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7:30 PM on 10.23.2014

Resident Evil was a difficult game to remaster in HD

With the rise of high-definition re-releases, many fans have likely made a wish list of titles they hope will eventually get the HD treatment. Whether they be classics from the '90s or 2000s, we're seeing a variety of games f...

Alessandro Fillari


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Mistwalker Celebrates Terra Battle's 500K Downloads Milestone

Having now surpassed 500,000 downloads, Terra Battle fans will soon enjoy new characters from the original character and dragon model designer of Panzer Dragoon, Manabu Kusunoki. For more information on upcoming milestones and recently unlocked milestones, please visit Terra Battle's Download Starter.






Four things I loved about playing Assassin's Creed: Rogue photo
Four things I loved about playing Assassin's Creed: Rogue
by Alessandro Fillari

It's been four years since Assassin's Creed became an annual fixture. Every year, like clockwork, Ubisoft releases a brand new, fully developed title in the AC series. But things have changed slightly this year. In a surprising move, Ubisoft decided to ditch the cross-gen development for this year's release of Assassin's Creed, and focus on making two different titles that focused on different directions. With Assassin's Creed: Unity coming to current gen and PC only, many fans will likely miss out. But it seems like people have forgotten that another title in the series is releasing on the same day.

The ever elusive Assassin's Creed: Rogue, which was just announced two months ago, is Ubisoft's attempt to try to offer something for fans who haven't made the jump to current gen, but also aims to improve upon the design and structure set by fan-favorite Assassin's Creed IV: Black Flag. Speaking with Rogue's producer, Karl Luhe, and after spending a good four hours with the tittle at a recent preview event, I see that there's a lot to like with this recent entry in the series.

But I still do have some misgivings.

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12:30 PM on 10.11.2014

Smash Bros. clones didn't 'increase required man-hours'

Smash Bros. for the 3DS has been out for a week now, and while reception has been generally positive, there are naturally going to be some gripes after the hype dies down -- fighting Little Mac on a totally flat course, 3DS n...

Jonathan Holmes



Watch Dogs: Bad Blood goes punk, features co-op play and new modes photo
Watch Dogs: Bad Blood goes punk, features co-op play and new modes
by Alessandro Fillari

Say what you will about Ubisoft, but they've got a knack for trying something a little different for their DLC offerings. After the incredibly successful launch of Watch Dogs back in May, it seemed like they've been biding their time with the release of some smaller DLC packs to one of their best-selling new titles. With so much content packed in Watch Dogs, I was curious to see how a single-player campaign DLC can stack up.

But now, it seems Ubisoft felt that four months was enough for players to explore the city of Chicago as Aiden Pearce. With a new playable character, a new set of tools, and new missions to dive into; players can see the streets of Chicago through a fresh perspective, and can even bring a friend along for the ride.

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BioWare is working to specifically differentiate Dragon Age: Inquisition from Dragon Age II photo
BioWare is working to specifically differentiate Dragon Age: Inquisition from Dragon Age II
by Chris Carter

When I entered BioWare's offices and had a chance to speak to the game's Executive Producer and Studio GM, I had one goal in mind -- to find out how Dragon Age: Inquisition was going to be more like Origins, and less like Dragon Age II.

You'd expect a lot of Molyneuxian backpedaling when confronted with the idea that the last game was a letdown in many eyes, but the responses I received were genuine, with a real concern for learning from past mistakes, and a confident assurance of the game Inquisition could really become.

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SoundSelf with Oculus Rift is the ultimate trip photo
SoundSelf with Oculus Rift is the ultimate trip
by Alessandro Fillari

It's no secret that gaming conventions are fertile ground for developers to try out their new creations. Back in April, Jonathan Holmes got the chance to check out SoundSelf with Robin Arnott, the creator of the unorthodox horror title Deep Sea, and saw first hand the impression it had on players. Utilizing virtual reality, players are taken for a ride through their own personal odyssey of light and sound.

During the hustle and bustle of PAX Prime, I got the chance to go on a special trip of my own, and it was clear that SoundSelf made quite a name for itself on the show floor. I also got some time to speak with Robin Arnott about his creation and the desire to create an existential experience that brings players to a state of zen and wonder.

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How Final Fantasy Type-0 came to PS4 and Xbox One photo
How Final Fantasy Type-0 came to PS4 and Xbox One
by Kyle MacGregor

Final Fantasy Type-0 HD wasn't on the show floor at PAX last weekend, but Square Enix did show off the action RPG behind closed doors.

During our meeting with the publisher, Destructoid touched base with director Hajime Tabata to discuss how different the game is from the rest of the series. We also learned about the Tabata's strong desire to create a MOBA.

Now let me tell you about the part where we delved into title's strange development history.

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Final Fantasy Type-0 HD is a mature new take on the series photo
Final Fantasy Type-0 HD is a mature new take on the series
by Kyle MacGregor

Final Fantasy Type-0 HD is taking Square Enix's beloved RPG series in a bold new direction. According to director Hajime Tabata, it's "much more mature in comparison with previous titles" and provides "a completely new take on the franchise" for adults. 

Destructoid met up with Tabata over the weekend in Seattle to check in on how the remaster of the 2011 PSP game is coming along. Visually speaking, it looks quite good, though that's far from the upcoming PS4 and Xbox One title's most striking quality.

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12:30 PM on 08.24.2014

Experts think competitive doubles could make it big in Smash Bros.

The Super Smash Bros series is one of the few ongoing competitive fighting game series that was designed from the ground up for two-on-two simultaneous play, but you might not know that if you only went by the biggest moments...

Jonathan Holmes



Alien: Isolation is haunting and uncompromisingly scary photo
Alien: Isolation is haunting and uncompromisingly scary
by Alessandro Fillari

Though it was initially seen as "Jaws-in-space," the legacy for Alien is certainly much more pristine than the one with the giant shark. Originally released in 1979, the first Alien would eventually become a much-loved horror film that spawned a major movie franchise. And while the sequels would get more attention and prominence among fans, the original still holds a special place in the hearts of fans.

After the release of some rather disappointing Alien titles, and with the Cameron interpretation of Alien as the de-facto standard for the franchise, the developers at Creative Assembly believed it was about time fans went back to the roots of the series. Just a week before gamescom, Sega invited Destructoid out to get some quality time with Alien: Isolation, and to speak with the game's creative lead, Alistair Hope. During our time, we got to learn just how different horror is when faced off with something out of your league.

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Father of the Wasteland: How to trust your fans and revive a classic photo
Father of the Wasteland: How to trust your fans and revive a classic
by Alessandro Fillari

Take a moment and think about your dream game. You've probably been thinking about this for awhile. It's always in the back of your mind. Whenever you see new a title promising to do what your dream game does, you wonder if it can possibly reach it. Your dream game, it feels fleeting and impossible, but the joy and wonder it evokes is still real and raw. 

Suddenly, you've been given the chance to make you dream game real. Friends look to you and hope you won't screw things up. Now you've got strangers invested in it. With so many people now following you, watching you, wanting you to make your game, it puts an enormous amount of pressure on you. 

Sounds nerve wracking, right? This is all too real for Brian Fargo and his development studio inXile Entertainment. Two years after an enormously successful Kickstarter for Wasteland 2, they're quickly approaching the time for its release. We were invited to meet Fargo during his press tour for the game. During our talk, we learned just how much inXile and the creator are putting on the line with this revival of a classic post-apocalyptic adventure.

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1:00 PM on 07.27.2014

They grow up so fast: Game Informer interviews Aaron Linde about writing Battleborn

It doesn't feel like it has been that long since former Destructoid reviews editor Aaron Linde moved on to work in the game industry, but it has been almost six years now. In that time, he has contributed to a number of deve...

Darren Nakamura



Slender: The Arrival is coming to consoles, bringing new VHS-based terrors photo
Slender: The Arrival is coming to consoles, bringing new VHS-based terrors
by Bill Zoeker

Slender: The Arrival is coming to Xbox 360 and PlayStation 3 this year, and it's arriving with some added content (which owners of the game on PC will receive for free). Casey Lynch from Midnight City came by to play through one of the new levels with Max.

The level shown in the above video actually takes place on a VHS tape being viewed by another character from the game. It puts the player in the shoes of CR, who is investigated the disappearance of a child named Charlie Matheson.

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11:00 AM on 07.13.2014

Two pros are 'edgy' about slight landing lag in Smash Bros. 4

Yesterday I wrote an article about why I'd like to have the option to turn on tripping in Smash Bros for the Wii U and 3DS. It upset a lot of people. Sorry, guys. One part that some people found particularly insulting was ins...

Jonathan Holmes



Throw children and provoke raccoons in The Road Not Taken photo
Throw children and provoke raccoons in The Road Not Taken
by Bill Zoeker

Max hung out with Dave and Daniel of Spry Fox Games to check out their upcoming title, The Road Not Taken. From the makers of Triple Town, this puzzle roguelike puts the player in an adorable world, with dark undercurrents. It's up to you to save the village's children from perilous evils using sheer wit, and the ability to throw things around. Coming this year to Playstation 4, Playstation Vita, PC and Mac (via Steam).

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DNA splicing will make you a better you in Subnautica photo
DNA splicing will make you a better you in Subnautica
by Hamza CTZ Aziz

Natural Selection began life in 2002 as a mod that successfully married the first-person shooter and real-time strategy genres. It's since gone on to eat up the last 12 years of developer Unknown Worlds' time as they created a sequel, and even an eSports tournament around it. Now, development of Natural Selection II is being handed over to the dedicated community around the game as the studio focuses on their next project, Subnautica.

Subnautica, a vast departure for Unknown, is an underwater exploration and survival game that doesn't have an emphasis on combat. It made its worldwide debut at PAX East and, despite hiding the game inside a little booth on the showfloor, I saw people lining up every day of the show just to see what this new title was all about.

I visited the team at Unknown Worlds and talked to co-founder Charlie Cleveland to see what the public reception was like, and got some new details on what they hope to achieve with Subnautica

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