Inversion is one of those games that seem to have been around forever, quietly popping its head up out of the bushes every few months to remind us it still exists while we continue living our lives and barely so much as grunt...
DarkSiders II - 90% off | GhostControl Inc. - 30% off
Worms Armageddon - 66% off | PixelJunk Franchise - 56% off
Race the Sun + Soundtrack - 40% off | EVE - 75% off + free ship
Call of Duty: Ghosts - 50% off | G2A Gift Cards - 7% off
Hurry, deals end on 4/17 @ 8 GMT. You can also buy all the games at G2A.COM at 7% off with G2A Gift Cards. Shop Now
Here's a new Inversion trailer for you. It's that game, you know the one. No, not that one. The other one. What? No, that was Mindjack, this is something else. No it's not Timeshift either. It's the one you saw with the things and the thing ... oh, forget it.
Just watch the trailer and try to remember.
For our final preview, we dove deep into the free-for-all modes and caught a glimpse of the leveling system. What it all comes down to, though, is that Inversion just doesn't feel good. There's definitely an admirable idea in its gravity manipulation, but the fundamentals are so lacking that all the fun I had came with a caveat. Between the slow and clunky shooting, spotty cover system, and incredibly laggy matches, making Inversion a part of anyone's multiplayer rotation will be a tough sell.
Aside from its most recent trailer a couple of months back and our preview of the game's multiplayer not too long after, there really hasn't been much news on Saber Interactive's third-person shooter Inversion that allows pl...
Last month, Maurice Tan brought us a preview of the co-op campaign that can be found in Inversion. Generally speaking, he summed up the gameplay to be a sort of Gears of War clone with light gravity manipulation. One really cannot argue against these points as in my multiplayer preview, I definitely saw the strong Gears of War influence (bulky men tromping around environments with big guns, enemies that drill out of the ground, etc.) and a lot of the actual gravity shifting that took place bordered on linear.
However, the gravity manipulation power that your own character possesses is the key to what makes the multiplayer portion of the game its own beast, and in some ways this "gimmick" may add something to a genre that's starting to look a little tired.
Take Gears of War, add gravity mechanics and a bit of a TimeShift vibe, and you have Inversion. We got to try out two-player co-op in a campaign level during gamescom, and yep, it was a cover-based shooter with bulky men who shoot bulky non-human-looking enemies.
Inversion has been a long time coming ever since it was announced way back in 2009 as a third person shooter like no other due to the fact that you're able to manipulate gravity. Since then, we've seen a live ...
While the Namco Bandai PR team weren't looking, I kidnapped Inversion game director Ricky White so we could do our interview in the wonderful Dubai sun. While Ricky continued along the "I can't talk about that unti...