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7:00 PM on 10.24.2013

Klei's 'The Screecher' mod for Don't Starve is spooky

Klei Entertainment has added a free horror mod to Don't Starve, accessible from the main menu. It's called "The Screecher" and while there are shared elements with the core game -- we, the player, are still stranded in the wi...

Jordan Devore

4:30 PM on 09.10.2013

Klei launches paid alpha build of Incognita

Klei Entertainment has opened pre-orders for its work-in-progress tactical espionage game Incognita. $16.99 gets you immediate access to the current alpha, future alpha and beta builds, and the final game when it releases in...

Jordan Devore

3:30 PM on 08.07.2013

Mark of the Ninja Special Edition DLC out next week

On Friday, August 16, we'll have a good reason to boot up Mark of the Ninja again. That's when Klei Entertainment's masterful stealth game is getting its Special Edition DLC on Steam and Xbox Live Arcade for $4.99 / 400 Micro...

Jordan Devore

8:30 PM on 07.26.2013

Rayman on PC, Incognita, Saints Row IV & More Oculus XXX

Hey guys! I'm back! And here's today's Destructoid Show, gettin' nasty and stupid with its bad self. Rayman Legends is hitting PC, which is great. The Oculus Rift is supported by a game about sexy maids, Saints Row IV has a ...

Max Scoville

2:45 PM on 07.26.2013

First look at Klei's turn-based tactical game Incognita

So this is what "turn-based tactical espionage" looks like when it's coming from the studio behind Mark of the Ninja and Don't Starve. Klei Entertainment has kindly given us a first look at Incognita with a livestream that I...

Jordan Devore

9:30 PM on 07.02.2013

GTA V, 400 Days of Summer, & Don Mattrickville

Oh hey! Tara's back from Singapore! Let's talk about video games! Don Mattrick has left Microsoft to work for Zynga, Rockstar answers some Grand Theft Auto V questions, and The Walking Dead gets its interim DLC episode 400 Days in the next week, depending on your platform. Plus, Klei Entertainment's new game, Incognita is tactical turn-based stealth, and Proteus is coming to PS3/Vita.

Max Scoville

2:30 PM on 07.02.2013

Klei's Incognita offers 'turn-based tactical espionage'

Ever since Shank 2, Klei Entertainment has really stepped up in my mind as a studio to watch. If you've played either Don't Starve or Mark of the Ninja -- two games that killed it in their respective genres -- you're probably...

Jordan Devore

3:00 AM on 06.28.2013

Klei Humble Weekly sale: Shank, Shank 2, Eets

You know the drill. A smorgasbord of games. You pay what you want -- as low as a penny, if your conscience can bear it. Preferably, you'll pitch in some dough to charity, some to the developers, and some to Humble Bundle, Inc...

Steven Hansen



Review: Don't Starve photo
Review: Don't Starve
by Fraser Brown

I sat across the fire from my longtime companion, Philip the pigman, in complete silence. Philip and I had been through a lot together, hunting down terrifying creatures of the night, felling mighty trees, and scoffing all the food we could find. He was both my best friend, and my only friend. 

But tonight was different. We'd revelled in our abundant resources, feasting every night, completely oblivious to the shorter days and colder weather. It was now winter, and we were starving. Philip didn't utter a word as I slowly walked over to him, spear in hand. He wasn't the most intelligent of creatures, but the truth was that he simply trusted me, his bosom buddy.

I wailed on him, ignoring his squeals and shrieks, continuing until he was nothing more than bloody meat. I cooked his remains over our open fire, now just my fire, and tore into his roasted flesh. I was sated for one evening at least. I didn't starve, but at what cost?

Don't Starve made me kill my best friend, and that's the least of the game's many horrors. 

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5:00 PM on 03.19.2013

Mark of the Ninja getting new content on PC and XBLA

Mark of the Ninja is getting some long overdue downloadable content. "We built Mark of the Ninja to be a complete experience, both in terms of its mechanics and its narrative," developer Klei Entertainment stated in their pre...

Hamza CTZ Aziz



Don't Starve releasing on Steam April 23 photo
Don't Starve releasing on Steam April 23
by Conrad Zimmerman

I've been eyeing Don't Starve for a good while now, being the nearest release from one of my favorite small studios, Klei Entertainment (makers of Shank and Mark of the Ninja), and being so different from what we've seen them deliver prior to now. The dark game of wilderness survival now has an actual release date and will be launching on Steam April 23.

Early builds of the game have been available to beta participants and pre-ordering consumers for some time now. But I've not played it since a brief session at PAX Prime and now that there's a specific day to wait for, I'm a little jealous of those with access. That's okay, though. Don't Starve looks great and seemed in pretty good shape even last year. I'll just be happy when I can play it.

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9:00 AM on 02.04.2013

Mark of the Ninja dev cut teeth on tabletop RPG design

Mark of the Ninja lead designer Nels Anderson is on a roll. His first time running lead on a project and it scores multiple perfect scores, giving Klei Entertainment a new hit game to play with. The game's success can be lar...

Jonathan Holmes

8:30 PM on 09.24.2012

The DTOID Show: Assassin's Creed III, Epic Mickey & BL2

Hey gang! Here's today's Destructoid Show! The embargo is up on last week's Assassin's Creed III coverage, which Hamza wrote up a great preview for, and for which I did a few interviews over on the Rev3games channel. In ...

Max Scoville

10:45 AM on 09.12.2012

An hour of Mark of the Ninja with Nels Anderson

Last night on Mash Tactics, we had the pleasure of sitting down and chatting with Nels Anderson, Lead Designer of the amazing stealth platformer, Mark of the Ninja. If you just so happened to miss it live, check out the abov...

Rick KingFoom Olson



Review: Mark of the Ninja photo
Review: Mark of the Ninja
by Holly Green

If PAX Prime 2012 had a yearbook, under "Most Popular" would read this week's XBLA release Mark of the Ninja. It's rare that I'm interested in a game so well liked that I have to throw elbows just to check out a demo, but there I was last weekend, shamelessly flashing press credentials like they were a goddamn police badge in my attempt to test drive this compelling, crowd-drawing title.

I'm glad I did. Quite literally, this is the most ninja game ever made.

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Interview: Defining 2D stealth in Mark of the Ninja photo
Interview: Defining 2D stealth in Mark of the Ninja
by Casey Baker

I've always had a complicated relationship with stealth games. On the one hand, I love sneaking around and plotting out how I'm going to take out every enemy in a given room. On the other, I get frustrated easily when a game has very specific goals in mind for me and I can't really deviate from the norm without ruining the playthrough. This is why I love the more action-oriented stealth series, such as Deus Ex or Assassin's Creed, and why I shy away from the Hitman series and others that force too much trial and error.

Recently, I had the chance to sit down at a coffee shop with Nels Anderson, the lead designer of Klei Entertainment's upcoming Mark of the Ninja, and get an understanding of not only how the game will bring stealth into a two-dimensional world, but also how it will engage players who may find hardcore stealth games difficult to play because of their lack of player cues.

From the interview, I gleaned that Mark of the Ninja may be the kind of stealth game that introduces a whole new audience to the genre without compromising what makes the concept of stealth fun.

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