With just two days left before donations close, the Mighty No. 9 Kickstarter is exploding with all kinds of tasty treats. I hope you remembered to vote on your favorite Call design!
Here's another bit of wonderful news: We we...
Good news, everyone! The Mighty No. 9 Kickstarter received a sudden boost in its donation rate. We've cleared $2.75 million, which means we are getting online co-op! Yay!
Now that we'll be able to play as Beck's partner Call,...
The heat is on. With four days left before its Kickstarter ends, Mighty No. 9 is now looking at PlayStation Vita and 3DS versions as a possibility -- but it's not going to be easy.
The new goal for these ports is priced at $...
You better believe I've had my eyeballs on the Mighty No. 9 Kickstarter like a vulture. I wanted to spread the news as soon as the console port goal was finally cleared.
That's right! Mere minutes ago, the donation amount crossed the $2,200,000 threshold, ensuring that comcept and Inti Creates will put Mighty No. 9 on PS3, Xbox 360, and Wii U. I always knew this stretch goal would be met, but I didn't think it would happen with a full two weeks left to go before the Kickstarter closes. I don't know if it'll be able to hit the $3,300,000 mark required for the PS4 and Xbox One ports, but never count out the massive influx of funds that typically pour in the last couple of days of a crowdfunding campaign.
By the way, have you guys seen Mighty No. 3's design yet? Isn't she just the most adorable Japanese thunder god?
Keiji Inafune and the folks at Comcept have been taking the internet by storm recently, raising nearly two million dollars of funding for Mighty No. 9 -- Inafune's spiritual successor to Mega Man. While the gaming is coming t...
Soul Sacrifice Delta is coming to PlayStation Vita in Japan in March 2014, Keiji Inafune announced at the Sony Computer Entertainment Japan press conference today.
The title features a myriad of additional elements, including new monsters, items, magic, and a third neutral faction. Soul Sacrifice Delta will be playable at Tokyo Game Show.
Is anyone else playing and replaying the Mighty No. 9 Kickstarter video and jamming out to the theme song? Because that is totally what I'm doing. It's so great to hear Mega Man 1 composer Manami Matsumae hard at work again,...
"As a child, of course, I watched lots of Kamen Rider, so I love that show, but I unfortunately cannot definitively say that I have experience being the masked rider. But I may at one time or another have worn a mask and a suit that was breakaway and gone into my nude form!"
That is an actual question I got to ask the outspoken former Capcom producer during an interview on Sunday, September 1, at the Grand Hyatt hotel smack in the middle of PAX Prime weekend. I never thought I would score the privilege of meeting my game industry hero in person, much less twice in just under three months. For all my whining and moaning, I really am a fortunate guy.
I maintained my composure long enough to make it through our half-hour session, during which I probed Inafune's brain about the recently announced Mighty No. 9 and other gaming happenings. Of course, I also came armed with a few Mega Man queries, the answers to which are nothing short of mind-blowing. Where does the nickname "Inafking" come from? Why does Mega Man's helmet have an exclamation mark on it? And why do the series' characters sometimes look like they're flashing gang signs?
Keiji Inafune won PAX Prime 2013, no contest. If you attended PAX and didn't go to his panel, you missed out on being able to personally witness the biggest middle finger to ever be waved in Capcom's general direction.
Good evening ladies and gentlemen, I hope you're all safe and sound following PAX 2013! I got to drunkenly shout moist pleasantries in the vicinity of a bunch of you, and that was absolutely lovely. For those of you who missed it, you have my deepest sympathies.
The exciting news: Niero and company have announced Destructoid HUGE, a premium membership program for the site, which will give members ad-free site access, discounts on merch, automatic contest entry, exclusive content, and more, for a measly $2.99 a month, or $29.99 a year. As the saying goes, "you get what you pay for" and considering how much Destructoid rules for free, just imagine how cool it'll be when there's money rolling in. It's only a matter of time until there's a whole portal full of exlusive Jonathan Holmes sexy muscleman pin-ups.
The sad news: The Destructoid Show is coming to an end. Tara and I will continue to crank out stuff full-time over on Rev3Games, but we're parting ways with our beloved red-eyed robot overlord Mr. Destructoid.
Destructoid's founder, and the man who got me my start in this kickass industry wrote up his thoughts, which you can read after the break.
It's been a few years since Mega Man creator and former Capcom honcho Kenji Inafune made waves by saying Japan makes awful games. He hasn't really stopped ringing the death knell since. Earlier this year he declared Japan's g...
Inafune's Mighty No. 9 might be fully funded, but right now that only guarantees a PC version (and the inevitably close Mac/Linux stretch goal). In order to come to consoles (specifically 360, PS3 and Wii U) the project needs...
Inafune's next project, Mega Man HD Mighty No. 9 has reached its $900,000 goal in just over 24 hours, which means the PC version is basically a given. But Inafune and co. have a full 29 days to go, and they'll need it to...
For all of you who wanted Capcom to do Mega Man justice with a brand new HD style game, prepare to have your prayers answered by the big mega gaming man himself, Keiji Inafune, with some help by his company comcept, Inti Creates, and a whole mess of other former Mega Man devs. It's called Mighty No. 9, and it literally looks like a true Mega Man game from top to bottom.
The protagonist is named Beck, and he's the ninth robot in a line of ones [eight robot masters] who were infected by a virus [Mavericks]. He'll run through six stages [Mega Man 1], and copy abilities from his fallen foes with support from his female friend [Roll], as he fights various lesser enemies throughout the landscape, one of which is themed after a construction object [Metools]. Reading through the Kickstarter, fans of the Blue Bomber will spot even more references, which has me even more giddy to see it in action.
Right now the game is slated for the PC platform (with gamepad support) by way of Steam and a few other avenues, but stretch goals include Mac, Linux, and consoles.
As a Mega Man fan, I can't express how excited I am for this!
PAX attendees are in for a super special treat next week. The infamous Keiji Inafune will be delivering an hour-long panel in the Kraken Theater on Saturday from 4:30 PM to 5:30 PM. He'll run through his 25-year industry career, make comments about how Western development is better that Japanese development, and probably take a little time to discuss Mega Man. If you can't attend, there will also be livestream so you can catch the action from home.
And wouldn't you know it, I get to have another one-on-one interview with the man on Sunday! My dream came true when I got to meet him at E3 this past June, but our discussion was unfortunately limited to Yaiba: Ninja Gaiden Z. This time, no topic is off the table! I can grill him however I see fit! So exciting!
This is a chance to get some real answers to long-pondered questions, yet I don't want to leave any of you guys out. I have my own set of questions, but it's obviously very stacked in favor of Mega Man. Perhaps by reaching out to the Destructoid community, I can get a little variety cooking. If there is something you are dying to learn from the man, let me know in the comments below. I'll try to ask as many of your questions as I can.
The idea of shrinking objects and placing them into ridiculous situations is not new. But in the case of Comcept and Keiji Inafune's BUGS vs. TANKS!, it's somehow fitting to pit a tiny World War II German tank battalion against an endless swarm of insects because of ... well ... reasons.
BUGS vs. TANKS! is one part survival horror, one part arcade style action, and one part historically accurate (wait, what?). Yep, it's a pretty wacky game, which is why it works as an entry in Level-5's Guild02 collection.