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4:30 PM on 11.19.2014

Even failing looks fun in Heat Signature

Just like with Gunpoint, it's a joy to watch designer Tom Francis play Heat Signature, wonky wrench physics and all, while it's still in development. It's as if he's making the game solely for himself and, hey, if the rest o...

Jordan Devore

2:30 PM on 11.19.2014

No Man's Sky planning 'something different' at PlayStation Experience

I've been excited for No Man's Sky for almost a years' time now, but it has become a passive excitement as I wait patiently for it to release. This video, what with some footage I haven't seen and it generally looking a...

Steven Hansen

7:10 PM on 11.18.2014

I played a bunch of bizarre first-person shooters so you don't have to

You remember Superhot, don't you? It's a first-person shooter in which time progresses at a normal speed only when you move. Or how about Receiver? It had somewhat realistic gun handling that made for a rewarding experience. ...

Jordan Devore

1:30 PM on 11.18.2014

The Blue Flamingo is a ridiculously adorable shmup

Swedish game studio Might and Delight really knows how to make games that stand out visually. Its attractive-looking paper art style on the Shelter series is, in my mind, unmistakable. I can recognize the stud...

Rob Morrow



Review: Never Alone photo
Review: Never Alone
by Brett Makedonski

A cursory glance at Upper One Games' Never Alone, while sure to impress, won't do it justice. Its appeal is obvious, but its intention is buried shallow under a light dusting of snow. But, it's that intention that transcends Never Alone from another gorgeous 2D platformer to a game of great importance.

Never Alone is the rare example of a title that aims to bring culture to its audience without forcing it upon them. It skirts the oft-annoying "edutainment" category by being a game first and foremost, but is nevertheless adept at instilling a sense of curiosity about history and beliefs of the people on the screen. The execution is undeniably flawed at times, but not enough so as to undo what it strives for -- to teach, and to make that process enjoyable.

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8:30 PM on 11.17.2014

Grave is bringing its strange brand of survival horror to PS4

Grave, an unsettling desert survival horror game with shrieking boogeymen who stalk you at night, is headed to PlayStation 4 next year. I'm somehow only now hearing about this port. Broken Window Studios' modest Kickstarter ...

Jordan Devore



Narcosis: Hallucinogenic, ocean floor terror photo
Narcosis: Hallucinogenic, ocean floor terror
by Steven Hansen

I said it when I checked out Amnesia developer's SOMA early this year, but we could do with some more games set underwater. It's a scary place. There are goblin sharks down there, damn it. And you don't even have to go deep down to terrorize. Jaws spooked a generation. 

The ocean is like space, but with more horrifying, alien, living organisms to kill you. Opposed to the flashy, bright monsters of SOMA, Narcosis is aiming for a (somewhat) more realistic terror. 

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Review: Tengami photo
Review: Tengami
by Patrick Hancock

Tengami has been out on iOS devices for quite some time but has now finally made its debut on Wii U. I think it's great that the Wii U has the perfect setup for iOS games to make a pretty seamless transition thanks to the GamePad. I already love the GamePad for the unique gameplay potential it brings, so this is an extra bonus!

Tengami is a particular game for a particular type of enjoyment. Sometimes you might just need to relax a bit after murdering hundreds or solving awful murder mysteries and just...slide some paper to one of the most relaxing soundtracks you'll come across!

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10:00 AM on 11.17.2014

Hyper Light Drifter developer says resolution 'doesn't matter' for 2D games

Hyper Light Drifter looks pretty rad, and part of that is due to the cool looking 2D style. Recently developer Alex Preston responded to a question regarding a 1080p resolution for the game, and had this to say, "Our game is ...

Chris Carter

11:00 AM on 11.16.2014

There Came an Echo story trailer shows off its voice talent

Originally slated for a June 2014 release, then pushed back to October 2014, voice-controlled strategy game There Came an Echo is now projected to release by early February 2015. That's only a few months away! According...

Darren Nakamura



Inside My Radio is a rad rhythm-platformer photo
Inside My Radio is a rad rhythm-platformer
by Steven Hansen

There are things to consider when it comes to playing music in public. Are you in an open space, perhaps a park, with enough distance between you and others so that your tunes don't dance on over into unwilling ears? Are you busking bad Dylan covers with your acoustic guitar? Is your music good? Mine is, which is why I drive windows down with confidence, going between Yeah Yeah Yeahs and Tribe Called Quest.

I mean, who could object to me playing this for the entirety of a two-hour car ride? No one, because I was driving alone. 

Here's a good and easy rule, though. Stop playing music on public transportation over your cellphone speakers. You are trapping people with your music, but also at horrible sound quality. I'd much rather someone be rocking a Radio Raheem boombox then sit through the equivalent of someone letting their ringtone keep on because they like the song. 

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5:00 PM on 11.15.2014

Xavier inspires so many questions

When I heard there was a new game called Xavier on the Wii U eShop, I got pretty excited. I've been patiently staring at my computer monitor, waiting for the announcement of a Xavier: Renegade Angel game for many years ...

Jonathan Holmes

4:00 PM on 11.15.2014

Early Access for Satellite Reign begins this December

It's an undeniably wonderful time to be a PC gamer if you're a fan of the cyberpunk genre. The last few years have produced a slew of high-quality titles on the platform with even more still on the smog-choked horizon. ...

Rob Morrow

1:30 PM on 11.14.2014

Arena shooter Wickland releases on Steam today

"Sooner or later, everything old is new again." -- Stephen King, The Colorado Kid As Darren Nakamura noted in his article, it seems that twitch-based arena shooters are making a comeback of late. Quake Live recently re-launc...

Rob Morrow



Fighter Under Night In-Birth gets a due date for PS3 photo
Fighter Under Night In-Birth gets a due date for PS3
by Kyle MacGregor

Under Night In-Birth Exe:Late is coming to PlayStation 3 in North America on February 24, 2015, localization house Aksys Games announced today.

The anime-style 2D fighting game was developed by Japanese independent studio French Bread with netcode assistance from BlazBlue maker Arc System Works. The European release is being handled by NIS America, who are also targeting a 2015 launch.

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1:30 PM on 11.13.2014

Assassin's Creed creator Patrice Désilets forms new studio

Assassin's Creed creator Patrice Désilets has announced the formation of a new Montréal-based studio, Panache Digital Games. Aside from the name, location, and this moose antler logo, (pictured below) no ot...

Kyle MacGregor