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Review: Sorcery Saga: Curse of the Great Curry God photo
Review: Sorcery Saga: Curse of the Great Curry God
by Wesley Ruscher

With the amount of role-playing adventures I’ve journeyed through in my life that culminate in apocalyptic showdowns, I’m a little tired. Save the world, rinse, and repeat. It’s so rare that a Japanese RPG deviates from this path. Perhaps it is why I mostly enjoyed last year’s critically panned Time and Eternity. The game was a mess -- both in gameplay and with its unnecessarily perverted sidekick -- yet amidst its troubles I found its overall theme refreshing.

We live in a world full of problems: some big and some small. And while they may all not be the most altruistic, it doesn't change the fact they still may be important or, at the very least, interesting subject matter to us. This is what Time and Eternity excelled at, and it’s something Sorcery Saga: Curse of the Great Curry God does even better.

Besides, saving the world is overrated.

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11:10 AM on 01.30.2014

JoJo's Bizarre Adventure has new content for the West

Last year saw the release of JoJo's Bizarre Adventure: All-Star Battle in the Japan. The game went on to become a popular seller, and has since retained loyal following. With a quirky and lively art style, along with a pretty...

Alessandro Fillari

4:00 PM on 01.25.2014

Super Heroine Chronicle is one game NA will never see

If it's one thing An American Tale taught me, it's to "never say never." But come on, what really are the chances of Super Heroine Chronicle landing on North American shores? It takes the mash-up wackiness of the Super Robot...

Wesley Ruscher

11:00 AM on 01.13.2014

Japanese indie dev event BitSummit returns for 2014

Vocaloid Japanese businessman singing karaoke "Unforgettable" in space is the best. Thank The Orb. The above video comes from last year's inaugural BitSummit, showcasing some of the cool, weird games shown off there, includi...

Steven Hansen

5:00 PM on 01.10.2014

17th Pokemon movie based on X & Y, has Mega Evolutions

Pokémon XY: Cocoon of Destruction is releasing July 19, 2014 in Japan. From early information, it seems that the people behind it are going with a kitchen sink approach to capitalize on the wildly popular Pokemon X/Y.&...

Steven Hansen

6:00 PM on 12.28.2013

Shed a tear for Final Fantasy X/X-2 HD in this video

I feel like we should be the one's crying about Final Fantasy X/X-2 HD Remaster, since the game has already hit store shelves in Japan. But alas, this strange commercial for the game's Vita release reminds us just how touchi...

Wesley Ruscher

5:00 PM on 12.28.2013

New Breath of Fire 6 screens show a sliver of promise

I like to be mister optimism when it comes to games...even games that are slated for mobile and browser based platforms. But I've had an extremely hard time believing that the sixth entry in the Breath of Fire series is going...

Wesley Ruscher

3:00 PM on 12.21.2013

Breed heroes on Android with Record of Agarest War

Strategy role-playing game Record of Agarest War is now out for Android devices. Published by HyperDevbox Studio, the unique Japanese title -- that lets you breed heroes over multiple generations -- is available at a spe...

Wesley Ruscher

4:00 PM on 12.14.2013

Christmas album hints at possible new Mana game

A recently released Christmas album from Square Enix suggests that a new game in the fabled Mana series may currently be in the works.  As seen in the track listings for the X'mas Collections II, track nine -- which...

Wesley Ruscher



Review: Ys: Memories of Celceta photo
Review: Ys: Memories of Celceta
by Wesley Ruscher

It’s strange to think that Ys: Memories of Celceta is actually the fourth iteration of Ys IV. Even weirder, it’s the first time the game has been developed by Nihon Falcom, who was the developer of pretty much every other game in the series. Weirder yet is that this is the first time the game is finally gracing the western world in an official capacity.

As with Falcom’s excellent Ys: The Oath in Felghana that released on PSP in 2010, Memories of Celceta is more than just an upgraded port of an over decade-old Super Nintendo game. Instead, it’s a complete artistic re-envisioning done so to create a more cohesive universe for the franchise.

Not to mention it’s a damn fine reason to dust off your Vita.

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8:00 AM on 12.07.2013

Fan translation brings Ys 5 into English

While many of you may be enjoying the latest Ys title to land stateside, Ys: Memories of Celceta on the PS Vita, one title in the series had yet to see any sort of English adaptation. That is until now. Thanks to the tea...

Wesley Ruscher



Review: Saint Seiya: Brave Soldiers photo
Review: Saint Seiya: Brave Soldiers
by Wesley Ruscher

I’ve never seen as much tragedy in a fighting game before I played Saint Seiya: Brave Soldiers. Maybe I should have been more prepared with a fighting game based on the lore of the classic anime, but as a casual partaker in Japanese animation and newcomer to the series it was hard not to become interested in the game’s narrative, as I punched the crap out of every foe that stood in my way, because someone always ended up dying. Well sort of dying, since nothing is ever permanent in anime.

Before my time with the game, my familiarity with the anime/manga was limited at best. Sure I’d heard of it -- thanks in part to a former co-worker of mine constantly telling me how awesome the show was as each new volume hit our store’s shelves -- but there was always something unexplainable that rubbed me the wrong way. Maybe it was all the gorgeous hair or the muscled sexy dudes rocking the cover that bothered me... but really, I have no clue.

Well it’s been about a decade since I last had to think about Saint Seiya, and a lot in my life has changed. My anime palate has matured, while my appreciation for the past and the finer things in life has increased; basically I’m just getting old. But even with all my sentiment towards nostalgia, something there’s trove of in this fighter, does the rest of the game offer a solid experience for those looking to bust some heads with all the flavor and flash of a '90s anime?

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4:30 PM on 11.30.2013

Want to take pervy photos, More! SoniComi is just for you

Meet More! SoniComi, a sort of sexy take on Pokemon Snap. In this PlayStation 3 exclusive, headed for Japanese shores March 20, 2014, you play the part of a gravure photographer who get's to snap lovely "professional" pictur...

Wesley Ruscher

5:00 PM on 11.24.2013

New Dragon Quest might get localized, trademarks spotted

It's been quite some time since a new Dragon Quest game has graced these shores, but if recent trademark sightings indicate anything, our fortunes might just be turning for the better in the near future.  Uncovered over ...

Wesley Ruscher

1:00 PM on 11.24.2013

Saint Seiya: Brave Soldiers hits PS3 November 26

Saint Seiya: Brave Soldiers' destiny clashes this Tuesday, November 26, when it smashes its way onto North American PlayStation 3's. Released last week in Europe, both at retail and on PSN, the NA version of the game is fore...

Wesley Ruscher



Review: AquaPazza: Aquaplus Dream Match photo
Review: AquaPazza: Aquaplus Dream Match
by Wesley Ruscher

When this past generation began, fighting games seemed to be on their last legs. Capcom fighters were nowhere in sight, Sega’s Virtua Fighter laid hidden in the deepest of digital fight clubs, and Namco’s Tekken and SoulCalibur began to wane after a few uninspired sequels. But to the hardcore, fighting games never went away; their devotion kept the once booming genre alive -- even if it had been relegated to a “niche” category.

Then Street Fighter IV happened. Like an injection of Red Bull straight into the vein, the genre got its renaissance. Doors were opened and more and more fighters saw, not just daylight, but also success. The power of the Xbox 360 and PS3 brought more realistic and jaw-dropping 3D models, and increased memory gave us high-definition 2D sprites that rivaled the quality of hand-drawn animation.

The advent of live streaming has additionally kept the viability of the genre flowing, especially in the wake of EVOs recent tidal wave of popularity growth, and in the public eye for the foreseeable future. Additional platforms, like XBLA, PSN, and Steam, also afford us more venues for fighting games to come out on. Pair that with the closing of this current generation, and a few titles that would normally not see the light of day are beginning to radiate through the cracks.

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