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LittleBigPlanet

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Black Friday: Rayman Origins $30 at GameStop, much more


Nov 23
// Brett Zeidler
We're just two days away from Black Friday. Everything has culminated up to this point. While everyone else is sifting through the piles of ads looking for the best deals after eating two platefuls of turkey, you've already g...
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Black Friday: Kmart selling MGS HD for $35, more


Nov 22
// Brett Zeidler
We are getting ever closer to the busiest shopping day of the year. Kmart has some pretty good deals going on. Here's a short list of what you can expect to find should you choose to do shopping there: $199.99 - Get a $25 gi...
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Black Friday: Target has some great deals


Nov 19
// Brett Zeidler
We are now officially less than a week away from the post-Turkey Day madness. If you're set on stopping by either Walmart or Best Buy I can't blame you for that. Here's why you should still give Target a chance though: $139....
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Black Friday: Newer releases on sale for $28 at Walmart


Nov 10
// Brett Zeidler
Well, here we are two weeks away from Black Friday itself. Pretty soon every retailer in existence will once again be vying for your post-Turkey Day attention with unheard of prices on pretty much everything. Walmart has gott...
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LittleBigplanet screens are looking hot on PS Vita


Aug 18
// Jim Sterling
Some new screenshots for LittleBigPlanet on the PlayStation Vita have squirted out of Gamescom, and they're looking quite pretty indeed. Really reminds me of the time when I thought the Game Boy's collection of black blocks o...
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LittleBigPlanet not hindered by PSN outage


Jul 20
// Liam Fisher
During the PlayStation Network downtime in May, many thought the outlook for Sony and its properties looked mighty bleak. Network outages mean lowered consumer trust and, more often than not, a reluctance to return to the ser...
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LittleBigPlanet could have been free to play


Jul 20
// Jordan Devore
In a panel discussion between former Sony executive Phil Harrison and Media Molecule staff, it was revealed that the team was at one point pushed to make LittleBigPlanet into more of an open platform with no financial barrier...
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Final Fantasy VII sackboys in LittleBigPlanet 2 are ugly!


Jul 05
// Dale North
Yesterday it was announced that Sackboy from LittleBigPlanet 2 would get some Final Fantasy VII treatments. That sounds like a fun idea until you actually see them. Gah! Aeris/Aerith looks so derpy that I can't look at the ab...
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E3: LittleBigPlanet Vita: Better than on PS3! (hands-on)


Jun 07
// Dale North
LittleBigPlanet on Vita has to be seen in person to be believed. It's beautiful! Sony put together a little playable demo to show off how they worked in all of the new Vita interface types into the LittleBigPlanet world. It w...
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E3: LittleBigPlanet impresses on PlayStation Vita


Jun 06
// Jordan Devore
At least for the time being -- which, admittedly hasn't been very long -- the emphasis on the PlayStation Vita's software library seems to heavily favor games that were successful, beefy favorites on PlayStation 3. Y'know --...
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E3: LittleBigPlanet 2 gets better Move support


Jun 06
// Bob Muir
When LittleBigPlanet 2 shipped, it included some token support for PlayStation Move in the form of Sackboy's Prehistoric Moves. While cute, the self-contained levels didn't leverage full support of the peripheral. That's chan...
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MERD: A stunning FPS built in Little Big Planet 2


May 19
// Conrad Zimmerman
The above video is of Massive Epic Raging Destruction (MERD), a first-person shooter game built using the game creation tools in Little Big Planet 2. As a guy who can barely grasp the idea of what's possible with enough...
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So good: Back to the Future in LittleBigPlanet 2


Feb 07
// Jordan Devore
Warning: this video may cause your face to melt if you have an attachment to Back to the Future. Even during the beta for LittleBigPlanet 2, we saw some serious shit. And, as evidenced by Kotaku's Stephen Totilo, creative re...
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LittleBigPlanet gets a much-needed wiki


Jan 28
// Jordan Devore
LittleBigPlanet developer Media Molecule is trying to get the word out that there's now a wiki for the creatively demanding platformer series. Whatever makes building Zelda dungeons easier is fine by me. The wiki will be run ...
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Guinness World Records and the LittleBigPlanet 2 launch


Jan 28
// Samit Sarkar
To celebrate the release of Media Molecule's LittleBigPlanet 2, Sony held a three-day launch event at the Sony Style Store in New York City last week. The main goal of the LBP extravaganza was to set Guinness World Records fo...
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Sony showed a lot of both hardware and software at today's PlayStation Meeting 2011. So what games do we know of for the device? Live demonstrations of Uncharted and Hot Shots Golf were performed at the event, as we...

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Scary amount of 'Kill Obama' levels in LittleBigPlanet 2


Jan 21
// Jim Sterling
Hey guys, did you hear that Barack Obama is a bad president? He is such a bad president, actually! We should do something to assert our political beliefs and take a stand for what we believe in? How about we create a level in...
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Live show: Chill Bros play LittleBigPlanet 2


Jan 19
// Pico Mause
Join Venom, Carnage, and Pico today on Justin.tv/destructoid as we swing on into LittleBigPlanet 2 on the PlayStation 3. Hop on over to see the new features such as mountable bunny rabbits and grappling hooks. If you have th...
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Live show: Chill Bros play LittleBigPlanet 2


Jan 18
// Pico Mause
Join Venom, Carnage, and Pico today on Justin.tv/destructoid as we swing on into LittleBigPlanet 2 on the PlayStation 3. Hop on over to see the new features such as mountable bunny rabbits and grappling hooks. If you have thi...

Review: LittleBigPlanet 2

Jan 10 // Jim Sterling
LittleBigPlanet 2 (PlayStation 3)Developer: Media MoleculePublisher: Sony Computer EntertainmentTo be released: January 18, 2011MSRP: $59.99 LittleBigPlanet 2 is almost exactly LittleBigPlanet, but more so. Rather than make any drastic overhauls, Media Molecule has opted instead for giving us the same experience with many more toys in the box. New materials, new items, new gameplay features -- there's a lot of stuff to play with, and how much you enjoy it all depends on how much you enjoyed the original. This is LittleBigPlanet 2's biggest strength, but also its biggest flaw -- LittleBigPlanet 2 is an expansion on an idea, but it is not an improvement. The sequel still boasts the same issues as the original title, chief among them a rather weak platforming element. LittleBigPlanet was, to be fair, a great way of making sub-standard games. The loose physics and the fact that, by its very nature, levels are cobbled together as opposed to fully developed and polished, meant that even the best LittleBigPlanet level was rather poor compared to the average "real" videogame level.  Part of the problem (the cobbled-together feel) can't be fixed and can be considered part of the charm. Other elements, chiefly the game's horribly sloppy physics, really needed fixing but have been left almost intact. As brilliant as LittleBigPlanet 2 is as a concept -- and the concept remains brilliant -- the gameplay in the end is still lacking.  Another major issue with LittleBigPlanet 2 is that, in spite of all its new gadgetry, a lot of the original charm has worn off. The sense of discovery and magic that the original game had isn't there in the sequel, mostly because we've seen it before. The first game got away with its loose physics and simple gameplay because it was so new exciting. LBP2 fails to recapture the wonder, and this loss of magic exposes the flaws much more readily.  This is not to say, however, that LittleBigPlanet 2 is a bad game. It is, in fact, a rather good one when you take the entire experience into account. If you loved the first title, you'll no doubt really enjoy the new toys on offer. Being able to play with genres outside of platforming, such as scrolling shoot-'em-ups and simple arcade games, goes some way toward making up for the lack of freshness in other areas. The ability to add cutscenes and join multiple levels to create the illusion of a full game helps to turn your own creations into varied experiences rather than one-shot playgrounds, and in the hands of skilled crafters, these tools will be put to some amazing uses in the future.  The in-game toys are also rather fabulous. New environment additions such as the Bounce Pad pave the way for ingenious level design, while new vehicular robots -- including a bunny with huge jumping abilities and a dog that can move large blocks with its bark -- are a lot of fun to play with when the physics aren't making them difficult to control. LBP2 manages to impress with the sheer volume of additions. It would be easy to throw in one or two vehicles and call it a day, but the game's story mode will walk you through all the new playthings, and it keeps on delivering from start to finish.  The real stars of the show are the power-ups. I don't want to spoil them all, but they include a grapple gun, which allows you to create your own ropes and swing from various materials, and the "Creatinator,"a firearm that shoots out whatever the level designer wants it to. There are a lot more than that on offer, and each one brings something new to the table.  In addition to all that, LBP2 also provides Sackbots, the LittleBigPlanet equivalent to real NPCs. Creators can customize the Sackbots' behavior to make them act in certain ways. They can run away from or follow players, they can fight enemies, they will avoid dangerous materials, and they can be used to help solve puzzles. As is the LBP way, Sackbots are user-friendly and simple, which means you'll never get them performing complex operations, but they will add a lot of extra character to any level.  The "Create" mode remains as unchanged as the Play mode. New elements involve the ability to add or remove gravity (low gravity sounds more fun than it is, since it renders Sackboys nigh-uncontrollable) and the ability to customize your own music. The general simplicity of level creation has not been altered, and it's still both easy and fun to start making your own games. The true potential of the level creator won't really be tapped until skilled designers start tooling with them, but for a layman like me, it's still incredible to be able to make almost anything you like, and relatively quickly, too.  While everything remains largely the same, there are a few tweaks to help make things smoother. Tutorials are in-depth and listed in an easy-to-navigate viewing field. Connecting various environmental elements like switches and bolts is now faster and requires less fiddling around, and you can even record your own voiceovers for in-game dialog. There is nothing in the Create mode that could be considered revolutionary, but the alterations that have been made are certainly to the budding creator's benefit. It's easier to publish and browse through the game's community portal, with a much more convenient list of levels that makes finding stuff easier to find. At the time of writing, LittleBigPlanet 2 can't connect to the community levels, but hopefully that's a pre-release issue and everything will run at launch. There's no excuse for story mode levels not loading, however. The in-built levels have random load times, and I even had a moment where a level refused to load at all.  This loading issue was a major problem for me in the first game, and while some of it is again tied to the nature of the beast, the fact I was having problems even with the built-in story levels is quite worrying, especially since the game has a mandatory HDD installation.  As expected, the game's presentation is as terrific as ever. The graphics are beyond gorgeous, and with each Sackboy more customizable than ever, there's a huge amount of charm on offer. The game even attempts a real narrative this time around, with a story mode that actually means something. It's a welcome addition, even if the story is banal and the dialogue is painfully unfunny. The music is better than ever, though, and the story mode alone offers up some great memorable moments where the visuals and sound come together perfectly -- certainly an inspiration for potential creators, and a high bar for them to meet.  While the box says that LittleBigPlanet 2 is PlayStation Move-compatible, that's a little bit disingenuous on the part of the packaging, at least at launch. The game has a ten-level demo which PlayStation Plus subscribers will have already enjoyed, Sackboy's Prehistoric Moves. Irritatingly, you have to install this demo separately, and it has to be accessed from a special "Extras" tab in the PS3's XMB rather than the game itself. Quite why it's so inconvenient is anybody's guess, but for what it's worth, the demo levels are a cool co-op experience in which one player manipulates special motion-controlled environments to help the other player's Sackboy get to the end. It certainly shows potential for future, patched-in Move support, but don't expect any waggle antics at launch.  Whether or not you enjoy LittleBigPlanet 2 depends heavily on whether or not you were still playing the first game months after it launched. If the magic wore off after a few weeks, then LBP2 is definitely not for you, as it does nothing to rekindle the fire. If you never got tired of the experience, then LittleBigPlanet 2 will help extend and enhance it, rather than overhaul or even improve anything all that much. The flaws of the first game are preserved and plain to see, and now that the freshness of the previous title is lacking, the problems are that much more glaring. For all its new gimmicks and flashing lights, LittleBigPlanet 2 can still be best described as a great way to make substandard games. It's fun and it's cute and it's something PS3 fans should check out, but it's relying on a concept that was brilliant two years ago, and just isn't enough anymore to catapult the game into true greatness.  You're good, LittleBigPlanet 2. But you're not quite as brilliant as you want to be. 
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Media Molecule once said that LittleBigPlanet would never get a sequel, that it was something the studio wouldn't ever want to do. Whatever changed between then and now, LittleBigPlanet got the second installment that the mor...

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LittleBigPlanet 2 gets adventurous in new trailer


Jan 06
// Jim Sterling
Oh look, it's a new trailer for LittleBigPlanet 2. Why not watch it with the eyes in your face? It's got Sackboys and mechs and big green things in it! Yes, let us all watch together! This new trailer takes a look at the var...
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7-Eleven offers exclusive LBP2, Killzone 3 and Home DLC


Jan 03
// Jim Sterling
Sony fans are about to get one step closer to a heart attack with word that 7-Eleven is offering up exclusive downloadable content for LittleBigPlanet 2, Killzone 3 and PlayStation Home in exchange for Slurpee purchases. ...
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Windows XP faithfully recreated in LittleBigPlanet 2


Jan 02
// Jordan Devore
A collaborative effort from LittleBigPlanet 2 beta users Boss_Mob, SaggySackBoy, tomatenbrei, and daFRED94 has resulted in one of the more impressive (and unusual) creations yet: Windows XP. In this level, if you can even ca...
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LittleBigPlanet 2 gold, releases January 18


Dec 22
// Jim Sterling
Media Molecule has announced that LittleBigPlanet 2 has gone gold, and is slated for a North American release of January 18. Mainland Europe gets the game on January 19, Australia and New Zealand will get it on January 20, wh...
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Portable Uncharted and LittleBigPlanet 2 rumored


Dec 20
// Nick Chester
Sony bringing its biggest franchises to handhelds? Shocking!The original LittleBigPlanet found itself a successful port on the PlayStation Portable, sure, so why not the game's sequel? There's one on the way, according to ret...
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Media Molecule launches LittleBigPlanet community site


Dec 16
// Jordan Devore
The bigger issue with user-fueled games like LittleBigPlanet usually isn't the lack of creativity; rather, it's having a system that makes the good content rise to the top and everything else fall to the murky depths. The jus...
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Wolfenstein 3D level for LittleBigPlanet 2 is, uh, wow


Dec 07
// Jordan Devore
It's funny how collectively, we always rush to see familiar recreations of beloved properties (Level 1-1, Green Hill Zone, etc.) in user-created content rather than inventive, new ideas. Why play as some no-name character in...
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LittleBigPlanet 2: Demo and beta expansion coming


Nov 18
// Dale North
Next month we'll finally get a demo of LittleBigPlanet 2's story mode. Landing right before Christmas, December 22nd, this demo will give us a taste of both the story mode and some of the new gameplay elements that this seque...
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New Sackboy Move game: Sackboy's Prehistoric Moves


Nov 18
// Dale North
What do you get when you mix Sackboy of LittleBigPlanet fame with the PlayStation Move? You get a new PlayStation Network title called Sackboy's Prehistoric Moves. See what they did with the name there? This spin-off is ...
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LittleBigPlanet prehistoric spin-off in the works?


Nov 11
// Nick Chester
Next time we're out for dinner, LittleBigPlanet's Sackboy is paying, because it looks like the little dude is getting a lot of work lately. According to Australia's classification board, a title called Sackboy's Prehistoric M...

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