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Lord of the Rings

Shadow of Mordor photo
Where did he get that sword?
Like Max, I didn't know what to make of Middle-earth: Shadow of Mordor but taking a guarded approach has paid off -- the reviews are in and they're overwhelmingly positive. Nice surprise! Still not sure I'll rush out to grab the game at launch on Tuesday -- I've got my hands full, as I'm sure many of you will shortly -- but it's much higher on my to-play list after this week.

Review: Middle-earth: Shadow of Mordor

Sep 25 // Chris Carter
Middle-earth: Shadow of Mordor (PC, PS3, PS4 [reviewed], Xbox 360, Xbox One)Developer: Monolith ProductionsPublisher: Warner Bros. Interactive EntertainmentReleased: September 30, 2014 (PC, PS4, Xbox One) / November 18, 2014 (PS3, Xbox 360)MSRP: $59.99 Shadow of Mordor generally does a great job of respecting the source material even if it doesn't really add much to the overall universe. Simply put, the game takes place between The Hobbit and The Lord of the Rings, pre-supposing that Bilbo has already located the One Ring, but before it is entrusted to Frodo. Thus, Shadow is a side story of sorts, giving you minor insight into the creation of the ring while focusing on the tale of one particular human -- a skilled ranger named Talion. Talion's entire family has been murdered by the forces of Sauron, whose evil now encroaches the land of Middle-earth once again. Through the use of some dark magic after his own death, Talion is now bound to the spirit of a mysterious wraith, who grants him the power to essentially function as a super-being, combining dark arts with his already awe-inspiring combat prowess. In short, it's basically the setup for God of War, and the basic revenge tale theme permeates throughout in a generic fashion. What I do like about the wraith conceit is that it creates a sense of duality, as the wraith itself is an elf with a mysterious past who can manifest himself during cutscenes, and whenever Talion triggers a wraith-centric power. The companion aspect is cool as it's seamlessly worked into gameplay, and allows for some good banter between the two souls throughout. While I don't want to spoil the wraith's identity, I found his story to be vastly superior to Talion's. [embed]281235:55690:0[/embed] In addition to Orcs and other members of Sauron's army, you'll also encounter Gollum -- who is tacked onto the story to add a connection to the films, predominately because his mannerisms and character are done in the style of Andy Serkis (though he is voiced by Liam O'Brien in the game, flawlessly I may add). With Talion and the wraith, there is that same Frodo and Sam love/hate relationship, and their moments are easily the highlight of the campaign. The rest, however, is too generic. As previously mentioned it's a basic revenge tale, with a few minor minute-long cutscenes woven in to highlight the wraith's past and his place in the plot. The rest is basically going to be "go here, kill this, draw out this big bad, then kill him for your family" type plots. The finale has a few cool cutscenes here and there, but considering that the last boss is a quick time event, it's ultimately unfulfilling. It takes roughly ten hours to make it through the story alone, and the rest can be completed at your leisure by way of two moderately-sized (though small by current-gen standards) sandboxes. The actual exploration and combat mechanics are solid. Drawing from Assassin's Creed and the Arkham series, Talion can climb structures fairly easily simply by running and pointing at them, and his climbing skills are just as sharp has his blade. Basic combos are available by mashing the attack button, though an upgrade allows critical strikes if it is pressed just as a slice is hitting. He also has the exact same "cape-stun" as Batman in the Arkham games (though it's wraith-flavored here), and the combo-enabled "execution" moves that can instantly take out a regular enemy after your combo meter has reached eight (later upgradable to just five). Talion can also take out enemies with a delayed contextual strike when they're on the ground. Combat makes no attempt to hide that it's basically ripped wholesale from Arkham, and that's not really a bad thing -- it just feels less fluid and polished. Stealth has a part to play as well, and that particular aspect is also executed flawlessly. Talion can sneak up from behind to slay his enemies in silence as well as use jumping executions from a vantage point, which are still just as fun as they are in every other stealth game. There's even a version of "Detective Vision" (I call it "Wraith Vision"), making it easy to identify stronger enemies through walls and structures, as well as archers and the like with different color schemes. To dig even further into Talion's utility belt, he can summon spirit arrows at will and fire them at enemies for quick stealth headshot kills. As his powers are upgraded he'll have even more tricks up his sleeve (including possession and beast-riding, among many others), which makes it very fun to carve up Orcs willy-nilly. Then of course, there's the big draw of the game, which allows players to plot revenge in a dynamic fashion. The highly hyped "Nemesis" system starts off rather promisingly. In theory, it allows Talion to interact with specified named enemies in the game, creating random creatures along the way and generating unique storylines on the fly. So if Talion did battle with a weak Orc at some point and it manages to flee, it may appear later, and not only remember him, but have a more formidable force to contend with. Defeating these enemies will grant runes, which can be used to upgrade melee, ranged, and stealth weapons. The system is endless in nature and can create a ton of unique scenarios involving inter-clan warfare and tenuous alliances. The other big portion of the Nemesis mechanic is that it requires isolation and interrogation of Orcs to locate the whereabouts of each ranked member of Sauron's army, starting with the captains. As Talion, you can question peons as to where a captain is stomping about, then either slay the captain where he stands after hunting him, or interrogate him in turn and learn the location of the more powerful warchiefs. Some of the weaknesses of each enemy can be learned by way of intimidation, including an enemy's fears and ways to exploit it with certain combat mechanics. It initially gives the feeling of working a way from the bottom to the top, which is a unique way of approaching a game -- a stark contrast to open world titles that make you feel like god from the get-go. In theory, it's a very cool idea. But like many hyped-up mechanics, the Nemesis system ultimately becomes gimmicky very quickly. Yes, the names are randomized and some of the appearances look different enough, but after an hour of seeing it in action everything blends together. Orcs don't have unique personalities per se, just unique weaknesses (like insta-stealth kill vulnerability, or a weakness to ranged attacks) and generic parameters. Fights against 90% of the captains, warchiefs, and named enemies in the game feel exactly the same. Basically, all of the Nemesis encounters are going to go like this: You walk up to a captain that generally can't be killed by a stealth attack, engage in combat, and watch as a small cutscene plays where the enemy exclaims a generic phrase like "Sauron rules all!" Then 20 additional enemies appear, the player stuns the boss, combos him, and uses an execution attack while avoiding the newly spawned enemies. Repeat the process until he dies. Warchief fights are the exact same, except they also require some tedious basic quest to "lure them out" like "kill five archers." After a few hours of doing this, I became far too bored with the system to even bother hunting down enemies for a chance at a minor upgrade. There are also a few unintended consequences of the system that actually make the game less fun. For one, a roughly ten second long, unskippable cutscene has to play for every captain or named character in the area. For example, there could be up to four named enemies in one skirmish along with the intended target. If Talion happens to engage, strike, or otherwise damage any of them, all of them have their own ten second scene and exchange that plays out -- this repeats even if you die and return to the same location. Initially, this feels pretty cool, and it brings the player into the game even for the most minute confrontation. For instance, after dying by the hands of an enemy and meeting him in battle again, he might say something like "I already killed you once, I'll do it again!" But after watching that scene multiple times over the course of the game and having every fight play out in the same exact manner, it feels like another gimmick. To make matters worse, every fight basically throws the aforementioned 20 enemies at you, so there's no real room for unique one-on-one encounters. Not only that, but a few milestones in the campaign are gated off by Nemesis system progress, making the process even more tedious and forced.Thankfully, the rest of the open world experience is worthwhile. Fast travel towers can be located rather easily, and open up quick portals to practically any area desired. The two maps are different enough (one is desolate, the other fertile), and there are a ton of extra sidequests (including some related to the Nemesis system) that are actually fun. Given all of the tools Talion has at his disposal, it is enjoyable to just roam the map and get into trouble. Whether it's sidequests like stealth challenges that task the player with killing a certain amount of enemies undetected, ranged exercises or combat skirmishes, the rewards are great (certainly greater than those gained through the Nemesis slog), and it's as simple as finding the marker on the map to jump into them. There are also hunting challenges (like in Red Dead Redemption), hidden elvish artifacts to find, and a lot of other secrets to uncover wandering around, all of which are more fun than the main story. Ultimately, like many ambitious projects, Middle-earth: Shadow of Mordor doesn't deliver on everything it sets out to do. Although Monolith's heart is in the right place and the studio honors the lore, it doesn't really add anything that's worth seeing outside of some solid open world gameplay. It isn't a bad game, it just feels far too repetitive for its own good. 
Shadow of Mordor review photo
One does not simply walk into Bore-dor
Developing a licensed game can be extremely difficult. Not only does Monolith Productions have the Lord of the Rings film series to honor with Middle-earth: Shadow of Mordor, but the developer also has to work in ma...

Contest: Win a copy of Middle-earth: Shadow of Mordor!

Sep 15 // Mr Andy Dixon
(Note: We have partnered with LockerDome for this contest, which verifies votes via social media accounts. Although they are a reputable company, if you are uncomfortable with sharing social media access, you can always revoke it immediately after entering the contest at no penalty.) *Non-U.S. winners have the option of receiving a download code, cash value (approx. $60), or to pay for shipping themselves. [embed]281191:55628:0[/embed]
Shadow of Mordor Contest photo
"Mordor? I hardly even know her!" -Steven Hansen
Destructoid is giving away a copy of Middle-earth: Shadow of Mordor to one lucky reader! For a chance at the prize, just push the big blue button below and follow the instructions to earn entries. It's pretty simple! Of cours...

Shadow of Mordor photo
Shadow of Mordor

Shadow of Mordor pushed back on Xbox 360 and PS3


Xbox One, PS4, and PC remain unchanged
Sep 09
// Brett Makedonski
Like a Balrog vanquished to the depths from whence it came, Warner Bros. took a good look at the legacy console adaptions of Middle-earth: Shadow of Mordor and declared "You shall not pass!" At least, not for a few more ...
Shadow of Mordor photo
Shadow of Mordor

Shadow of Mordor's campaign digs into Middle-earth's past


Origins of the rings
Sep 01
// Abel Girmay
[Writers Note: The original story was amended because of number of factual inaccuracies. My sincerest apologies to anyone who was confused by the original article.] It won't be long now until Middle-earth: Shadow of Mord...
Shadow of Mordor photo
Shadow of Mordor

Warner Bros. Interactive reveals Shadow of Mordor Season Pass


Sauron would support Season Passes
Aug 18
// Chris Carter
Warner Bros. Interactive has just confirmed to Destructoid that Middle-earth: Shadow of Mordor will be getting a Season Pass. Strangely enough no price has been announced, but here's what it will grant you: the "Guardian...
Shadow of Mordor photo
Shadow of Mordor

Shadow of Mordor looks good but is it Lord of the Rings?


No hobbits here, sir
Aug 12
// Alasdair Duncan
Middle-earth: Shadow of Mordor has gotten a lot of people excited because of its seemingly great combat and interesting reputation system but is it me, or does it just look like a generic dark fantasy game? I'll be honest, m...
Middle-earth photo
Middle-earth

Engage in psychological warfare with Shadow of Mordor's Wraith


Dominate and terrorize, you hellion
Jul 31
// Brett Makedonski
You might've thought that Orcs were all fleshy and a good ol'-fashioned sword through the squishy parts would be enough to take care of them. False. Some might fall to the blade, but you'll need something decidedly more cere...
Shadow of Mordor photo
Shadow of Mordor

Middle-earth: Shadow of Mordor shall not release on October 7 anymore


It's September 30 now
Jul 25
// Brett Makedonski
October is going to be ridiculously packed with high-profile videogames, so the news that Warner Bros. has decided to fast-track Middle-earth: Shadow of Mordor's release from October 7 to September 30 is certainly welcom...
Shadow of Mordor photo
Shadow of Mordor

New Shadow of Mordor trailer moves like a ghost, fights like a devil


Stabs like a Lord of the Rings character
Jun 05
// Brett Makedonski
We spend so much of our lives working. When I die, if there's some sort of afterlife, I want to just chill out. Make it look like a never-ending Corona commercial or something. Doesn't that sound nice? That's not a position ...
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I couldn't kill this damned orc in Shadow of Mordor


Here's the bastard taunting me
May 29
// Dale North
Our first hands-on session with Middle-Earth: Shadow of Mordor had me going up against some orc bodyguards to take out their boss, a war chief. If you recall from my preview, there was one orc that escaped me. His name? ...
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Voice cast for Middle-earth: Shadow of Mordor revealed


You know these folks
May 22
// Dale North
Upcoming game Middle-earth: Shadow of Mordor will be voiced by some of the best in the business. Troy Baker will voice lead character Talion, while Nolan North, Laura Bailey, Alastair Duncan, and Liam O'Brien hold down other ...
LEGO photo
LEGO

LEGO The Hobbit now available


Watch this charming launch trailer
Apr 08
// Conrad Zimmerman
Warner Bros. has released LEGO: The Hobbit to retailers in North America today, with a European release coming on April 11. As one might expect, new marketing materials have been released for the game, including the abo...
Middle-earth photo
Middle-earth

Middle-earth: Shadow of Mordor set for release on October 7


New trailer and pre-order bonuses revealed
Apr 02
// Alessandro Fillari
It's been awhile since we last heard from Monolith's new action-adventure title set in Tolkien's fantasy universe. Now, WB Games has revealed the release date, and fans will get to experience Middle-earth: Shadow of Mordor&nb...
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LEGO The Hobbit PlayStation 3 bundle on the way


500GB PS3 for $269
Feb 25
// Hamza CTZ Aziz
If somehow you still have yet to get a PlayStation 3 and also happen to really love The Hobbit and LEGO, then you're in luck. A new PlayStation 3 bundle is on the way that will pack in LEGO The Hobbit. It'll be a 500GB PS3 sy...
Middle-earth photo
Middle-earth

Monolith talks cross-gen differences in Shadow of Mordor


PC, PS4, and Xbox One are the focus
Feb 21
// Jordan Devore
One of the big talking points for Middle-earth: Shadow of Mordor has been developer Monolith's Nemesis system, which involves procedural generation of orcs ranging from their fighting styles to their individual rank and role ...
DTOID News photo
DTOID News is part of a balanced breakfast
Here's Max to cap off the week of videogame news. He claims his laptop battery is almost out of juice but I think he just wanted to get the weekend started early. I'd have done the same thing. The new Thief and Middle-earth:...

Shadow of Mordor photo
Shadow of Mordor

First footage of Middle-earth: Shadow of Mordor


Is there anything Talion can't do?
Jan 23
// Jordan Devore
My initial reaction after hearing about Middle-earth: Shadow of Mordor and seeing this eight minutes or so of footage was that it's a shame Monolith didn't come with an original setting. Even if you aren't a diehard Tolkien ...

Preview: Middle-earth: Shadow of Mordor

Jan 23 // Alessandro Fillari
Middle-earth: Shadow of Mordor (PlayStation 3, PlayStation 4, Xbox 360, Xbox One, PC [previewed])Developer: MonolithPublisher: Warner Bros. GamesRelease Date: TBA 2014 The developers at Monolith weren't shy to talk about the reputation of movie games, and they were clear to share what their influences were, in particular Batman: Arkham Asylum. In terms of production, the Batman series served as motivation during the development of Middle-earth. "We saw Batman: Arkham City as the model," said director of design Michael De Plater, while discussing influences. "We looked at that game as the way to make licensed properties. It's best to make the best game you can first, before trying to make good movie game." Set between the events of The Hobbit and The Lord of the Rings, players take on the role of Talion. As a ranger for the kingdom of Gondor, Talion was a guard for the black gates on the eastern side of Mordor -- but on a night like any other, a massive army of Orcs siding with Sauron invaded. Killing many of his allies and loved ones, he is left for dead by the orcs. Unexpectedly, Talion is saved from death by the spirit of a Wraith and given new life and along with new powers. From here, our hero makes his way into Mordor to seek revenge, learn why the Wraith saved his life, and discover what the forces of Sauron have planned. Of course, this story may raise some eyebrows among loyal Tolkien fans. It's somewhat of a departure from the lore, and plans to stick more to the film's style, but the developers at Monolith are confident that fans will enjoy the narrative, as it's one of the bigger focuses of Middle-earth. The lead writer of Shadow of Mordor is Christian Cantamessa, who was also the lead writer of Red Dead Redemption, and he's placed a lot attention on fleshing out Talion and making sure it's in keeping with Tolkien's lore.As an open-ended sandbox action game, players will be able explore Mordor as it was before the return of Sauron. In fiction, Mordor was mostly known as a volcanic wasteland, but Middle-earth plans to show off areas that were filled with wildlife and flora untouched by the volcanic ash of Mt. Doom. Players can even interact and use items and animals from the game world for scouting and combat purposes. Large trees and bushes allow for cover during stealth, and utilizing bait can manipulate aggressive animals against the orcs. As a ranger, Talion possesses abilities that suit him for mobility, and melee and ranged combat. Batman: Arkham Asylum was a key influence and the developers took notes from the design of its action and traversal. Combat utilizes a similar free-flow fighting system from the Arkham series; specifically where players can freely move between individual enemies in a group and maintain combos to unlock special moves and power ups. To take things further, Talion has access to a series of new abilities while in his Wraith form. In this phase, he can enter the Wraith realm (in similar fashion to how Bilbo Baggins uses the One Ring) and observe enemies and points of interest in the game world. Moreover, he also moves much quicker and possesses enhanced archery and combat skills while in Wraith form. When engaging enemies, Talion can switch in and out of his Wraith form to expose weaknesses in enemies and pull off quick shots with his bow and arrow.As expected in a sandbox game, exploring and taking on new challenges will lead to great rewards, such as experience points and journal logs detailing more of the story and history of Mordor. Talion can also acquire ability points through leveling up which can be spent on unique skill trees for his Ranger and Wraith abilities. At the beginning, players will find the offerings somewhat bare, but eventually when you gain new moves and skills, such as a teleport attack called Shadow Strike, Talion becomes a force to be reckoned with. In order for our main character to exact his revenge on Sauron's army, players must create chaos in Mordor to undermine the influences of the orcs in the various zones. This is accomplished by strategically battling through the hierarchy of command by taking out enemy strongholds and camps, to draw out Sauron's Lieutenants to cripple their forces. Of course to do this, players must start at the bottom. In each zone of Mordor, there are a number of captains and war chiefs to combat with, and even pit against each other.  During our presentation, we saw Talion stalking an Orc captain by the name of Ratbag the Meathoarder. Starting with the stealthy approach, Talion takes out various orc soldiers utilizing both ranger and wraith abilities before breaking out into a full-on brawl with the entire camp. Realizing he's outmatched, Ratbag makes a run for it, but is captured when Talion uses a Wraith arrow to immobilize him.From here, players can approach the captain and interrogate him to gain Intel about the other officers in the zone. In a surprising twist, Talion can utilize his wraith abilities to take control of weak-willed captains and use them as temporary pawns in his struggle against the armies of Mordor. The player can assign tasks such as spying on other unknown officers, or assassinating other captains and war chiefs. Using his Wraith form, Talion marks Ratbag as a temporary ally and assigns him a mission to assassinate a war chief by the name of Orthog the Troll Slayer. This decision will create a brand new mission within the zone, which players can choose to accomplish at their leisure. Skipping ahead, we start the assassination mission and see that Ratbag is the second in command to Orthog. Moreover, the captain-turned-pawn has his own band of orcs at his side which will allow for Talion to gain the upper hand against Orthog, but also have a group of orcs fighting by his side under Ratbag's leadership. Surprisingly, the central enemies within Sauron's army are all procedurally generated by the game. Known as the Nemesis system, Middle-earth aims to create a greater level personality and uniqueness for each playthrough. The orc characters seen in the presentation will likely be entirely different for players. Since these characters are randomized, their knowledge and fighting abilities will be completely different for each player and for every repeated playthrough of the game. Everything from the names, fighting style, roles in Mordor, and their personality will be different for each player, according to Monolith. "We put a lot of effort into actually letting players make their own personal and unique bosses and villains in a living world, that was a big focus for us," De Plater said of the Nemesis system. These are not just for cosmetic purposes, but by design for strategic gameplay. During key moments in battle, Talion can acquire Intel from captains, such as strengths and weaknesses about other officers in Sauron's army. How deep their knowledge goes largely depends on the procedural element of the game's engine. One captain may have a deep knowledge of others in the zone, while another may be largely ignorant of who's who.The experience of death leaves a lasting impression on the game world and the morale among the forces of Sauron. Even the lowliest of grunts have potential to become a serious threat to Talion. When Talion is killed in battle, the Orc who lands the killing blow will be promoted in rank and added to the list of officers that Talion will need to take out. Even the lowliest of minions can kill Talion, and their promotion will create a new challenge for players. When revived at the various Forge Towers across the zones, they'll see that their death has motivated forces of Sauron, which will make creating chaos a bit more challenging. Moreover, enemies that escape from Talion during combat will live to see another day and alter their tactics for when players encounter them again. This creates another layer of challenge that emphasizes strategy. Some battles may not be worth running blade first into and will only result in player’s death and a new captain or war chief to eliminate. Even in this fairly short showing of the game, it's clear that the content in Shadow of Mordor is massive; and the developers plan to support players who may feel a bit lost. Warner Bros. Games and Wikia plan to release a companion app for tablets called Palantir. In real time, players can have the app on standby and learn details on the lore, locations, central characters, and other details while playing the main game. Though it's not really necessary for the game, it's a neat little app to have, if you're curious about any references or characters in Tolkien's lore. This title is quite the departure for Monolith games, as it's their first sandbox action game. This presentation of the vertical slice for Middle-earth: Shadow of Mordor was pretty impressive, and shows the ambitious nature of the game. I left quite impressed with what Monolith has got in store for Middle-earth. The Nemesis system in particular is an inspired idea that will definitely incentivize players yearning for a deep single-player experience to revisit. While it’s still a ways off, and showed a number of graphical quirks and glitches that need to be cleared up, it's gotten me interested in what's in store.
Middle-earth preview photo
Sandbox chaos in Mordor
Whenever games tied to a major license are announced, there's usually a collective grumble from fans. Titles based on movies, television, or comics usually don't end up well, as most of the time they're developing with the fo...

Lord of the Rings Online photo
Lord of the Rings Online

Lord of the Rings Online licensed renewed throughout 2017


Good news for dedicated players
Jan 14
// Chris Carter
Renewing licenses can be tricky, and in the case of Lord of the Rings Online, fans were nervous that they wouldn't get to keep playing the game for much longer. A recent scare happened when Massively reported that LOTRO&...
Middle-earth photo
Middle-earth

New screenshots for Middle-earth: Shadow of Mordor


Take down the forces of Sauron in this new open-world title
Dec 16
// Alessandro Fillari
Last month, we saw the reveal of Middle-earth: Shadow of Mordor, a new open-world action/RPG set between the events of The Hobbit and The Lord of the Rings. While we didn't get a look of the game, we did learn what to expect ...
Lord of the Rings photo
Lord of the Rings

LOTR Online selling level 50 character boosts


To win, insert credit card number
Dec 15
// Harry Monogenis
So yeah, you can now legitimately buy a level 50 boost for your Lord of the Rings Online characters directly from the developers via the MMO's online store until December 19. They've named it the 'Gift of the Valar' and ...
LEGO Hobbit photo
LEGO Hobbit

LEGO Hobbit confirmed for Spring 2014


It's on basically every platform ever
Nov 25
// Chris Carter
It looks like the rumors are true -- Warner Bros. has officially a confirmed LEGO version of The Hobbit, set for a Spring 2014 release. It'll hit the Xbox One, 360, PS4, PS3, Vita, the Wii U, 3DS, and PC/Mac platforms. In oth...
LOTRO expansion photo
LOTRO expansion

Lord of the Rings Online: Helm's Deep expansion out today


Don't tell the elf
Nov 20
// Joshua Derocher
Lord of the Rings Online has a new expansion out today, called Helm's Deep. In addition to being able to take part in the iconic battle, the level cap has been raised to 95, and players will be able to explore new areas of W...
Middle-earth photo
Middle-earth

Middle-earth: Shadow of Mordor announced


Cross-gen action/RPG prequel to The Lord of the Rings
Nov 12
// Alessandro Fillari
As the second film in The Hobbit trilogy is set to release next month, WB Games is gearing up for its return to Middle-earth. In the upcoming December issue of Game Informer, the publisher lays out its vision for this brand n...
Deals photo
Deals

Latest Humble Bundle has Batman and F.E.A.R.


Deals are deals
Nov 05
// Jordan Devore
Are people still annoyed that Humble Bundle has expanded its scope to feature AAA games? I found the practice a little weird at first, but hey, if it means steep discounts on substantial games and the charity component is in ...
Lord of the Rings Online photo
Lord of the Rings Online

Lord of the Rings Online is having a 100% XP boost month


You know, this game isn't bad
Oct 18
// Chris Carter
Coming off of its fifth expansion, Lord of the Rings Online keeps on truckin', and from now until November 17th, you can enjoy a full month of 100% XP boosts. The campaign itself is presumably to slingshot players into the He...
Lord of the Rings photo
Lord of the Rings

Console MOBA Guardians of Middle-earth coming to PC


Well, this is a bit awkward
Aug 15
// Jordan Devore
Monolith took a crack at making a multiplayer online battle arena experience for consoles with Guardians of Middle-earth. It was an admirable attempt -- and I enjoyed the game quite a lot for what it was, which was a trimmed...
Lord of the Rings Online photo
Lord of the Rings Online

Lord of the Rings Online expansion goes to Helm's Deep


Free-to-play MMORPG's fifth expansion to date
Apr 24
// Jordan Devore
Turbine is continuing The Lord of the Rings Online with yet another expansion, and it's one that was bound to come up sooner or later: Helm's Deep. Launching this fall, the new content will of course revolve around ...
Guardians of Middle-earth photo
Guardians of Middle-earth

Free map skin, new guardian in Guardians of Middle-earth


Have a look at GoME's latest striker
Mar 20
// Harry Monogenis
Just a few days after the release of the White Wizard himself, Monolith has today launched yet another guardian for its console MOBA Guardians of Middle-earth. Unglob is classed as a Striker and her abilities certainly seem ...

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