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Kickstarter

Rides With Strangers photo
Rides With Strangers

Wanna feel uncomfortable? Look at Rides With Strangers' Kickstarter


People are strange
Jan 18
// Zack Furniss
When I hunt for news, most of what I find doesn't make me bat an eye. Reflect Studios' Rides With Strangers showed me that I wasn't as jaded as I thought. Playing as Elora, a college graduate pursuing her dream job, your...
Kickstarter photo
Kickstarter

Two titles accounted for a quarter of all video game Kickstarter funds last year


Shenmue III and Bloodstained
Jan 14
// Brett Makedonski
Crowdfunding platform Kickstarter had a fantastic year on the gaming front. Between video games and tabletop games, more than $144 million was pledged -- a figure that almost doubled what was pledged in 2014. Of that, some $4...
One Dog Story photo
One Dog Story

Serious Cave Story vibes come off One Dog Story


Woof
Jan 14
// Darren Nakamura
Cave Story is so revered among indie game enthusiasts, it's little surprise it would be cited as an influence for others making a game. One Dog Story lists it up there with others like Battletoads and Shovel Knight. One Dog S...
Star Wars photo
Star Wars

That bonkers unofficial open world Star Wars Kickstarter has been canceled


A passionate fan or an elaborate troll
Jan 08
// Chris Carter
A few days ago, on a PC far far away, someone wanted to create an open world Star Wars game. Note that this is a completely unofficial project that would have instantly been swallowed by Disney once it got wind of it. It...
Longest Night photo
Longest Night

Longest Night is a nice little tease for Night in the Woods


It's been updated with new writing
Jan 06
// Jordan Devore
While combing through the wasteland that is my pre-holiday-break email, I happened upon a link to Infinite Fall and Finji's Longest Night from our beloved gift-giver Jonathan Holmes. I'm glad I did! This is a short lead-in ...
Aurai photo
Aurai

Could Aurai be competition for Oculus Rift?


Significantly less expensive
Jan 06
// Darren Nakamura
Sure, Oculus is making big waves at CES right now, but some lower-profile tech is also on display. Making its debut today is Aurai, another device that fits on your face and reminds me of LeVar Burton's character from Star Tr...
Torment beta photo
Torment beta

Torment: Tides of Numenera's beta nears


Backers can get it first
Jan 05
// Jordan Devore
Torment: Tides of Numenera has been taking its time, but the beta will be out before long. All eligible crowdfunding backers will gain access during the week of January 17, 2016 (exact date TBA). Then, on January 26, the beta...
Bad Kickstarters photo
Bad Kickstarters

Let me save you the trouble: Disney's gonna shut you down, bud


I hope he's kidding
Jan 05
// Brett Makedonski
As a rule, I don't write about Kickstarters unless they're run by an established developer like Harmonix or Double Fine. It's true -- in my near-2,000 posts for this site, I can't remember a time when I've written about a spe...
Oculus Rift photo
Oculus Rift

Oculus Rift dev kit backers are getting a free finalized Rift


This guy's face
Jan 05
// Jordan Devore
Ahead of Oculus Rift pre-orders opening tomorrow morning (price still TBA), Oculus has a nice surprise: the thousands of Kickstarter backers who pledged for a Rift Development Kit 1 will receive a free Kickstarter Edition Ocu...
Descent: Underground photo
Descent: Underground

You back a game on Kickstarter for $25 and it sells for $2


What would you do?
Jan 05
// CJ Andriessen
In March of last year, Descendent Studios launched its Kickstarter for Descent: Underground with the expectation of launching the game in March of this year. In order to receive a copy of the game, you would have had to have ...
Amplitude photo
Amplitude

FreQuency mode comes to Amplitude reboot


To tunnel or not to tunnel
Dec 23
// Vikki Blake
The rebooted Amplitude will feature a FreQuency mode which turns the otherwise flat tracks into 3D tunnels. "In the original Amplitude, we got away from the tunnel design of FreQuency and flattened out the tracks," Harmo...
Republique episode 4 photo
Republique episode 4

Republique finally gets analog controls on PS4


Physical disc rounds out best package
Dec 11
// Steven Hansen
Republique, a stealth game proud of its Metal Gear Solid 4 lineage, was Kickstarted in 2012. It hit iOS in 2013, and then proceeded at a pace of one port per year (2014, Android; 2015, PC) en route to three of five episodes h...
Project Phoenix photo
Project Phoenix

Project Phoenix Kickstarter, slated for 2015, pushed to 2018


No refunds
Dec 10
// Chris Carter
Well, this is bad news. Project Phoenix, a game from a dream team of JRPG developers, was initially gunning for a 2015 date based on their initial Kickstarter predictions, but now they are aiming for 2018. That's quite the le...
#Boobavania photo
#Boobavania

Miriam looks a bit cold in these new Bloodstained screenshots


I give them .5 out of 2 boobs
Dec 04
// Jed Whitaker
The November update for the Bloodstained: Ritual of the Night Kickstarter has been posted, with a few new screenshots in tow. Said screenshots show off lead character Miriam in a wide shot of a scene before showing her s...
Amplitude photo
Amplitude

Amplitude set to release on January 5 for PS4


Ring in the new year
Dec 02
// Darren Nakamura
It has been a bit of a wait for Amplitude, Harmonix's 2014 Kickstarter success. It was originally slated for release in March of 2015, but was pushed back a few times to January of 2016. Still, a year is nothing if you consid...
metroidvania photo
metroidvania

Heart Forth, Alicia is really coming along


Get outta my dreams
Nov 30
// Jordan Devore
The latest Kickstarter update for Heart Forth, Alicia is a lot to get through. There's been a delay -- from Q1 2016 to the second half of the year -- but rather than just give a basic explanation for the change of plans, the ...
Hatoful Boyfriend photo
Hatoful Boyfriend

The Hatoful Boyfriend plushie Kickstarter passed $95,000


All birds unlocked, but in limited stock
Nov 18
// Joe Parlock
Everyone has a favourite Hatoful Boyfriend pigeon, and anyone who says they don’t is a god damn liar. It is impossible to have gotten to 2015 without falling for the charm and class of Sakuya, or the zany life-loving Ok...
Friday the 13th The Game photo
Friday the 13th The Game

Watch the first in-game footage of Friday the 13th The Game


'Sneak Peak'
Nov 16
// Vikki Blake
To celebrate hitting its Kickstarter success, Gun Media - the team behind upcoming horror Friday the 13th The Game - has released a "RARE glimpse" of the work-in-progress game. "This is a RARE glimpse into a game development ...
Dad Quest Kickstarter photo
Dad Quest Kickstarter

Close to home: dad throws son at foes in Dad Quest


Ah, the memories
Nov 09
// Darren Nakamura
I don't know why fatherhood has become such a prevalent theme among indie games lately, but I like it. There was Octodad, then Dad by the Sword, then Dad Beat Dads. Now there is Dad Quest, and it reminds me a lot of my own ch...

Divinity: Original Sin - Enhanced Edition is comfortable on console, if a little slower

Nov 03 // Zack Furniss
Split-screen co-op functions much like ToeJam & Earl from back in the day: both players share a screen when they're close to one another, but if they drift far enough away, the screen splits and each player has their own camera to control. This can be jarring if you separate and rejoin multiple times in rapid succession (imagine someone flailing their hands in front of your face really fast to obscure your vision) , but it otherwise works surprisingly well. I also didn't anticipate being able to wander so far away from you partner. There were multiple times in the ten or so hours we played where he would be in town and I'd be fighting enemies on a distant beach. Controlling characters works better than expected in that it actually works without making me want to throw my controller into the toilet in exchange for a mouse and keyboard. You can move your character around with the left thumbstick, or you can click it to create a small cursor. This effectively allows you to maneuver your avatars like a point and click RPG and is blessing when you want to go to the bathroom while you traverse to the other side of a map. Combat is easy enough to handle, with multiple radial menus and shortcuts providing quick-enough means to an end.  An RPG can live or die by its inventory, and Divinity: Original Sin was never exceptionally manageable in the first place. While the presentation is pleasant (little chests, barrels, and gore piles show up as a cute lil' grid when you look through them), picking up items can be a tad tedious. Holding down the X button brings up a search circle around you so that you can look at multiple items simultaneously, which minimizes minutia but still isn't completely ideal. If you hadn't played the PC version before you'd probably think it was a little slow but nothing out of the ordinary. Unfortunately, even with hands-off experience I know how much faster that can be, and in a game as large as this one, poor inventory accessibility goes from a wrinkle to a wound after awhile. Moving items out of your way is probably the offensive activity here. Instead of just clicking and dragging it out of your way, you have to hold down that search button, choose the item, go to a separate small menu, choose move, and then determine where you'd like to place said item. That is entirely too many commas and clauses to complete an action that you'll do often. It does work better if you use the point and click control scheme, which I found myself utilizing often. Overall, I wouldn't call these controls unwieldy so much as inconvenient. But if you can manage to acclimate to these puppets' strings, there's a fantastic game underneath. Divinity: Original Sin - Enhanced Edition is one of those rare fantasy RPGs that has charm, charisma, and doesn't feel completely generic. Now that almost every NPC is voiced, the world feels even more alive and personable. The co-op conversations, in which your main characters can agree, disagree, argue, and jest with one another, eventually leading to traits that have a tangible effect, are perfect for couch sessions. Turn-based combat doesn't seem like it would flow as well, but it does. Each time my brother covered an orc in oil and I set him ablaze, we high-fived like a couple of douches. The environmental/elemental battles always find a way to remain exciting. I'm no Chris Carter, so I can't finish a 100 hour game in two days. There's still a garbage dump's worth of shit that I haven't in Divinity. So far, the extra quests and dialogue feel right at home, and the addition of dual-wielding has made my rogueish spellcaster even more formidable. Even after the little that I have played, though, I'm confident in saying that this one's worth your time. Just remember to pick up every shell on the beach and send one to your brother's inventory every time he checks his phone. See how many shells you can send before they notice. Have fun!
Divinity: Original Sin photo
Couch co-op clickiness
While playing through the lukewarm Sword Coast Legends last week, I kept telling myself there was a light at the end of the tunnel. Once I finished my slog through the Sword Coast, I could revisit Rivellon in Divinity: O...

Failsafe photo
Failsafe

Failsafe wants to inject Mirror's Edge with a bit of Studio Ghibli


Not to mention sweet grappling hooks
Nov 03
// Joe Parlock
I’d never realised how much I needed Mirror’s Edge with a Studio Ghibli coat of paint until I saw the Kickstarter for Failsafe. Developed by Game Over, it appears to combine Mirror’s Edge, Studio Ghibli, Sh...
Tides of Numener delay photo
Tides of Numener delay

Torment: Tides of Numenera replaces project lead, moved to 2016


Replaced by inXile vet
Nov 02
// Steven Hansen
If this month's alpha showing inspired faith Torment: Tides of Numenera would hits is previously planned Q4 2015 release window, sorry, a bit longer to wait yet as the $5 million crowd-funded RPG has settled on a new 2016 re...
BattleTech photo
BattleTech

BattleTech Kickstarter stomps to the homestretch


PVP for a few dollars more
Nov 01
// Nic Rowen
The BattleTech reboot Kickstarter launched a little more than a month ago and by all appearances has been a total success. Harebrained Schemes smashed through the original funding targets, and now in the final days of the cam...
Dragon's Lair: The Movie photo
Dragon's Lair: The Movie

Don Bluth and Gary Goldman are kickstarting Dragon's Lair: The Movie


First Bluth-animated film since 2000
Oct 27
// Joe Parlock
In the '80s, Don Bluth was almost single-handedly the biggest competition Disney had in the animation industry. When he wasn’t pumping out amazing films like An American Tail, All Dogs go to Heaven, and The Land B...
Woolfe photo
Woolfe

Rebellion has bought the 'Woolfe: The Red Hood Diaries' IP


I need Sniper Elite: Happily Never After
Oct 22
// Joe Parlock
A while ago, we reported that developer GRIN was closing down. Unfortunately, this meant all of the physical Kickstarter rewards for its game Woolfe: The Red Hood Diaries would not be given to backers, and there would be no m...

Review: Pulse

Oct 20 // Jed Whitaker
Pulse (PC)Developer: Pixel Pi GamesPublisher: Pixel Pi GamesReleased: October 20, 2015MSRP: $14.99 Eva's story isn't exactly original as it is essentially a mashup of a Disney cartoon and M. Night Shyamalan's The Village. Pulse centers around Eva, a girl blinded at a young age, who defies her parents and attempts a dangerous pilgrimage using only echolocation and her imagination to visualize the world around her. What motivated Eva to embark on this journey is never explained, though the results of her actions are evident by the time credits roll in around an hour and a half later. That's right, an hour and a half for a penny shy of 15 dollars, which means you're paying over 16 cents per minute of gameplay. On top of that, there is a Steam achievement for beating the game under 30 minutes, so it clearly can be done faster. Whether or not the cost of entry is worth it depends on how much you value the artistic style of Pulse, because the gameplay leaves a lot to be desired. That isn't to say that it's bad, just that it doesn't really go anywhere. From the moment the game starts and you take your first few steps, you'll have grasped everything it has to offer. [embed]316434:60795:0[/embed] Walking causes colorful rippling sound waves to trace the world hidden within the black void that is Eva's vision. Following the paths as they are revealed in the darkness, you'll come across Mokos, which are round, Furby-like critters with giant puppy dog eyes. Mokos can be picked up and thrown to cause sound in the distance -- giving Eva a brief glimpse at the level ahead -- and can be placed in giant hamster wheels to open closed doors.  The only area where Pulse really deviates the gameplay is one requiring Eva to walk slowly across a frozen lake, taking care to pay attention to where the ice is cracking beneath her feet thus allowing a safe passage. Aside from that, you'll come across a couple of areas of simple platforming, and not much more, which is honestly a shame for how great the game looks. Unity isn't exactly known for having the best-looking games, but Pulse proves that the engine isn't the problem by having one of the most gorgeous presentations this year; from a vibrant forest, to a tundra, to a living cave, Pulse is stunning. Due to the way Eva is imagining how the world around her looks, the world is brightly colored in a minimalist way, meaning each level only has a few colors total. One level is mostly blue, while another is mostly shades of orange, which sounds like it would hard to navigate, but the creators made it work and I never found myself lost a single time.  Pixel Pi Games managed to take the concept of a blind heroine and create something beautiful around it, but considering the game took less time to complete than this review and costs 15 dollars, it is hard to recommend to anyone but those thirsty for an artistic game or a unique character. If Pulse had a longer, more in-depth story with evolving gameplay, it would be easily recommendable. As it stands now, it feels more like a proof-of-concept than a full-fledged game. [This review is based on a retail build of the game provided by the publisher.]
Review: Pulse photo
Expensive art without vision
While having a blind protagonist isn't exactly a brand new idea, Pulse tackles the subject in a unique way that proves that video games are indeed art by being one of the most colorful experiences I've played to date.  Unfortunately art sometimes comes with a high price and ends up not only lacking vision, but being a bit short-sighted.

Kickstarter photo
Kickstarter

Hello, Neighbor! is unexpectedly terrifying


Monsters among us
Oct 15
// Jordan Devore
"Whatever happened to that old saying: 'Love thy neighbor'?" I don't remember the last time I was caught this off guard by a game announcement. Hello, Neighbor! is a first-person thriller with shades of Rear Window. Your goal...
Wanderer photo
Wanderer

Feast your eyes on sci-fi platformer-RPG Wanderer


Lo-fi Firefly
Oct 14
// Darren Nakamura
When it comes to pixel art, there is good stuff and there is bad stuff. Recently launched on Kickstarter, Wanderer falls easily into the former category. I just love the look of the pixelated characters on the more painterly ...
Friday the 13th photo
Friday the 13th

Friday the 13th game comes to Kickstarter


For once, copyright works out
Oct 13
// Mike Cosimano
The Friday the 13th game announced back in January has been fully revealed -- it's the game formerly known as Slasher Vol. 1: Summer Camp, by Breach and Clear developers Gun Media. With the help of TV's Adam Sessler, the...
Home Free photo
Home Free

Dog adventure Home Free headed to PS4


The logo has a dog's butt!
Oct 13
// Jordan Devore
I was as pleasantly surprised as Darren to see Home Free, a survival game about a lost dog in a randomly generated city, reach its funding goal on Kickstarter in under a week. More good news: it's coming to PlayStation 4 in a...

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