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One Mr Bean talks Namco, T.F., Bullet Hell, and more photo
One Mr Bean talks Namco, T.F., Bullet Hell, and more
by Jonathan Holmes

8 days ago on Sup Holmes (now on iTunes) we welcomed Michael Molinari to the program. Michael has been developing games since high school, starting the the Team Fortress fan games T.F. Larry: Guard Duty and its sequel T.F. Larry: Reinstatement. Inspired by the increasing quality of CGI special effects in films such as Spider-Man, a lifelong passion for Basketball, and of course, a love of videogames, Michael set out into the world of videogame development. 

This led to a career of balancing more personal projects like How My Grandfather Won The War[Together] ...But That Was [Yesterday], and BasketBelle with work at Namco Bandai's now defuncted iOS division. It sounds like Michael learned a lot from his time at Namco, mostly about how not to do things. From being blocked off from utilizing Namco's most iconic I.P.s, to seeing the creator of such hits as Mr. Driller shuffled into positions far below his worth (mywords, not Michael's), there were many fore-tellers of doom to be seen, and Michael was their to witness them all first t first hand. After rapping up work on Rocket Fox, the iOS studio at Namco-Bandai was closed, and Michael was off on his own. That led him to Adult Swim Games and the release Soundoger+ -- a love letter to high intensity rhythm games like Pump it Up and pacifist bullet hell shmups like Ikaruga.

We discussed all these things, plus Michael's thoughts on the importance of streaming and local multi-player in his life, the joy of discovering new ways to experience games (like the Green Demon challenge in Super Mario 64), suffering the bad fortune of being in the first batch of Steam Greenlight games, and a lot more. Thanks again to Michael for appearing on the show, and be sure to tune in next week when we Adult Swimember continues with the Crazy Viking Studios, creators of Volgarr the Viking.

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2:45 PM on 11.24.2013

Sup Holmes talks big with Cristina Vee

This week on Sup Holmes we'll be graced the the presents of Cristina Vee, singer and voice actress. Cristina's past roles include Alisa Bosconovitch (Tekken: Blood Vengence), Noel, Nu-13, Mu-12, Lambda-11 (BlazBlue), Riven (L...

Jonathan Holmes

3:30 PM on 11.23.2013

TotalBiscuit and Day[9] discuss StarCraft II and eSports

When someone gives you the opportunity to interview two people who you have looked up to as idols, there is no thinking to be done, only a garbled "HECKYES" to be shot out of your mouth hole. There are four amazing casters th...

Patrick Hancock



Slime Girls, Twine, and glorious trash with Porpentine photo
Slime Girls, Twine, and glorious trash with Porpentine
by Jonathan Holmes

Last Sunday on Sup Holmes (now on iTunes) we spent an hour and a half with the enigmatic, pragmatic, elastic, fantastic Porpentine. This one was a real blur for me, more so than most episodes. Talking to Porpentine imbues you with an infectious energy that makes you feel slightly out of reality. It's a real treat. 

Topics included Porpentines work at Free Indie GamesRock Paper Shotgun, the fun, dancing, and music of her latest graphics-focused game Armada , how to treat a woman, the blessing/curse of a creative drive, the relationship between creator and audience, Howling Dogs and Richard Hofmeier, gainging funding through Patreon, the magic of Twitter, and so much more. 

Thanks again to Porpentine for spending the time with us, and tune in this this Sunday when we welcome Cristina Vee (songstress and voice actress on ShantaeLeague of LegendsSkullgirls and many others) to the program.  

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Life, death, men, women, and LEGO with Holly Pickering photo
Life, death, men, women, and LEGO with Holly Pickering
by Jonathan Holmes

A week and a half ago on Sup Holmes (now on iTunes) we were graced with the company of Ms. Holly Pickering, former artist on the bulk of Traveller's Tale's LEGO games, currently working on Ether One from White Paper Games.

Holly has an ability to talk about incredibly personal, difficult stuff with a total stranger in front of thousands of people, all without ever seeming self-centered or melodramatic. It's equal parts charming and disarming. Her humility and positivity shine through, even when focusing on the many life-changing challenges she's gone through. From a childhood of bonding over computers with her dad, to teenage years wrestling with disapproval from others for loving art and technology, to getting work at Traveller's Tales shortly thereafter, to losing her father to suicide, to going out on her own to work on more personal projects; no topic was off limits.

By the end of the episode, I was ready to simultaneously laugh, cry, and cheer for Holly all at the same time, while she appeared completely unimpressed with herself. Regardless of what she may work on in the future, she can count me among her biggest fans. Thanks again to Holly for appearing on the show, and make sure to tune this Sunday when we welcome Cristina Vee (songstress and voice actress on Shantae, League of LegendsSkullgirls and many others) to the program. 

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1:15 PM on 11.15.2013

Ace Attorney producer wants to revive some Capcom titles

With the arrival of the new generation, Capcom is looking to try new strategies for how to better satisfy its audience. And while Deep Down is an interesting experiment, a producer at Capcom has some other ideas in mind -- an...

Alessandro Fillari

12:15 PM on 11.12.2013

Levine: 'We chose quality over quantity' for Infinite DLC

In his review of BioShock Infinite's first DLC, Chris Carter says that Burial at Sea lasts "a solid hour or so, and you can tack on another hour or two... if you want to explore everything." For a first episode, that seems fa...

Alasdair Duncan



Getting fired, indie infighting and survival with David G photo
Getting fired, indie infighting and survival with David G
by Jonathan Holmes

Last Sunday on Sup Holmes (now on iTunes) we welcomed David Gallant to the program. David made the papers earlier this year for his game I Get This Call Everyday -- an autobiographical comedy/tragedy game about his work in a call center. The game led to David losing his job and flinging himself into the game development world. Flinging yourself is pretty exciting, but its also risky, and inevitably painful. 

We talked with David about the things that motivated him to make these decisions, the recent disagreements and misunderstandings that hovered around the Indie Custom Cube, Steam Greenlight feelings, the anger and fear brewing in "gamer culture" today, how to resolve that brew in the most constructive way possible, his favorite game on the Oculus Rift, eating magical brownies with Richard Hofmeier, and a whole heck of a lot more. 

Thanks again to David for appearing on the program, and be sure to tune in tomorrow at 1pm PST/4pm EST when we welcome Holly Pickering (Lego Batman, Ether One) to the show. 

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Shawn Allen talks Rockstar, headbutts, and Treachery photo
Shawn Allen talks Rockstar, headbutts, and Treachery
by Jonathan Holmes

A week and a half ago on Sup Holmes (now on iTunes) we spent an hour and a half getting to know Shawn Alexander Allen of A Nu Challenger. We covered a vast sea of topics, like growing up with a Repo Mom, his path towards working for one of the biggest developers in the world, how he created some of your favorite Rockstar Games trailers, the modded Xbox that lead to a headbutt at GameStop, the Wu Tang Clan Vs. the term "Black Nerd," the reasons for Capcom's continued fall from grace, Tropes Vs. Black Guys in Videogames, and of course, his upcoming game Treachery in Beatdown City.

For those who don't know, Treachery looks to take autobiographical content, inject it with a personal language of parody and social commentary, fuel it with classic RPG and beat-'em- up game design, and wrap it all around a love/hate relationship with New York City. If Earthbound and GTA had a baby, it wouldn't look much like either of its parents, but it might look a lot like Treachery in Beatdown City

Thanks again to Shawn for coming on the show, and be sure to tune in this Sunday at 1pm PST/4pm EST when we welcome Holly Pickering (Traveler's Tales, White Paper Games) back to the program. 

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Super Mario 3D World composers talk cats, dogs, and more photo
Super Mario 3D World composers talk cats, dogs, and more
by Jayson Napolitano

We mentioned a few days back that we had an interview with Nintendo composers Mahito Yokota and Koji Kondo regarding their work on Super Mario 3D World in the works. Well, here it is!

The two take the time to share with us how cats influenced the game, their thoughts on the great cats vs. dogs debate, and some surprises that we'll hear when it comes to the game's soundtrack.

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2:25 PM on 11.03.2013

Sup Holmes loses its job with David Gallant

This week on Sup Holmes we welcome David Gallant to the program. David is probably best known for losing his job after releasing a game called I Get This Call Everyday. He's also worked on the blood cell excitement title Hemo...

Jonathan Holmes

7:15 PM on 10.30.2013

What is it like to make a popular iOS game?

In my time at Destructoid I've learned quite a bit about what it takes to make a game. Typically it takes a group of dedicated people to make a large product. But what happens when the product is small? How about iOS small? It dawned on me that I had no idea so I sat down with Victoria Cheng from Storm 8 and talked about what it takes to make an iOS game for the mass market. Check it out!

Spencer Hayes





2:00 AM on 10.29.2013

Eidos could be next in line to make a Final Fantasy game

Handing off the development of an established Japanese series to a western studio isn't the most shocking idea around. When both Silent Hill and Devil May Cry were feared long in the tooth, Konami and Capcom, respectively, le...

Abel Girmay

9:00 AM on 10.18.2013

Cerny on Knack: 'Taken Crash Bandicoot and flipped it'

This week I talked with PS4 system architect and Knack creative director Mark Cerny about his upcoming, family-friendly PS4 title. When talking about balancing the difficulty -- making the game accessible as someone's first c...

Steven Hansen

6:00 PM on 10.08.2013

How Super Mario 64 influenced Assassin's Creed IV

We've talked a lot about Assassin's Creed IV over the year, and it's not much longer now until the full game is released for all the major platforms. There's a ton of new stuff, so what's director on Black Flag Ashraf Ismail'...

Hamza CTZ Aziz

1:00 PM on 10.04.2013

Ken Levine on the evolution of Elizabeth in Burial at Sea

Warning: Minor plot/theme spoilers  BioShock Infinite - Burial at Sea: Episode 1 ends on an interesting note to say the least, and I'm curious to see what is in store for the next episode. When it was announced, Burial a...

Caitlin Cooke