Quantcast
Destructoid: Videogame News & Community

DestructoidJapanatorTomopopFlixist







DESTRUCTOID, EST. IN 2006, IS AN INDEPENDENT NEWS COMPANY. WE ARE GAME CRITICS. OUR COMMUNITY IS RAW, VOCAL, AND HARDCORE <3
Support Dtoid by becoming a Huge Member








Dtoid is...

Hamza Aziz
Chief Executive
Dale North
Editor-in-Chief
Max Scoville
Video Warlock
Steven Hansen
Features Editor
Chris Carter
Reviews Director
Jordan Devore
News Editor
Andy Dixon
Community Manager
Phil Janca
King of the Stream
Spencer Hayes
Defender of Dtoid.tv
Niero G.
Founder

Editors
Meet the team

Our sites
Flixist
Japanator
Tomopop

Contact Us
Suggest News
Advertising
Privacy
Contact Us

2:30 PM on 04.14.2014

Still Alive is a PVP survival platformer

It seems like the the genre of "survival games" is well and truly established, what with the likes of DayZ, Rust, et al being pretty popular. So it's no surprise to see newer games take the core ideas but tweak the gameplay ...

Alasdair Duncan



Unlike with most fungi, I enjoyed Mushroom 11 growing on me photo
Unlike with most fungi, I enjoyed Mushroom 11 growing on me
by Darren Nakamura

Mushroom 11 caught our eyes about a month ago, with its unique puzzle gameplay hook: the globular green collection of fungal cells is not directly controlled by the player. Instead, players simply click or tap to "erase" cells, while the mushroom has the curious capability to regrow a new cell for every destroyed cell.

It is one of those ideas that seems so elegant that it is surprising nobody had ever thought of it before. With that core mechanic applied to physics and engineering puzzles, Mushroom 11 is shaping up to be one to watch closely.

view full story + comments




Hyper Light Drifter's co-op mode will have you dying over and over photo
Hyper Light Drifter's co-op mode will have you dying over and over
by Brett Makedonski

Hyper Light Drifter is on the top of a lot of people's lists of most anticipated games. For good reason, too. The quick-paced, action-RPG with a retro aesthetic looks like it's going to be an absolute pleasure to play. If you're not familiar with it, Alessandro wrote a preview of the build we saw at GDC.

Heart Machine has a new experience to show off for PAX East. Hyper Light Drifter has a cooperative mode that we hadn't gotten to try before. It's basically a horde mode with endlessly spawning enemies. However, unlike most co-op endeavors, your partner could very well be more trouble than he's worth.

view full story + comments


9:00 PM on 04.10.2014

Last Life is a sci-fi, murder-mystery adventure game set on Mars

It's no secret that I've been loving the adventure games that have been finding life via Kickstarter and Last Life is no different. Described by developer Sam Farmer, this is an episodic "sci-fi noir adventure game in which ...

Alasdair Duncan

11:30 AM on 04.08.2014

Frog Fractions 2 funded, Rock Band mic support looking unlikely

Frog Fractions 2 has surpassed its base funding goal on Kickstarter and there's about a day left to go before the campaign comes to a close, should you want to get in on this action. While that $2 billion stretch goal to buy ...

Jordan Devore

10:30 AM on 04.08.2014

Mark of the Old Ones swings through a Lovecraftian metroidvania

Kickstarter is a different landscape for videogame funding than it was a few years ago. Long gone are the days when a good idea and some concept art could get a project funded (Double Fine notwithstanding). Mark of the Old O...

Darren Nakamura



Pocketwatch wraps up Monaco with one final chapter photo
Pocketwatch wraps up Monaco with one final chapter
by Jordan Devore

This is it for Monaco. Pocketwatch Games has already talked about its next project -- a real-time strategy game called Armada specifically built for gamepads -- and now that it has added a fourth, final chapter to the co-op heist game called Monaco: Fin, "it's time to move on."

Recapping the past several years, lead developer Andy Schatz wrote in a blog post that "EVERYTHING has changed" since development began in 2009. "My design philosophy, our lives, Pocketwatch, indie games as a movement, the internet as a whole." He also called Monaco "the culmination of lifelong dreams" for himself and producer/designer Andy Nguyen.

As for Fin, here's Schatz' description: "This campaign is brutally difficult (all eight levels are as hard as Identity) and it concludes the story of the Gentleman and his nefarious crew."

Monaco's Final Chapter: Fin. And Farewell! [Pocketwatch Games]

view full story + comments


2:00 PM on 04.05.2014

Impressions: Luftrausers makes too much sense on the Vita

Luftrausers is perfect on the Vita in the same way Vlambeer's Super Crate Box was perfect on the Vita. It's "perfect for the Vita" because it's a great game. While either title, with their minimal arcade sensibilities "make s...

Steven Hansen

2:00 AM on 04.04.2014

Some weird stuff was just greenlit on Steam

When a new batch of Greenlight titles gets approved for release on Steam, I have a pretty simple routine: scan the list for recognizable names or thumbnails that show potential. That's it. The April 3 batch does have some gam...

Jordan Devore

1:30 PM on 04.03.2014

The Land of Eyas blends Super Meat Boy with VVVVVV

If you have ever been playing the spirit-breakingly difficult platformer Super Meat Boy, and thought to yourself, "You know what this game needs? A gravity switching mechanic," then The Land of Eyas might be just what you ha...

Darren Nakamura



To Leave is one of the neatest games I played during GDC photo
To Leave is one of the neatest games I played during GDC
by Steven Hansen

GDC is full of neat games. There are sentai management sims. Body building cats. Hyper Light Drifter. But one of the neatest games I played during GDC is To Leave, which creative director Estefano Palacios says is the first indie game out of Ecuador. It's definitely the first one coming to PS4 and Vita. (Incidentally, check out the promoted cblog from last year, Gaming in Latin America).

Sony discovered the 12 person team's game as part of its Latin America, Incubation Program and has been "instrumental" in getting it exposure, flying Palacios out to GDC to rep the game, and technology, giving the team dev kits.

Palacios discovered me, hustling to take advantage of his good fortune, while I shambled, eyes glazed over, trying to remember where I was going and where I had been. I'm glad he did, because chatting with him and playing To Leave perked me right up.

view full story + comments






10:00 AM on 04.02.2014

Composer Nobuo Uematsu joins Defender's Quest II

There's really nothing more that needs to be said about Defender's Quest II: Mist of Ruin for me to be interested in it -- that's how much I liked the last game, which remains one of my favorite tower-defense titles. Today's ...

Jordan Devore

5:00 PM on 04.01.2014

Bridge Constructor is in the new Humble Bundle

There's a single game above all others that has me interested in Humble Bundle: PC and Android 9 and you can probably guess whi--yeah, it's Bridge Constructor. What gave it away? If you're confused as to why I'm so happy abou...

Jordan Devore

11:15 AM on 03.31.2014

Survival horror game Draugen is 'Gone Home meets Amnesia'

Last Halloween, Red Thread Games, the developer of Dreamfall Chapters, the sequel to beloved adventure games The Longest Journey and Dreamfall: The Longest Journey, announced it was also working on a survival horror game, Dr...

Steven Hansen

7:00 PM on 03.28.2014

Cellar Door wants to do another Rogue Legacy, but not yet

Cellar Door Games didn't get its start with the "rogue-lite" Rogue Legacy -- it previously found success in making browser-based games -- but that's likely going to be the title we associate with the studio for years to come....

Jordan Devore

11:15 AM on 03.27.2014

Frog Fractions 2 adds $2B stretch goal to buy Oculus VR back from Facebook

The big news of the week was Facebook's surprising purchase of Oculus VR, the company behind the crowdfunded virtual reality headset Oculus Rift. Naturally, the denizens of the Internet (over)reacted unfavorably, and Minecraf...

Darren Nakamura