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Killzone

Robot Chicken x Killzone photo
Robot Chicken x Killzone

Sweet Tooth planks in this Robot Chicken Killzone ad


No, seriously
Dec 17
// Brett Zeidler
Sony partnered up with Adult Swim recently to task the guys over at Robot Chicken with creating an amusing little ad for Killzone: Shadow Fall. It starts out with Sweet Tooth enjoying the game in his living room, and getting...
PS4 photo
PS4

Killzone: Shadow Fall patch fixes things and adds stuff


Left-handed support among the additions
Nov 30
// Harry Monogenis
A new patch for Guerrilla Games' Killzone: Shadow Fall has been released, altering certain aspects of the game's campaign, fixing various issues, and adding controller support for left-handed players. Chapters seven...
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Fallout: New Vegas creative designer joins Killzone team


Welcome to Amsterdam
Nov 29
// Harry Monogenis
Fallout: New Vegas' lead creative designer, John Gonzalez, has joined the team behind the Killzone franchise over in Amsterdam. Back in March of 2011, Gonzalez left Obsidian Entertainment and joined Warner Bros. Gam...
Killzone: Mercenary photo
Killzone: Mercenary

Killzone: Mercenary gets patch so it can get more patches


Best. News. Ever.
Nov 26
// Kyle MacGregor
A new patch for Killzone: Mercenary is coming in a few weeks. The patch will reduce the size of the previous patches so more patches can come along and patch the patches with more patches. Patches. After releasing a pair...

The best and worst games of the week

Nov 16 // Wesley Ruscher
BioShock Infinite: Burial at Sea Episode One (PC [reviewed], PlayStation 3, Xbox 360)Developer: Irrational GamesPublisher: 2K GamesReleased: November 12, 2013MSRP: $14.99 (included in Season Pass) Don't expect a whole lot of playtime without the second piece of the package, as Episode One's narrative will last you a solid hour or so, and you can tack on another hour or two (at maximum) if you want to explore everything. While I don't want to spoil it for you, Burial leaves off on a massive cliffhanger at the very end, which is pretty much the only point where it feels relevant. I wasn't too impressed by Burial at Sea Episode One, mostly because it just doesn't add a whole lot to the overall franchise outside of the last 30 seconds, and it's simply not compelling enough. While it's quite possible that Episode Two will tie everything together in a neat bow and blow us all away, Irrational Games has yet to make a legitimate case for a return to Rapture. Verdict: 6.5/10 Read the full BioShock Infinite: Burial at Sea Episode One review XCOM: Enemy Within (PC [reviewed], PlayStation 3, Xbox 360)Developer: Firaxis GamesPublisher: 2K GamesRelease Date: November 12, 2013MSRP: $29.99 (PC download upgrade) / $39.99 (Console disc) If you haven't played the newest XCOM yet, now is a perfect time to do so with the Enemy Within package. For all the XCOM veterans out there, you'll find a solid amount of new activities to engage in, as well as an unprecedented amount of squad customization. In other words, this is now the definitive Enemy experience. Verdict: 9/10 Read the full XCOM: Enemy Within review Ratchet & Clank: Into the Nexus (PS3)Developer: Insomniac GamesPublisher: Sony Computer EntertainmentRelease Date: November 12, 2013MSRP: $29.99 (Ratchet & Clank: Quest for Booty included for free) Ratchet & Clank: Into the Nexus doesn't make great strides to change up the series, but fans won't be disappointed. Nexus is short, sweet, and to the point, with hardly a dull moment in sight, making it a fitting conclusion to the Future series. When you add in the fact that the game is budget priced and you get Quest for Booty for free, it only sweetens the deal. Verdict: 8/10 Read the full Ratchet & Clank: Into the Nexus review Football Manager 2014 (PC [reviewed], Linux, Mac)Developer: Sports InteractivePublisher: SEGARelease: October 31, 2013MSRP: $49.99 / £34.99  ...this year's edition is building on what was already established; it will please longtime fans and keep them engaged as Football Manager 14 gives them all the depth and options they would want. There could still be more done to ease new fans into the series but that will maybe have to wait until next year. Verdict: 8/10 Read the full Football Manager 2014 review Beer Pong! (PlayStation 3)Developer:  JV GamesPublisher: JV GamesReleased: October 22, 2013MSRP: $4.99 There's just no reason to play this. Beer Pong! is a joyless shell a college drinking game. It revolves entirely around mechanics that do not function with any sense of accuracy or precision. Save your money and play the real thing. Or do anything else. Anything at all. Verdict: 1/10 Read the full Beer Pong! review Final Exam (PC, PSN, XBLA [Reviewed])Developer: Mighty Rocket StudioPublisher: Focus Home InteractiveReleased: November 5, (PC, PSN); November 8, 2013 (XBLA)MSRP: $9.99 ...it’s not the worst of games. It does an admirable job bringing some modern systems into an old school brawler and at a more than affordable price. It controls well and the visuals are mildly entertaining with all the gooey giblets that are constantly flying around. It’s just  a game you'll go through once and never go back to again. Verdict: 5/10 Read the full Final Exam review Resogun (PlayStation 4)Developer: HousemarquePublisher: SCEReleased: November 15, 2013MSRP: $14.99 (Free for PlayStation Plus members) Resogun is a satisfying arcade-style game with a next-gen look and feel -- the ideal system launch game. It’s an eye-searing blur of a loop that you’ll be happy to jump into again and again. Don’t miss it. Verdict: 9.5/10 Read the full Resogun review Knack (PS4)Developer: Sony Japan StudioPublisher: SCEReleased: November 15, 2013MSRP: $59.99 Knack is still a fun romp, and definitely worth a play. It’s easy to pick up, a joy to look at, and and some of the boss battles are pretty great. My recommendation is that you take it in smaller doses, or try out the drop-in/drop-out cooperative play, which will definitely help when the going gets tough. It’s not the next blockbuster platformer you'd want out of a launch title, but you need a break from shooters or want something with some personality, Knack is worth a look.  Verdict: 7/10 Read the full Knack review Killzone: Shadow Fall (PS4)Developer: Guerrilla GamesPublisher: Sony Computer EntertainmentReleased: November 15, 2013MSRP: $59.99  like Killzone: Shadow Fall for its change of direction from previous series games, as well as its change of pace over other first-person shooters. Guerrilla has tried a few new things this time around, and should be commended as such. I welcome the almost sandbox-ish level approach, and the stealth segments did a nice job of breaking up the standard shooting action. It’s really nice when gameplay concepts win out over big set pieces and cinematic events.  Oh, and it’s beautiful. A stunner. Killzone: Shadow Fall is the game that will make you happy to own a PS4. This needs to be on your PS4 launch game list. Verdicts: 9/10 Read the full Killzone: Shadow Fall review The Legend of Zelda: A Link Between Worlds (3DS)Developer: Nintendo EAD Group No. 3Publisher: NintendoRelease Date: November 22, 2013MSRP: $39.99 A Link Between World's main problem at the end of the day is a complete lack of heart. There's no defining moment, no memorable villains or characters, and no truly "new" items that make their mark on the series. It's certainly playable in every sense of the word, but I didn't feel the magic I had felt so many times before. In fact, the only real legacy it leaves behind beyond being a serviceable Zelda game is its welcome streamlining, which I hope is carried over to future iterations. It's a great way to return to the world of Link to the Past, but outside of some welcome streamlining, it doesn't surpass it, or even meet it. Verdict: 6.5/10 Read the full The Legend of Zelda: A Link Between Worlds review Risk of Rain (PC)Developer: Hopoo GamesPublisher: Chucklefish GamesRelease: November 8, 2013MSRP: $9.99Rig: AMD Phenom II X2 555 @ 3.2 GHz, with 4GB of RAM, ATI Radeon HD 5700, Windows 7 64-bit All things considered, Risk of Rain is a lot of fun. Though it is held back by its technical faults (which can be reasonably expected from a project created by two students), it has the right stuff to elicit the "just one more run" response that roguelike games are known for. With a little more polish, it could be truly great, but as it is now, it's still totally worth checking out. Verdict: 7/10 Read the full Risk of Rain review Contrast (PC, PlayStation 3, PlayStation 4 [reviewed], Xbox 360)Developer: Compulsion GamesPublisher: Focus Home InteractiveRelease Date: November 14, 2013MSRP: $14.99 (Free on PlayStation Plus) There really isn't a whole lot to Contrast throughout its roughly three hour tale. It's a perfect game to pick up on PlayStation Plus for free, but if you're a non-subscriber or you're musing on another platform, I'd wait for a sale. It does a nice job of weaving a sweet little tale of a young girl and her struggle to maintain her innocence in a (literal and figurative) dark and dreary world, but it's nothing special, and nothing you haven't really seen before. Verdict: 6.5/10 Read the full Contrast review
Reviews!!! photo
Review Round-up: Week ending 11/16
The Playstation 4 dominated this weeks review schedule and rightfully so. Killzone: Shadow Fall, Knack, Resogun, and Contrast dominated our postings -- and as of last night my Facebook wall (please turn off your notifications...

Destructoid's PlayStation 4 launch title guide

Nov 15 // Dale North
Launch Day Killzone: Shadowfall Release Date: November 15, 2013MSRP: $59.99Score: 9.0 (review here) I like Killzone: Shadow Fall for its change of direction from previous series games, as well as its change of pace over other first-person shooters. Guerrilla has tried a few new things this time around, and should be commended as such. I welcome the almost sandbox-ish level approach, and the stealth segments did a nice job of breaking up the standard shooting action. It’s really nice when gameplay concepts win out over big set pieces and cinematic events.  Oh, and it’s beautiful. A stunner. Killzone: Shadow Fall is the game that will make you happy to own a PS4. This needs to be on your PS4 launch game list. KnackRelease Date: November 15, 2013MSRP: $59.99Score: 7.0 (review here) Knack is still a fun romp, and definitely worth a play. It’s easy to pick up, a joy to look at, and and some of the boss battles are pretty great. My recommendation is that you take it in smaller doses, or try out the drop-in/drop-out cooperative play, which will definitely help when the going gets tough. It’s not the next blockbuster platformer you'd want out of a launch title, but you need a break from shooters or want something with some personality, Knack is worth a look.  ResogunRelease Date: November 15, 2013MSRP: $14.99 (free with PS+)Score: 9.5 (review here) Resogun is a satisfying arcade-style game with a next-gen look and feel -- the ideal system launch game. It’s an eye-searing blur of a loop that you’ll be happy to jump into again and again. Don’t miss it. FlowerRelease Date: November 15, 2013MSRP: $9.99, but free to owners of the PS3 versionScore: Coming soon (our original review can be found here) [8.0] An already beautiful game now looks even better. Flower has been ported from PS3 to PS4, now running at 1080p at 60 frames per second. Visually, the improvement is so massive that it's almost unbelievable. Fields look more lush with the increased detail, and the motion is so fluid that it feels like a brand new game. While the improvements are purely visual, anyone that enjoyed the original should definitely try it again. The best news is that it's free for owners of the PS3 title. If you're buying it for the first time on PS4, you'll be able to download it on PS3 or Vita, too. Sound ShapesRelease Date: November 15, 2013MSRP: $9.99Score: (our original review can be found here) [7.0] Like Flower, Sound Shapes gets a PS4 update. It's essentially the same game, but now you have another platform to play it on. Assasssin's Creed IV: Black FlagRelease Date: November 15, 2013MSRP: $59.99Score: (our original review can be found here) [8.5] Updated impressions here. Call of Duty: GhostsRelease Date: November 15, 2013MSRP: $59.99Score: (our original review can be found here) [5.0] Updated impressions here. DC Universe OnlineRelease Date: November 15, 2013MSRP: Free-to-playScore: [N/A] FIFA 14Release Date: November 15, 2013MSRP: $59.99Score: [N/A] Battlefield 4Release Date: November 15, 2013MSRP: $59.99Score: (our original review can be found here) [8.0] Like Call of Duty on the PS4 and Xbox One, Battlefield 4 benefits significantly on a next-gen system, giving it feature parity with the PC. Now you can experience Battlefield the way it was meant to be played, with full 64 player matches and enhanced visuals. The PS4 version is slightly sharper than the Xbox One release, so if friends aren't an issue, I'd go with the former -- Chris Just Dance 2014Release Date: November 15, 2013MSRP: Score: [N/A] Injustice: Gods Among UsRelease Date: November 15, 2013MSRP: $59.99Score: (our original review can be found here) [8.5] LEGO Marvel Super HeroesRelease Date: November 15, 2013MSRP: $59.99Score: (our original review can be found here) [8.5] Madden 25Release Date: November 15, 2013MSRP: $59.99Score: (our original review can be found here) [7.5] NBA 2K 14Release Date: November 15, 2013MSRP: $59.99Score: [N/A] Need for Speed: RivalsRelease Date: November 15, 2013MSRP: $59.99Score: 8.0 [review here] Skylanders: Swap ForceRelease Date: November 15, 2013MSRP: $59.99Score: (our original review can be found here) [8.5] Blacklight RetributionRelease Date: November 15, 2013MSRP: Free-to-playScore: (our original review can be found here) [9.0] ContrastRelease Date: November 15, 2013MSRP: $14.99 (free with PS+)Score: 6.5 [review here] Super MotherloadRelease Date: November 15, 2013MSRP: $14.99Score: 8.0 [review here] Trine 2: The Complete StoryRelease Date: November 15, 2013MSRP: $14.99Score: [N/A] WarframeRelease Date: November 15, 2013MSRP: Free-to-playScore: [N/A] Launch Window Doki Doki UniverseRelease Date: December 2013MSRP: TBA Doki Doki Universe is adorable, but I'm still not quite sure what it is even after spending a few hours with it. I mean, I like whatever it is, but I still don't understand it. I have a feeling that figuring out just what it is may take awhile. In this game you play as a robot named OT3. This poor robot has been standing on a little planet for 11,432 days, waiting for his family to come back. On that 11,432nd day, he learns from a new alien friend that they're probably never coming back. And to make matters worse, this friend tells him that his model is being discontinued, and that he's to be scrapped. But QT3 has a chance to stick around by showing that he's capable of humanity. To do this, he travels on the back of his choice of interstellar steed (I picked a flying beaver) to different planets to meet beings and become friends with them. In my short time with the game I've fed a friendly zombie chicken, danced, learned how to make earthquakes, collected dust bunnies, and more. You are supposed to meet with a therapist to see how you're doing on your humanity quest. Mine farted when I gave him a castle.  Yeah. I don't know what's going on. But I like it.  Awesomenauts: AssembleRelease Date: TBA 2013MSRP: $14.99Score: [N/A] Impressions coming at the launch of the game. Beyond launch Child of LightRelease Date: TBA 2014MSRP: TBA In our first hands-on preview, we played the PS4 version of Child of Light, which was impossibly pretty. Ubisoft's JRPG-inspired storybook fairy tale uses hand-drawn art, dialogue written in verse, and a battle system that takes from RPG classic Grandia 2. It's powered by the same engine they used for Rayman Legends, so theres's some serious potential here. So far, it's looking like Child of Light could be the PS4's first true role-playing game. We can't wait. inFamous: Second SonRelease Date: TBA 2014MSRP: TBA We're super bummed that Sucker Punch's inFamous: Second Son didn't make launch. But we played the latest build this week and it looks to be shaping up. Blasting faces with fire coming straight from Delsin's hand was...well, a blast. But I liked running around to explore his home town of Seattle more, mostly because getting around is so much fun. Using super powers to fly is great, but turning into smoke to instantly teleport thorough grates is much more fun. But, neither are anywhere near as satisfying as Delsin's neon powers, which lets him run in any direction -- up walls or even in the air. It's like having some kind of god mode on. It almost feels wrong. Oh, and Second Son looks amazing. Explosions look like something you'd see in a movie, and the special effects tied to Delsin's powers pop right off the screen. But some of the subtle visual stuff also makes an impact. Seeing signs and other lights reflected in the puddles of the streets of rainy Seattle really goes a long way toward making the game's setting seem real. The demo was just a small taste of Delsin's destructive powers. I want more. Let's hope the wait isn't going to be too much longer. War ThunderRelease Date: TBA 2014MSRP: TBA WarThunder has five million people signed up for its PC beta, so this free-to-play title is already off to a good start before it lands on the PS4. We saw the latest build running on PS4, played with a DualShock 4 controller. Their control system takes flying and makes it easy, with movement and aiming tied together in analog stick moves, giving players what are essentially first-person shooter controls in the sky. But, if flight sims are your thing, the PS4 version will support flight sticks as well as mouse/keyboard control, permitting full, unassisted control. Flight sims have been niche titles, but WarThunder looks really easy to get into. Anyone can jump in and blow stuff up in more than 300 available planes. Soon they'll add tanks to the mix, and ships later.  The PS4 version will be fully cross-compatible with the PC version.
PlayStation 4 launch photo
What to get, and what to skip
As we draw closer to PS4 launch day, November 15, we will be bringing you reviews and previews from the launch window and beyond. This is where we'll collect all of our coverage, updating it daily as embargoes lift and more t...

Review: Killzone: Shadow Fall

Nov 13 // Dale North
Killzone: Shadow Fall (PS4)Developer: Guerrilla GamesPublisher: Sony Computer EntertainmentReleased: November 15, 2013MSRP: $59.99 Killzone: Shadow Fall is set some 30 years after Killzone 3, in a time where the ISA and the Helghast are practically next-door neighbors, separated by a massive dividing wall -- a Berlin Wall-type situation. While there are still smaller bouts of fighting, the situation now leans more toward political conflict and distrust. There are two sides of this piece of Vekta, half covered with life and progress, and the other half with slums where refugees are barely scraping by.  So now, instead of going against waves of soldiers in all-out war, the fights in Shadow Fall are small and quiet, and are usually based around secret missions where protagonist Lucas Kellan has to keep a low profile as a covert operative. These are missions that are of the utmost importance to ISA, though Kellan begins to question their importance as he comes to understand the Helgan side of the story.  Shadow Fall is more open than any of the previous games, taking players out of corridors and into vast, open play spaces. In fact, the game’s first area is so large that I got lost in it more than once. I immediately found myself hiding in the bushes, nervous over just how much ground there was to cover. Fans of the series as well as shooter players will notice a new flexibility and openness here, with many stages having multiple options for approaches. For these areas, there are no wrong choices. You’re free to go with what fits your play style and mood best, which is a refreshing change.  It seems that avoiding engagement with any more than a couple of enemies is the going theme for Shadow Fall. It’s you against the Helgan world, so you’re best served by laying low, working to pick off enemies individually if possible. Of course, if you’ve got the chops, you’re free to take on everyone at once. But it seems that Guerrilla built Shadow Fall around more careful play, maybe taking cues from stealth games like Dishonored. This tone makes everything you set out to do feel a bit more meaningful, and that feeling ties in nicely with the game’s story. Most of the game’s missions have you doing things like sneaking across enemy lines to meet informants, or crawling in ducts to quietly take a target out. It’s stealth right alongside guns-a-blazing, making for a really entertaining mix across the 10 or more hours of the single-player campaign. In some cases, you can choose to play missions either way, though you’ll find a lot of them are best approached carefully. But you’re not completely alone out there. A remote drone called OWL is at your command, ready to be sent out to peek around corners and get some suppression fire going so that you can take a quick breather. OWL can also set up a temporary shield, jam other shields, hack into enemy security systems, and even send out a zip line for you. To call OWL useful would be an understatement. I don’t think I would have made it through this game without it. OWL’s control makes use of the DualShock 4’s touch pad, with directional swipes triggering its four main functions. Think of these swipes as a stand-in for more buttons on the controller. For example, to send OWL out to take down baddies, simply swipe upward to turn on its attack mode, move the reticle to where you’d like it to go, and then tap L1. OWL magically appears and starts laying down the hurt. Another tap of L1 brings him back. The zip-line function works the same way: swipe to the right, point, tap L1, and ride down. Shadow Fall’s objective system is simple and elegant. A tap up on the d-pad will give you a quick reminder of what you’re supposed to be doing as well as turning on a temporary waypoint to head toward. Holding up on the d-pad lets you get a better look at your objective as well as review your past ones.  The rest of the d-pad is used for other abilities, with the most useful being a scanning pulse echo that lets you see the position of enemies and items through walls. Holding down the direction increases the range of the pulse, but holding it too long sends out static that makes your location known to enemies. The opposite direction on the d-pad gives you a shot of adrenaline, which temporarily heals you up as well as slows down time, giving you a short double advantage.  Guerrilla attempts to break up the shooting with sequences with other types of action, though not all of these attempts are as enjoyable as others. Short sequences that have Kellan floating through space were a nice change of pace. Basic puzzles, mostly relating to unlocking doors or other pathways, reminded me of Dead Space, and were fine. But platforming in first-person is not an easy thing, and trying to do so on narrow platforms while dodging fast-moving obstacles was supremely frustrating. Finally, while the game’s couple of free-fall segments looked great, their control is clunky, which had me dying dozens of times each.  But these sequences are a small issue when factored into the full experience. Shadow Fall’s single-player campaign is well designed, thoroughly challenging, and full of surprises. It’s a journey that takes you from filthy underground ghettos to the top of towering skyscrapers, going up against everything from tiny automated robo-spiders to terrifying, building-sized sentries. There was never a dull moment.  Even if the single-player side of the game is good enough to warrant the price of entry, there’s still a robust multiplayer offering to add to it. Expect three classes, 10 maps, and almost two dozen weapons to play with. This 1080p, high-frame-rate offering will be what keeps you playing your PS4 beyond the launch window. Among the modes, Wargames have match rules changing over time to keep things lively. You’ll be thrown into games that have you capturing or destroying points alongside your standard deathmatches, all in a random rotation. And speaking of lively, all of the weapons are available from the start.  Instead of fighting to earn experience, you take on challenges during multiplayer to benefit your profile. Your rank goes up as you check items off the challenge list. For example, blowing up an enemy turret will add to your rank.  The action in Shadow Fall’s multiplayer keeps you on your toes, especially in one mode called Paranoia in the Park, where only scouts can play. You get one life, one gun for sniping, and no radar -- it’s kill or be killed. I spent a lot of time in the kill cams in this one. Play is fast, but not so fast that it’s hard to keep up. Being able to use the pulse echo to see all of your enemies within a short range is really nice, though they can see you just as well.  Matches take place across 10 maps, with fights going down anywhere from factories to penthouses to a future indoor shopping center. My favorite has you out in the woods in a wide area with plenty of hiding places in bushes and cave-like rock formations. You can climb up in tree perches to get your snipe on, but you’re a sitting duck for all those in hiding. Having cloaking abilities here makes things particularly interesting.  Guerrilla leaves it up to the players to determine match rule sets. Get as specific as you’d like with weapon requirements, lives, and player types, or leave it all open -- it’s up to you.  Of course, the feel is more important than any mode or progression method. I’m happy to say that Killzone: Shadow Fall is butter smooth in multiplayer, with aiming and movement that feel precise and well-tuned. I’m sure that Guerrilla put some solid work in under the hood to make this happen, but I feel like the DualShock 4’s new sticks and triggers are doing their part as well. I was surprised at just how quickly I became connected with multiplayer’s feel. Never has a game’s multiplayer locked in so quickly for me. If Killzone: Shadow Fall is what next-gen looks like, I’m pleased. Guerrilla aims to impress right out of the gate, with an opening that shows the high level of detail over what looks like millions of futuristic buildings glimmering in the sunlight. The full 1080p resolution with a solid framerate never let me down, and I got so used to how that looked that picking up a current-generation shooter right after was almost shocking. Background textures are almost photorealistic in places, and Guerrilla makes excellent use of PS4’s power to light scenes at every opportunity.  My only real visual gripe were the doughy faces and stiff animations in some of the cutscene closeups, though they have no bearing on gameplay. Aside from that, there was the rare set detail that looked poor in comparison to the foreground stuff, and some of the NPC models weren’t up to snuff. But for the most part, Shadow Fall is one hell of a looker.  I like Killzone: Shadow Fall for its change of direction from previous series games, as well as its change of pace over other first-person shooters. Guerrilla has tried a few new things this time around, and should be commended as such. I welcome the almost sandbox-ish level approach, and the stealth segments did a nice job of breaking up the standard shooting action. It’s really nice when gameplay concepts win out over big set pieces and cinematic events.  Oh, and it’s beautiful. A stunner. Killzone: Shadow Fall is the game that will make you happy to own a PS4. This needs to be on your PS4 launch game list.
Killzone review photo
A fresh start
For franchise sequels that accompany system launches, it's not uncommon to see the reuse of assets or game engines. We've come to expect a simple turning up of the graphics, if you will. The good stuff? The brand new stuff? T...

Killzone: Shadow Fall photo
Killzone: Shadow Fall

Killzone: Shadow Fall launch trailer is a sight to behold


The PlayStation 4's flagship launch game sure looks pretty
Nov 12
// Kyle MacGregor
Killzone: Shadow Fall is locked, loaded, and ready to unleash a torrent of next-generation gunfire on PlayStation 4 later this week. With just a few days remaining until the opening volleys echo across the world, Sony h...
Killzone: Shadow Fall photo
Killzone: Shadow Fall

Need a drink coaster? Killzone: Shadow Fall is out now


PS4 isn't available yet, but it's hottest exclusive sure is for some reason
Oct 29
// Kyle MacGregor
Killzone: Shadow Fall went on sale at GameStop today, because reasons. With the PlayStation 4 launch still more than a fortnight away, that leaves quite a lot of time to stare at the box and, well, not a lot else actually. I ...
Killzone photo
Killzone

40GB sound bad? Killzone: Shadow Fall could've been 290GB


Downloading the initial 7.5GB should be enough to get you started
Oct 24
// Jordan Devore
A previous report pinned Killzone: Shadow Fall as being around a 50GB download for PlayStation 4 users who opt for the PlayStation Network version. According to Eurogamer, the title is now 39.7GB in Europe and closer to 37GB ...
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Killzone: Shadow Fall gifs showcase power and design


Graphics thralls, unite and be delighted!
Oct 24
// Jim Sterling
The Killzone series has always pushed graphical horsepower as one of its biggest selling points, and it's hard not to get excited at all the pretty lights and motion blur. As such, gorgeous gif images tend to crop up whenever...
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Killzone: Shadow Fall gets a new story trailer


This is our home
Oct 22
// Dale North
Look, I'm not necessarily a Killzone person or even a shooter person (I usually only play the campaigns). But Killzone: Shadow Fall looks great. I suppose the franchise fans out there will get more out of this brand new stor...
Killzone: Shadow Fall photo
Killzone: Shadow Fall

Zipline like a Batman: 13 minutes of Killzone Shadow Fall


Once upon a time I was shadow fallin' in love, now I'm shadow fallin' apart
Oct 22
// Steven Hansen
Hey! You! Yeah, you! Killzone: Shadow Fall comes out next month (that's this...Shadow Fall...man I wish I had used that when we were still in summer). If you're into it, you should cop this straight gameplay (starting around...
Jimquisition photo
Jimquisition happens every Monday!
You were promised an episode on season passes, in the wake of Jimquisition complaining about downloadable content. There is a season for all things, and that season has come to pass. Here is a nice little bit of shouting on why season passes are ridiculous, and why it would behoove you to pass up on the bloody things.

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Killzone: Shadow Fall is a 50GB download


Thankfully there's Play as you Download
Sep 30
// Hamza CTZ Aziz
Sony UK's Fergal Gara sat down with Eurogamer to discuss all things PlayStation 4 where it was revealed that Killzone: Shadow Fall is coming in at nearly 50GB. Specifically Gara was talking about the PlayStation Network and g...
Guerrilla Games photo
Guerrilla Games

Guerrilla has a new IP in the works alongside Killzone


Studio has a desire to 'keep it fresh'
Sep 30
// Jordan Devore
As work on Killzone: Shadow Fall wraps up, some members of the development team have transitioned to another project. This isn't an uncommon practice -- certainly not for larger studios like Guerrilla -- but there is a sliver...
PS4 photo
PS4

Killzone: Shadow Fall boasts dedicated servers


Should allow for those with slower connections to play without issues
Sep 29
// Kyle MacGregor
Worry not, Vektan dogs, Killzone: Shadow Fall will feature dedicated servers. Speaking at Eurogamer Expo in London this weekend, lead designer Eric Boltjes confirmed as much whilst fielding questions surrounding the mult...
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Two Killzone: Shadow Fall PS4 bundles coming to Europe


Confirmed!
Sep 27
// Hamza CTZ Aziz
Sony has confirmed the Killzone: Shadow Fall PlayStation 4 bundle, heading to Europe this November. There's going to be two bundles, in fact. The first one will include the game and system for €439. The other bundle will...
Killzone photo
Killzone

Killzone: Shadow Fall season pass is for co-op players


Guerrilla details the $20 pass
Sep 24
// Jordan Devore
While the competitive multiplayer maps of Killzone: Shadow Fall will be free -- a great move, one that keeps things fresh but doesn't segregate the player base -- there's more DLC on the way, including a season pass. There's...

Review: Killzone: Mercenary

Sep 10 // Jim Sterling
Killzone: Mercenary (PS Vita)Developer: Guerrilla CambridgePublisher: Sony Computer EntertainmentReleased: September 10, 2013 (NA), September 4, 2013 (EU)MSRP: $39.99 Killzone Mercenary is an impressive attempt to preserve as much familiar Killzone content as possible and house it on a handheld system. Unlike previous attempts from lesser studios, Mercenary enjoys the distinction of being the inaugural first-person-shooter to actually get it right on PS Vita. Not only does it function with little in the way of compromise, it looks fantastic and plays exactly how it ought to. The fundamental controls are intuitive enough. You have your twin sticks for moving and aiming, your left shoulder button for iron sights and your right for shooting. Interacting with objects is performed either with the Triangle button or by touching an icon onscreen -- and I really appreciate not being forced to stretch a digit to the middle of the screen -- while sprinting can be performed either by tapping Circle while moving or double tapping the rear touchpad. Considerable effort has been made to keep the Vita's varied input options from overlapping and confusing the game, the only noticeable conflict being when crouching -- an action that required Circle to be tapped when stationary, which one often forgets in the heat of the moment. Switching between primary and secondary weapons, as well as using special VAN-Guard equipment or grenades, is all handled with virtual buttons located conveniently to the sides of the screen, a judicious use of touch controls that I always appreciate. Less convenient are melee attacks which, when initiated, require timed swipes across the length of the screen. It's gimmicky and forced, but it could have been a lot more egregious than it is and, once one gets used to them, they can be quite satisfying to pull off.  The only other annoying touch element is the mandatory hacking sections. Now and then, you'll be required to hack objectives by performing a banal pattern-matching touchscreen minigame. It's not especially difficult, it just feels somewhat unnecessary, and didn't really provide anything positive to my day. When something exists just for the hell of it, I can't say I'm ever impressed.  While Mercenary could easily have just condensed a regular Killzone experience and left it at that, efforts have been made to do offer a handful of unique toys. For one thing, players constantly earn cash as they play, scoring financial rewards for various kills, for hacking computers, and even for scavenging enemy ammunition. This money can be spent at Blackjack arms dealerships, to unlock new weaponry, armor types, and VAN-Guard gear.  VAN-Guard refers to a range of gadgets that offer some new amusements during the course of battle, taking the form of temporary weapons, buffs, and ordnance. You can have one VAN-Guard equipped at any given moment, and most of them are useful in some way, shape, or form. The Mantys, for example, is a remote-controlled bot that can sneak up behind opponents and stab them in the temples, offering silent kills without risking yourself personally. Less stealthy players may enjoy the Porcupine, which sends locked missiles onto any opponent the player jabs with their finger, or the Arc Missile, a bot companion that hovers near the player and fries incoming foes with a blast of electricity. My personal favorite is the Vultur, which locates all enemies on the map and allows every living thing to be seen through walls and floors. It's earned me a lot of kills.  Players earn ranks with every weapon they use, as well as general experience for kills and mission completions. As they rank up, players earn new loadout slots for multiplayer. One is also encouraged to keep playing daily to earn Valor Cards -- personal calling cards that raise or lower in ranking based on how well the player is performing. These cards are dropped whenever an enemy is defeated in multiplayer, earning whoever collects them extra points.  For its solo campaign, Mercenary offers a sidelong view at the conflict between Vekta and Helghan, seen as it is from the perspective of a mercenary. Soldier-of-fortune Arran Danner takes the lead role in a campaign that takes place alongside the events of both Killzone and Killzone 2, with several stages set on Vekta, and the latter half of the story told on the Helghast's home planet. While not exactly an impressive narrative, it's a decent little yarn, and manages to be one of the few sources of Killzone canon that actually portrays the ISA in a less-than-heroic light while making their fight with the Helghast morally greyer.  It's a shame, however, that the solo game is a fairly short experience, completed in a mere few hours. It rushes through itself, as players switch from fighting alongside the ISA to the Helghast and back again in short order -- a far cry from the "choose your side" promises seen in earlier trailers. The final boss also pops up out of nowhere (as well as being a pain in the ass to fight) It's a linear story that offers little in the way of replay value, save the monetary incentives -- and unless you really can't decide on what your favorite gun is, there's not even that much reason to keep earning the cash.  I wouldn't be so disappointed by the campaign if it wasn't consistently fun, however. Aside from making an FPS work on the Vita, Mercenary stands as a thoroughly entertaining shooter in its own right, giving us some unique insights into the Killzone universe while adding cool new optional stealth routes through missions, and plenty of explosive setpieces. The shooting action is solid as granite, with weapons that feel as heavy and powerful as they should, and a pleasant variety of enemies to deal with -- especially once you finally get to fight on the opposite side of the battlefield.  If the campaign is somewhat thrifty, however, its online counterpart holds up an impressive amount of slack. Featuring four-on-four battles across three game types (free-for-all, team deathmatch, and the Killzone specialty Warzone), Mercenary offers lag-free, highly competent handheld multiplayer combat across decently sized maps. While the Vita's less robust thumbsticks make human opposition a little trickier to deal with, it ought not take long to get used to the way things operate, and one is left with a very pleasing pool of violence that can be easily dipped into until the Vita's battery drains to its last gasps.  Adding touch-based interrogation objectives and randomly dropped VAN-Guard capsules into each match makes for an online offering that stands apart from the console alternatives while retaining a familiar series feel. There are no classes to choose from this time, but one can customize a loadout using equipment unlocked at Blackjack's, with funds and progress carrying over between the online and single-player portions.  While I can't quite see myself staying as engrossed in Mercenary's smaller-scale, simplified battles for as long as Killzone 2 had me, it's the perfect thing to crack out for the occasional bit of portable warfare, and it ought to serve fans quite well for those moments when they want to get in on some Killzone, but need something just a little different.  As explained at the start of the review, Sony Cambridge did a great job with the visuals, giving a title that easily ranks among the PS Vita's best lookers. There is the odd graphical glitch, and I did once have my character stuck in a hacking animation, but overall, things run smoothly and really look quite impressive on the OLED screen. There's some solid voice acting and a forgettable-but-suitable soundtrack backing things up, too.  Killzone: Mercenary could have stood to provide more content, but that which is on offer is all very well polished and plays almost impeccably on Sony's latest handheld venture. Distinguishing itself as the first Vita FPS to really showcase the system's strengths, this is one of those ambitious titles the system can be proud to showcase, proving that a console experience can not only work in the handheld space, but be damn fun without suffering too much in the way of compromise.
Killzone: Mercenary photo
Leading the VAN-Guard
This is the game I wanted a PlayStation Vita for. I have a long documented fondness for the Killzone series, and while Killzone: Liberation on the PlayStation Portable was enjoyable enough, I truly longed for a genuine first-...

New releases photo
New releases

New releases: Scary, porcine machines


Plus, Killzone, Kingdom Hearts, and Arma III
Sep 09
// Fraser Brown
I'm still recovering from last week's Outlast, and now we've got another bloody terrifying first-person horror title to scare our pants clean off in the form of Amnesia: A Machine for Pigs. I confess that reviews, such as ou...
Killzone photo
What intro will Jim come up with next?
Hamza and resident Killzone fanatic Jim played a bit of Killzone: Shadow Fall multiplayer at PAX Prime 2013. This is one of those series that represents a huge gap in my gaming library and, considering this will be a launch ...

Killzone Shadowfall PS4 photo
Killzone Shadowfall PS4

Killzone Shadow Fall bundle found on Amazon France


FOUR HUNDRED NINTY-NINE EUROS
Aug 30
// Chris Carter
Although unconfirmed, a Killzone: Shadow Fall PS4 bundle has been spotted on Amazon France. This mystery model touts a 500GB HDD, along with two (!) Dualshock 4 controllers, a copy of Shadow Fall, and the PlayStation Camera. ...
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Go hands-on with the PlayStation 4 at PAX this week


Play games like Killzone, Infamous, Driveclub and more
Aug 26
// Hamza CTZ Aziz
Nintendo isn't the only one that's going big for PAX Prime this week as Sony will be bringing a ton of stuff to show off in Seattle. A ton of PlayStation Vita, PlayStation 3, and more importantly, PlayStation 4 titles will al...
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Killzone: Shadow Fall will have free DLC maps


Free stuff!
Aug 21
// Hamza CTZ Aziz
Yesterday we learned that Killzone: Shadow Fall will have a feature called Warzone where you can design the multiplayer matches. You can pick the number of players, rules, mission modes classes, abilities, and weapons that ca...

Killzone: Mercenary is the gold standard of portable FPS

Aug 21 // Kyle MacGregor
Killzone: Mercenary (PlayStation Vita)Developer: Guerrilla CambridgePublisher:  Sony Computer EntertainmentRelease: September 10, 2013 (NA), September 4, 2013 (EU)MSRP: $39.99 Killzone: Mercenary is pretty remarkable. Over the past several weeks I had the opportunity to experience the title during its closed multiplayer beta and check out one of its nine single-player missions. Even after spending hours upon hours battling in the trenches, I continue to be amazed at how good it feels.  It's astounding how closely Killzone: Mercenary resembles its console brethren. Unlike previous attempts to bring other big first-person shooter franchises to the PlayStation Vita, it's clear the team at Guerrilla Cambridge care about what they're making. The developers don't seem content just to churn out any old portable shooter. They're trying to meet the high standard set forth by its excellent predecessors, and, aside from a few minor gripes stemming from the limitations of the platform and its inability to perfectly mimic a DualShock controller, it looks like they're doing a fantastic job. Despite feeling very similar to Killzone 3, it's also a total breath of fresh air. In addition to giving players a new perspective as guns for hire working on both sides of the Helghast-ISA conflict, Killzone: Mercenary is forging ahead on its own path. Single-player missions still revolve around the cover-based shooting. Fans of the series are already well versed in that. However, there's a new twist in that mercenaries' duty involves collecting intel. Now, there's a couple ways of doing this. You can beat information out of enemy captains through interrogation or hack terminals. Personally, I'm partial to the latter. Terminal hacking involves these fun little geometric puzzle matching sequences that provide a welcome reprieve from spraying bullets and dodging enemy fire. It's refreshing, really. [embed]260196:50066:0[/embed] Collecting intel is important in that it helps unlock bonus Valor Cards. Now, what are those exactly? Well, each player is assigned a card every day that represents their performance compared with the rest of the community. When a player is killed in one of Killzone: Mecenary's three multiplayer modes, they will drop an instance of their card. These can be collected by other players for monetary bonuses. The higher the value of the card, the more cash players will earn. Furthermore, cards can be collected to form Poker hands, which net even more money. The Valor System actually changed the way I approached the game. It encourages a more aggressive style of play where those on the front lines are rewarded for getting into the thick of battle. However, there's also reason for caution. Will you risk running out into the open to snag a card? One of your felled foes' comrades likely has her sights trained on the card just waiting for you to walk into her cross-hairs.  The system of risks and rewards is an interesting representation of how mercenaries risk their lives for a paycheck. Should you be willing to take that gamble, you'll have an opportunity to enlist in Killzone: Mercenary's open beta over the next couple weeks. PlayStation Plus subscribers can get in on the action right now, whereas everyone else will have to wait until next week.
Killzone: Mercenary photo
Get money, get paid
There's a common thread running throughout Killzone: Mercenary. From the single-player campaign to the online multiplayer, the entire experience is seamlessly tied together by one thing: Money. It's all about the next paychec...

Killzone photo
Killzone

Killzone: Shadow Fall getting customizable Warzones


Make your own multiplayer
Aug 20
// Jim Sterling
Killzone: Shadow Fall will introduce custom Warzones when it launches on PS4 this year. You'll be able to tweak your own rules, conditions, and match types, before sharing your created game modes online.  We got shown a brief trailer for the multiplayer, and you can view that above. As little as some folk care about Killzone, I'm all about it. Looks good!
Killzone Mercenary photo
Killzone Mercenary

Killzone: Mercenary open beta kicks off August 20


The history of these days will be written in blood
Aug 18
// Kyle MacGregor
The Killzone: Mercenary open beta will be making planetfall next week. PlayStation Plus subscribers will have the first shot at the title's multiplayer on August 20.   Everyone else will have to wait until August 27 for ...
Killzone Vita multiplayer photo
Killzone Vita multiplayer

Killzone Vita's multiplayer is poisonous and I love it


Merce-nary a concern
Aug 01
// Steven Hansen
I initially scoffed towards every bit of this explanation of Killzone: Mercenary's multiplayer systems. I don't much care for multiplayer, so why should I care that offline singleplayer progress yields weapons and stats that...
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Sign-up for the Killzone: Mercenary multiplayer beta


Best looking FPS on the Vita
Jul 13
// Hamza CTZ Aziz
Looking forward to Killzone: Mercenary? Then go sign up for the multiplayer closed beta! You have until 2:00PM PDT on July 17 to sign up, and if chosen you'll be sent an email with directions on how to get into the beta. I've...

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