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Killing Floor

Killing Floor 2 photo
Killing Floor 2

Killing Floor 2 is free to play for the weekend


Play with me, maybe
Sep 04
// Zack Furniss
I write about Killing Floor 2 perhaps too often, but considering it's the main game I play whenever I have free time, my eyes are always searching for relevant news. If my raving about it hasn't been enough to convi...
Killing Floor 2 photo
Killing Floor 2

Killing Floor 2's Incinerate 'N Detonate update available now


It hath emerged from beta
Sep 01
// Zack Furniss
Though it's been possible to play Killing Floor 2's Incinerate 'N Detonate update since last week, it's now available to all. If you've grown bored with the lack of content in the Early Access, this should rejuvenate your des...
Killing Floor 2 photo
Killing Floor 2

You can play Killing Floor 2's Incinerate 'N Detonate update right now


Go forth, my child
Aug 25
// Zack Furniss
Killing Floor 2's Incinerate 'N Detonate update is playable now via an opt-in beta. The changelog can be found right here. There are two new perks, Firebug and Demolitionist, two new maps, a reworked audio system, and al...
Chivalry/Killing Floor 2 photo
Chivalry/Killing Floor 2

Chivalry and Killing Floor 2 will have crossover weapons


You got your Zeds in my LARP session
Aug 20
// Zack Furniss
Two dismemberment-focused multiplayer games on PC, Chivalry and Killing Floor 2, are joining forces to release new content for those who own both titles. I already talked about the Knight character and his Zweihander weapon e...

Killing Floor 2's Incinerate 'N Detonate update feels damn good

Aug 20 // Zack Furniss
Killing Floor 2 (PC [previewed], PlayStation 4)Developer: Tripwire InteractivePublisher: Tripwire Interactive Release date: April 21, 2015 (Steam Early Access)MSRP: $29.99 As per the name of the update, the main draw here is the return of the Demolitionist and Firebug perks. In the past few months, most available perks had trouble taking down sub-boss enemies such as Scrakes and Fleshpounds. If you didn't have someone playing as Support with an AA-12 shotgun, chances are you weren't going to survive (put your dicks away, I'm not saying it was impossible, tough guys). In such a team-based game, it felt odd to be pigeonholed in this manner. Demolitionist fills a much-needed gap in Killing Floor 2's cooperative structure. Having the big guns necessary to tackle the big specimens feels long overdue, but it's much appreciated. You'll start off with sticks of dynamite, a utility knife, and the first tier weapon: the HX 25, a grenade pistol that may be my favorite in the entire game thus far. It launches a short-range horizontal cluster of grenades that explode on contact, and encourages strafing to properly group oncoming attackers. Having to change the way you move and think about lining up your shots separates this perk from the others in a pleasing manner. You have to reload between every shot, but the destructive power contained within more than justifies the increased pucker factor.  The second tier weapon is the C4, which I haven't got much of a feel for yet. You can deploy up to eight of them and then set them off in the order you set them. I imagine creative players will have fun rigging doors to blow, but I usually skipped C4 to get to the third tier M79 grenade launcher more quickly. You don't need to be as careful with this one as you do with the HX 25, since you can shoot from a farther distance. It doesn't work very well in a panicked backpedal, since you need to have a certain amount of space between you and your target for the round to explode. You'll still do damage with a dud round, but you won't take out the group in front of you like you were probably hoping. The final Demolitionist weapon is the RPG-7, which you've used in every game with guns ever. It's welcome here, even if I miss the LAW from the original Killing Floor. It launches one rocket at a time, which makes a missed shot a painful experience. You'll mainly want to save this for Scrakes, Fleshpounds, and the boss, Hans Volter. On a solo match I was able to take out Hans with three rockets, but they've already nerfed it somewhat since then. As much fun as it was to obliterate the boss so quickly, it's better that they took it down a notch. Don't worry, it still feels immensely powerful, just not ridiculously so. Perk skills for the Demolitionist include explosive resistance, being able to rig doors to explode when you weld them, and increased damage when using weapons from other perks. There seems to be less of a sure a build than with the previous classes. I only reached level six so I could only choose between supplying teammates with grenades and having my dynamite explode on contact. Even at this low level, I felt integral to every team I played on. Firebug occupies a similar role to the Commando perk: you're the garbage man, taking out the trash so your friends can take on the bigger meatsacks. You start out with Molotov Cocktails, a Fireman's Knife, and a makeshift flamethrower called the Caulk 'N Burn. It's a caulking gun that emits a short-range stream of flame that cooks weaker Zeds in seconds. It's easy to burn through all of your ammo before the wave is over but careful conservation eventually comes naturally. Once you have enough dosh (Killing Floor money), you can get the Trench Gun, a pump-action shotgun with incendiary rounds. This is the only weapon in the update that feels a bit underwhelming to me so far. The flame rounds are pretty, but feel ineffective. Next up is the Flamethrower, which is as enjoyable to use as I was hoping. Watching the never-ending onslaught of Zeds charge through your wall of flame only to keel over just in front of you remains a pleasurable (demented, horrible, what's wrong with me) experience. It sort of invalidates the Caulk 'N Burn though, since it's better in almost every way. The star of the show is the fourth tier weapon: the Microwave Gun. This high-tech laser beam feels straight out of Turok, replete with the oh God gross gore. It heats up enemies, covering their skin in what looks like gingerbread dough, making them expand until they just...pop, leaving entrails and other viscera strewn about. Some of the Firebug skill choices seems obvious: why would I choose to Flaritov (Molotovs become better light sources in dark areas) when I could have Fully Stocked (purchased weapons have full ammo)? Later skills seem more difficult to pick from, such as when you have to choose either increased range or splash damage. I wasn't able to try any of these skills, so maybe I'll be singing a different tune in a few weeks. Firebug, while entertaining, can't hold a candle to Demolitionist. I like having more options so I appreciate every perk, but a class that specialized in bosses was sorely lacking. I see myself rocking the grenade pistol for quite some time. And that's just the perks! The two new maps, Evacuation Point and Catacombs, are vastly different from each other. Evacuation Point is a more urban environment with plenty of open spaces and long tunnels to funnel Zeds through. There are only a few areas that you can get cornered, and there always seems to be an escape route. Catacombs is my new favorite map. It's an Ossuary under Italy, with tight corners and almost no light. It's the first map where every light can be shot out or accidentally blown up, and tension runs high when you can't see anything. It's fortunate then that one of the new perks is about creating meat torches, no? There's a host of other improvements that continue to make Killing Floor 2 feel more finished than the average Early Access title. The reworked audio includes meatier sound effects and also adds additional hit markers on the enemies. Whereas before there was really only a difference between head shots and body shots, metallic implants on the Zeds now make clanging sound effects. Shooting Hans' power core on his chest now does more damage than body shots. It's nice to be choosing to shoot somewhere other than chest or slightly above the chest. Upon ending a match, whether by defeat or victory, you're greeted with a results screen. Awards are handed out for various achievements such as killing the most specimens and getting the most assists. You can see which team member is doing the most damage, and how much experience you earned for each perk. Map voting has now been implemented as well so players can actually choose where they're going for the next round.  As if Killing Floor 2 wasn't gory enough, there's now the optional Nvidia FleX toggle that simulates soft tissue and fluid interaction. Just wait until the first time you launch a grenade into a group of Zeds and see the satisfying meat explosion. Do I sound crazy? I sound crazy. You need a beefy graphics card to handle FleX on high (they recommend a 770 or higher, which is what I'm rocking), but even with the extra giblets abound I didn't see a performance drop. If you want to get close to all that gore, you can try the new Berserker skill tree. Since the perk was underwhelming at launch, it's been completely re-worked. It has more damage resistance and you now have to choose between being stronger with normal strikes or doing massive damage with counterattacks. Since I've seen both styles of players, I know these changes will be appreciated. I still haven't mastered the parry. Some Zeds now have unblockable attacks (denoted by a fiery outline on their weapons) so Berserkers will have to stay on their toes. Berserkers (as well as Commandos) also have night vision instead of flashlight now. No more 'wasting' a skill slot! Dual pistols have also made their return, though the Gunslinger perk that will utilize them has yet to be implemented. Using their ironsights feels great; instead of holding your hands out a little further to zoom like the previous game, you aim with your right hand while the left remains in place. While the concept of dual-wielding is and will always be silly (he said while previewing a game with mutants taking over Europe), it's a great compromise. There are two crossover characters for players who own Red Orchestra 2 and Chivalry. The first is Anton Strasser, a soldier of the German Wehrmacht. He was cryogenically frozen by Hans Volter during World War II and now he's pissed. The second is a LARPing knight who played too much Chivalry before the Zed outbreak (seriously, that's what it says in his bio). He comes with his own unique weapon for the Berserker perk, a Zweihander that easily cleaves through Clots. As long as one player has this character, he can share the weapon with anyone on the server. This way the crossover bonuses are purely cosmetic. In a cool final touch, when Hans comes out for the final wave, he's introduced with a title card and a strategic hint. It's minor, but makes him seem more imposing. I look forward to when there are multiple bosses on rotation and each one gets their own little introduction. The Incinerate 'N Detonate content update is a shot in the arm for Killing Floor 2. Since the only problem I had with it before was that there wasn't enough to do, this was exactly what I needed to put it back into my regular rotation. While we don't yet have the release date for this update, it shouldn't very far from now. It's now in the QA stages, so as soon as final balancing touches are in place, it should be in your hands. I'm happy to say it was worth the wait. Now if I could just get the Sharpshooter perk back...
Killing Floor 2 photo
FIRE AND BLOOD
Killing Floor 2 has been available through Steam Early Access for almost exactly four months. Upon its initial release, I was already surprised by how fluid and satisfying the cooperative horror shooter felt. Cleaving my...

Killing Floor 2 photo
Killing Floor 2

New Killing Floor 2 weapon microwaves Zeds


Just like pizza rolls
Aug 03
// Zack Furniss
We're approaching Killing Floor 2's Incinerate N' Detonate content update (I've been saying this for too long, but it's closer every day), and Tripwire Interactive has shelled out a few more details for us. The...
Killing Floor 2 photo
Killing Floor 2

Explore Italy's underparts in Killing Floor 2's next update


The catacombs, specifically
Jul 27
// Zack Furniss
While we still don't have a date on the Incinerate N' Detonate content update (personally hoping for late next month), Tripwire Interactive has teased an upcoming map: Catacombs. Instead of being beneath the Burning Paris map...
Killing Floor 2 photo
Killing Floor 2

Killing Floor 2 introduces new new advanced gore tech, free content


Will not reset stats as of today
Jun 16
// Chris Carter
At the first ever PC Gaming Show at E3, Tripwire Interactive took the stage to announce that they will be bringing a brand new advanced gore tech mechanic to Killing Floor 2, which will come by way of a free update. The gist ...
Killing Floor 2 photo
Killing Floor 2

Killing Floor 2 teases gameplay changes and new weapon


Barbecue some Zeds
Jun 03
// Zack Furniss
Despite being in Early Access, Killing Floor 2 has been the multiplayer title I've returned to any time I get a chance. While everyone is alternating between kids and squids and skids and quids, I've been dissecting Zeds...
Killing Floor 2 photo
Killing Floor 2

Killing Floor 2's latest map is in... Switzerland?


No neutrality here, mate
May 27
// Joe Parlock
Early Access gore-'em-up Killing Floor 2 has received its latest update, adding the new Volter Manor map to the roster. Set on a cliff in Switzerland, Volter Manor really does look like something you’d find in an A...
Killing Floor 2 photo
Killing Floor 2

Killing Floor 2 can ban you for being a wankstain


Timmy kicked someone at school today? Unleash the Fleshpound
Apr 27
// Joe Parlock
Have you been a dickhead today? I'd sure hope not. I’d be very disappointed in you, sport. I’d send you to your room without any dinner and then unleash a rabid and hungry pack of wolves in to your bedroom because...
Killing Floor 2 photo
Killing Floor 2

Killing Floor 2 now on Steam Early Access for $30


Killing Floor: The Floor That Kills
Apr 21
// Jordan Devore
Alessandro was just telling us about Killing Floor 2 and now here it is up for purchase through Steam Early Access ($29.99 / ₤19.99 / €26.99). Thanks to years of content updates and support, the first game is stil...
Killing Floor 2 photo
Killing Floor 2

Digital Deluxe Edition announced for Killing Floor 2


Specs also detailed, so pay attention.
Apr 16
// Vikki Blake
Tripwire Interactive has confirmed that a "deluxe" digital edition will be available for upcoming Killing Floor 2.  In addition to all the extra goodies -- which include a digital soundtrack, digital artbook and a w...

Killing Floor 2 is hectic and gory, and will be on Early Access this month

Apr 07 // Alessandro Fillari
Killing Floor 2 (PC [previewed], PlayStation 4)Developer: Tripwire InteractivePublisher: Tripwire Interactive Release date: April 21, 2015 (Steam Early Access)MSRP: $29.99 Set sometime after the zombie pandemic that swept England, the virus has now crossed over to Europe, creating chaos and destruction in its wake. Returning from their exploits in England, the survivors travel to Europe in order to continue their fight against the swarms of the undead and the mutated scientists that gave rise to such horrid creations. As you battle waves of foes, you'll acquire the cash to expand your arsenal and skills to take on greater challenges that await. For those unfamiliar, Killing Floor 2 continues with its predecessor's focus on fast-paced cooperative action set on several maps across zombie- and monster-infested locales. Starting off with the basics -- pistols, knives, and healing and welding tools -- each kill earns you dosh (in-game currency), which can be spent at stores in between waves. As you clear waves, the challenges become far more difficult, as common zeds will be in greater numbers, and special elite monsters will also come into the mix (beware the Sirens and Flesh Pounds!). You'll have to learn the layout of the levels to know certain choke-points to take out the hoard, and which doors to keep welded shut in order to slow their movement throughout the map. With the announcement of Early Access, the devs wanted players to get their hands on KF2 to not only experience a sizable taste of the eventual final release, but to also allow for hardcore fans to give their thoughts and feedback, which they hope to implement into future updates. At launch on April 21, players will have four classes to choose from -- such as the melee-focused Berserker, the assault class Commando, the back-up unit Support class, and also the Field Medic. Each class focuses on the core functions of the team, and ranking them up will unlock special perks and upgrades that can be chosen to create builds. Though keep in mind, there will be another six classes to choose from in the final release. Many of the characters from the original game, such as Mr. Foster, DJ Skully, and Reverend Alberts have returned, along with a new set of characters joining the struggle. Not only is there a stronger focus on diverse characters of different genders and nationalities, they're each far more fleshed out and given more presence. Instead of just flavor text accompanying their character art like in the original, each character has detailed dialog in-game, which sees the survivors have banter with one another during battles. I stuck with the gas mask wearing Mr. Foster for most of my session, and I was pleased to see that there any many different clothing and accessory options for him. Which is reassuring, as he's one of the most popular characters and the different options will be sure to help players differentiate. "For the characters in this game, we wanted to give each of them their own unique personality," said art director David Hensley while discussing the roster. "We also wanted to add in female characters from the start, so every character has their own unique voice and script. We put a lot of time into concept art, developing their character and back-stories." Unfortunately the one character than many loved to hate, The Trader, didn't make it over the course of the epidemic. After realizing how reckless it was to have traders keep shops open in heavily infested battle zones, weapon manufacturers have sent several 3D printing pods down to the warzones, which allow for easy and quick access to their merchandise. The shop menu feels much more refined. Not only that, the selection of gear feels way more diverse. Of course, you have your selection of pistols, shotguns, rifles, and melee weapons. But the arms dealers have some new toys to show off to the humans battling the horde, such as a medic machine gun that will heal allies and kill zeds with the same rounds, and a heavy weapon that fires off buzzsaws. The developers took a lot of notes over the years from the KF community, which they applied to its sequel. In many ways, this is a culmination of years of work from Killing Floor and even the Red Orchestra series. Many tweaks and upgrades made to the game and its engine are from direct feedback they've gotten, and with the Early Access build, they plan on adding another layer of refinement. For instance, the difficulty modes have been tweaked. Beginner mode has been removed, placing Normal as the lowest setting, while a brand new mode called Hell on Earth is now the highest difficulty to choose from. In the latter, swarms are increased and they take more damage. While the gameplay is very much the same, it feels far more polished than in the original title. For instance, the visuals on display are a massive upgrade. Not only is combat chaotic, and incredibly gory -- seriously, the levels were caked with blood and guts during the later waves -- the pace feels much faster and to the point. No more having to travel great distances to the battles, as the layout feels tighter. Moreover, the super stylish but somewhat jarring slow-mo Zed Time (which triggers when players get a critical hit) has been slightly reworked, and only comes into effect when you trigger it or are within range. Furthermore, the melee attacks have be upgraded somewhat. Not only are there new melee weapons to use, there are also situations where your character will be grabbed by enemies, either boss characters or common zeds, and you'll have to use your melee moves to free yourself. In addition to these upgrades, server browsing has been upgraded, allowing for easier searches through the browser, and will even work with the brand-new Party feature. This was in response to the original's server listing, which the devs admittedly said wasn't all that great, and they also wanted to stick together instead of coordinating outside the game to find a place to play. With the party option, a group of six can join as a party, which will keep you together while looking for servers to play your next game. During our session, we played on several maps on a variety of different difficulties. On the Burning Paris map, we took to the streets of France's capital city to fight off zeds from a number of semi-secure locations. With the Support class, I was able to help weld doors much quicker than other players, which only served as a temporary solution to an overarching zed problem. I was cleaning house with the AA-12 shotgun, which allowed me to mow down foes quickly. And yes, activating Zed Time with it was super satisfying. After surviving the final wave, we managed to make it to the final round against the boss monster. Though the Patriarch was the recurring boss monster in the previous title, Killing Floor 2 aims to switch it up with several randomly-chosen boss characters to battle against. This new one, which unfortunately I am unable to describe specifically due to the developers wanting to keep it as a surprise, was certainly different than the Patriarch. The fight was brutal and rough, and I'm sure many fans who've longed for a new boss to fight will enjoy it. But as you could probably guess, we didn't make it. The new boss overpowered us easily, and we only got him whittled down to half health before he took us all out. We had quite a bit of time with the Early Access build, and I'm inclined to think that many fans are in for something special once this is out on the market. Thankfully, the folks at Tripwire listened to the community and didn't stray too far from what the made the original such a blast to play. And not only that, the developers have been keeping an eye on modded content from the original game, which prompted them to incorporate official Steam Workshop support for Killing Floor 2. So go nuts, modders! I've played quite a bit of the original Killing Floor, and I had a blast experiencing what the developers have in store for the next installment. Initially, I was pretty worried that it would be exactly the same game with just a fresh coat of paint, and while that's true to an extent, it truly doesn't need all that much change to make it a solid follow-up. At its core, it's a game about shooting stuff up and working with a group to take down impossible hoards in gory over-the-top fashion. And Killing Floor 2 definitely succeeds in that. With Early Access, there will be three maps, four classes, eleven unique monsters, eight playable characters, a new boss monster, and also mod support for custom levels and the like. With their "Early Access done right" mantra, Tripwire feels that giving players a good chunk of the game along with the tools to reconfigure and customize it to their liking is what fans want. I'm definitely excited to see what's next for Killing Floor 2 in the coming months.
Killing Floor 2 photo
Dosh! Grab it while it's hot!
It's been a good while since the release of the original Killing Floor back in 2008. Over the years, its been sitting on the Steam best-sellers list for quite some time, and built a loyal and dedicated following. While hoard-...

Killing Floor 2 photo
Killing Floor 2

These Killing Floor 2 screenshots are not for the faint of heart


Really, this whole game isn't
Jan 07
// Brett Makedonski
Anyone that's familiar with Killing Floor could have probably predicted that its sequel would be equally violent and blood-soaked (if not more so). These fourteen screenshots do a fine job of affirming that suspicion. So...
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And uglier buttocks than I could have hoped for
Killing Floor 2 is showing in spades much of what made the original a success. Blood by the bucket is shown to stain the map for the duration of the match as players dismember genetic freaks every which way. Tripwire Interac...

Killing Floor photo
Killing Floor

Killing Floor's still alive and kicking with a big ol' update


Most of it's free
Jul 04
// Brett Makedonski
Five years later, Tripwire Interactive still has Killing Floor on life support. While fans of the game eagerly await its sequel and all the horrific monsters it's sure to unleash, there's a new update to the original tha...
Killing Floor 2 photo
Killing Floor 2

Stay far away from these Killing Floor 2 monsters


They look like they're up to no good
Jun 25
// Brett Makedonski
Slashers, and Crawlers, and Clots, oh my! Everything in this Killing Floor 2 trailer looks positively no bueno. Especially that Fleshpound character. His concrete pound looks aggressive enough, and I doubt that skin would hold up any better than that cement did.
Killing Floor 2 photo
Killing Floor 2

Killing Floor 2 teaser trailer is nothing more than a tease


Sciencey! Scary! Sciencey! Scary!
May 09
// Brett Makedonski
Brittany hopes that Killing Floor 2 will be just as gory as she wants it to be. I don't have any real hopes or aspirations for the game. No, wait -- I do; I hope it doesn't have as much hard rock as this trailer does.
Killing Floor 2 photo
Killing Floor 2

Killing Floor 2 will hopefully be just as gory as I want it to be


Chipping away pieces of skull has me squeeing with glee
May 08
// Brittany Vincent
Tripwire Interactive's first look at Killing Floor 2 unfolds just as you'd expect it to: a gaggle of "zed," the feral genetic freakshows populating the second entry into the visceral series, are scattered throughout the smold...
Humble sale photo
Humble sale

Rock and roll with this week's Humble Weekly Sale


Avoid paying a killing for four games, zeno?
Dec 13
// Steven Hansen
You know the drill. You can have four games -- Zeno Clash, Zeno Clash 2, Killing Floor and Dwarfs!?! -- for whatever you want. A penny, if you're terrible and mad at the world (or broke). If you pay $6 or more, you can nab th...
Killing Floor photo
Killing Floor

Killing Floor Christmas offer has new level for The Ball


Both games are half price and have new content
Dec 05
// Alasdair Duncan
Every year you can count on Tripwire to crank out some content for Killing Floor for Christmas and this year is no exception. What's interesting about this year's Twisted Christmas Event is that's there's some neat crossover ...
Killing Floor photo
Killing Floor

Killing Floor unleashes the Pier of Pain


There's also 80% off the main game for the next week
Jul 03
// Alasdair Duncan
I just want to point out that Tripwire Interactive's co-op zombie shooter Killing Floor is four years old. It came out in May 2009 and the studio is still supporting it with free expansions as well as paid DLC. That's a heck ...
Humble Bundle photo
Humble Bundle

Visit the Killing Floor in this week's Humble Bundle


Tripwire's games on offer in this week's deal
Apr 02
// Alasdair Duncan
Whilst these new weekly Humble Bundle deals might lack pizazz of the main bundles, they're still a great way to pick up some games for a few dollars. This week, it's the turn of Tripwire Interactive to be included in the...
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Live show: Killing Floor with Alex Quick on Mash Tactics


Mar 12
// Bill Zoeker
King Foom is back from GDC, and he's got a special edition of Mash Tactics in store today. For "Multiplayer Monday", Foom will be playing the PC co-op horror shooter Killing Floor with its very creator Alex Quick. Alex also p...
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This weekend on Twitch TV: Escape with Brett and Cait


Mar 09
// Bill Zoeker
Like a rabbit in Spring, Destructoid's Twitch TV channel has produced yet another fantastic show for your viewing pleasure. Starting this Saturday at 12p.m. PST, catch Dtoid Contributors Brett Zeidler and Caitlin Cooke attemp...
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Killing Floor & Dungeon Defenders have sold a million


Feb 14
// Alasdair Duncan
Developers Tripwire Interactive and Trendy Entertainment must be having a happy Valentine's Day as they've both announced that their respective games, Killing Floor and Dungeon Defenders, have hit the 1 million download mark....
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Killing Floor mystery revealed as the Twisted Xmas Event


Dec 06
// Alasdair Duncan
Last week we started to see a mystery image teased on the official Killing Floor Steam group and knowing Tripwire Interactive's previous holiday season gifts, it wasn't a big leap of imagination to think that there would be a...
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Tripwire Interactive launches its own online store


Jul 29
// Alasdair Duncan
Killing Floor and Red Orchestra developer TripWire Interactive has launched its own online store where you can buy fun-looking merchandise from some of the studio's big titles. There's not a great deal of range to pick from r...

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