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Pocketwatch wraps up Monaco with one final chapter photo
Pocketwatch wraps up Monaco with one final chapter
by Jordan Devore

This is it for Monaco. Pocketwatch Games has already talked about its next project -- a real-time strategy game called Armada specifically built for gamepads -- and now that it has added a fourth, final chapter to the co-op heist game called Monaco: Fin, "it's time to move on."

Recapping the past several years, lead developer Andy Schatz wrote in a blog post that "EVERYTHING has changed" since development began in 2009. "My design philosophy, our lives, Pocketwatch, indie games as a movement, the internet as a whole." He also called Monaco "the culmination of lifelong dreams" for himself and producer/designer Andy Nguyen.

As for Fin, here's Schatz' description: "This campaign is brutally difficult (all eight levels are as hard as Identity) and it concludes the story of the Gentleman and his nefarious crew."

Monaco's Final Chapter: Fin. And Farewell! [Pocketwatch Games]

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2:00 PM on 04.05.2014

Impressions: Luftrausers makes too much sense on the Vita

Luftrausers is perfect on the Vita in the same way Vlambeer's Super Crate Box was perfect on the Vita. It's "perfect for the Vita" because it's a great game. While either title, with their minimal arcade sensibilities "make s...

Steven Hansen

2:00 AM on 04.04.2014

Some weird stuff was just greenlit on Steam

When a new batch of Greenlight titles gets approved for release on Steam, I have a pretty simple routine: scan the list for recognizable names or thumbnails that show potential. That's it. The April 3 batch does have some gam...

Jordan Devore

1:30 PM on 04.03.2014

The Land of Eyas blends Super Meat Boy with VVVVVV

If you have ever been playing the spirit-breakingly difficult platformer Super Meat Boy, and thought to yourself, "You know what this game needs? A gravity switching mechanic," then The Land of Eyas might be just what you ha...

Darren Nakamura



To Leave is one of the neatest games I played during GDC photo
To Leave is one of the neatest games I played during GDC
by Steven Hansen

GDC is full of neat games. There are sentai management sims. Body building cats. Hyper Light Drifter. But one of the neatest games I played during GDC is To Leave, which creative director Estefano Palacios says is the first indie game out of Ecuador. It's definitely the first one coming to PS4 and Vita. (Incidentally, check out the promoted cblog from last year, Gaming in Latin America).

Sony discovered the 12 person team's game as part of its Latin America, Incubation Program and has been "instrumental" in getting it exposure, flying Palacios out to GDC to rep the game, and technology, giving the team dev kits.

Palacios discovered me, hustling to take advantage of his good fortune, while I shambled, eyes glazed over, trying to remember where I was going and where I had been. I'm glad he did, because chatting with him and playing To Leave perked me right up.

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10:00 AM on 04.02.2014

Composer Nobuo Uematsu joins Defender's Quest II

There's really nothing more that needs to be said about Defender's Quest II: Mist of Ruin for me to be interested in it -- that's how much I liked the last game, which remains one of my favorite tower-defense titles. Today's ...

Jordan Devore





5:00 PM on 04.01.2014

Bridge Constructor is in the new Humble Bundle

There's a single game above all others that has me interested in Humble Bundle: PC and Android 9 and you can probably guess whi--yeah, it's Bridge Constructor. What gave it away? If you're confused as to why I'm so happy abou...

Jordan Devore

11:15 AM on 03.31.2014

Survival horror game Draugen is 'Gone Home meets Amnesia'

Last Halloween, Red Thread Games, the developer of Dreamfall Chapters, the sequel to beloved adventure games The Longest Journey and Dreamfall: The Longest Journey, announced it was also working on a survival horror game, Dr...

Steven Hansen

7:00 PM on 03.28.2014

Cellar Door wants to do another Rogue Legacy, but not yet

Cellar Door Games didn't get its start with the "rogue-lite" Rogue Legacy -- it previously found success in making browser-based games -- but that's likely going to be the title we associate with the studio for years to come....

Jordan Devore

11:15 AM on 03.27.2014

Frog Fractions 2 adds $2B stretch goal to buy Oculus VR back from Facebook

The big news of the week was Facebook's surprising purchase of Oculus VR, the company behind the crowdfunded virtual reality headset Oculus Rift. Naturally, the denizens of the Internet (over)reacted unfavorably, and Minecraf...

Darren Nakamura



Krautscape is a racing game where you make your own path to victory photo
Krautscape is a racing game where you make your own path to victory
by Brett Makedonski

Practice makes perfect in racing games. "Sight reading" a new course (so to speak) might turn out okay, but any perfectionist will spend hours learning the every nuance of every track in order to shave precious seconds off their times. But what if that weren't an option? What if the racetrack wasn't a static entity?

That's what Krautscape has going on. One of the many defining characteristics of this indie racer is that the leader procedurally generates the track. As you pass through the gates that mark the building points, different lanes dictate different directions to send the action.

That's a unique concept for a game, but not enough for developer Mario von Rickenbach. That's why the vehicles can also fly. That's right, if you don't like the way that the track is going, find a place to soar off the edge and take the lead away. Pick your spots wisely though, because a miscalculation could end up in a supposedly savvy move putting you even further behind.

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11:30 AM on 03.26.2014

Spate explores a man's loss and fight with alcoholism

Games are maturing, and not just in the sense that they feature a lot of sex and violence. Truly mature themes can be explored, like the loss of a loved one and a resulting downward spiral of addiction. Spate takes on those ...

Darren Nakamura

5:45 PM on 03.25.2014

AdverCity is the cyberpunk tycoon game I didn't know I wanted

Whether it's down to our ever growing dependency on technology or fears about our privacy, cyberpunk has never been as in vogue as it is now. Hence the recent Cyberpunk Game Jam which resulted in some cool-looking games, one...

Alasdair Duncan

11:30 AM on 03.24.2014

PS Vita's OlliOlli coming to PS3, PS4, and Steam

Roll7's wonderful skateboarding game OlliOlli felt like a perfect match for PlayStation Vita ever since I first got my hands on it, but the more the merrier. If you were hoping for this to be ported elsewhere, prepare to cele...

Jordan Devore



Review: The Powerpuff Girls: Defenders of Townsville photo
Review: The Powerpuff Girls: Defenders of Townsville
by Darren Nakamura

Fifteen years ago, The Powerpuff Girls was my jam. I used to watch it (along with Dexter's Laboratory) just about every day after coming home from school, but before firing up a videogame. A couple weeks ago, when The Powerpuff Girls: Defenders of Townsville was announced, I approached it with a level of caution appropriate for a beloved childhood franchise resurrected with a new look. That is to say, I was prepared for the worst.

Previously, developer Radiangames was mostly known for a handful of decent, but perhaps uninspired Xbox Live Indie Games. Licensed titles are often sub-par, and especially those that are timed to release in the same window as the source material. Despite all of that, Defenders of Townsville ends up as a unique, genuinely entertaining metroidvania.

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5:00 PM on 03.21.2014

Get rhythm with this Humble Weekly Sale

Walking with rhythm may attract worms, but getting your groove on in this week's Humble Weekly Sale is totally acceptable. The Humble Rhythm Weekly Sale boasts a collection of rhythm games housed on Steam that are worth picki...

Brittany Vincent