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10:30 AM on 10.10.2013

Yaiba: Ninja Gaiden Z gets a Dark Horse digital comic

Dark Horse Comics have teamed up with Keiji Inafune and Team Ninja to create a digital comic to introduce fans to the world of upcoming game Yaiba: Ninja Gaiden Z. Writers Tim Seeley and Josh Eamons and art from Rafael Ortiz ...

Dale North

10:00 PM on 10.01.2013

Mighty No. 9 funding closes with over $4 million raised

Keiji Inafune's Might No. 9's Kickstater is over, and as of closing (combined with PayPal donations) has reached $4,046,579 in total donations. The Kickstarter began at PAX Prime 2013 last month, asking for just $900,000. Aft...

Hamza CTZ Aziz

2:00 AM on 10.01.2013

Mighty No. 9 will rock the PS4 and Xbox One

THREE. POINT. THREE. MILLION. DOLLARS. GOD. DAMN. I was honestly worried for a while there, but the PS4 / Xbox One stretch goals were met with just a day left to go! The Unreal Engine-powered Mighty No. 9 is making people hap...

Tony Ponce

6:00 PM on 09.30.2013

Here's a test video of Mighty No. 9 on Unreal Engine

No time to rest! The Mighty No. 9 train keeps right on rolling through the final day! Choo choo! The Monday update brings word that Mighty will take a page out of the Guilty Gear Xrd playbook and run on the Unreal Engine. A ...

Tony Ponce

5:00 PM on 09.29.2013

Mega Man 2 composer joins the Mighty No. 9 team

With just two days left before donations close, the Mighty No. 9 Kickstarter is exploding with all kinds of tasty treats. I hope you remembered to vote on your favorite Call design! Here's another bit of wonderful news: We we...

Tony Ponce

4:00 AM on 09.28.2013

Vote on Mighty No. 9 support character Call's design

Good news, everyone! The Mighty No. 9 Kickstarter received a sudden boost in its donation rate. We've cleared $2.75 million, which means we are getting online co-op! Yay! Now that we'll be able to play as Beck's partner Call,...

Tony Ponce

5:00 PM on 09.27.2013

Vita/3DS goal added to Mighty No. 9 Kickstarter

The heat is on. With four days left before its Kickstarter ends, Mighty No. 9 is now looking at PlayStation Vita and 3DS versions as a possibility -- but it's not going to be easy. The new goal for these ports is priced at $...

Jordan Devore



Mighty No. 9 now OFFICIALLY coming to PS3, 360, and Wii U photo
Mighty No. 9 now OFFICIALLY coming to PS3, 360, and Wii U
by Tony Ponce

You better believe I've had my eyeballs on the Mighty No. 9 Kickstarter like a vulture. I wanted to spread the news as soon as the console port goal was finally cleared.

That's right! Mere minutes ago, the donation amount crossed the $2,200,000 threshold, ensuring that comcept and Inti Creates will put Mighty No. 9 on PS3, Xbox 360, and Wii U. I always knew this stretch goal would be met, but I didn't think it would happen with a full two weeks left to go before the Kickstarter closes. I don't know if it'll be able to hit the $3,300,000 mark required for the PS4 and Xbox One ports, but never count out the massive influx of funds that typically pour in the last couple of days of a crowdfunding campaign.

By the way, have you guys seen Mighty No. 3's design yet? Isn't she just the most adorable Japanese thunder god?

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6:00 PM on 09.09.2013

Inafune's Mighty No. 9 adds PS4 and Xbox One goals

Keiji Inafune and the folks at Comcept have been taking the internet by storm recently, raising nearly two million dollars of funding for Mighty No. 9 -- Inafune's spiritual successor to Mega Man. While the gaming is coming t...

Chris Carter

1:20 AM on 09.09.2013

Soul Sacrifice Delta anounced for Vita, coming March 2014

Soul Sacrifice Delta is coming to PlayStation Vita in Japan in March 2014, Keiji Inafune announced at the Sony Computer Entertainment Japan press conference today. The title features a myriad of additional elements, including new monsters, items, magic, and a third neutral faction. Soul Sacrifice Delta will be playable at Tokyo Game Show.

Kyle MacGregor

4:00 AM on 09.07.2013

Rock and piano covers of the Mighty No. 9 theme

Is anyone else playing and replaying the Mighty No. 9 Kickstarter video and jamming out to the theme song? Because that is totally what I'm doing. It's so great to hear Mega Man 1 composer Manami Matsumae hard at work again,...

Tony Ponce







Keiji Inafune dropped mad Mega Man secrets on me photo
Keiji Inafune dropped mad Mega Man secrets on me
by Tony Ponce

Keiji Inafune, are you Kamen Rider?

"As a child, of course, I watched lots of Kamen Rider, so I love that show, but I unfortunately cannot definitively say that I have experience being the masked rider. But I may at one time or another have worn a mask and a suit that was breakaway and gone into my nude form!"

That is an actual question I got to ask the outspoken former Capcom producer during an interview on Sunday, September 1, at the Grand Hyatt hotel smack in the middle of PAX Prime weekend. I never thought I would score the privilege of meeting my game industry hero in person, much less twice in just under three months. For all my whining and moaning, I really am a fortunate guy.

I maintained my composure long enough to make it through our half-hour session, during which I probed Inafune's brain about the recently announced Mighty No. 9 and other gaming happenings. Of course, I also came armed with a few Mega Man queries, the answers to which are nothing short of mind-blowing. Where does the nickname "Inafking" come from? Why does Mega Man's helmet have an exclamation mark on it? And why do the series' characters sometimes look like they're flashing gang signs?

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2:00 AM on 09.06.2013

Watch all of Keiji Inafune's 'mighty' PAX panel

Keiji Inafune won PAX Prime 2013, no contest. If you attended PAX and didn't go to his panel, you missed out on being able to personally witness the biggest middle finger to ever be waved in Capcom's general direction. Of co...

Tony Ponce



Homeworld, Dragon Age, Mighty No. 9, and some sad news photo
Homeworld, Dragon Age, Mighty No. 9, and some sad news
by Max Scoville

Good evening ladies and gentlemen, I hope you're all safe and sound following PAX 2013! I got to drunkenly shout moist pleasantries in the vicinity of a bunch of you, and that was absolutely lovely. For those of you who missed it, you have my deepest sympathies.

Today on the show, we discuss Dragon Age: Inquisition, and how it looks incredible, how Gearbox is turning Hardware: Shipbreakers into Homeworld: Shipbreakers, and has two brand new IPs in the works. The Xbox One supports up to eight controllers, the Xbox Live Marketplace has been renamed, and Mega Man creator Keiji Inafune has absolutely wrecked shop with the Kickstarter for his new game, Mighty No. 9. There's a new Grand Theft Auto V trailer... and then some other announcements.

The exciting news: Niero and company have announced Destructoid HUGE, a premium membership program for the site, which will give members ad-free site access, discounts on merch, automatic contest entry, exclusive content, and more, for a measly $2.99 a month, or $29.99 a year. As the saying goes, "you get what you pay for" and considering how much Destructoid rules for free, just imagine how cool it'll be when there's money rolling in. It's only a matter of time until there's a whole portal full of exlusive Jonathan Holmes sexy muscleman pin-ups.

The sad news: The Destructoid Show is coming to an end. Tara and I will continue to crank out stuff full-time over on Rev3Games, but we're parting ways with our beloved red-eyed robot overlord Mr. Destructoid. 

Destructoid's founder, and the man who got me my start in this kickass industry wrote up his thoughts, which you can read after the break.

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9:00 PM on 09.03.2013

Inafune: Japanese game industry has 'gotten worse'

It's been a few years since Mega Man creator and former Capcom honcho Kenji Inafune made waves by saying Japan makes awful games. He hasn't really stopped ringing the death knell since. Earlier this year he declared Japan's g...

Steven Hansen

8:00 AM on 09.03.2013

Renegade Kid offers to help bring Mighty No. 9 to 3DS

Inafune's Mighty No. 9 might be fully funded, but right now that only guarantees a PC version (and the inevitably close Mac/Linux stretch goal). In order to come to consoles (specifically 360, PS3 and Wii U) the project needs...

Chris Carter