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Obscure Video Games photo
Obscure Video Games

Obscure Video Games: Space Fishermen


Ridonkulous fishing
Mar 01
// Obscure Video Games
Fishing games have been around a long time. The earliest one I remember playing is Activision's 1980 Fishing Derby for the Atari 2600. Despite its simplicity, it was great. Since then there have been tons more fishing titles,...

Etrian Mystery Dungeon is a quirky spinoff in line with series legacy

Feb 26 // Alessandro Fillari
Etrian Mystery Dungeon (3DS)Developer: Spike ChunsoftPublisher: AtlusRelease date: April 7, 2015MSRP: $39.99 For those unaware, Etrian Mystery Dungeon is a spinoff of its mainline series Etrian Odyssey. Playing as adventurers seeking fame, fortune, and glory, you must explore dangerous monster-filled dungeons while helping out local townsfolk in need. In and around the village of Azlarga, you build your reputation amongst the locals who come to rely on you for help. Over the course of your adventures, you'll acquire new weaponry, abilities, and and party members that wish to join in on your successes, and hope to conquer the more nefarious and deadly dungeons that remain untouched by explorers' hands. In similar vein to last year's Persona Q, EMD takes several of the series' concepts and gameplay ideas, and injects them into a brand new setting. In Mystery Dungeon, the action is moved to the tried-and-true roguelike dungeon crawler school of thought. With an overhead third-person angle, you have to keep watch of your party members and their surroundings as they venture through the environment. Utilizing grid-based movement, positioning is everything. Certain party members use either ranged or close-range abilities, and must be placed accordingly. With only four characters to bring with you into the field, you'll have to choose wisely from the several classes that EMD has to offer. While exploring, you'll want to monitor the status of your party members. As some traps poison people, or debilitate movement, you have stay stocked up on recovery items. For every step you take, you also drain FP (food points), which affects stamina and combat prowess. Once that's completely drained, your party leader will sustain damage for every move you make. In order to stay ahead of this, you'll have to keep them well-fed, or have another member of the group take point. This puts an interesting spin on exploration, as often times you'll have your tank lead. But if he's too tired to take charge, then you might be forced to escape or have one of your more vulnerable members lead. [embed]288216:57511:0[/embed] Fortunately, there are many different ways to stay on top in dungeons. Certain classes can scout ahead and spot traps and monsters, while others can keep the party buffed and in good health. Also, there are several areas within the labyrinths that are fairly safe, which can be fortified by your group. In these forts, you'll remain safe, and they can be used for quick travel back to the outside. Forts are run by members of the guilds you can join back in Azlarga, and they help monitor your resources. Loot, minerals, and other special resources found in the dungeon can be taken back to the forts, though, keep in mind, they can be still be attacked and destroyed by monsters in the dungeon. So it's important to make sure if you want to invest the time and money to build one, especially in a dangerous location. The Etrian Odyssey series is known for its tough challenges, and EMD definitely retains that for dungeon exploration. Every dungeon you travel to is randomly generated, which not only keeps things interesting, but has you on your toes. In some cases, the first few floors of the dungeon might be a cake walk, but traveling to a fresh location might have you walk right into several traps and powerful foes. Despite the challenges, there are many opportunities to save yourself and your crew. If you for instance wipe, you can send in rescue units for your team for evac back to town. Unfortunately, you'll lose out on items and currency found at that location. So it's always best to keep a fresh save at all times. I'm usually not that partial to dungeon crawlers, but I found Etrian Mysery Dungeon to be charming, despite its difficulty. The visuals and art style are vibrant and colorful, which is a welcome departure from the common brown and grey aesthetic of roguelike dungeon crawler RPG titles. I found the presentation to be fun, and the world is one I would love to explore again. I expect players to be quite taken with Mystery Dungeon. With its release in April, it should also scratch an itch for fans eager to play Etrian Odyssey V, which is still a ways off. Granted, this is a bit different than previous EO titles, but that's actually kind of a good thing. It's another approach to dungeon crawling, sure, but at its heart it's a similar experience fans will love.
Etrian Mystery Dungeon photo
Hardcore dungeon crawling with a new perspective
Over the years, Atlus has become one of the more endearing presences in gaming. One thing fans appreciate is its tendency to switch things up. The publisher has a handle on the niche gaming scene, and it's reassuring to know ...

PoPoLoCrois Farm Story photo
PoPoLoCrois Farm Story

Look at this bushel of happiness on the PoPoLoCrois Farm Story Japanese cover


Wouldja look at it?
Feb 24
// Brittany Vincent
Okay, I know no one cares that much about farm sims or things like that these days unless they're teeming with in-app purchases. Or PoPoLoCrois, for that matter. But for some reason, I really like both. I also really like the...
Hatsune Miku: PM2 photo
Hatsune Miku: PM2

Beard View: Hatsune Miku: Project Mirai 2


I know too much about Hatsune Miku and I don't even know that much
Feb 20
// Jed Whitaker
Oh hello Destructoid! Its your old beard buddy Jed here, and I guess I'm officially part of the Dtoid team now. Are you proud yet dad!? This time on Beard View we're taking a look at Hatsune Miku: Project Mirai 2, the Vocalo...

Shin Megami Tensei: Devil Survivor 2 Record Breaker is devilishly difficult, set for release on May 5

Feb 18 // Alessandro Fillari
Shin Megami Tensei: Devil Survivor 2 Record Breaker (3DS)Developer: AtlusPublisher: AtlusRelease date: May 5, 2015MSRP: $49.99 Set in near-future Japan, the world is facing an invasion from a demonic force known as the Septentriones. As the protagonist, you soon discover that a cellphone app called Nicaea sees the possible future deaths of friends and allies, which may also have clues on to how to stop the invaders. With only seven days to defeat them, the protagonist and his allies make a pact with a demon who dubs them the Devil Messengers, granting them the abilities and strength to fight back. The fate of the world now rests on the group to take down the Septrentriones, but along the way they'll have to manage the responsibilities of controlling an army of demons while handling teenage drama that can distract from the reality of their situation. As stated previously, Devil Survivor 2 Record Breaker is an enhanced version of the original game in addition to a substantial amount of new content. Including the original game's Septentrione arc, which features a new script and dialog, cutscenes, updated voice-work and music, and new demons to recruit -- it also has a brand new campaign taking place after the events of the original story known as the Triangulum arc. For those who are familiar with the original arc and want to jump into the new story, you can do so right from the get-go. The Triangulum arc features many parallels to the original story, such as the foreshadowing Nicaea app and returning characters, but there any many deviations that'll surprises returning players. Not to give too much away, but certain characters and events will be entirely different, and will even have players looking at established characters in a new way. Though no progress will be carried over from the original campaign, the new content will take anywhere from 20-30 hours to complete, which also includes more demons and characters to recruit. [embed]287802:57378:0[/embed] Much like its predecessor, Devil Survivor 2 Record Breaker tasks players with interacting with party members to forge friendships and create teams to battle armies of demons invading Tokyo. Battles take place in turn-based strategy format, where characters have to maneuver around the field to make their move against the enemy. Bringing four teams into battle, each ally leads their own unit with two demons fighting alongside them. Players will have to think ahead and use their strengths and special skills to outwit enemies. The importance of character interaction is one of the hallmarks of MegaTen, and Devil Survivor 2 Record Breaker expands upon that with strategic gameplay. Character interaction and forming friendships is important to succeed, and you'll even have to make deals with the devil (literally) to get your own demon army ahead. Over the course of seven days, you'll have to the strengthen bonds of allies with the Fate System (similar to Persona's Social Links), and recruit powerful demons to stand a chance against the enemy forces. I had a nice amount of time with Record Breaker, and it seems to retain the heart and fun that SMT fans adored from the original title. There's a rabid following for Devil Survivor 2, and it feels that this enhanced version is very much a love letter to the original game that seeks to give it a much more exciting and satisfying finish. I got quite a laugh with the new voice work and script, which remains as self-aware and humorous with its characters than ever. Though there's been some concern about the premium price tag ($49.99), there's definitely a lot more content to go around with this entry. With the updated Septentrione arc along with a sizable epilogue campaign in the Triangulum story arc, Record Breaker is the most robust package in the Devil Survivor series, and it will see even more content with future DLC. It'll certainly tide you over until Persona 5 will be released.
Shin Megami Tensei photo
More than a remaster
What a busy year this is going to be for Atlus. With the release of Persona 5 in the coming months, there are a lot of expectations for what's ahead with the Shin Megami Tensei franchise. In order to keep fans satiated till t...

Xenoblade Chronicles X photo
Xenoblade Chronicles X

Nintendo reveals Xenoblade Chronicles X multiplayer details and more


The spiritual sequel to a spiritual successor of a spiritual succesor
Feb 06
// Jason Faulkner
I'll be the first one to admit how confused I am as to the connection between Xenogears, the Xenosaga series, and Xenoblade Chronicles other than director Tetsuya Takahashi. Especially given that Xenoblade Chronicle...
JRPGs photo
JRPGs

Xbox head promises JRPGs on Xbox One


Yeah, and I promised my kid I'd quit drinking!
Dec 01
// Steven Hansen
The Xbox One bombed in Japan and continues to not do well. In fact, over the holiday weekend, Head of Xbox Japan Takashi Sensui stepped down. But according to Head of Xbox Phil Spencer, Japan's lack of interest in t...
SHINING FINGERRR photo
SHINING FINGERRR

Shining Resonance looks like a JRPG from JRPG folk


Sega and the Wild Arms developer
Nov 04
// Steven Hansen
We've not said much on the upcoming Shining Resonance from Sega and Wild Arms' Media Vision, so here are some nice pictures and a trailer we missed at Tokyo Game Show.  Looking through the pictures I was almost inc...
FFIV Steam photo
FFIV Steam

Chibi Final Fantasy IV is on Steam at typical Square price


$16
Sep 25
// Steven Hansen
The cutesy, 3D Final Fantasy IV remake released on Nintendo DS in 2008, then mobile devices last year (along with a 3D remake of The After Years) has now come to Steam with things like trading cards and achieve...
Zodiac multiplayer photo
Zodiac multiplayer

Turn-based JRPG Zodiac's MMO-inspired multiplayer explained


From former Final Fantasy developers
Sep 19
// Steven Hansen
Once you get past the beautiful artwork and big names -- Final Fantasy composer Hitoshi Sakimoto (Final Fantasy Tactics, Final Fantasy XII), series scenario writer Kazushige Nojima (Final Fantasy VII) -- Zodiac does start to ...

Former Final Fantasy devs team with European studio on JRPG Zodiac

Sep 18 // Steven Hansen
The demo we were shown had you flying on a gryphon through a gorgeous, 2D overworld where you can loot chests and other items. Enemies were represented on screen as black, white-eyed shadows, not dissimilar from Persona. Bumping into one started a turn-based battle, which included the player character, a support character (the lil shorty)  in the foreground and a multiplayer ally in the background.  There are twelve classes based on the zodiac, all attached to four different elemental advantages and all representing typical RPG roles (tanks, and so on). You can switch your class during battle, which changes your character's appearance and your skills. There will also be some character customization when you begin the game -- hopefully something that let's you get away from the default face, the smirking blonde.   Rizzo explained to me that the multiplayer is both real time and asynchronous. You can have a friend's character being directly controller by them or, if they're not present, AI. The story is told through animated, 2D cutscenes and written dialogue, while the experience is meant to be persistent, like an MMO (Rizzo got his start working on Everquest).
Zodiac photo
Final Fantasy VII and XV writer; Final Fantasy Tactics and XII composer
French developer Kobojo has announced a new game, Zodiac, made in collaboration with frequent Final Fantasy composer Hitoshi Sakimoto (Final Fantasy Tactics, Final Fantasy XII), series scenario writer Kazushige Nojima (Final...

 photo

Alienware Alpha Steam console to debut in Japan at Tokyo Game Show 2014


500 controller-games supported
Aug 25
// Dale North
Alongside all of the crazy Japanese things we expect to see at Tokyo Game Show next month, we're adding one very American thing. Alienware will debut their Steam gaming console, the Alpha, at the September 18-21 event. It was...
Keiji Inafune photo
Keiji Inafune

Azure Striker out next month in Japan, working on North American release parity


More like Comcept art...wait, wrong Mega Man clone company
Jul 22
// Steven Hansen
Keiji Inafune's other not Mega Man game, Azure Striker: Gunvolt, is coming to Japan (via 3DS eShop) on August 20. No word on a specific North American release date. Inti Creates' Takuya Aizu explained...
Solatorobo photo
Solatorobo

Play as Solatorobo's Red in Little Tail Story special event


Just look at his adorable little peg legs!
Jul 14
// Brittany Vincent
Namco Bandai's Little Tail Story is now running a new event where players can recruit Solatorobo: Red the Hunter's main character Red for their armies. Solatorobo was released in October 2010 and is set in a steampunk fantasy...
Censorship!!!!!!! photo
Censorship!!!!!!!

Criminal Girls' sexual punishment will only be mildly censored


Moans out, fog in
Jul 08
// Steven Hansen
A lot of people were upset after NIS America announced it had "edited certain aspects" of Criminal Girls: Invite Only for Western release. The "c" word (censorship) was thrown around nobly as it always seems to be w...

Review: Monster Monpiece

Jul 06 // Brittany Vincent
Monster Monpiece (PlayStation Vita)Developer: Compile HeartPublisher: Idea FactoryReleased: May 24, 2014MSRP: $29.99  Monster Monpiece is set in the magical world of Yafaniel, where there's a large dearth of male inhabitants. Human women befriend and train Monster Girls, which is where the card battles come in. Young May is a human who's trying to reach the rank her mother did as a powerful monster trainer, but on her journey to become one her friend Elza becomes one of the "Lost." With Elza having succumbed to what's essentially zombification, May has to find a way to cure her before she takes control of the world's Magus Quartzes. While it's not exactly too original of a narrative, it sets a nice tone for the rest of the game, which definitely won't be what many are expecting. Card battles are the heart of the affair, with players collecting hundreds of cards depicting hyper-sexualized versions of mythical creatures like minotaurs. Once you’ve settled on a deck, you’ll use it to send chibi versions of the monster girls to duke it out for supremacy. Battles play out on a 7x3 grid, where the player begins on the left side of the screen and advances toward the opponent on the right. Reaching your opponent's stronghold is the name of the game, which is done so by playing cards each turn in order to summon monster girls and take out your enemy's defenses. [embed]277634:54758:0[/embed] When you place your card, your monster girl will begin rampaging toward the baddies with reckless abandon and attack automatically for the damage number on her card. This leads to inevitable strategic snafus during battle, as no one monster has the ability to carry the rest of her team to face off against an entire deck. You've got typical types such as Melee or Healer, which will aid in your cause tremendously. Place a healer card behind a melee attacker to recover a negligible amount of health each round, or opt to use a card to strengthen the allies in the immediate vicinity. There are also several different species of cards, which lend bonuses and additional combat boosts depending on which you put into play. For instance, each card has its own particular "aura," which comes in four different colors. Put down two cards with the same color in a row and you'll receive a bonus, same as if you can manage to play three in a row. It's the little things that count. Some cards come packing their own special sort of bonus, denoted by a marking on the card. These monster girls are good to go with additional buffs that you'll want to make use of every single time they come up in your deck. These buffs may be additional health points, another turn in battle, or they may bolster the damage done per turn. No matter the case, they're extremely useful and can turn the tide of battle in many ways. Unfortunately, while battles are rewarding and scratch that itch for strategic card placement, there do tend to be entirely too many of them. It's not Skies of Arcadia-level bonkers as far as encounters go, but it can be extremely frustrating, especially if you haven't quite gotten the hang of how best to create decks to combat an onslaught of enemies. And even for those with an abundance of combat prowess, it's never fun to be thrust into battle every five minutes. Outside of battle, the game progresses in a fairly linear fashion where you're exploring a specific map that you can receive money and other spoils from. Until the end of the chapter most of your time is spent in card battles or purchasing new cards and items. It's all fairly simple stuff, things that you would see in any role-playing game, except for one thing. The First Crush Rub minigame has become synonymous with Monster Monpiece, a mode where you "rub" your touch screen until a gauge on-screen reaches the top. You must find the girls' weak spots, rub, pinch, and touch there, until you reach "Extreme Love Mode." You then use the front and rear touch pads to push your girl over the limit. It might be better played in the private confines of your home, but it's a minigame that does help you out in the long run, powering up cards and altering base stats so that you're better prepared for your next battle. It's not a huge deal, but be prepared to face it if you're going to be playing around anyone. I won’t pretend that it’s anything other than sexual, but we’re all adults here. Rub away. Turn down the sound if it bothers you, and power up those cards. You’ll be glad that you did later. In all, Monster Monpiece looks and feels great, and I found myself spending hours on it when I should have stopped long ago to attend to more pressing matters -- something I never expected to happen with such an out-there premise. It simply shouldn't be taken at face value because the cards are "too sexy" or because there happens to be an overtly sexual minigame in which you rub your Vita’s front and rear panels, which is actually completely optional.  It’s an excellent addition to the niche library that has made its home on the Vita, and for $29.99, it’s an intriguing card battler you won’t find anywhere else. Ignore the taboos and give it a shot, especially if you’re looking for something a little different than a dungeon crawler or traditional role-playing game. It’ll thrill you, chill you, and fulfill you, creature of the night.
Monster Monpiece photo
Touch-a, touch-a, touch-a, touch me
Too often, unique and engaging games are passed over due to their risqué content and gimmickry, and Monster Monpiece is inevitably one that will fall victim to this curse. It's not difficult to see why some may be turn...

omg censhorshop!!!! photo
omg censhorshop!!!!

Sexual punishment probably scrubbed from Criminal Girls western release


Maybe just don't localize it?
Jul 04
// Steven Hansen
Criminal Girls: Invite Only, a touched up version of the 2010 PSP game Criminal Girls, is coming to Vita in North America and Europe next year, NIS America announced. Criminal Girls involves guiding seven girls through ...
Ar Nosurge photo
Ar Nosurge

Ar Nosurge: Ode to an Unborn Star also coming to North America


Before Europe, in fact
Jul 01
// Steven Hansen
Last week, Ar Nosurge: Ode to an Unborn Star received confirmation of a European launch, but no specific news of a North American release. Well, that didn't last long. Koei Tecmo America has announced the Gust ...
Ar Nosurge photo
Ar Nosurge

Ar Nosurge: Ode to an Unborn Star is coming to Europe, but US release uncertain


At least there's always the possibility
Jun 25
// Brittany Vincent
Ar Nosurge: Ode to an Unborn Star is a sci-fi/fantasy RPG from Tecmo Koei Europe that may or may not be releasing in the US. Figured we'd get that out of the way for anyone who might be interested after reading the synopsis. ...
Suikoden creator photo
Suikoden creator

Suikoden creator working on Western-targeted project


'Targeted mainly towards the overseas audience'
Jun 23
// Steven Hansen
Suikoden creator Yoshitaka Murayama is away from Konami and the series he built, but with his new studio, Blue Moon, he might be making a game that we can all eventually play.  "It’s hard to say with cert...
NIS at E3 2014 photo
NIS at E3 2014

NIS takes us to an island paradise, battles us, then travels back in time


A new series mingles with sequels at NIS' E3 preview
Jun 16
// Natalie Kipper
NIS was a bit of a hidden treasure at E3. The publisher shared a booth with Atlus and it took me stopping and actually looking at what was on display at the demo station to put two and two together. The search was well worth it because I was rewarded with a closer look at three upcoming titles: Danganronpa 2: Goodbye Despair, Disgaea 4: A Promise Revisited, and Natural Doctrine.
Pokemon photo
Pokemon

Get a load of the new Pokemon R/S Mega Evolutions and trainer duds


Decorative spine orbs are so Mega
Jun 07
// Jonathan Holmes
The latest issue of Japanese game mag CoroCoro has revealed some of the new Mega Evolutions for the Pokemon Ruby/Sapphire remakes, including new Megas for starters Sceptile and Swampert, event Pokemon Diance, and series masco...
Persona Ultimax videos photo
Persona Ultimax videos

Yukiko & Yosuke get Persona 4 Ultimax trailers


Brosuke bro-ing out
Jun 06
// Steven Hansen
I got so excited about Yu's Yul Brynner chest on the Persona 4 Ultimax box art that I almost missed new trailers for Yukiko and Yosuke. I never noticed this, but Yosuke's persona sort of looks like the frog navi the frog reporter uses in Mega Man Battle Network 2. Yeah, I like those games.
Persona Arena boxart photo
Persona Arena boxart

The Japanese box art for Persona 4 Ultimax is real good


More boxes like this, please
Jun 06
// Steven Hansen
This is the official box art for the Japanese release of Persona 4 Ultimax. It's pretty great, even with the best characters (Mitsuru and Chie) getting teeny billing. That Yul Brynner chest pose though.
Danganronpa 2 photo
Danganronpa 2

Get pumped for September's Danganronpa 2: Goodbye Despair with new character portraits


Get Super High School Level excited
Jun 04
// Brittany Vincent
If you've been patiently waiting for your next tasty dose of Danganronpa: Trigger Happy Havoc, I've got something to sate your hunger. Danganronpa 2: Goodbye Despair is dated for a September 2 release for Vita owners, but in ...
God Eater 2 photo
God Eater 2

God Eater 2 getting Return of the Defense Unit DLC next month


New playable characters plus characters from the last game
May 27
// Steven Hansen
God Eater 2 is getting DLC, Another Episode, meant to bring back older versions of the original game's Defense Unit. There are also some new characters being introduced initially as NPCs, but beating the DLC will make them p...
Monster Monpiece photo
Monster Monpiece

Get your card battle on with Monster Monpiece, out today


It's actually a strategic card battler, you pervs, gawwwd
May 27
// Brittany Vincent
Monster Monpiece has finally arrived, and I can't wait to tear into it. Card battling has been my forte, all the way from my Pokémon TCG League days up to now, where I reminisce about Triple Triad daily. There's someth...

Review: World End Economica Episode 1

May 26 // Brittany Vincent
World End Economica Episode 1 (PC)Developer: Spicy TailsPublisher: Sekai ProjectRelease: May 5, 2014MRSP: $12.99 The tale of pipsqueak stock broker Yoshiharu (nicknamed "Hal") is one that piqued my interest right away, as it didn't include your average (and faceless) high school student seeking a girlfriend or sifting through a boring harem. Its sci-fi lilt brought with it an air of freedom from the chains that traditionally bind VN protagonists, and thus I was all in from the beginning. World End Economica follows the completion of mankind's greatest accomplishment: colonization of the moon. Humanity is migrating to space, though this advancement creates as many new problems as it does opportunities. There's a growing rift between those born on the moon and those born on Earth, and it's clear through Yoshiharu's journeys that "moon children" aren't exactly welcomed on our blue planet. As the teenage son of the very first two colonists on the moon, Hal decides he's had it with working-class life and wants to strike it rich through stock trading. He drifts from net cafe to net cafe, a vagabond narrowly avoiding scrapes with the police, until he runs into Lisa, a friendly church owner who gives him room and board. [embed]275263:54020:0[/embed] Unfortunately, there's another teenage runaway who's also taken up residence with Lisa, and she's as tsundere as they come. She's a mathematical genius, but a loner through and through. In case you couldn't guess that simply by looking at her (her character design is typical of the archetype), the novel finds plenty of ways to remind you here and there of how "cold" she truly is. Hal and Hagana simply can't get along, and right about where they begin their ceaseless bickering is when I decided World End Economica just wasn't doing it for me. There's something to be said about new and gripping ideas when it comes to visual novels, and with a story that appears to be heavily focused on elements so far outside the norm for the genre, seeing cookie-cutter tsundere girls and a protagonist who's little more than a selfish brat is more than a little disappointing. It's especially disconcerting when you factor in the main focus of this episode, which happens to be a virtual stock trading competition that Hal will be competing in. There's so much fluff masquerading as character development from the beginning up until the big reveal that it's difficult to maintain even a passing interest in what the characters are actually doing. Given that I didn't connect with any of the cast at all in the first place other than with Hal and his love of money, it was a difficult read. While both Hal and Hagana do tend to soften considerably and both become more personable near the end of the episode, I didn't feel moved to investigate the next one -- especially if it all it's going to deliver is a heavy dose of exposition with characters I'm not even interested in learning more about. And then there's the stock trading itself. For a game wholly based on the idea of virtual stock trading, there's little to no visual representation of said activity or any attempt to involve readers in the economical side of things beyond technical jargon and straightforward descriptions of how playing the stock trade actually works. I was hoping there would be at least a few interesting attempts at making the trading accessible for any type of audience, but it just didn't work out, and with bland visuals and sometimes black screens accompanying simple text, I found myself bored to tears more often than not. When reading is already your primary interaction with a VN, the story has to keep you entertained, and this one failed to on several occasions.  Luckily, the CG scenes were quite aesthetically pleasing, even if the character models themselves had an amateurish feel to them overall. Poses don't always seem natural, and there's a strange look to the shading in some areas, particularly the necks on both male and female characters. It's hard to ignore, especially considering the fact that it gives young girls the appearance of having wrinkled skin where there should be a youthful complexion. And the music's nice when it's around, but wholly forgettable. World End Economica has so much going for it: an interesting premise, a protagonist with an actual design and personality (even if it is a little rotten) and the opportunity to capitalize on a business rarely (if ever) explored in video games: stock trading. Unfortunately, it squanders the opportunity to capitalize on these great bullet points and winds up a generic, muddled mess of pacing issues, bland dialogue, and characters too difficult to connect with. There are plenty of other more meaty and fulfilling visual novels out there that may be a little more expensive than this budget indie release, but you'll come out of those feeling much better about your purchase than you would about World End Economica.
World End Economica photo
Don't fly me to the moon
Visual novels are a finicky medium. It's difficult enough to drum up interest because of their exotic origins, and harder still to find an audience due to their nature -- it's a bunch of reading. And you can't always be sure ...

Senran Kagura photo
Senran Kagura

Senran Kagura: Ninja Flash is being localized by FUNimation


They 'flash,' alright
May 21
// Brittany Vincent
Fans of rip-your-clothes-off-while-fighting-to-the-death Senran Kagura Burst should be tickled pink, as the popular ninja girl beat-'em-up is receiving an anime series courtesy of FUNimation. Tamsoft's side-scrolling saga wa...
Shining Resonance photo
Shining Resonance

Shining Resonance is an upcoming RPG from the developer of Wild Arms


Wild Arms was awesome, so hopefully this is too
May 14
// Brittany Vincent
When Sega revealed a new game in the Shining series in February, then disappointed fans everywhere by showcasing a fighting game rather than an RPG, butts were significantly hurt. Now, there may be a light on the horizon yet....

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