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The Phantom Pain photo
The Phantom Pain

Metal Gear Solid V 1080p PS4, 900p Xbox One and PC system requirements


4K Phantom Pain on PC
Aug 10
// Steven Hansen
Buried in last last week's PS4/PS3/360/One/PC comparison shots of Metal Gear Solid V: The Phantom Pain (they all look great!) are the underlying technical performance of the five versions. The PS3 and 360 versions both run at...
Metal Gear Solid V photo
Metal Gear Solid V

What is your platform of choice for Metal Gear Solid V?


I'm going with PS4 first, then PC
Aug 07
// Chris Carter
When Metal Gear Solid V: The Phantom Pain hits next month, it'll arrive on PC, PS3, PS4, Xbox 360, and Xbox One platforms all at once. I totally forgot it was being developed for last-gen consoles, and thought that was o...
Metal Gear photo
Metal Gear

Compare current, last-gen, and PC with this official Metal Gear Solid V gallery


Uh, last-gen looks fine
Aug 07
// Chris Carter
Just in case you wanted to compare versions before buying a specific edition of Metal Gear Solid V, Konami has provided a website with multiple galleries for every platform (PC above). Based on these screens, and it's no surp...
Metal Gear Solid V photo
Metal Gear Solid V

The Phantom Pain lets you sneak into players' bases and steal their men with wormholes


Mother Base and FOBs explained
Aug 05
// Jordan Devore
The Mother Base side of Metal Gear Solid V: The Phantom Pain is detailed enough to necessitate a half-hour demonstration out of gamescom, and I'm loving it. There's a lot to parse, but thoughtful editing and delivery keeps t...
Who asked for this? photo
Who asked for this?

New Silent Hill announced, it's a slot machine


Spooky buttons and horrifying coins
Aug 04
// Jed Whitaker
Remember that hot new Castlevania pachinko game featuring "erotic violence?" Well, I'm guessing the reception was so positive that Konami decided to announce a new Silent Hill slot machine. Hurray! Just what we hav...
Metal Gear Solid V photo
Metal Gear Solid V

Konami does a cute 'act like a hero' Metal Gear Solid V commercial


Less than a month away, finally
Aug 04
// Chris Carter
Metal Gear Solid V is less than a month away. I know, right! It feels like we've been waiting for ages. To help celebrate that fact, Konami has a new Japanese commercial out that's similar to Arkham Knight's live action...
Metal Gear Solid V photo
Metal Gear Solid V

MGSV: The Phantom Pain for PC moved up, Metal Gear Online delayed


MGO on PC set for January 2016
Aug 03
// Alessandro Fillari
With less than thirty days until Metal Gear Solid V: The Phantom Pain's release, Konami has still been keeping things close to the vest. Which is amazing, considering that the recent extended gameplay demos and videos show...
Konami photo
Konami

Holy crap, this report on how Konami treats its employees is horrifying


Run Kojima, run!
Aug 03
// Chris Carter
Growing up, Konami was one of my favorite companies in the world. Now, it's a shell of its former self. But according to a report by the Japanese newspaper Nikkei, it's even worse off than we could possibly imagine. The repor...
PuniTy photo
PuniTy

You can play the Silent Hills teaser P.T. on PC now, sort of


Remade P.T. in Unity for PC
Jul 31
// Jed Whitaker
Konami may have pulled P.T. from PlayStation Network and canceled Silent Hills, but that hasn't stopped Farhan Qureshi from recreating the playable teaser in Unity for PC and releasing it for free. Qureshi is self-descri...
Castlevania XXX photo
Castlevania XXX

New Castlevania pachinko game teased with 'erotic violence'


Somehow I'm not surprised
Jul 29
// Jed Whitaker
Pachinko is pretty popular in Japan, as it is used mostly as a form of gambling, and now it is about to have a new Castlevania-themed machine that somehow features "erotic violence." Yeah... gross. I'm all for scantily-clad ...
Kojima/Konami photo
Kojima/Konami

Metal Gear Solid 1-3's composer might know why Kojima and Konami have split up


Big budget, or throwing money away?
Jul 27
// Joe Parlock
[Update: I've received word from The Codec podcast's co-host Daley that the interview with Muranaka he discusses below is now online. It was for another podcast he hosts called Metal Gear Central. This wasn't released at the ...
RIP Silent Hills photo
RIP Silent Hills

Del Toro and Kojima still plan on working together


It just won't be Silent Hills
Jul 24
// Jed Whitaker
"I love working with Kojima-san. We are still in touch. We are still friends and working into doing something together, but that's not going to be [Silent Hills]," director Guillermo del Toro said in an interview with IGN.&nb...
In Japan photo
In Japan

Metal Gear Solid V: The Phantom Pain is a 25GB download


Also, bloody Quiet tits
Jul 23
// Steven Hansen
Metal Gear Solid V: The Phantom Pain popped up on the Japanese PlayStation Store and weighs in at 25.1GB on PS4. On PS3, it is a svelte 11.7GB. There numbers can vary by region (the addition of localization files, like those recently scrounged out of ICO) and platform (it's coming to PC, Xbox One, and Xbox 360), but here's a decent ballpark. Also, new poster below.
Pro Evolution Soccer photo
Pro Evolution Soccer

PES 2016 will run at 1080p on Xbox One


PES 2015 was 720p
Jul 23
// Vikki Blake
Konami has confirmed that Pro Evolution Soccer 2016 will run at 1080p on Xbox One. Despite its predecessor PES 2015 running at 1080p on PlayStation 4 last year, its Xbox One sibling could only muster 720p.  Now, it ...
MGO photo
MGO

Metal Gear Online gear customization doesn't affect stats


Though it affects visibility
Jul 22
// Steven Hansen
I've already played two days worth of Metal Gear Solid V: The Phantom Pain. It's good stuff. Anyone attending gamescom in a couple weeks will be able to play it, too, in the first public hands-on. All well and good. But Metal...
Kojima photo
Kojima

A Ground Zeroes mission foretold the Kojima and Konami split


And Konami's reaction
Jul 20
// Brett Makedonski
"You might be able to erase the markings, but the memories will never disappear." That's what a Metal Gear Solid V: Ground Zeroes mission had to say about scrubbing away the logos for all the Metal Gear games. In h...
Metal Gear Solid V photo
Metal Gear Solid V

Konami removes all Kojima branding from MGSV: Phantom Pain cover


Shock horror what a surprise
Jul 14
// Vikki Blake
In the latest of a long line of hideously public oh-my-God-will-this-ever-fecking-end-I-love-Mummy-and-Daddy-equally-why-won't-they-stop-fighting spats since Hideo Kojima parted ways with Konami, the publisher has now removed...
Play Phantom Pain photo
Play Phantom Pain

Set aside (lots of) time to play Metal Gear Solid V at gamescom


Here's to you
Jul 13
// Jordan Devore
Konami is bringing Metal Gear Solid V: The Phantom Pain to Cologne, Germany for gamescom next month. I wasn't keeping track, but this is the first time the game will be "available for the public to play," according to the com...
Metal Gear Solid photo
Metal Gear Solid

I would watch this Metal Gear Solid cartoon


From the mind of Matt Synowicz
Jul 13
// Chris Carter
While some people claim that the Metal Gear series is tied to realism, I always ask them -- hey do you remember the vampire guy who could run up walls, or the guy who spits out weaponized bees? The series always felt lik...
RIP Kojima Productions photo
RIP Kojima Productions

'Kojima Productions has disbanded,' says Japanese voice of Solid Snake


Metal Gear always changes
Jul 10
// Jed Whitaker
The voice of Solid Snake in Japan, Akio Otsuka, has stated that Kojima Productions has disbanded. "Kojima Productions was forced to disband, but it appears that the work that the team has been putting their utmost effort into...
The Phantom Pain photo
The Phantom Pain

Metal Gear Solid V producer responds to early 'downgrade' complaints


The Phantom Pain
Jul 09
// Steven Hansen
Wow. If my math is right  (it always is), we're 69* days away from Metal Gear Solid V: The Phantom Pain, but enterprising gamers are getting a jump on graphics downgrade controversies, sarcastically tweeting at Konami pr...
Battle dress photo
Battle dress

Alternate Metal Gear Solid V footage puts Snake in a dress


Phantom Pain E3 demo, but differently
Jul 06
// Steven Hansen
Konami showed off a lengthy Metal Gear Solid V: The Phantom Pain demo during E3 this year. But Metal Gear has been more about supporting different play styles in the latest entries and The Phantom Pain's open world and large...
Metal Gear Solid V photo
Metal Gear Solid V

Get a better look at the Metal Gear Solid V special edition bits


Red PS4
Jul 03
// Chris Carter
Konami has provided a pair of videos to help show off what's inside the various special edition kits for Metal Gear Solid V -- an official unboxing, if you will. The above showcases the new red PS4, and the bottom shows us the actual game's special edition. That case is just so sexy! I have enough Metal Gear in my collection so I don't think I'll spring for it, but I do want it.
Suikoden 3 photo
Suikoden 3

Suikoden III coming to PlayStation Network


PS2 Classic launches this Tuesday
Jun 21
// Kyle MacGregor
Suikoden III is slated for a digital re-release on PlayStation 3 this week, according to the PlayStation Blog's weekly listing of upcoming releases for North America. Earlier this year, a European rating for the PlayStation 2...
The Phantom Pain photo
The Phantom Pain

Konami's stance on Metal Gear Solid V microtransactions


And, uh, 40 minutes of footage!
Jun 19
// Jordan Devore
I'm back home from E3 2015 thanks to a too-early flight. I can safely watch this 40-minute demonstration of Metal Gear Solid V: The Phantom Pain without any guilt trips from Steven. Yes! Straight away, "While it is true that...
MGSV E3 trailer photo
MGSV E3 trailer

Kojima's final MGSV E3 trailer shows off the bloodshed


The Twin Snakes
Jun 15
// Alessandro Fillari
A lot's happened this year with the state of the MGS, and its creator's fate after the launch of MGSV. As Hideo Kojima's final Metal Gear, and this time it's for real, The Phantom Pain will be a very bittersweet title fo...
Metal Gear Rising 2 photo
Metal Gear Rising 2

Sorry, Metal Gear Rising 2 will not be at E3


Not the new Platinum Game
Jun 14
// Chris Carter
Anything can happen at E3 -- until information is leaked and publishers confirm that certain things will not happen. Much like many exciting new projects this year from Microsoft, Konami producer Ken-ichiro Imaizumi has ...

Sneak king: 14 hours of Metal Gear Solid V: The Phantom Pain

Jun 09 // Steven Hansen
[embed]293558:58900:0[/embed] There is a reason I am excited about Snake's horse having a poop button and it is not only that I am a dumb idiot. While I never managed to confirm, I am sure that you can do something like strategically place poop so an enemy walks into it and stops, or maybe slips. Because things like that are what elevate Metal Gear Solid V above typical stealth and/or open-world titles. It's the idiosyncrasies, like calling in a supply drop from Mother Base right onto the head of a stationary guard, knocking them out. It's knowing winks like hiding in a PS4 cardboard box, or the ghost from PT being an item, or a spoken, in-universe tutorial where you're told fourth wall breaking things like "press X" while under extreme virtual duress. The opening segment, which has mostly been covered in diced up trailers, stuck with me in hindsight for how long it goes on with you controlling a crawling, limping Snake in the under siege, burning hospital. It's a while before you're given any power back (guns or even the ability to walk properly), which I appreciated. Kojima ratchets up the direness here, too, as loads of hospital patients get brutally murdered all around. The meat of Phantom Pain opens after this mix of spectacle and terror with a trip to dusty Afghanistan to save Miller that ends in a frightening [redacted]. This plays similarly to Ground Zeroes, of course, but with a horse and more scouting and enemy tagging to do. I wormed my way up to where Miller was captive, climbed up a crack in a building, and jumped from one roof to another to neatly sneak in. Carrying a less-limbed Miller out did get me plenty shot up, but a whistle for my buddy D Horse got both of us out of there quickly. Back on Mother Base, the structure becomes clear. There are main missions you must travel to (by helicopter to a nearby landing zone, or on horseback/by ground vehicle) and they are not all story heavy, though you're always treated to beginning and ending credits, as if each mission was a TV episode, just in case you forgot that this was directed by Hideo Kojima. One mission simply tasked me with rolling up on a compound and assassinating three Russian officers. I fulton'd them all -- attached balloons to them to send back to Mother Base -- against Miller's wishes instead, which proved wise as the officers had some high statistical aptitudes. These poached soldiers fill out your private army and get cool names like Blue Mastadon. Eventually you can scan them ahead of time to know which have high stats, or you can sometimes interrogate soldiers into informing you if an en elite operative is nearby (provided you've acquired a translator for your support team, as Snake's language skills are limited). [embed]293558:58893:0[/embed] It's a lot of contract work in addition to the narrative goal of stopping the Hamburglar-masked Skull Face and generally figuring out what the hell is going on with things. I was actually a bit surprised by how infrequently missions came with cutscenes or main story ties. Sometimes they open up three at a time and you can take them on in any order. You can also choose to repeat a mission at any time if you want to aim for a better performance ranking. I did this with a prisoner extraction mission I had previously finished, but barely. Turns out using the Phantom Cigar to speed up until nighttime, coupled with the night vision goggles, made that particular mission a five minute cakewalk. Going at it in the day led me to enough deaths that I was offered the Chicken Hat, which makes things easier and slows down enemy reaction time. Other dynamic weather events -- rain or sandstorms -- can also come into play, sometimes not at opportune moments. The low visibility caused by sandstorms helped me a few times, but also led me to walk right into an enemy soldier, once. There are also useful side missions that pop up for you take at your leisure, often en route to the next mission point. The Afghan desert is huge, but much of the terrain is empty or cordoned off by mountainous areas or steep cliff sides that encourage you to use the main roads. These roads are littered with enemy outposts, however, often with small platoons of three to four and a watch tower. Sneaking through them isn't too tough, because often you can take a longer loop around them, but they often house collectables (you can pinch a huge assortment of music from enemy tape players) and valuable resources that tie into the upgrade system. Oil, alloys, raw diamonds for straight cash, plants to upgrade the sleeping toxin in Snake's tranquilizers or the time-shifting Phantom Cigar -- you'll be scooping up all of it, though other means of acquisition open up when you can start sending squads out on missions. Plus, those posts are full of soldiers to abduct and, after you upgrade your Fulton balloons, things like heavy artillery to nick. [embed]293558:58895:0[/embed] Everything you Fulton, barring bad weather or bad luck with nighttime visibility, ends up back at Mother Base, which is large enough, especially once you get construction going, that you can actually take a helicopter to other parts of it. Or you can take a long, straight drive in a jeep. Going back to visit helps your troops' morale. They're also proud and happy to have you practice your close quarters combat on them at any time. During my lengthy hands-on, I never got to the point where my Mother Base came under attack, though that's supposed to be a big part of it, up to the point where you can consider nuclear capability as a defense. It's worth noting that 14 hours or so with Phantom Pain and I didn't feel close to finished. Back at Mother Base, I was still building an animal sanctuary (necessary to house all the wandering sheep and other creatures I kept bringing back) and trying to get an imprisoned, sun-bathing Quiet as a deployable buddy like D-Horse and Diamond Dog (the adorable wolf pup that grows into a super-scouting badass). She just sat in the cell, face down, top undone (got to watch those tan lines) listening to tunes from an eclectic, amusing soundtrack. Adorably, construction scaffolding on Mother Base is all stamped with a picture of a dog in a hardhat with a pick axe. It's the little things. Like changing my Diamond Dogs logo from a boring, stencil font "DD" to a cool ass octopus emblazoned with the words "VENOM WOMAN." You can even paint Mother Base if that Giants-orange is too much for you. I find a tasteful dark blue goes well with the sea. My favorite Mother Base quirk so far, though, is the giant shower Snake can jump into to come out feeling refreshed. It also washes off all the blood that accumulates on him while out on missions (if you end up getting shot, at least). [embed]293558:58891:0[/embed] While there are reasons to return home, you can manage a lot of Mother Base, like troop allocation and base development, while out in the field through the iDroid. It also acts as Snake's cassette player, useful for Codec-replacing heaps of exposition, which is just about the only place I heard Snake do much talking.  From the iDroid you can also develop new or better versions of weapons and items. There are upgraded critter traps, different abilities for Snake's robot arm, enhancements to the binocular scanner, extra Fulton balloons to heft heavier weight. I mostly played with a stealthy approach so I didn't dabble much with the vast assortment of snipers, machine guns, or rocket launchers you can call in. Nor did I ever run up on a lack of funds that would prevent re-supply drops of my own essential Fulton balloons and tranq darts, but the fact that you have to call in and then get to the supply drops means that the feature rarely made things too simple. Especially because missions often end up in close quarters or indoors where a supply drop would be useless anyways. I was impressed by how naturally set piece sort of areas exist in Metal Gear Solid V's world. There are long tracts of dusty road, vast open desert, but suddenly you stumble upon an enormous, imposing compound. In the case of one early mission, it was an Uncharted-style winding, honeycomb-esque historical labyrinth, which you get to by creeping through an excavation camp. There are mission areas that would feel like obvious "levels" elsewhere, but here they mesh cleanly with the open world. Just starting or ending a mission (the latter, usually by reaching a helicopter and flying out in real time) is seamless and the day/night cycle persists in cutscenes. I did hit one snag with this open-world structure, though. When you start a mission (or side-mission), you're then restricted to a "mission area." Leaving it ends the mission. I only ever noticed after one challenging mission that ended with [redacted] and [redacted] coming up on [redacted] and holy hell [redacted] -- anyway, towards the end I tried to hightail it on my horse, but I ended running clean through the mission area and having to start from way, way back. It wanted me to sneak to a nearby chopper extraction point instead of just racing to safety and calling one in. This is, incidentally, when I noted the cutscene and subsequent segment I originally did at night now took place during the day. [embed]293558:58892:0[/embed] Phantom Pain feels like the freshest, most distinct use of an open world since Far Cry 2 and it does this without sacrificing the cozier feeling of the series' past level design. While I can't say anything about the story, I don't actually know much at this point, either, besides various "holy shit" moments that have only raised questions. It's appropriate, then, that this Sutherland-voiced Snake speaks sparingly. He always seems sad and a little bit confused, retreating into the rote, work-like task of soldier stuff hoisted upon him by Ocelot and Miller, who seem to be a bit at odds with each other as well.  While Ground Zeroes' sadistic storytelling might raise concerns over how this extra grim tale will play out (Snake is basically a devil what with the horns, the intro is pure brutality before giving way to surreal insanity, there's still a whole thing about child soldiers at some point), I've come away nothing but impressed with Phantom Pain. I don't miss codecs, I don't miss Hayter. I've embraced the open world, I love the tangible Mother Base. And I feel like I've only scratched the surface. There's so much more to do. I've barely used the cardboard box -- you can leap out the sides or hang out in delivery zones and actually have enemies unwittingly pick you up and drive you into outposts. I haven't used to inflatable decoy to bop someone off a cliff. In a world of blockbuster clones and genre convention, Metal Gear Solid V manages to feel fresh. I can't wait to get someone to slip on my horse poop.
First hands-on! photo
First hands-on with Metal Gear Solid V
Trailers from as far back as two years ago offer evidence enough, though. Do you all remember the giant, on-fire man supplanted in malevolence seconds later by the even more giant, on-fire whale careening through the sky to ...

Sweet photo
Sweet

Venom Snake red limited PlayStation 4 console coming to Europe


Previously Asia exclusive
Jun 09
// Steven Hansen
If you missed my (spoiler-free) hands-on preview with the first 14 hours of Metal Gear Solid V: The Phantom Pain, go read that here. If you are in Europe, you may be pleased to know that the previously Asia-exclusive deep red...
Metal Gear Solid V photo
Metal Gear Solid V

The Phantom Pain's official guide sounds slick


The hardcover edition has an art gallery
Jun 08
// Jordan Devore
The folks who created guides for the Metal Gear Solid series and Revengeance are working on the official guide book for Metal Gear Solid V: The Phantom Pain. It'll cover every mission, secret, and collectible, as well as the ...

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