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1:15 PM on 08.14.2014

Nice! Cross-Buy confirmed for Journey and The Unfinished Swan on PS4

When The Unfinished Swan and Journey are ported to PS4, players who own the games on PS3 will not have to pay again to experience the new versions -- Cross-Buy support is confirmed! Someone in the PlayStation Blog comments al...

Jordan Devore


Updated! Panel details revealed:

Hironobu Sakaguchi Reflection: Past, Present, Future of RPGs

The father of Final Fantasy, Hironobu Sakaguchi, has announced his PAX Prime 2014 panel where he will discuss his history developing role-playing games, along with revealing more about his new RPG, Terra Battle. Find out more info at PAX Prime website.




9:45 AM on 08.12.2014

Journey, The Unfinished Swan announced for PS4

After months of whispers, rumors and leaks, Journey and The Unfinished Swan are officially confirmed for PlayStation 4, thatgamecompany and Giant Sparrow revealed today. The enhanced versions are being handled by developers Tricky Pixels and Armature Studio, respectively. Journey and The Unfinished Swan Coming to PS4 [PlayStation Blog]

Kyle MacGregor

2:00 PM on 07.25.2014

Sony spills gamescom lineup, Journey for PS4, then deletes listing

Sony tipped its hand today, posting a lineup of titles apparently meant for its gamescom showcase next month in Cologne, Germany. You know, before deleting it, anyway. Nothing is ever actually deleted on the Interne...

Kyle MacGregor

4:00 PM on 06.09.2014

Journey composer facing $50,000 fine from Musicians Union

If you've played the likes of Journey, Monaco, or The Banner Saga, then you'll have heard the wonderful music composed by Austin Wintory. Unfortunately, the Grammy-nominated composer is under fire from his union, the America...

Alasdair Duncan



Pixel Heart is a documentary/game featuring talents from Rez, Journey, more photo
Pixel Heart is a documentary/game featuring talents from Rez, Journey, more
by Steven Hansen

This is confusing, but cool. Pixel Heart is going to be a documentary that visits a bunch of talented, global folks in videogames -- Tetsuya Mizuguchi (Rez), Robin Hunicke (Sims, Journey), Edmundo Bordeu (Zeno Clash), Mark Healey (Little Big Planet), and Eyram Tawia (Letiarts) -- and then trots back to France for a big game jam.

The game jam will produce 12 games, 6 of which will be available to play online, 6 of which will use some sort of dedicated hardware.

To fund this wild project, Pixel Heart has taken to French crowd funding platform Ulule, which you can donate to regardless of region.

This all sounds amazing, and the crowdfunding video sells it. Seriously, at least watch the kitchen scene at 3:35. It makes A la cartridge look bad (which it obviously is or it wouldn't be #cancelled).

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4:15 PM on 02.24.2014

Austin Wintory: Everyone has the potential to make music

We managed to catch up to composer Austin Wintory (Journey, The Banner Saga, Monaco) following his D.I.C.E. Summit talk on how technology has changed music making, and how this impacts videogame scores. As a fellow musician a...

Dale North

2:15 PM on 02.24.2014

Journey was composed on a $50 crappy Casio keyboard

We recently had a chance to chat with Journey and The Banner Saga composer Austin Wintory, and as a fellow musician I took the opportunity to talk shop. Curious about which tools he uses to create music with, I asked abo...

Dale North

5:00 PM on 01.16.2014

The Last of Us leads D.I.C.E. Awards with 13 nominations

The 17th Annual D.I.C.E. Awards take place in Las Vegas from February 4 to February 7 and the nominations have been announced by The Academy of Interactive Arts & Sciences. Last year the Sony exclusive Journey was up for...

Hamza CTZ Aziz

12:00 PM on 11.03.2013

Journey, Unfinished Swan might be coming to PS4 (Update)

[Update: "Lots of people asking so I'll clarify. Was nostalgic playing the PS4 versions of the games so I busted out the PS3 to replay some others," Gary said in a follow-up on Twitter, adding he believes Journ...

Kyle MacGregor

7:00 PM on 08.06.2013

'No one is doing what we're doing,' says thatgamecompany

In a New Yorker piece covering Journey, Flower, and Flow developer thatgamecompany, the publication got a few more tidbits out of co-founder Jenova Chen regarding the team's next game. In line with his prior comments about it...

Jordan Devore

7:30 PM on 07.22.2013

Images of cut Gravity Rush/Journey PS All-Stars stage

Some pictures of a seemingly cut Journey cross Gravity Rush stage of PlayStation All-Stars Battle Royale hit the web courtesy of designer Ky Bui's website. They were quickly taken down, but the internet is all-seeing, without...

Steven Hansen





11:00 PM on 07.01.2013

New thatgamecompany title will relate to a wider audience

Ah, Journey. I thought I was a total latecomer, having picked it up during a holiday sale late last year -- but thatgamecompany's thoughtful PlayStation 3 game continues to sell well. "We made the money back last year, the...

Jordan Devore

8:00 AM on 06.21.2013

thatgamecompany on post-Journey problems & the future

The practically perfect Journey has received no shortage of compliments, awards and cold, hard sales. The latter, one might expect, should have ensured smooth sailing going forward at thatgamecompany, but according to thatgam...

Steven Hansen

7:30 PM on 06.14.2013

Katamari creator goes indie, joins former Journey devs

Kamatari creator Keita Takahashi is working a new game with Funomena, a fledgling indie studio founded earlier this year by former thatgamecompany developers. Announced at the Horizon conference in Los Angeles yesterday, the ...

Kyle MacGregor

5:00 PM on 05.28.2013

Apparently people don't like Journey cosplay

Mega64's latest parody sees them taking on Journey as they simply go about town looking for friendship. Sadly no one wants to be friends with a well-dressed armless creature.

Hamza CTZ Aziz



Embracing failure: We're all losers and that's OK photo
Embracing failure: We're all losers and that's OK
by Steven Hansen

As I was knee deep in the glorious Persona 4: Golden, something curious happened. A heavy 50 hours into the game after something resembling a climax, the game ended. It was an ending that felt hollow, strangely devoid of resolution. Something was off. After being treated to a bleak cutscene, everything was over, with little fanfare. It didn't seem right and so I took to the internet to find I had received a bad ending. One of them. Nowhere near the worst one -- I didn't mess up that badly -- but a wholly unsatisfactory one. I reloaded my save, corrected my slight error, and, as it turns out, there were another 30 hours of gameplay waiting for me. That's a lot.

I couldn't help but wonder how many people might have gotten to one of the early alternate endings and thought that was that. Surely everyone would have that drive to figure out what was really going down with so many plot threads left limp, right? That moment was a little sobering. The game was putting the impetus on me. I had to be paying attention. Close attention, it turns out, because there were a few more unwanted endings I could wind up going down if I didn't do some careful detective work.

Failure is fantastic.

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