Planet 3


Jun 07
// Jordan Devore
Having played and enjoyed Lost Planet when it first came out only to stay far, far away from Lost Planet 2, I'm still eager to give Lost Planet 3 a chance. It is, after all, a full-on prequel with a noticeably different dire...
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Sorry angry Mega Man fans, EX Troopers is not Legends 3


May 24
// Kyle MacGregor
Last week Capcom unveiled a rather unusual new project. E.X. Troopers is a cel-shaded third-person shooter with a manga-style art direction. Sounds plenty Japanese, but not exactly out of the ordinary. Oh, did ...
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The DTOID Show: Diablo III, Marvel MMO, & Tom Clancy GRFS


May 23
// Max Scoville
Hey guys! Here's today's Destructoid Show, the only show about video games on the internet. Ever. Don't argue with me. Today we talk about how Diablo III is the fastest selling PC game of all time, and how people are still gr...

Hands-on preview: Lost Planet 3

May 22 // Dale North
Lost Planet 3 (PC, PlayStation 3, Xbox 360)Developer: CapcomPublisher: CapcomReleases: 2013  Just as in our earlier preview, this demo kicks off introducing Jim, a working-class guy that came to planet E.D.N. III to do some hard labor to earn cash for his wife and baby back home on Earth. He takes on a job that one of his colleagues wasn't able to handle, insisting that he'll get double pay for his troubles. His boss demands that he get going as soon as possible as they really need the T-energy at their installation, adding that there might be a another storm blowing in. Jim's first job works as a sort of training mission, with the game first taking you through the controls of the pilot-able robot rig, and later letting you loose on foot, braving the snow and alien beasts alone. From our first preview, I was worried that the first-person rig controls would be sluggish, but that's not the case at all. In fact, it's pretty fun to stomp about in this big bot and manipulate its claw and drill hands, with its sense of size and power really having you wanting to dig into enemies. It's too bad that the rig froze up in one of E.D.N.'s many ice storms before I got the chance. It seems silly that Jim has to hop out of this massive and powerful rig to defrost it, but the situation serves nicely as an introduction to on-foot, third-person combat. Being out in the open, alien monsters surround Jim, forcing him to take them on with his gun. Just like in other Lost Planet titles, weak spots glow brightly, so I aimed for these spots on the approaching feline-like attackers. Too slow. Or bad aim. One of the monsters pins me down, initiating close range combat, where I had to fight back claws and jaws by mashing the action button, and then use the left analog stick to try to aim a knife attack to its face. It's not as easy as it sounds, but after a few tries I killed one off, and then gunned down the others. Movement and aiming felt to be pretty much in line with that of the previous series titles, so no surprises here. Back safely in the de-iced rig, a few more of the same beasts were laughably easy to dispose of. I was able to pick one up with my left-hand claw (left trigger) and then drill into it to have its guts splattering on the rig's windshield. It was like payback for being pinned down earlier.  After moving farther toward the mission point, Jim is forced to exit the rig and go into caves on foot. From here, all radio communication is cut off, so it felt pretty lonely. A grappling hook let me climb and repel through the cave until I reached a clearing where a large, heavily armored crab-like creature came rumbling from the ground below. This sub-boss was a bitch to take down, as it was huge and constantly plowed toward me, forcing me to run at all times, never quite sure where it was behind me. It felt like the camera was working against me the whole time, but I eventually learned that quick dodge rolls would get it to strike me with a claw; when it missed, the creature plunged it into the ground and snow, opening up a short window of opportunity for attacks on its armored back.  With this boss down and the mission accomplished, the demo took a survival-horror turn. Through the released heat of the T-energy, an abandoned base was uncovered, and wandering around in its dark corridors felt a lot like playing Dead Space. I found myself shooting at creepy crawly aliens with a shotgun, wishing I had plasma cutter instead. After making my way through this maze-like space base (again, very Dead Space), I was able to get back to the open and into my rig. Of course, another huge crab thing shows up. This time I was able to rip off one of its crab claws, and later was able to hold it up by its stump and drill into its back to make easy work of it. And then, in a classic demo cliffhanger move, the ground rumbles and about eight more of these things appear.  It's hard to tell where Lost Planet 3 is at when compared to the last two games. I definitely appreciate the move towards stronger narrative, and I really like where these survival horror-type segments are going, but it's not clear how much of either we'll see based on this short demo. If nothing else, LP3 will provide a more varied experience than the prior titles, and that's always a plus. For me, right now, I'm in, and that's mostly because I like this big bearded Jim character, and I want to see what they'll do with him.  Lost Planet 3 is slated for release in early 2013 for PS3, Xbox 360, and PC. 
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Remember that hands-off Lost Planet 3 reveal demonstration I saw last month? Capcom finally let me put my hands on it -- that exact demo. It makes me wonder why they didn't let me play it in the first place. Still, I was able to finally play through it last week, and as you'd imagine, I have a bit more to say about it. 

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E.X. Troopers yanks a character from Mega Man Legends 3


May 19
// Jonathan Holmes
One of the weirdest games to be announced so far this year is E.X. Troopers, the manga-style Lost Planet spin-off for the 3DS and the PS3. After Lost Planet 2 failed to set the world ablaze, a lot of people thought the series...
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Cel-shaded Lost Planet spin-off EX Troopers looks amazing


May 17
// Kyle MacGregor
Remember that thought you had about Lost Planet way back when? You know, that one about it being alright and everything, except for the fact that it desperately needed cel-shaded anime graphics. Well, friend, you're in ...
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The DTOID Show: Capcom, Namco Bandai, and FEZ!


Apr 12
// Tara Long
It's been a while since we had a show as jam-packed as today's, so go ahead and break out that poncho, because it's about to rain hyperlinks in here! On the first half of the show, we cover all the news to come out of Capcom...
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Did you see all our awesome Captivate content?


Apr 10
// Conrad Zimmerman
Capcom recently held their annual Captivate event and the intrepid Dale North dropped a flurry of previews on the site first thing this morning. He got his mitts all over DmC: Devil May Cry and came away rather taken wit...

Preview: Lost Planet 3

Apr 10 // Dale North
Lost Planet 3 (PC, PS3, Xbox 360)Developer: CapcomPublisher: CapcomReleases: 2013  Lost Planet 3's story serves as a prequel to the other two games. It follows a man named Jim, a working class guy that came from Earth to E.D.N. III to earn some hazard pay to support his wife and newborn son. He's doing dangerous work, navigating the planet's severe conditions in a huge robotic utility rig to mine energy and lay pipeline, but he doesn't seem to mind and is eager to snatch up every contract he can get. In the game's opening Jim tells his wife over a video call that he thinks that his company isn't telling him the whole truth about this planet, but he isn't too concerned with the details, and is fully driven to provide for his family. Jim is bearded, expressive, easy-going and has a bad knee that acts up in cold weather -- far from your typical videogame hero, though somehow instantly likable. Gameplay kicks off with Jim taking on an assignment that one of his co-workers couldn't handle due to dangerous native wildlife, the Akrid, attacking his rig. Jim negotiates double hazard pay from his boss for taking up the cause, and then sets out in his own rig, leaving the hangar to brave the harsh snowstorms. This was our first look at the world of Lost Planet 3, which seemed foreboding, but also somehow beautiful with warm light shining through cold fog and ice formations, under shimmering clouds. An ice storm looked to be forming in the distance. It seems that Capcom has put the Unreal Engine 3 to good use here.  In this massive mech, which Capcom says is the largest pilot-able robot in the series, the player sees the world through its cockpit in a first-person view.  Full control is given to movement as well as both of the rig's arms, one of which is a cross between a claw and a drill. In the player's first outing as Jim, they'll set out to locate an energy pocket, pushing through the blizzard-like alien environment toward what looks to be an ice cave.  Lost Planet 3's gameplay will mix rig piloting with on-foot exploration, with the latter taking place in locales that are inaccessible with the rig. Jim is free to leave the rig at any time, but with the planet's hard environments and large monsters, it provides safety and mobility.  Early on in Jim's first mission he has to leave his rig to set off on foot to reach higher ground to access a cave system. The game's HUD begins to crackle and fade as Jim moves farther away from the rig, representing the loss of communications, making the player feel truly alone in his travels. Once Jim is able to navigate to higher ground and locate his position, he uses a grappling hook to rapel down into the ice cave, and then uses a shotgun to fend off wildlife. After negotiating a battle with a large crab-like beast, Jim is able to plant a thermal post to complete his mission.  The thermal energy released from the planting of the post is enough to melt all the ice in the cave, revealing what looks to be a base full of machinery and metal structures.  This concerns Jim as he was told that his crew are among the first humans to colonize the planet. Further exploration has Jim going deeper into this base, where it seems something really bad happened a long time ago. It seems that Jim is locked in this base, forcing him to work way through enemies to shut down a generator to open a gate to escape. Torn up walls in tight metal corridors, third-person close combat with alien enemies and a bunch of creepy noises give of a bit of a Dead Space vibe From this demo, Lost Planet 3 looks to be an interesting blend of two completely different combat types. In the rig, fights with massive alien creatures play out in first person, involving slower strikes and claw grabbing to access weak points. The rig's drill hand is the primary weapon, and many of the battles had alien goo splattering on the rig's windows as it bored into the flesh of this world's creatures. In contrast, the on-foot segments are standard third-person shooting, much like in the previous games.  It seems that enemies can be defeated in either combat type, and in some cases players will use a combination of both to succeed. A large spider boss had Jim using a shotgun to blast ice off its back to reveal a weak point, using evading rolls and quick footwork to dodge swinging attacks. Once weakened by a few shotgun blasts, a series of grenades to its mouth finished it off. The same beast went down a bit easier in the rig, as its drill arm was able to weaken it by sawing off its claws. The rig's arms were used to block attacks, and once vulnerable, a well-placed drill attack to the beast's weak spot on its back finished it off.  The last battle in the demo brought about a creature that was even larger than the last, and had no immediately visible weak spot. In the rig, Jim was able to use its claws to restrain the creature, and from there he was able to exit the cockpit and set out on foot, attacking the small weak spot on its underbelly.  Finally, Capcom confirms that a full set of multiplayer modes will be available in Lost Planet 3. They gave nothing in the way of details, but hinted that we may learn more about what they have planned for multiplayer at E3 later this year. If this was Kenji Oguro's original vision, why didn't he do this the first time around? It's not that the first two games were bad, but Lost Planet 3 looks extremely promising with its variety of gameplay and new focus on storytelling. We've only had a small taste so far, but it seems that Capcom has put together a unique action game here, and we're looking forward to seeing more. Hopefully we'll get our first hands-on with this title at E3 2012 this summer. Lost Planet 3 is slated for release in early 2013 for PS3, Xbox 360 and PC. 
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Game director and franchise creator Kenji Oguro says that Lost Planet 3 is the closest they have come to his original vision for the series. This sequel returns to the harsh, extreme conditions of the first game, but now puts...

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Lost Planet 3 announced, dated for early 2013


Apr 10
// Dale North
Lost Planet 3 was announced at a Capcom press event last week. This third game in the franchise is a prequel that moves back towards the game's foundations of extreme conditions, but with a new focus on survival an...
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Lost Planet 2 has great ass jiggle physics


Jan 03
// Hamza CTZ Aziz
Lost Planet 2 didn't do so well when it was released for a variety of reasons. However, it's good to know that such important work went into making the ass jiggle physics so good. And by good, I mean dammit this should have been a better game than it turned out to be. Why wasn't Lost Planet 2 c ... [Shane Bettenhausen's Twitter, via David Ellis's Twitter]
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Lost Planet 2 coming to PC on October 15th, test now


Aug 16
// Dale North
PC gamers will be able to get their clawed hands on Capcom's Lost Planet 2 come October 15th. This game has DirectX 9 and 11 support inside, and also plays nice with NVIDIA's 3D Vision and 3D Vision Surround tech. Capcom says...
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Lost Planet 2 underperformed substantially


Aug 01
// Matthew Razak
While SEGA is busy scratching its head over the surprisingly good sales of Alpha Protocol it seems Capcom has been busy throwing chairs across the room at some disappointing Lost Planet 2 sales. In what can only be called a m...
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Unlock Frank and Wesker in Lost Planet 2 the easy way


Jul 31
// Jordan Devore
One of the cooler aspects of Lost Planet 2 was the ability to play as Resident Evil 5's Albert Wesker and Dead Rising's Frank West. Somehow, it just worked -- in a totally insane and nonsensical way. Problem was, you needed s...
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Lost Planet 2 to get new mode, skin via DLC in July


Jun 28
// Nick Chester
Capcom continues to support Lost Planet 2 in late July, when the publisher says it will release an all new mode, as well as a new skin. "Rush Arena" pits up to four players in a special mode against all of the bosses that app...
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Lost Planet 2 getting patched


Jun 04
// Hamza CTZ Aziz
Lost Planet 2 is getting patched! Yay! The patch will fix a bunch of bugs and will rebalance a number of things. Here's the break down from Capcom-Unity of what's getting fixed: Respawning points are changed - e.g. the playe...
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Lost Planet 2's Map Pack #2 looks faaabulous


May 27
// Jordan Devore
Ready to consume some new multiplayer maps, Lost Planet 2 players? I know you're out there, somewhere. Making it to PlayStation 3 on June 1 and Xbox 360 the following day is Map Pack #2, which costs $4.99. Gotta love the simp...
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Say what you want but Lost Planet 2 is #1 in Japan


May 27
// Dale North
Our own Nick Chester reviewed and didn't love Capcom's latest, Lost Planet 2. I felt like I enjoyed what I played of it more than Nick did, and some of the other outlets reviewed it a bit more favorably. Overall, the game's s...
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Lost Planet 2 Avatar items include pet salamander


May 20
// Hamza CTZ Aziz
OH MAI GWAD! LOOK AT HOW CUTE THE SALAMANDER IS!!!!!!! The Gordiant salamander, along with a bunch of stupid pointless digital clothing based on Lost Planet 2, are now available as Avatar gear. Prices range from 160 to 320 Ga...
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We're live!  We apologize for the late broadcast - our streaming server is a little overwhelmed.  In the meantime we're giving away some swag! You can also comment to win: The 100th comment wins stickers and a T-s...

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The Helghast are coming for Lost Planet 2


May 14
// Jordan Devore
The wacky cameos in Lost Planet 2 aren't about to stop anytime soon, it seems. Word on the street is that PlayStation 3 owners are getting two downloadable Helghast skins for free sometime soon. While not as adorable as the K...

Review: Lost Planet 2

May 13 // Nick Chester
Lost Planet 2 (PlayStation 3, Xbox 360 [reviewed], PC)Developer: CapcomPublisher: CapcomReleased: May 11, 2010 (PS3, 360)To be released: Q4 2010 (PC)MSRP: $59.99 The story of Lost Planet 2 starts ten years after the events of the first title. There's some stuff happening -- a civil war, I think -- and people are fighting over Thermal Energy (T-ENG), a precious substance that man is simply willing to die for. And something about snow pirates and big insect-monsters called the Akrid. Heads up: this description isn't a rough draft or anything, it's just that following the muddled story of Lost Planet 2 is mostly confusing and pointless; despite slick, Hollywood action movie-style cut-scenes, there's little substance, and it's probably in your best interest to ignore it anyhow. But who cares -- this game's about killing big monsters with your friends, and using big guns with even bigger mech-style suits, rights? That should be fun, right? Not quite. The unfortunate reality of Lost Planet 2 is that it's a title so cluttered by poor and dated design choices that even the simple "kill some crap with your buddies" formula can't save it from itself. In the sequel, the story-driven single-player campaign of the original has been replaced by a cooperative campaign, which can be played with a team of up to 4 players, human or A.I. You can go it alone if you wish, but take note that you're always going to be playing a cooperative campaign, regardless. As the game begins, you're asked to "start a game" and are thrown into an online-style lobby where you'll choose your settings before you start. And once it does, you'll realize that at no point did Capcom intend for you to be playing this alone, or like your standard story-driven title. Campaigns are broken up into small, bite-sized levels, each of which begins with an online multiplayer-style countdown as the action begins. Unlike the original title, these levels don't feel like fully formed or fleshed-out game experiences; instead, each seems like a quick, online multiplayer instance that begins and ends with a countdown. The result is an experience that is far less cohesive than it should be, with the game's cut-scenes struggling to keep things together. While the game will allow you to go it alone, you're encouraged to bring along three others for the ride, which may mean you'll end up relying on A.I. to help you through the campaign. Bad idea. Your computer-controlled partners are about as useful against the Akrid threat as a bag of wet rags. They'll mostly meander around doing nothing unless you take the lead, and even then it's unlikely they'll provide any real assistance in your fight. It becomes obvious very early on that teaming up with human players is desirable, but doing so brings up a whole new set of issues. It's as if Capcom went out of its way to make playing Lost Planet 2 with friends as difficult as possible. For starters, the game features no true drop-in and drop-out play. What this means is that if a game has already begun, you'll have to wait until those in the game reach a checkpoint or complete a stage in order for you to start participating. This wouldn't be so bad if some checkpoints weren't spread so far apart, which could have you or your friends waiting upwards of ten minutes before they can even get in on the action. Additionally, there's no way to pause the game -- if you need to get up and use the bathroom, you can bring up a menu overlay, but the action will still continue. It would have been preferable if the action paused for all players, or if the A.I. (as stupid as it is) tried to hold its own like in Valve's Left 4 Dead. (In addition, you can't really pause when playing the game alone, either; on more than one occasion I couldn't stop the game and returned to find that I had been killed and subsequently respawned while I was away.) It should be noted that once you do get into a game with three other friends, the normally jarring and plodding campaign is slightly more tolerable. I say slightly because bringing friends along for the ride doesn't alleviate the inherent problems that cripple the title. The game's controls feel sluggish and dated, with the default controls being confusing at best, and alternate settings not faring much better. Player characters move like they're wading through molasses; the game even seems to have a "power walk" button in place of the standard "run." The grappling hook from the first game also makes a return, but seems even more useless and frustrating this time around -- what you can connect to is inconsistent throughout the world, and the fact that you can't deploy it when jumping is absolutely baffling. The game's campaign goals aren't even particularly interesting, with or without buddies. Too many of them involve running around and activating data posts, to the point where it's comical. This gameplay mechanic involves running up to a post and tapping a single button repeatedly; friends can join in on the action to make it go faster. Other levels have you activating other types of posts by tapping that same button repeatedly, and then defending said posts from incoming enemies. If you fail to do so -- you guessed it -- you'll just have to activate it again. It's not all bad, though. It has to be noted that what is probably attracting you to Lost Planet 2 -- those big-ass monsters you've seen in screenshots and trailers -- are scattered liberally throughout the campaign. Capcom's MT Framework engine is able to push some gorgeous visuals here, bringing some terrifyingly awesome "Category G"  Akrids to life, some of which tower over players like giants. Of course, Capcom managed to bungle this as well -- the introduction of the beasts is tremendously exciting and worth experiencing, but the actual battle is not. Each one simply involves firing endless streams of bullets or rockets at the enemy's large, glowing weak points, sometimes for upwards of 15 or 20 minutes at a time. What you think is going to be an incredibly exhilarating battle is quickly exposed as a chore -- particularly if and when your team fails, and you end up losing 40 minutes of gameplay as you're sent back to the last checkpoint... which was 15 minutes before you fought the creature.Lost Planet 2 also ships with a pretty extensive and full-featured multiplayer component, which is where you'll likely spend most of your time. There's a huge variety of modes to choose from, from competitive deathmatch games to team-based options like the capture-the-flag-inspired "Akrid Egg Battle." This multiplayer mode is also where you'll use and discover most of the game's weapons, vehicles, and vital suits. It's impressive how much content they were able to include in the game, and it's probably Lost Planet 2's biggest strength. It's actually a bit of fun discovering how to use and operate the game's vehicles and mech suits, many of which have their own unique control schemes. Unfortunately (here it comes!), the multiplayer modes suffer from many of the core issues that mar the cooperative campaign, including sluggish controls and an counterintuitive, dated interface. The game even has a character progression system that's unified between both multiplayer and cooperative, but it's far more confusing than it ought to be. As confusing as it is, the game does absolutely nothing to explain how the progression works and how you'll unlock new items, which involves an in-game slot machine that mostly ends up giving you useless titles and taunt animations instead of anything you'll actually want. I can see those with a bit of patience and a high tolerance for illogical design enjoying the multiplayer, with a massive cache of weapons and vehicles that can be used across the game's many and varied map styles. But all-in-all, Lost Planet 2 seems like a missed opportunity, with the developers ignoring many of the staples of so many great shooters that are already flooding the market.It's downright frustrating, actually, as with even the slightest tweaks, Lost Planet 2 could have been another winner for Capcom, and the epic sequel fans had hoped for. As it stands, Lost Planet 2 is a shell of a potentially great game, brought down by bizarre, dated, and counterintuitive design decisions. And that's a shame. Score: 4 -- Below Average (4s have some high points, but they soon give way to glaring faults. Not the worst games, but are difficult to recommend.)
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In 2007, Capcom's Lost Planet: Extreme Condition was a decent start for a franchise. It featured stunning graphics that drove home the point of high-definition "next-gen" visuals, with massive, elaborately detailed monster bo...

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Lost Planet 2 is coming out soon and will include a ton of features as this exclusive trailer for the game reveals. The Lost Planet 2 package will include an arena, training mode, a ton of over the top weapons and more! We a...


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