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Koei Tecmo

Toukiden photo
Toukiden

Toukiden 2 looks, well, like this


Devilishly good-looking
Feb 04
// Kyle MacGregor
Toukiden 2 was announced at Tokyo Game Show last fall, but little else has been revealed about Omega Force's upcoming demon-hunting game in the months since then.  That is, until now. Koei Tecmo has opened the open-world...
Hyrule Warriors Legends photo
Hyrule Warriors Legends

Hyrule Warriors Legends is adding a save data reset option in a patch


You can't do it now
Jan 26
// Chris Carter
Hyrule Warriors Legends came out last week on 3DS in Japan, and people are already clamoring for a pretty basic feature -- save data reset. Yep, if you just want to replay the game from a fresh file or resell your game with n...
Attack on Titan photo
Attack on Titan

There's plenty of gameplay in this new Attack on Titan trailer


Actually a gritty Borrowers reboot
Jan 21
// Joe Parlock
Koei Tecmo has released a new trailer for their upcoming Attack on Titan game, and finally, they’re managing to make it look like something special. The trailer shows quite a bit of gameplay from each of the playable c...
Hyrule Warriors Legends photo
Hyrule Warriors Legends

New Hyrule Warriors Legends spot reminds us that there's no campaign co-op


Also, I hope you have a New 3DS
Jan 19
// Chris Carter
I don't know why it didn't cross my mind, but the upcoming 3DS edition of Hyrule Warriors Legends will not have campaign co-op. This video confirms as much, noting that you can play levels side-by-side with a friend to s...

Yo-Kai Sangokushi photo
Yo-Kai Sangokushi

Yo-Kai Watch is getting yet another spinoff with Yo-Kai Sangokushi


Coming later this year in Japan
Jan 15
// Chris Carter
Despite the fact that we don't really have a whole lot of info regarding the franchise's fate in the west, Yo-Kai Watch continues its domination in Japan. In addition to three core entries and multiple spinoffs,&nbs...
Arslan on Steam photo
Arslan on Steam

Koei Tecmo's Arslan: The Warriors of Legend is coming to PC


Details on the 'early purchase' bonus
Jan 14
// Jordan Devore
Arslan: The Warriors of Legend is headed to Xbox One, PlayStation 4, and PlayStation 3 (digital only) on February 9, 2016. That was already known, my dear reader, but here's something new: the tactical action game will releas...
DOA DLA photo
DOA DLA

Dead or Alive Xtreme 3 delayed into March


More like de-laid
Jan 12
// Steven Hansen
While Koei Tecmo has no plans to release Dead or Alive Xtreme 3 in the west, plenty of folks pre-ordered or otherwise plan to import the beach volleyball game as a show of support for Koei Tecmo or as a symbolic act against p...
Ni-Oh photo
Ni-Oh

Ni-Oh is evidently targeting 60fps at 1080p


Tell me more
Jan 12
// Chris Carter
Koei Tecmo is really pushing its boundaries hardware-wise, with its first ever lead PS4 project Attack on Titan, and now, Ni-Oh. According to 4Gamer, the publisher is going to attempt 1080p/60fps on PS4 for the action game. T...
Zelda photo
Zelda

The producer of Hyrule Warriors Legends sure can rock a scarf


New overview video
Jan 08
// Chris Carter
Although we've mostly just had clips leading up to the release of Hyrule Warriors Legends on 3DS, producer Yosuke Hayashi is rocking that amazing collector's edition scarf to bring you a 17-minute overview this week...
Koei Tecmo photo
Koei Tecmo

Koei Tecmo missed a big announcement for the 15th anniversary of Warriors, so expect it this year instead


A 'big' surprise
Jan 01
// Chris Carter
You can't really fault Koei Tecmo for pushing back the 15th anniversary of Dynasty Warriors given what they've been working on in 2015. From Hyrule Warriors DLC to the 3DS port to Attack on Titan (their first P...
NX photo
NX

Koei Tecmo implies NX is a home console


More fuel on the fire
Dec 30
// Laura Kate Dale
While we still don't know anything official or on the record about the nature of Nintendo's upcoming NX gaming hardware, pretty much everyone is expecting it to be a new home console of some sort that will take on the role of...
Samurai Warriors photo
Samurai Warriors

Samurai Warriors invades Dead or Alive


Last Round
Dec 28
// Chris Carter
I haven't been big on Dead or Alive in years, but the sheer roster of Last Round entices me at times. It's about to get even bigger too, as Koei Tecmo has announced that Naotora Ii will join the cast, hailing from the Samurai Warriors series. She'll arrive sometime in March, and it seems like there may be more DLC in store in the future.
Attack on Titan photo
Attack on Titan

Here's lots and lots of spoiler-filled Attack on Titan screenshots


Very closely following the anime
Dec 22
// Joe Parlock
Koei Tecmo has released a whole shedload of new screenshots for its upcoming Attack on Titan game. They show off some new playable characters, as well as some more uh… spoilery things. If you don’t want spoilers,...
Boobs, boobs never change photo
Boobs, boobs never change

Ogle virtual girls in Dead or Alive Xtreme 3's new trailer


What is that flag game?
Dec 18
// Jed Whitaker
Yesterday we snuck a peek at the titillating environments of the Asia-exclusive Dead or Alive Xtreme 3, and today we ogle virtual girls with a hint of gameplay in this latest not-safe-for-work trailer. Most of this trai...
Hyrule Warriors photo
Hyrule Warriors

Hyrule Warriors Legends sure is shaping up


It's far more than a basic port
Dec 11
// Jordan Devore
Slowly but surely, I'm coming around on Hyrule Warriors Legends. I put over a hundred hours into the original game on Wii U. I loved it. But I eventually hit that point where all of a sudden I didn't even want to think about ...
Hyrule Warriors photo
Hyrule Warriors

Hyrule Warriors Legends will have a Tamagotchi-like 'My Fairy' mechanic


I'll take it
Dec 10
// Chris Carter
More details are coming out of the woodwork for Hyrule Warriors Legends, which is set to arrive in January in Japan, and March elsewhere. Evidently there will be a "My Fairy" system for Adventure Mode, which should give ...
Yasssssssssssss! photo
Yasssssssssssss!

Linkle might be coming to future Zelda titles


The Adventures of Linkle, please!
Dec 08
// Jed Whitaker
"I'm sure we will keep [Linkle] in mind when thinking about future titles," Nintendo producer Eiji Aonuma told IGN. "I had a chance to give feedback on Linkle during development, but the satisfying action of using a crossbow,...
Attack on Titan photo
Attack on Titan

Koei Tecmo's Attack on Titan gets a Japanese release date


February 18, 2016
Dec 07
// Joe Parlock
We’ve known for a while now that Koei Tecmo’s Attack on Titan game would be coming to PS3, PS4 and PS Vita in February.  Now thanks to Gematsu, we appear to have an actual Japanese release date: February 18, ...

PC Port Report: Dragon Quest Heroes: The World Tree's Woe and the Blight Below

Dec 05 // Joe Parlock
Rig: AMD FX-8320 3.50GHz Eight-Core processor, 12GB of RAM, AMD HD 7970, Windows 10 64-Bit. Framerate measured with Raptr. Game played at the “High” graphics preset. First up, the options available leave a lot to be desired. Initially even finding some of them was a challenge, as while the basic settings like resolution and some limited graphics quality settings are available both in-game and in an external application, other settings like camera sensitivity are nestled within a maze of menu screens found once you’ve loaded up your game. While Heroes has settings for some less familiar settings like ambient occlusion and even what languages character speak in, it manages to entirely miss some of the more crucial and needed options. The two largest offenses are there being no way to control vsync, and anti-aliasing seems to be completely absent. The result is that while on a TV, the game looks perfect, but when you look at it up-close on a computer monitor, the jaggedness of the characters and environments is incredibly noticeable. Other than the anti-aliasing problem, it's gorgeous: great lighting effects, a fantastic art style, and high-quality textures. The game otherwise being so pretty makes the masses of jagged edges all the more disappointing. Framerates above 60 appear to be impossible. You’re given the option of locking the game at 60, 30, or strangely 20 FPS, but there's no option for a truly unlocked framerate. While on most configurations locking the framerate to 60 will achieve the same effect vsync would, good luck getting anything out of your expensive monitors with a higher refresh rate. In other words, if you want more control over the graphics, you’ll want to see what settings your video card’s control panel has available. While Heroes’ options aren’t exactly lacking, they aren’t comprehensive and often aren't the settings you'd most like to have control over.  As a positive, the game does have key remapping, which is nice. There’s also the ability to bind some of the usual keyboard functions to mouse buttons instead, which for some people would make things a lot easier.  [embed]324536:61395:0[/embed] Despite the generous remapping capabilities, I heavily, heavily recommend you use a controller if at all possible, because the controls are by far the biggest issue with the port. Playing it with a mouse and keyboard is uncomfortable at best, and almost impossible at worst. For starters, none of the menus can be controlled using the mouse, but require you to use the keyboard instead. It’s a massive pain considering just how many menus, maps, and dialogue sequences there are. The map even relies on you positioning a cursor over the location you want, so no mouse control just feels lazy. A bigger problem is that all the input icons show the Xbox controller buttons as opposed to keys -- even when you don't have a controller plugged into your PC. Last time I checked, my keyboard doesn’t have a right bumper, so the tutorial telling me to dash using it is a total waste of time. The only way you’ll have any luck playing Heroes with a keyboard and mouse is if you memorise the big list of key bindings. I haven't even mentioned how awful the game feels playing with a keyboard and mouse. The camera doesn’t stay rigidly locked to the character, so moving side-to-side will make them slowly drift to the sides of the screen, which means mouse control for the camera feels disjointed and fiddly and when in a hectic encounter, it can make you flat-out lose your character on the busy, cluttered screen. Even once I’d played with the settings, the mouse sensitivity feels completely off. I found it would pick up even the slightest movements and judder all over the place, and eventually it made me feel slightly sick. It wasn’t a fun experience trying not to vomit, and I found myself fighting with them more than the masses of monsters I was meant to be focusing on. After about two hours of trying to fight with the mouse, I gave up and used my Xbox 360 controller instead. The controller works far, far better and my queasiness instantly went away, so if you do decide to pick up the game, make sure you plug in a controller too. As far as optimisation and performance go, Dragon Quest Heroes ran incredibly well for me. It’s worth noting that my rig is getting on a bit now, so I’m only slightly above the recommended settings. Even then with all the settings at the highest possible, I consistently had around 45-50 FPS. Everything ran smoothly even in busy and detailed environments with tons of enemies. However, there is a huge caveat here. I’ve been playing on a system with an AMD card, but there have been complaints from some players that the game has much worse performance on Nvidia cards, especially in laptops. I’m unable to confirm this for myself as I don’t have the hardware to test the game on, but there are enough comments mentioning Nvidia performance problems for me to suggest being cautious when buying the game. Overall, while the port for Dragon Quest Heroes leaves a lot to be desired, it definitely didn't verge into unplayable territory for me. The biggest problem I found was the keyboard and mouse controls being pretty awful, but once I swapped over to playing on a controller, I found the port fine. For those who don’t like playing on a controller under any circumstances, the problems with Heroes will get very annoying very quickly. I have a slight confession to make: this is my first ever Dragon Quest game, and I only have a little experience with Dynasty Warriors. I’m by no means an expert in either series, so I won't be able to really assess how it stands up in comparison to its parents. Despite that, I did genuinely enjoy my time with Heroes. You don’t need to have ever played a Dragon Quest game to understand the story, but those who are familiar with the series will probably get more pleasure out of seeing characters from totally unconnected games meet at last. I have no idea who characters like Yangus, Nera, or Alena are in their original games, but I don't need to know to like their inclusion in Heroes. Going into it blind, I was struck by just how charming the entire thing is. Heroes is at its core about a lovely cast of characters who are all voice-acted incredibly well, going on an adventure in a very traditional, colourful and beautifully realised JRPG world. Compared to the few Warriors games I’ve played, Heroes appears to have a lot of influence from Dragon Quest’s JRPG foundations, insofar as you have to gather your party and manage their skills and equipment as they level up. Sometimes I felt like having to return to the base between every mission got in the way of the combat at the heart of the game, but ultimately it wasn’t too bad. The combat is utterly fantastic, as I would expect from a Warriors game. Mowing down dozens of enemies in flashy combos and watching as the damage counters filled the screen was brilliant. The large roster of characters all play very differently to each other, so the combat never felt repetitive or boring to me. One really neat feature is the monster coin system. Sometimes when you kill an enemy, they’ll be converted into a coin that, once used, can summon them to fight with you. Strategically collecting the stronger monster coins and redeploying them to get the tactical advantage over a wave of enemies gave the combat a bit more depth than just mashing the controller until everything died. Unfortunately while the combat never gets old, the mission structure certainly does. Sometimes you’ll get a cool mission where you have to fight your way through a level, and the boss fights are absolutely awesome. They’re often huge, and require you to think about the encounter in a new and interesting way. But after a couple of hours, you’ve more or less seen every type of mission the game has to offer, and most of them are simply variations on tower defence-plus-Dynasty Warriors. Even the progression through the chapters is often the same: head to a town in peril, fight your way through some enemies, protect a thing, and then fight the boss When the missions are good, they’re really good and a hell of a lot of fun. So it’s a huge shame that the remaining missions that pad those awesome moments are often just keeping enemies away from that level’s MacGuffin until you win. Considering how many optional side-missions there are, I would’ve hoped there was a bit more variation in what it was I was actually doing. I really like Dragon Quest Heroes. It’s colourful, cheerful, and is suitably camp for a Warriors game, and it also has genuinely involving yet accessible combat. It’s just a shame that after a few hours the missions began to feel repetitive, making playing for longer periods of time drag on a bit. Either way, as a total newcomer to Dragon Quest, it’s definitely got me interested in trying out some of the other entries in the franchise, and for long-time fans of the series there’s bound to be enough to keep you entertained for a while.  [This PC Port Report is based on a retail build of the game provided by the publisher.] [This PC Port Report is based on a retail build of the game provided by the publisher.]
Dragon Quest Heroes photo
A great game with some big port problems
Hot on the heels of Hyrule Warriors, Koei Tecmo released Dragon Quest Heroes: The World Tree’s Woe and the Blight Below. It takes the long-running and well-loved Dragon Quest series of JRPGs and throws them straigh...

Linkle photo
Linkle

More Linkle footage from Hyrule Warriors is exactly what today needed


She looks pretty badass
Dec 03
// Laura Kate Dale
Ever since we learned that Linkle was going to be a playable character in Hyrule Warriors Legends on the 3DS I've been excitedly glued to my computer waiting to see more of her in action. Finally, weeks of pressing my face ag...
Still DoA photo
Still DoA

Tecmo disavows Dead or Alive Xtreme 3 comment, still not bringing it west


Walk back, but not too far
Dec 01
// Steven Hansen
Comments made last week by a page administrator on the Dead or Alive Xtreme 3 Facebook went beyond confirming the game wouldn't come west. Replying to a different inquiry on the subject, a representative wrote, "Do you know m...

Review: Dynasty Warriors 8 Empires

Nov 26 // Laura Kate Dale
Dynasty Warriors 8 Empires (PC, PS3, PS4, Xbox One, Vita [Reviewed])Developer: Omega ForcePublisher: Tecmo KoeiReleased: November 24, 2015 (Vita)MSRP: $39.99  Much like past Empires releases, 8's release throws in a handful of new things for you to mess around with. You can get married and have kids, and make decisions about being a freelancer or a servant, but ultimately everything you do is in service of unifying China, usually by force. Right off the bat, you'll create your own hero to fight as, rather than the main entries' focus on fighting as a variety of different warriors. Pick their design, armor, and moveset from Dynasty Warriors 8 and set them off onto an adventure which will involve sticking with them long term, until they carve their own destiny out for themselves. [embed]322746:61270:0[/embed] A big part of the strategy involved in Empires comes down to deciding how to best spend your time. There is a menu-based system in place which gives you a series of options, with each available action taking one month to complete. After a certain number of months, you'll attend or host a war council meeting where your long-term objectives are set. The challenge here is working out how to balance your time. Initially, I sided with a much larger faction and piggybacked on their success. Every time a new objective was set, I had to decide how much of my time to dedicate to furthering the goals of my faction, and how much of the time to put toward working on my own personal goals. Every month I could avoid working on faction goals allowed me to grow slightly closer to independence. There was also the balancing act of working out how long to spend with that faction before going solo. The longer I stayed with them, the more resources I had at my disposal for personal growth, but the larger my faction grew as a potential threat. Knowing one day I would split off, I didn't want to put too much of my effort into beefing up a future enemy. Once you eventually break out solo, you have a lot more say over how to focus strategically. You can go fully diplomatic, violent, or a mixture of the two, but violence overall feels the most fulfilling route. You have to try and keep a mental handle on how thin it's safe to spread your forces, how fast it's safe to expand, how long you can stay put fortifying yourself, and how fast your enemies are expanding their influence. There were a number of things I constantly had to be aware of, but it never felt overwhelming or unfair. Combat is pretty much unchanged from Dynasty Warriors 8, which in my opinion is a good thing. The dual weapon switching, combos, and special attacks remain unchanged, with the main differences being tactical elements of how you engage in fights on the battlefield. Empires features a far more detailed map, with a higher focus on overall strategy when overtaking bases. You'll find a series of strategic bases, which need to be overtaken one after another to work toward the capture of the main base. The more detailed map allows for more strategy, but it also caused me some stress while trying to make progress across the map. Feeling like I had to always be aware of enemy movements and counters to my advance meant that where I would have powered forward in a main Dynasty Warriors game, here I often stopped and backtracked to keep the odd one or two people from slipping through my net. Ultimately, I came away from Dynasty Warriors 8 Empires extremely satisfied. The tactical elements outside of battle were well balanced as to be challenging while fair, and the combat carries over the best elements from the main game. It's a bit of a specific niche it's catering to -- fans of Dynasty Warriors combat and long-term strategy elements -- but if those two things are your jam, then Empires should have you hooked. [This review is based on a retail build of the game provided by the publisher.]
Dynasty Warriors photo
Plan to have an awesome time
Back in 2013 when Jim Sterling reviewed Dynasty Warriors 8 and called it a "return to form" for the series, I largely agreed with his review. From its large roster to complex combat system, it featured some of the best fighti...

Hyrule Warriors Legends photo
Hyrule Warriors Legends

Watch Skull Kid do his thing in Hyrule Warriors Legends


Yes!
Nov 26
// Chris Carter
One of my most anticipated new features of Hyrule Warriors Legends, an expansion of sorts for the original Warriors, is Skull Kid. The new attacks shown in the video look amazing, and include moon abilities, as well as a fig...
Hyrule Warriors photo
Hyrule Warriors

They finally gave Ganondorf a trident in Hyrule Warriors Legends


A (Tri)force to be reckoned with
Nov 24
// Brett Makedonski
Ganondorf wasn't given a trident in Hyrule Warriors for Wii U. That seems like a missed opportunity of sorts. It was his weapon of choice in some of the best Zelda games ever made. That misstep is being rectified w...
DOA Xtreme 3 photo
DOA Xtreme 3

Plans to localize Dead or Alive Xtreme 3 in the West may be DOA


Sad tromboner
Nov 24
// CJ Andriessen
Are you a western gamer interested in Dead or Alive Xtreme 3? Well then you best get your ass to an import website because it doesn't look like the game will be making it our way. Even after the publisher said fan demand coul...
Koei Tecmo photo
Koei Tecmo

Atelier Escha & Logy Plus coming to PlayStation Vita in January


With lots of new content
Nov 21
// Kyle MacGregor
Atelier Escha & Logy Plus: Alchemists of the Dusk Sky is coming to PlayStation Vita in North America on January 19 and Europe the very next day, Koei Tecmo has announced. The role-playing game originally came out on PlayS...
Attack on Titan PS4 photo
Attack on Titan PS4

That new Attack on Titan game freaks me out


There can be no survivors
Nov 21
// Jordan Devore
It's not like I was going to sleep tonight, anyway, Attack on Titan. A handful of audio-less gameplay clips from Koei Tecmo's upcoming PS4, PS3, and PS Vita action game have surfaced on the official Japanese site. Lots of zooming around, slashing titan flesh. A couple of the videos are more mundane and feature the protagonists chatting with one another. Let's not focus on the mundane.
Japan Warriors poll photo
Japan Warriors poll

Persona or SMT Warriors? Atlus says 'get in touch with us anytime'


Or Final Fantasy Warriors?
Nov 19
// Steven Hansen
A recent Famitsu poll asked fans what Koei Tecmo Warriors (or Musou) crossover they'd most want to see and Gematsu has the Sokuho@Hokanko translation of the results, as well as responses by those series' respective creators o...
Panty lines photo
Panty lines

Dead or Alive Xtreme 3 gets rope tug and buoy hopping


And tan line tech
Nov 19
// Steven Hansen
It's not just volleyball, clapping titties, and virtual reality you're getting with Dead or Alive Xtreme 3. No, no, no. As shown off in this new video, there's also tug-of-war and pool crossing minigames. The latter would be...
Dragon Quest Heroes photo
Dragon Quest Heroes

Well well, it looks like Dragon Quest Heroes was just stealth confirmed for PC


Square Enix you bunch of rascals
Nov 12
// Chris Carter
Just moments ago I got a number of texts from friends telling me to boot up Steam to confirm a message they had obtained. Apparently, Dragon Quest Heroes is coming to PC, and Steam users are being asked to pre-purchase t...

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