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Katamari Damacy

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New game from Katamari creator debuts in March


Lets roll it up into our lives
Feb 19
// Jonathan Holmes
Keita Takahashi has been keeping a lower profile of late. He hasn't been involved with the Katamari series since since We <3 Katamari, and Noby Noby Boy was his last game to be seen on consoles. Other than his LA Game Spac...
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LA Game Space fund offers new games from big names


Katamari creator, Vlambeer, and more to release new titles
Nov 24
// Jonathan Holmes
We've talked about the L.A. Game Space kickstarter and its absurdly generous rewards before, but they bear repeating. Gaijin Games is putting the backer who donated $5,000 into their upcoming game Runner 2 as a playable char...
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Exclusive: ShiftyLook to launch Katamari webcomic


Sep 12
// Dale North
Nah naaaaaaa, na na na na na naaah na!  We've rolled up some exclusive news and details on ShiftyLook's newest webcomic, Katamari. Coming straight from the starry cosmos, and channeled through the pens of creative team A...
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Katamari Damacy rolls into the MoMA


Jul 31
// Hiroko Yamamura
As part of an exciting new exhibit, Namco Bandai's Katamari Damacy will be shown at New York's Museum of Modern Art. Century of the Child: Growing by Design, 1900-2000 will explore the world in which children, and c...
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Tear down the walls with new Touch My Katamari DLC


Mar 13
// Hiroko Yamamura
Sick of those silly walls deciding your path and fate in Pac-Man? Well, you don't have to take it anymore! Namco Bandai has announced some new downloadable content for Touch My Katamari for the Playstation Vita. Among o...
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This Touch My Katamari trailer makes you barf rainbows


Feb 23
// Dale North
  Touch My Katamari is now available for the PlayStation Vita. As we said in our review, the Prince and friends are back in fine form, returning from a stretch of sad games. This time they've brought some katamari stretc...

Review: Touch My Katamari

Feb 14 // Dale North
Touch My Katamari (PlayStation Vita)Developer: Namco BandaiPublisher: Namco BandaiReleased: February 15, 2012MSRP: $29.99 No, I really laughed out loud. Often. Namco Bandai took the harsh criticism of the most recent Katamari Damacy games and funneled it into the latest sequel to serve as a sort of storyline. While the first two Katamari installments were great with their junk-rolling action, killer music score, and strange humor, the ensuing ports and spin-offs quickly devolved into a sad approximation of the originals, making fans sad, and making the King of Cosmos and his princes look washed up.  In Touch My Katamari, the King really is washed up, and realizing this he lets in-game fans approach him to vent, with the intent of repairing their relationship. They line up on one side of his strange, multicolored head extension to gripe, and it's on you as the Prince to roll up a solution to address their concerns. This makes for very snarky, self-aware dialogue, and it manages to turn the King's babbling into something interesting for the first time in several games. Gamer gripes that you'd find on any message board or comments section make it into Touch My Katamari and actually become inspiration for levels. Hilarious animated story chapters run alongside the King's story, following a slob of a gamer that is trying to get his life together, just like the King. Very clever, Namco Bandai. This is their silliest game yet. For the first time we have a portable game system with two analog sticks for a Katamari game, which means that Touch My Katamari can be controlled exactly like the original titles. What a relief! Of course, this being a Vita game, there's also a touch-control option, but it becomes tiring as you actually have to flick continually to roll the ball. A more welcome new input method lets you use either the front or rear touch panels to stretch or compress the Katamari with a two-finger pinch or pull. A wide, flat Katamari helps you pick up smaller items in a roll, and a tall, compressed one allows you to roll up to reach areas that would normally be inaccessible. While this addition makes item gathering a bit easier than before, it also lets you form your own rolling strategies to help you make the biggest Katamari in the fastest time.  The goal of rolling up a big ball of junk in a set amount of time is still the same, but there's a few unique challenge types to mix up the standard action. Some have you trying to create the biggest Katamari by using only a set number of objects. Others have you attempting to roll up only one type of object. One of my favorites (that's also in Beautiful Katamari) has the Prince working to form the biggest ball of food with the lowest calorie count; the item indicator gives you a caloric count for each item rolled over. They're nice ways to switch things up, but at the end of the day it's the same rolling game we've all played so many times already. It's just funnier, controls are better, and looks are nicer.  When rolling gets old, you can take a break by enjoying the silly collectibles and side features Touch My Katamari offers. Poking through galleries of rare collected items is fun, but I preferred clothes shopping for the King. He has his own dress-up room where he'll model anything you buy for him -- even women's clothing. If you weren't laughing already, wait until you see the King's poses. These clothing items and other unlockables, like soundtrack remixes, are purchased with candy pieces, which are rewarded by the King and his followers after each mission. It's nice to see that Namco Bandai has breathed a bit of life back into the Katamari franchise. Touch My Katamari looks and plays better than ever, has a hilarious new story, and new touchscreen controls give players additional ways to roll their own, but that all doesn't change the fact that this is basically the same game we've played so many times already. If you want to see the King of Cosmos at his funniest in his first portable dual-stick roller, Touch My Katamari is worth a buy. Everyone else might want to save their launch-day budget for a more original title.
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I LOL'd.

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Five games we could really Kinect with


Jan 16
// Conrad Zimmerman
Kinect, as it stands right now, is a "pretty cool" thing. As a supplement to the general operation of an Xbox 360, it's hard for me to imagine living without it now that it's in my home. As an accessory designed for the purpo...
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The King of All Cosmos is as awesome as your principal


Jan 14
// Hamza CTZ Aziz
And this is the premise behind Touch My Katamari. The King of All Cosmos must prove that he is awesomer than that little kid's school principal. At least that's what I hope the premise is really all about, because that would...
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Touch My Katamari trailer: Goro the Slacker is a gamer


Dec 20
// Dale North
Goro is...well, he's a lot like me. He's a gamer, slacker, and internet addict, though my head quite isn't as long as his. You'll see in this new trailer for upcoming Vita game Touch My Katamari that during one of his strugg...

Preview: Touch My Katamari

Dec 12 // Samit Sarkar
Touch My Katamari (PlayStation Vita) Developer: Namco Bandai Publisher: Namco Bandai Release: December 17, 2011 (JP) / February 22, 2012 (NA, EU) Namco has released Katamari games for the PSP and iOS, but they’ve suffered from a lack of dual-stick controls. Touch My Katamari is the first handheld title in the series to be released on a platform with two analog sticks, and it’s great to bring the feel of the console games to a portable device. You can also move The Prince around with the Vita’s front touchscreen, and it’s ideal for menu navigation, but I prefer the sticks for gameplay. Touch My Katamari is also the first Katamari game to tweak the now-familiar gameplay mechanic of rolling up everything in sight into a ball of ever-increasing size. Now, you can horizontally stretch the Prince’s katamari into a rolling-pin-like form, or squeeze it into a disc-like figure. These aren’t merely aesthetic changes: altering the katamari’s shape allows the Prince to reach areas he might have been previously unable to access, or roll up objects more easily. I played in a messy bedroom, and by stretching my katamari, I was able to roll underneath a low desk to pick up some junk that was lying underneath. The rolling pin also cuts a wider swath across open areas, allowing you to pick up more items in a single pass. With the Ferris wheel shape, I could fit my katamari into a narrow gap; the katamari also moves up and down ramps more quickly like this. To stretch, you put your fingers in the middle of the Vita’s rear touchpad and pull them apart; to squeeze, you make the opposite motion. Double-tapping the touchpad resets your katamari to its original spheroid shape. The gestures are simple, and I found the pad to be responsive. I didn’t get to play more than one stage, so I can’t say for sure if the overall level design actually makes these gameplay changes meaningful, but they made a difference in the cluttered bedroom. Playing through stages earns candy, the game’s currency; you can use it to buy stuff for the King and unlock new modes as well as music. (The music, by the way, is as delightfully zany and catchy as ever.) The game also utilizes the Vita’s location-based “Near” functionality, allowing you to exchange information such as high scores with other players in your area. Beating their scores gives you extra candy, and who doesn’t love that?
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Everybody loves Katamari Damacy, right? Keita Takahashi’s silly, quirky creation -- classified by publisher Namco Bandai in the genre of “rolling action” -- is, by now, a beloved series. But for many fans, t...

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Touch My Katamari Billiards trailer is classy as hell


Dec 09
// Dale North
Well, it's as classy as billiards trick shots in soft focus set to piano music can get. That's pretty classy for anything related to the Katamari games from Namco Bandai. ... Okay, so it's not classy at all. But it's hilario...
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King of all Cosmos struts his stuff for Touch My Katamari


Nov 15
// Conrad Zimmerman
Namco Bandai released the opening cinematic for Katamari Damacy No-Vita (Touch My Katamari in the US and Europe), coming to PlayStation Vita. You can watch it. The King of all Cosmos has some serious moves. It's ea...
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Help us design our upcoming Katamari Dtoid shirt!


Oct 25
// Hamza CTZ Aziz
Our Destructoid store is slowly expanding with more and more gaming shirts. The next gaming inspired design to arrive at our store will be a Katamari Damacy themed one created by the wonderfully talented Linz Collins. The ful...
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The DTOID Show WAS live today! It was good, we had juice


Oct 21
// Max Scoville
Today, we did our live show, as usual. You know, except Tara and our producer Zac are down at Blizzcon. Today I got left to my own devices with Anthony Carboni, host of Revision3's new show New Challenger, which I was o...
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Touch My Katamari will be a day-one PlayStation Vita game


Oct 20
// Jordan Devore
The Katamari Damacy title for PlayStation Vita has been given a rather amazing name: Touch My Katamari. Better yet, the game will be available on February 22 alongside the PlayStation Vita's debut in North America, Canada, Eu...
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PS Vita digital games cheaper than boxed copies


Oct 11
// Jim Sterling
Last night, a number of PlayStation Vita launch titles were priced for Japan, bringing with it the good news that digital versions will be cheaper than physical versions -- something that the PSPgo utterly failed to do. A num...
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Katamari Amore rolls onto your iPhone today


Sep 29
// Brett Zeidler
Feeling the need to get the ball rolling? Well Namco Bandai foresaw this and decided to whip up a portable Katamari for your iPhone. Katamari Amore will be hitting the App Store today and it's more of exactly what you'd expe...
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First screenshots and teaser for Katamari Damacy Vita


Sep 16
// Jordan Devore
How does shape-shifting Katamari action sound? That's what the next game, due out on PlayStation Vita, promises. Namco Bandai has posted the first screenshots of Katamari Damacy for Vita, plus a suitably quirky teaser trailer...
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TGS: Namco teases the new Katamari Damacy for the PS Vita


Sep 14
// Hamza CTZ Aziz
KATAMARY DAMACY!!! We already knew the series was heading to the PlayStation Vita and Namco Bandai was finally able to let out some info about the new game. Don't get your hopes up too high though, as the only thing that was ...
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Katamari creator Keita Takahashi to work on MMO Glitch


Jul 14
// Dale North
What's next for the guy behind Katamari Damacy and Noby Noby Boy? A MMO. Keita Takahashi has joined forces with Canadian developers Tiny Speck to work on the upcoming MMO Glitch. You'll easily get why he is involved when you ...
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Don't mess with Katamari's Prince of All Cosmos


Jul 05
// Hamza CTZ Aziz
Although, technically, the Prince would eventually roll you up in his Katamari regardless of you being a dick to him. Still, you might get to enjoy life a little longer if you let the Prince roll along in peace.
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Adventure Time creators love games, plan to make games


May 23
// Jonathan Holmes
It's clear from this panel at the Toronto Comic Arts Festival that the creators of the hit show Adventure Time really loves videogames. There are a lot of name drops here in terms of gaming's influence on the show; Zelda, Ma...
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Corgi in a Yoshi outfit! Corgi in a Yoshi outfit!


Mar 21
// Dale North
As my first post on my first day back at work, I really wanted to set the tone as positive. And with corgis. So I present to you a Welsh Corgi named Yoshi, dressed up in a Yoshi (from Nintendo's Mario series) outfit. How grea...
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Roll up Destructoid with a Katamari in your browser


Mar 14
// Nick Chester
This one's for folks using Safari or Chrome only: a clever programmer has designed a version of Katamari Damacy that you can play in your web browser on any web page. Simply paste the following code into your address bar and ...
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Katamari creator's new company is called 'Uvula'


Oct 04
// Conrad Zimmerman
Keita Takahashi, the mad genius (he's at least one of those things all the time) behind Katamari Damacy and Noby Noby Boy left Namco Bandai some time ago, apparently bored with game development. Rumor was that he ha...
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Katamari creator thinks the future for videogames is dark


Aug 13
// Jim Sterling
Keita Takahashi may be famous for making bright, happy games such as Katamari Damacy and Nobi Nobi Boy, but the quirky developer has a bleak and depressing view on the future of the games industry. In fact, he doesn't think h...
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Resident Evil 5, Beautiful Katamari hit Games on Demand


Feb 16
// Nick Chester
The Xbox 360 Games on Demand train continues to roll, as Resident Evil 5 and Beautiful Katamari have hit the service in North America today. The seven gig Resident Evil 5 will run you $29.99, and $19.99 will get you all three...
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The art of Once Upon a Pixel: Katamari Damacy


Nov 09
// Ashley Davis
Did you enjoy last week's Once Upon a Pixel episode? Want some insight as to how and why I created the dark world that Death Ball takes place in? If the answer to either of these questions is "no", then maybe you haven't seen...
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Once Upon a Pixel: Katamari Damacy


Nov 03
// Ashley Davis
Once Upon a Pixel kicks off its official first season with an episode based on Katamari Damacy! Except this time, it's not a bright and happy videogame about consumerism. You see, in the world of Once Upon a Pixel, Katamari i...

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