Quantcast
Destructoid: Videogame News & Community




Game database:   #ABCDEFGHIJKLMNOPQRSTUVWXYZ         ALL     Xbox One     PS4     360     PS3     WiiU     Wii     PC     3DS     DS     PS Vita     PSP     iOS     Android




DESTRUCTOID, EST. IN 2006, IS AN INDEPENDENT NEWS COMPANY. WE ARE GAME CRITICS. OUR COMMUNITY IS RAW, VOCAL, AND HARDCORE <3
Support Dtoid by becoming a Huge Member








Dtoid is...

Hamza Aziz
Chief Executive
Dale North
Editor-in-Chief
Max Scoville
Video Warlock
Steven Hansen
Features Editor
Chris Carter
Reviews Director
Jordan Devore
News Editor
Andy Dixon
Community Manager
Niero G.
Founder

Editors
Meet the team

Our sites
Flixist
Japanator
Tomopop

Contact Us
Suggest News
Advertising
Privacy
Contact Us

10:15 PM on 07.30.2013

BioShock: Burial At Sea, RIP Fez II, GTA has purple cars

Hey gang! Here's today's Destructoid Show. Because Tuesdays. The first BioShock Infinite DLC has been released, with later DLC plans revealed, and Caitlin sat down with Ken Levine himself to discuss it. Fez II has been ...

Max Scoville



Ken Levine on BioShock Infinite's new DLC, Burial at Sea photo
Ken Levine on BioShock Infinite's new DLC, Burial at Sea
by Caitlin Cooke

Irrational Games, and Ken Levine in particular, have been known for creating games with innovative narratives and unique gameplay. BioShock Infinite is no different, and we expect the same for the remaining downloadable content we've been promised, including Burial at Sea, announced earlier today.

The team at Irrational started working on the Burial at Sea DLC almost immediately after BioShock Infinite released, but the idea took some time to form. Ken explained, “I was running one day and the idea just started […] You’re Booker, you’re a private detective and this woman walks into your office like this classic sort of film noir [...] and that is Elizabeth dressed like Veronica Lake or something. That image was enough to sort of set everything into motion."

Ken mentioned that he wanted to stay away from telling a story just to tell it -- he knew that people were curious about what it was like before the fall of Rapture, but wanted to do it in a way that wouldn't rehash what they had already built in BioShock.

"We knew it had to start with, like all BioShock games, ‘what’s going on here, why is this happening?’, because otherwise you’re telling people what they already know. Retelling the story of what’s already in the audio logs of BioShock is not very interesting, so this is an opportunity to listen to it from the perspective of these characters and why they are there.”

view full story + comments




Next BioShock Infinite DLC is taking us back to Rapture photo
Next BioShock Infinite DLC is taking us back to Rapture
by Caitlin Cooke

Irrational Games revealed the intentions for their remaining BioShock Infinite downloadable content plans to follow up the Clash in the Clouds DLC: Burial at Sea, a Booker and Elizabeth tale set on the eve of Rapture's downfall. Yes, you heard me. Booker and Elizabeth in Rapture! Together! ALL FILM NOIR-LIKE!

Burial at Sea will be released in two episodes. In the first, you play as Private Detective Booker who is enlisted by Elizabeth on some unknown task before Rapture falls. Players will be able to see Rapture in its prime including a built-from-scratch world and new characters, along with some old ones. The gameplay merges favorites from BioShock and BioShock Infinite, and includes new Vigors/Plasmids, tears, Sky-Lines, and Big Daddies.

But forget that boring stuff. In the second episode YOU GET TO PLAY AS ELIZABETH. Not much else has been said about this as they're just scratching the surface. From what it sounds like from my interview with Ken Levine (check back later today for that), the second episode will be more focused on survival horror and stealth mechanics.

Burial at Sea: Episode 1 (and presumably 2) will be included in the BioShock Infinite Season Pass, otherwise they'll cost $15 each. No release date has been set for either, but I imagine the first episode will hit before the end of the year.

view full story + comments




BioShock Infinite's first DLC is out on Steam today  photo
BioShock Infinite's first DLC is out on Steam today
by Caitlin Cooke

We're here folks! Breathe that big ol' sigh of relief because by midday you'll see BioShock Infinite's first piece of downloadable content, Clash in the Clouds, available for download on the PC through Steam.

Clash in the Clouds is an intense combat-oriented DLC where players can climb the leaderboards by beating up various enemies from BioShock Infinite. For some it's been a long time coming, but I had patience and I certainly wasn't disappointed with the time I spent playing Clash.

view full story + comments




Super Best Guide! BioShock Infinite photo
Super Best Guide! BioShock Infinite
by Jim Sterling

Happy Indie Pendants Day! Your ol' pal Jim Sterling is British, which means he has to hide indoors today, lest the Americans find and murder him. Fortunately, it's allowed me time to polish my ultimate guide to BioShock Infinite, the hot new game everybody's talking about. 

Learn the best tactics, the most useful skills, and the weapons you'll need to blow Columbia up! What a lovely time.

view full story + comments


9:00 PM on 07.01.2013

Find out about the BioShock Infinite DLC later this month

With the lack of specifics on Irrational Games' first major DLC for BioShock Infinite, I had almost forgotten it was happening, but then again, I'm not a season pass holder. For some of you, "Columbia's Finest" was an unpleas...

Jordan Devore

9:00 AM on 06.26.2013

BioShock Infinite releases 'Columbia's Finest' DLC pack

While we sit and wait patiently for the Season Pass story DLC for BioShock Infinite (despite zero updates from Irrational), Steam has launched a new add-on for the game, titled "Columbia's Finest." Essentially, this is a $4.9...

Chris Carter

10:00 PM on 06.18.2013

Ken Levine will write the new Logan's Run movie

A remake for Logan's Run is in the works, and it's surprisingly going to be written by BioShock Infinite's master guru, Ken Levine. He isn't leaving Irrational Games or anything like that; he is just writing this as a side pr...

Joshua Derocher

6:00 AM on 05.21.2013

BioShock Infinite's alternate ending is less depressing

Are we past the point where I can stop warning people about spoilers? Well just in case, don't watch this if you haven't beaten BioShock Infinite yet. Actually, this won't even make sense until you have gotten all the way th...

Hamza CTZ Aziz





3:00 AM on 05.07.2013

You can now get your very own BioShock Songbird plushie

Irrational Games has teamed up with NECA Toys to produce cute little Songbird plushies. The plushie comes in at 7" tall, has an outstretched wingspan of 14" from tip to tip, and is going for $55. The design was created by sen...

Hamza CTZ Aziz

2:45 PM on 04.29.2013

BioShock Infinite DLC appears to have a new AI companion

Not much has been said about post-release content for BioShock Infinite to this point, but some juicy morsels of information may have dribbled out today. If a 2K employee's LinkedIn page is to be believed, the first DLC ...

Brett Makedonski

7:00 PM on 04.24.2013

BioShock Infinite: The Siege of Columbia rulebook posted

We first heard about BioShock Infinite: The Siege of Columbia just a few weeks ago, and this week, Plaid Hat Games has released a PDF of the game's rulebook for your perusal. Board game geeks may want to read it from cover to...

Darren Nakamura



What BioShock Infinite could have been photo
What BioShock Infinite could have been
by Taylor Stein

Almost a month after its release, BioShock Infinite is still on my mind, but not for the reasons you might suspect. If you grow tired of seeing the game plastered on just about every gaming website, magazine, and TV commercial, fear not. This commentary does not exist to reiterate the title's excellence nor is it a rant geared at opposing such praise. Instead, I'd like to shine some light on the world of Columbia before it was a fully realized sky-bound paradise; years ago when the idea of the game was just gaining traction in the imaginations of Ken Levine and creative team at Irrational Games.

After traversing every nook and cranny of the firmament-born dystopia and following the tale of Booker DeWitt and the dimension-tearing Elizabeth not one, not two, but three times, I happily retired BioShock Infinite to its rightful place in my gaming library while tucking away my many admirations into a mental filing cabinet. I'm finally done, or so I told myself before I received an unsuspecting gift shortly after the exhausting completion.

view full story + comments




BioShock Infinite's problem is not violence photo
BioShock Infinite's problem is not violence
by Daniel Starkey

Last week, Jim and I were both on Destructoid’s new video series The Question. We took opposite positions of a question that seems to be tearing through a lot of the game world right now: “Is BioShock Infinite too violent?”

At the time, I think I had some kind of spontaneous, temporary brain damage, because I really didn’t do a good job of explaining anything I meant. After about a week of thinking though, I know why Infinite bothers me so much -- I can’t really share the experience with others.

view full story + comments


8:30 PM on 04.16.2013

Game Debate to the Death! Favorite BioShock game?

In the previous debate we welcomed the new Tomb Raider installment with a debate against its predecessors in the series. Every single game in the series received at least one vote, so it was fulfilling to see it be a close ra...

Tom Fronczak



BioShock Infinite is the history lesson gamers deserve photo
BioShock Infinite is the history lesson gamers deserve
by Allistair Pinsof

According to Google, "Boxer Rebellion", "Pinkerton" and "Wounded Knee" have been trending lately. BioShock Infinite is teaching gamers about the American history that often evades classrooms, churches, and homes. After years at botched attempts at American commentary in games, either failed or cancelled, and much discussion in the academic crowd, Infinite finally delivers subtle, insightful, and fair commentary on America but it feels like no one is noticing.

The internet doesn't need another editorial on BioShock Infinite's narrative, I can imagine you thinking upon seeing this article. I thought the same myself, until I realized that most writers are focusing on the violence of the player's actions or the science behind Columbia. On my second playthrough of Irrational's stellar first-person shooter, it became clear that these are only bookends and it's unfortunate that what comes between them isn't what is being focused on: America.

view full story + comments