hot  /  reviews  /  videos  /  cblogs  /  qposts

Linux

The Talos Principle photo
The Talos Principle

ESRB lists The Talos Principle for Xbox One


I'm probably not smart enough for this
Aug 17
// Zack Furniss
Though The Talos Principle released late last year, its particular brand of philosophy and puzzle-solving tickled Darren's scientific fancy. He's even said that it might end up on his personal Game of the Year list....
Telltale Borderlands photo
Telltale Borderlands

Tales from the Borderlands Episode 4 trailer blasts off


'I was wired ready!'
Aug 17
// Darren Nakamura
Tales from the Borderlands: Escape Plan Bravo hits this week, so as is its custom, Telltale has released a trailer to pump audiences up for it. In Catch a Ride we learned Gortys's second upgrade was somewhere up on Heli...
Deals photo
Deals

There's a big Devolver Digital sale on Steam


Hotline, Shadow Warrior, Talos Principle
Aug 13
// Jordan Devore
Devolver Digital has come a long way these past few years. The publisher is holding a weekend sale on Steam that covers Serious Sam and Hotline Miami, sure, but also a wide array of games including Titan Souls, Broforce, OlliOlli, Xeodrifter, and Hatoful Boyfriend. Movies, too. The discounts are up to 90 percent off and valid until Monday, August 17. Devolver Digital Publisher Weekend [Steam]
Terraria photo
Terraria

Terraria hits Mac and Linux at long last


PC save files are compatible
Aug 12
// Jordan Devore
Several years later, Terraria is still going strong. After a round of open beta testing, the Mac and Linux versions of the popular sandbox game have launched. If you're a Windows player, you won't need to pay for these new po...
Telltale Borderlands photo
Telltale Borderlands

Tales from the Borderlands Episode 4 out next week


Have some screenshots
Aug 12
// Darren Nakamura
From the announcement of the "crowd-play" event at PAX Prime, we knew Tales from the Borderlands: Escape Plan Bravo was imminent. I figured the event attendees would have advance knowledge and the rest of us would get it the ...
Telltale Borderlands PAX photo
Telltale Borderlands PAX

PAX Prime attendees able to 'crowd play' Tales from the Borderlands Episode 4


Potential hints about its release date
Aug 06
// Darren Nakamura
With just a little over three weeks to go, PAX Prime is almost upon us. The full schedule isn't available yet, but Telltale sent over a snippet including its plans at the sold out gathering. On Saturday, August 29, Telltale w...
Spider versed photo
Spider versed

You're a spider in Spider and real-life weather changes the game


PlayStation 4, Vita, PC, and more
Jul 31
// Steven Hansen
I was going to get into my usual spiel about earning a subtitle, but Spider: Rite of the Shrouded Moon is actually a sequel to 2009's Spider: The Secret of Bryce Manor. So 2009's Spider gets a posthumous talking to for colon...
Shadow of Mordor photo
Shadow of Mordor

Middle-Earth: Shadow of Mordor is now on Mac and Linux


Say Uruk-Hai to the new players
Jul 31
// Joe Parlock
Middle-Earth: Shadow of Mordor was by far one of the best games of 2014. With great combat, abilities, and a really interesting Nemesis system, I was really surprised by what I was expecting to be a pretty generic Batman: Ark...
Tangiers photo
Tangiers

Tangiers is what happens when stealth meets horror


Concrete hell
Jul 30
// Jordan Devore
Tangiers is said to be a surreal stealth game with a hint of horror, and the latest trailer checks out. It doesn't seem outright scary, but the world, characters, and sound design sure are uncomfortable. Like a voice in the b...
Roll Playing Game photo
Roll Playing Game

Roll Playing Game gets the ball rolling this fall


And other ball-related puns
Jul 30
// Darren Nakamura
We might just be in a new renaissance of "roll the ball to the goal" games right now. Super Impossible Road showed us the benefits of breaking the rules. Polyball took it to a trippy otherworld. Now we have word about Roll Pl...
Iconoclasts photo
Iconoclasts

Iconoclasts finally gets a release announcement: Steam and Sony systems in 2016


Also drops the 'the' from its name
Jul 29
// Darren Nakamura
We have had our eyes on The Iconoclasts for a while now. It started development in 2010, and we have covered whispers of updates sporadically since then, including a rad mecha-worm boss fight using rail transport last year. G...
Dropsy photo
Dropsy

Well, I'm no longer afraid of Dropsy the clown


I am scared of whatever that was at 0:35
Jul 29
// Jordan Devore
Dropsy is a well-intentioned, upbeat clown who happens to be utterly terrifying. He's misunderstood! Given my fear of grotesque clowns, I've kept my distance, but curiosity got the better of me here. I clicked the trailer. It...
The Talos Principle photo
The Talos Principle

The Talos Principle: Road to Gehenna is out now


Watch the launch trailer
Jul 23
// Darren Nakamura
The more time passes since playing The Talos Principle, the more I think it's going to end up on my personal games of the year list. Releasing late last year, it just missed the cut to be considered for 2014, so it will be g...
Feist lives! photo
Feist lives!

Hot damn! Feist hits Steam soon and it looks phenomenal


I had feared the worst
Jul 21
// Jordan Devore
"Feist isn't dead! Aiming for a 2011 release." That was a headline I wrote in January of 2011 and, no, I wasn't talking about the singer. I was referencing an enchanting, long-in-development game about a creature who must esc...
KotOR II update photo
KotOR II update

Knights of the Old Republic II is now even better on Steam


New update, playable on Mac and Linux
Jul 21
// Jordan Devore
Aspyr has a real pleasant surprise for Star Wars fans today. The company released an update for Knights of the Old Republic II on Steam that helps ensure the Obsidian Entertainment-developed RPG will live on for another decad...
Game of Thrones screens photo
Game of Thrones screens

Game of Thrones: A Nest of Vipers screenshots, we have some


Hisssss
Jul 21
// Darren Nakamura
Another episode of Game of Thrones: A Telltale Game Series, another batch of screens I took while playing through for review. This batch seems especially small, for two reasons. For one, I was less diligent about taking scree...

Review: Game of Thrones: A Telltale Game Series: A Nest of Vipers

Jul 21 // Darren Nakamura
Game of Thrones - A Telltale Game Series: A Nest of Vipers (Android, iOS, Mac, PC [reviewed], PS3, PS4, Xbox 360, Xbox One)Developer: Telltale GamesPublisher: Telltale GamesReleased: July 21, 2015MSRP: $4.99 (episode), $29.99 (season)Rig: AMD Phenom II X2 555 @ 3.2 GHz, with 4GB of RAM, ATI Radeon HD 5700, Windows 7 64-bit [Editor's note: there will be no major spoilers present for the episode reviewed here, but events in previous episodes may be discussed.] Throughout the series, Asher and Mira have been the more interesting characters to follow, the former for his action and wit and the latter for her suspense and guile. Ethan and Rodrik at Ironrath have been fine as central characters, but haven't stood out. Gared's exploits at The Wall and beyond have easily been the least exciting thus far. A Nest of Vipers shakes up that split, if only a little. Asher still stands at the top with scenes dense with action and dialogue choices that feel important. He and his partner Beskha find themselves in a fighting pit in Meereen, seeking combatants to follow them back to Westeros. During this sequence, the stakes are high and it genuinely seems like failure is possible, forcing Asher to return home without any extra aid. One other point for Asher is Telltale's injection of humor into his lines. Though Game of Thrones takes an entirely different tack than Tales from the Borderlands, the little pockets of comedy help to break up the oppressively somber tone of the episode. One line in particular had me audibly chuckling, which I think is a first for this series. [embed]296123:59553:0[/embed] Mira's sections, on the other hand, lacked a lot of the punch they have had in past episodes. Where the coronation ceremony scene in Sons of Winter left me feeling smart for having successfully navigated and manipulated King's Landing politics, both of Mira's major scenes here just had me along for the ride. The first scene is one with Cersei and the second features Tyrion in his cell, locked up and awaiting trial for the incident at Joffrey's wedding. Perhaps because she was playing opposite two of the strongest personalities in Westeros, Mira didn't seem to do anything important or have much of an impact. This episode does set up for one final showdown with Cersei, in what sounds like it might be a life-or-death situation. Gared's journey toward the nebulous North Grove continues, and how it can possibly help House Forrester so many miles south is still a mystery. That said, it's finally getting to the point where Gared feels important again. The first four episodes were spent putting him in place, first getting him to The Wall, then getting him north of it. Now he actually gets to do something. Of all the intertwined stories, Gared's feels the most hopeful at this point. He's in a pretty sticky situation, but it's difficult to imagine a scenario where he doesn't make it out to at least play his part in the grand scheme during the finale. Everybody else in House Forrester might die and the clan might be wiped from the map, but he's going to get to the dang North Grove. Next time. The crux of the story still lies in Ironrath, with Rodrik dealing with the fallout from the last episode. It's a little disappointing; all of the clever politicking from Episode Four is essentially nullified by the traitor. Where it previously seemed like a peaceful resolution could be possible, it's now clear that this story can only end with bloodshed. That isn't to say Rodrik's sections were bad; there were still plenty of interesting decisions to make along the way. They may not all have a major effect on where things end up, but a few appeared to have serious immediate consequences and a few others appeared to affect how the final episode will shake out. This episode culminates with a particularly emotionally impactful finale, the kind Telltale has steeled us for with series like The Walking Dead. It's difficult to discuss without going too far into spoiler territory, but I can say that I was thinking about the last scene hours after I played through it the first time. It could go down as the most memorable section for the entire series. It's strange. Detailing all of A Nest of Vipers' parts makes it sound about average, if not even a little disappointing compared to the previous episode. But this one ends up working well as a cohesive unit, even if some pieces fall flat. This episode has its highs and its lows, but it still leaves an unforgettable impression. [This review is based on a retail build of the game provided by the publisher.]
Game of Thrones review photo
Now we're getting somewhere
Anyone following my exploits as House Forrester in Telltale's slice of A Song of Ice and Fire will know that the first four episodes have been a lot of setup for the main event. While only one episode felt like filler (The Lo...

Game of Thrones trailer photo
Game of Thrones trailer

Telltale's Game of Thrones Episode Five: A Nest of Vipers trailer ramps up


The calm before the storm (of swords)
Jul 16
// Darren Nakamura
From that trailer, A Nest of Vipers seems like a perfect title for this episode. The question is: which character is in the nest? Asher finds himself in a pit fight (presumably to the death), Gared is north of The Wall in Wi...
Chime Sharp photo
Chime Sharp

Chime sequel Kickstarter has already hit its goal


Looking sharp
Jul 15
// Darren Nakamura
I mostly remember Chime as a game that had one super easy achievement worth 50 Gamerscore. It did a thing where proceeds went toward charity, so just buying the game was enough of an achievement, I guess. I was pretty bad at...
Slimran Kagura photo
Slimran Kagura

Wrangle adorable goo in Slime Rancher


This game sucks and blows
Jul 15
// Steven Hansen
Well isn't this just the cutest. Nostalgia needling from Dragon Quest "slime" and Monster Rancher, too. Per the official site, "Slime Rancher is the tale of Beatrix LeBeau, a plucky, young rancher who sets out for a life a t...

Review: The Fall

Jul 14 // Mike Cosimano
The Fall (Linux, Mac, PC, PS4 [reviewed], Wii U, Xbox One)Developer: Over the MoonPublisher: Over the MoonMSRP: $9.99Released: May 30, 2014 (PC) / July 14, 2015 (PS4) The Fall opens with style, as gravity slowly kicks in for a mysterious suited figure entering the dusky atmosphere of an alien world. This figure is Colonel Josephs, a soldier in a generic future army. But the good Colonel is in critical condition, leaving his life in the hands of ARID, the AI controlling Josephs' suit. Unfortunately, she's trapped in a decrepit android repair facility, packed with hostile security drones and run by a fantastically creepy caretaker. Her one ally is the facility's mainframe, who is understandably happy to see a friend after decades of loneliness. The character writing is fantastic. ARID doesn't know it, but every attempt to save the meatsack trapped inside her suit brings her closer to escaping her restrictive programming. At first, her determination appears to be a result of coding, but as Josephs comes ever closer to expiring, genuine emotion begins to push through her automated facade. Rogue artificial intelligence hasn't been this compelling since the Portal games. The same goes for the other characters. The caretaker's job is to designate malfunctioning units, but nothing is safe from its critical eye. Both malfunctioning robots and innocent humans are killed and literally crucified by its hand -- a result of overly rigid programming. The character is brought to life by some delightfully creepy animation and a holographic disguise gone horribly wrong. The mainframe, on the other hand, wants to be closer to humanity in the hopes of being treated fairly. ARID exists in a space between these characters; between rigid adherence to the rules (the caretaker) and simulated humanity (the mainframe). Without spoiling the game's killer ending, ARID does make something of a decision between the two. [embed]295646:59464:0[/embed] It's also worth noting that The Fall is not technically over, with two more parts supposedly on the way. The ending of Part One brings closure to the game's themes and ARID's character arc, so it's difficult to guess where the game could end. There's certainly something to be said for exploring characters after a major revelation, so I have faith in the future of The Fall. As long as the writing stays at this level, we'll be in good hands. If there's one area where the game could improve, it's the puzzles. ARID's suit has a series of abilities that can only be activated if her human pilot is in danger. In order to get through the facility and make it to the medical center, ARID has to find a way to manipulate both her environment and her programming. This leads to clever scenarios, where you transform a harmless security door into a death trap, all in the hopes of activating your cloaking mechanism. Unfortunately, most of the puzzles can be reduced to "use item on other item." In retrospect, they seem well-telegraphed, but they're frustrating in the moment. The bulk of the item-based puzzles take place in a domestic droid training center, which makes up for the frustration with atmosphere and some clever jokes. I imagine pumping up the game's brightness would also help a lot with finding interactive objects. Like a fool, I went with the default. Don't be like me. There's also combat, made more tactical by ARID's weak shields. Although the health bar is fairly sizable, both the shields and life support regenerate more slowly than a dead turtle. The real penalty for poor performance is having to sit around and wait. Or you could take a page out of my book -- I was able to make a quick sandwich, eat it, and clean up in the time it took for ARID to come back to full health. This doesn't matter after a certain point; once you get a certain gun upgrade, you can pop headshots like nobody's business. When you nail The Fall's combat, you feel like a badass. The Fall Part One's minor gameplay shortcomings don't even begin to tarnish the sheen on everything else. It's a seductive old-school sci-fi yarn, with characters that somehow manage to represent greater ideas and exist as fully-formed beings. Even though two more episodes have been confirmed, the game ends on an exciting conclusion that could function either as a cliffhanger or a definitive finale. If you're into books like The Martian Chronicles, there's no reason to let some potential head-scratchers keep you from a great experience. [This review is based on a retail build of the game provided by the publisher.]
The Fall photo
Fallen angel
The Fall's opening act is something out of a collection of Ray Bradbury short stories, where hard science leads to deeper questions of morality puzzled over by engaging characters. It's the right sort of science fiction,...

The Talos Principle photo
The Talos Principle

Tougher puzzles await The Talos Principle players this month


Expansion releasing July 23 on Steam
Jul 08
// Jordan Devore
Croteam is building on its philosophical first-person puzzle game The Talos Principle with an upcoming expansion, Road to Gehenna, which covers a different society and "some of the most advanced and challenging puzzles yet." ...
Myriad on PlayStation photo
Myriad on PlayStation

Stark, trippy shooter Myriad also heading to PS4 and Vita


Another baffling press release, too
Jul 07
// Darren Nakamura
Earlier this year I was impressed by several parts of Myriad. The first was its use of bold colors and hard edges. The second was its unique mechanical take on the twin-stick shooter genre. The third was its head-scratchingl...
Waifu bartending photo
Waifu bartending

VA-11 HALL-A's got cat girls, booze, and an oppressive state


Cyberpunk Bartender Action
Jul 06
// Steven Hansen
I've written before about VA-11 HALL-A, which should be the best anime-inspired bartending sim of the year. And I don't say that lightly.  This new trailer shows off some more of the patrons you'll be liquoring up and s...
Renoir Kickstarter photo
Renoir Kickstarter

Noir puzzle platformer Renoir on Kickstarter


Now with gameplay footage
Jul 02
// Darren Nakamura
A few months back we got our first look at Renoir and I expressed some cautious optimism since the film noir genre is underused in games but the reveal trailer had no information on gameplay past the puzzle-platformer genre ...

Into the Stars is an intense Space Opera, hits early access July 9

Jul 02 // Alessandro Fillari
Into the Stars (PC, [previewed], Linux, Mac)Developer: Fugitive GamesPublisher: Iceberg InteractiveRelease date: July 9, 2015 on PC (Early Access)Set in the far future where mankind has populated the outer reaches of the known universe, you take on the role of a captain for the last human ship carrying a most precious cargo. After a war with an alien race destroys the last colony of humans, you must lead the remaining survivors and your crew on an exodus through uncharted territory in order to find a new home in Titus Nova, located in the far end of the galaxy. Along the way, you'll recruit new crew members, trade with neutral alien factions, and wage an on-going struggle with the aliens that destroyed your home planet. With the fate of many lives in your hands, you'll have to make many tough decisions in order to secure the future of humanity, while also keeping your one and only ship in working order. The developers weren't shy about sharing their influences for Into the Stars. From Battlestar Galactica, to Firefly, Star Trek, and even Guardians of the Galaxy -- the folks at Fugitive Games wanted a space adventure that emulated the same wonder and awe from classic Space Operas, while injecting a tense and hectic atmosphere that gave players the sense that one wrong move could lead to disaster. Storytelling was an important area of focus for the devs, and while there aren't really any cutscenes or dramatic set-piece moments, the players will be able to create their own captain, crew, and ship parameters (with adjustable stats and areas of focus) from scratch -- giving them freedom in how they play and choose to forge their way across the galaxy.With an entire galaxy map to explore, you'll have to choose wisely where you want to guide your ship, as many different resources are consumed during travel, and dangerous foes might rear their ugly heads. Taking place on over 90 tiles shown on the galactic map, each space represents a sector of the galaxy that can be explored. Players can freely steer their ship within the tile and explore at their own pace. Each tile possess their own unique points of interests, planets, culture, resources, and other sources of intrigue. While some randomness comes into play, the developers wanted to give the entire universe a hand-crafted look and not rely on procedural generation to fill in the blanks. And the results are quite stunning. The visuals within Into the Stars are a feast to behold, and the work from the Unreal Engine 4 shows great promise. From soaring past gas-giants, derelict spacecrafts, to massive floating artifacts from alien cultures, there's much to explore within the galaxy, and it'll take more than one playthrough to witness all the visuals. Though be warned, spending too much time in a certain section of the galaxy will attract the attention of hostile forces that wish to wipe you out.Taking cues from titles like XCOM and FTL, the developers at Fugitive Games wanted to have a strong focus on crew and resource management while gathering resources and keeping ahead of danger. Your ship will need resources and a strong crew to keep flying, and in order to keep both on the up, you'll have to take risks and even make some sacrifices. When you come across planets and installations throughout your travels, you can send probes or Away Teams (a capable team of explorers) down to the point of interest to search for resources and valuables. Though bare in mind, these places can often be dangerous and result in some deaths or harm to your ship if things go south. During one instance, we sent our away team to a remote planet and found many valuable resources with no incidents. Unfortunately, our luck wasn't so great when we went to a derelict human spaceship. An accident occurred which resulted in the deaths of some crew. [embed]295154:59311:0[/embed]As a whole, Into the Stars is a game about taking risks. While some cases may call for the occasional space heroics, most of the time you'll have to play it safe. During planetary examinations, sometimes its better to send probes, which result in a mini-game where you mine materials. Though keep in mind, the lives of your crew and your cargo of human survivors are a valuable resource as well. While traveling in space, you'll come across merchants that may sell goods at the cost of valuable materials vital to the function of your ship. While giving away minerals may be easy, in some cases merchants may request some humans for the trade. It's a pretty grim prospect, and though it may be easy to turn down a request when its first presented to you, you might be in a tight spot and have to entertain the offer. By any means necessary, your ship has to make to Titus Nova, and you may have to make some decisions that could compromise your own captain's humanity.But what would any space opera be without epic ship battles? When you encounter foes that seek to raid your ship, or just want to wipe out what's left of humanity, you'll have to defend the vessel and command your crew in a battle of wits and instinct. Unlike other space-sims, battles take place in quasi-term based format within the confines of the ship. Within the bridge, you have a clear view of the attackers, and you'll have to simultaneously adjust shields, make repairs, and strike against the enemy when the time comes. Initially, I found the battles to be a bit confusing and somewhat dense. It's all in menus, and you have to keep track of different crew attributes and ship parameters to stay one step ahead of your enemies. When making repairs, your view switches over to the engine room as you monitor hull breaches and causalities, all while the enemies are still attacking. While the smaller foes can be easily defeated, facing groups of enemy ships and some of the more massive cruisers can result in somewhat lengthy battles.I was largely impressed with Into the Stars. While we're definitely seeing an influx of space-sims as of late, this title subscribes more to the technical school of thought, rather than the focus on action and explosions. While I admit I got a bit lost during some moments, and had to consult some tutorials, I found Into the Stars to be an incredibly ambitious game that seeks to install a simultaneous sense of dread and awe from players. Not many games can get me feeling nervous while traveling through a lush and colorful galaxy filled with rich cultures and places to explore. If you're looking for something a bit more introspective and technical for your spacefaring needs, then you'll definitely want to keep an eye on Into the Stars.Into the Stars - Early Access [Steam]
Into The Stars photo
Find a crew, find a job, keep flying
The Space Sim genre has been one of the most ambitious and sought after titles from developers and fans alike. Ever since the early days of gaming, there's been a desire to craft a title that allows for exploration across a s...

Bombernauts photo
Bombernauts

Bombernauts makes me miss Bomberman


Baseball bats and bombs
Jul 01
// Jordan Devore
I probably can't take the day off to play Super Bomberman 2, so I'll pass along word of Bombernauts instead. It's almost ready for us. Ahead of the game's July 31 release on Steam, here's a refresher. Bombernauts is about bo...
Humble Borderlands Bundle photo
Humble Borderlands Bundle

Humble Borderlands Bundle adds more DLC


Claptrap and Headhunter DLC
Jul 01
// Darren Nakamura
Last week, Humble and Gearbox announced the Humble Borderlands Bundle, featuring Borderlands, Borderlands 2, a coupon for 75 percent off Borderlands: The Pre-Sequel, and a big chunk of downloadable content for the first two g...
Ink photo
Ink

Ink is like Super Meat Boy if Meat Boy's blood were a rainbow


And if the environment were invisible
Jun 26
// Darren Nakamura
Today is a good day to celebrate rainbows, eh? I mean, every day is a good day to celebrate rainbows, and even if that weren't the case, I'd still highlight Super 91 Studios' Ink. It started as an entry to Ludum Dare 32, who...

Willy Chyr's Relativity is Escher art come to life

Jun 26 // Jordan Devore
I only got to play around in one world, but there are others, each with a different theme or pattern. One was straight out of House of Stairs. Their designs make a lot of sense once you know that Chyr does, among other things, installation art. It shows. Relativity is somehow his first game. He has something cool in mind for how those worlds connect, but wouldn't say any more about the transitions. I'm curious to see how everything ties together, assuming I don't get totally lost.
Relativity preview photo
Walk on walls
When you jump off a ledge in Willy Chyr's Relativity, you can keep falling. Forever. The abstract world, made up of floating platforms and puzzle rooms, loops. Why climb a huge flight of stairs when you can just "fall" to the...


Auto-loading more stories ... un momento, corazón ...