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PC Port Report: Oddworld: New 'n' Tasty photo
PC Port Report: Oddworld: New 'n' Tasty
by Darren Nakamura

Like Chris, I had my first taste of Oddworld when it was new, back on the PlayStation in 1997. Abe's Oddysee and Abe's Exoddus were two of my favorite titles from that era, so when Oddworld: New 'n' Tasty was announced, I was pretty stoked to revisit the adventure through RuptureFarms and the surrounding areas.

To my chagrin, the PC version would not launch for many months after the PlayStation 4 version. At the very least, the wait is justified; New 'n' Tasty runs beautifully on my aging computer, and it features some of the bells and whistles that come with a Steam release too.

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5:30 PM on 02.23.2015

Valve is showing its 'SteamVR hardware system' next week

Here I was expecting to find out about Steam Machines and the finished Steam Controller at next week's Game Developers Conference -- sure, that's fine -- but the company also has a surprise in store for the San Francisco show...

Jordan Devore



Review: Hot Tin Roof: The Cat That Wore a Fedora photo
Review: Hot Tin Roof: The Cat That Wore a Fedora
by Jason Faulkner

I’ve really been delving into the indie scene lately. There’s a huge amount of games coming from smaller development studios, and I’ve found a few that really impressed me. When I heard that a “crime noir Metroidvania with a cat in a fedora” was available to review, I was all in. I mean Cave Story, Terraria, and Shovel Knight are indie titles that could all fall under the fairly vague “Metroidvania” genre and they’re some of the most critically acclaimed games of all time.

As I played Hot Tin Roof: The Cat That Wore a Fedora, I found myself alternately intrigued and absolutely disinterested. Some things were well executed, while others were distracting and annoying. Having such fond memories of exploring Castle Dracula and Zebes, I expected a title that took on their mantle to continue the gaming traditions they established, but what was here was sandpaper compared to those classics’ smooth marble.

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7:00 PM on 02.19.2015

I didn't know I needed Robot Roller-Derby Disco Dodgeball in my life

I never got much into my high school's favorite rainy-day activity, dodgeball, but it was fun to half participate in, half watch. Our gym teacher would roll out carts full of fluffy, foamy, definitely-not-rubber balls and ab...

Jordan Devore

5:00 PM on 02.19.2015

Space shooter Captain Forever returns with weird animals and a bubblegum mutant little brother

Oh, wow, Captain Forever -- that brings me back. The last person to cover it on Destructoid was Anthony Burch. (He so would.) It's a wonderful game about destroying spaceships and stealing their parts to cobble together a su...

Jordan Devore

1:00 PM on 02.19.2015

Not a Hero's BunnyLord promises a violent today for a better tomorrow

Not a Hero, from the OlliOlli developers, impressed the heck out of us at PAX last year, yet I'd almost forgotten about it completely. Bad on me, because damn, it still looks fire.  An anthropomorphic purple r...

Steven Hansen

4:30 PM on 02.18.2015

Greedy Guns fires out fast-paced metroidvania action

Independent developers have really been delivering with metroidvanias lately, though with titles like Chasm or Paradise Lost on the horizon, it seems like they lean toward slow, methodical gameplay. Greedy Guns goes in the o...

Darren Nakamura

6:00 PM on 02.14.2015

Jake Kaufman's VR music album Nuren is up on Kickstarter

Late last year, Jake "virt" Kaufman left WayForward to strike out on his own. Since then, he has hinted about a big project he envisions. It looks like Nuren: The New Renaissance is that project. A collaborative project betw...

Darren Nakamura

4:30 PM on 02.13.2015

Teddy Diefenbach's Alphabeats is up on Steam Greenlight

Last year when Alphabeats was originally announced, I lamented that it was only on iOS, with no word of an Android release. Though it might not have ever released for the superior mobile operating system, it looks like the r...

Darren Nakamura

7:00 PM on 02.12.2015

A sci-fi submarine roguelike? Neptune, Have Mercy!

Neptune, Have Mercy has a lot going for it. This is an "action exploration roguelike" set not in a fantasy world full of dungeons, but underwater on Neptune's largest moon. Players control a customizable submarine with a cla...

Jordan Devore



Starr Mazer adds Transformers composer Vince DiCola, high profile crossovers photo
Starr Mazer adds Transformers composer Vince DiCola, high profile crossovers
by Darren Nakamura

Starr Mazer came out of the gate with an impressive roster of artists working on its soundtrack. Despite having a huge list of talent to pull from, developer Imagos Softworks has added another composer sure to pull on some nostalgia strings. Vince DiCola, composer of the 1986 Transformers movie soundtrack, has joined the team of contributors.

Over the past couple weeks, Starr Mazer has also announced crossover projects with other high profile Kickstarter titles. The inclusion of Children of Morta, Hyper Light Drifter, and Shovel Knight has been known, but the video above collects the interactions together, along with the announced voice cast. Paradise Lost: First Contact has also announced a crossover, though it is not featured in the video.

Below, a new trailer has been cut together, and it features the scene that made people interested in the point-and-click/shmup mashup in the first place. Yes, I want to jump off a ledge and have my remote-controlled spaceship catch me on the way down.

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7:30 PM on 02.11.2015

Take flight with a flock of birds in Gathering Sky

Gathering Sky (formerly named Apsis) is an upcoming game from indie studio A Stranger Gravity. This will be the studio's first commercial release, and it's looking pretty neat! You start off as a single bird soaring through ...

Ben Davis

8:00 PM on 02.10.2015

Windward: RPG lootin' on the high seas

To a sailor, a ship represents freedom. It grants the ability to go anywhere and do anything. In Windward, players take on the role of a captain, dropped into a tropical archipelago sandbox. True to theme, there are many opt...

Darren Nakamura

5:15 PM on 02.10.2015

Sneaky Ninja does stealth without any messy throat slashing

If you played through Mark of the Ninja thinking, "This is nice, but my word, it is quite gruesome," before dabbing the corners of your mouth with a handkerchief, then Sneaky Ninja might be worth looking into. It has the bus...

Darren Nakamura

7:30 PM on 02.09.2015

Sword fight! A two-man team made this impressive 3D brawler

Strength of the Sword Ultimate is a bad, bland name for a good looking 3D action game.  This two-man project is actually an enhanced version of Strength of the Sword 3, which came to PS3 in 2013. It also gets a bit more...

Steven Hansen



Breach & Clear: Deadline is a surprisingly good action-RPG photo
Breach & Clear: Deadline is a surprisingly good action-RPG
by Jason Faulkner

The original Breach & Clear was a tactical strategy title in the vein of the XCOM or Rainbow Six series. It was fairly surprising when its sequel Breach & Clear: Deadline turned out to be an open-world tactical action RPG with zombies, which is probably a new genre and you heard it here first. I was skeptical of the idea at first; I mean tactical and zombie games are usually worlds apart in gameplay style, but after 30 minutes or so of play those fears were laid to rest.

The events of the game take place during an outbreak of "zombies" who are not zombies, but hyper-evolving parasitic worm infested human bodies. You play as a team of highly trained soldiers who make it their mission to protect the remaining humans of Harbor City, and stop the infestation at its source. Plot isn't a strong suit in Deadline, but the execution is quite a bit of fun, and sometimes it's nice to not have to concern yourself with an epic tale.

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