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11:00 PM on 01.22.2015

Point-and-click shoot 'em up Starr Mazer now on Kickstarter

A couple days ago Steven told us that Mega Man composer Manami Matsumae would be contributing to Starr Mazer, and that she would not be alone in that endeavor. Indeed, the huge list of composers on the Starr Mazer Kickstarte...

Darren Nakamura

9:00 PM on 01.22.2015

Ashly Burch plays a giant rapping mouse in Gravity Ghost

Gravity Ghost is finally seeing release on Jan 26th, and as a reminder, it's still not too late to take advantage of the game's 33% off pre-order sale. You get an extra copy for pre-ordering too, so it's worth going in ...

Jonathan Holmes

4:30 PM on 01.22.2015

Smack a naked mole rat in the face in Slasher's Keep

This isn't what I would have expected to see from the developer of Double Hitler, but consider me pleasantly surprised. Slasher's Keep is a first-person dungeon-crawler up on Steam Greenlight for user feedback and voting. I'm...

Jordan Devore

2:45 PM on 01.22.2015

Noct joins Devolver's ever-expanding roster of amazing indie games

Chris "c3sk" Eakins is an independent developer with a vision. To be more specific, Chris' vision is a high-contrast thermal camera's point of view, looking down from the sky on a...

Rob Morrow

1:30 PM on 01.22.2015

Devolver's latest murderfest RONIN slices into PAX South

In what seems like an unrelenting torrent of tantalizing announcements preceding PAX South, Devolver Digital has cranked the hype dial up another notch by announcing that it will publish RONIN, a new blood-soaked action...

Rob Morrow

11:30 AM on 01.22.2015

Castle in the Darkness leaps to PC on February 5

Castle in the Darkness, the next ultra-difficult platformer from Cave Story and 1001 Spikes publisher Nicalis, is poised to debut via Steam on February 5. The project was developed by Matt Kap, the lead artist behind Th...

Kyle MacGregor

6:00 PM on 01.20.2015

Cellular puzzle game Splice now available on PSN

Splice is a puzzle game from Cipher Prime Studios which has you rearranging cellular strands to make specific structures. It's been out on PC and mobile devices for a while now, but today it became available on PS3 and PS4, m...

Ben Davis

4:30 PM on 01.20.2015

Give some robots a rhythm beatdown in Omega: the First Movement

It has been a while since I have played a mobile game that I have really gotten into. Could Omega: the First Movement be the one to end my dry spell? Maybe! Its protagonist looks like a neon cyberpunk version of the kid from...

Darren Nakamura

3:45 PM on 01.20.2015

Strafe's bleeding edge graphics and gameplay will literally blow your mind

Well, if you're going to cut a trailer for "the goriest shooter of 1996," this is how you do it. Enjoying the ironic aggressive marketing of the campaign, complete with stylized title (STRAFE®) popping up everywhere. 

Steven Hansen



Mega Man composer working on a point-and-click space shooter photo
Mega Man composer working on a point-and-click space shooter
by Steven Hansen

Starr Mazer is a mix of point-and-click adventure game and side-scrolling space shooter, "featuring dynamic story module system for massive replayability, a deep voice-acted story, and beautiful pixel art." It took a few reads to understand this is a "deep, voice-acted story" and not a story voiced by Keith David. 

It looks pretty sweet, though I'm more into the point-and-click half. The PC/Mac/Linux game is going up on Kickstarter in a couple of days. Ahead of that, the team has announced that Mega Man and Mighty No. 9 composer Manami Matsumae would be joining the music team, which includes a number of guest artists, including Gunpoint's Ryan Ike.

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2:45 PM on 01.20.2015

Infestation: Broforce + Alien = Aliens?

It's the perfect fit. Broforce is cheesy, over the top 80s action films distilled into a shooter, a sort of hyperactive Contra. Meanwhile, Aliens is a cheesy 80s action film far removed from Alien's brilliance. Keep...

Steven Hansen





1:15 PM on 01.20.2015

Children of Morta Kickstarter launches today, looks phenomenal

Story-driven hack 'n' slash Children of Morta's Kickstarter campaign went live today and it looks absolutely stunning. I cover a lot of retro-inspired pixel-art titles in my work here at Destructoid, but what ...

Rob Morrow

6:00 PM on 01.19.2015

You could play Woah Dave! on an actual NES cart

Do you ever think about what it would be like to play your favorite sprite-based indie games on the consoles they were influenced by? Well, you might be able to do just that with Woah Dave!, an NES-inspired game which could p...

Ben Davis

2:00 PM on 01.19.2015

It's time for some Paul Robertson gifs

This ghost, Mister Specter, comes from Curses 'N Chaos, an upcoming co-op arcade action title about smashing monsters. Developer Tribute Games (Mercenary Kings, Wizorb) has shared gifs of the first three bosses designed by Justin Cyr and animated by Paul Robertson. This was one of the first emails I saw this morning and now I wish every day began with gifs.

Jordan Devore



Vagante wanders onto Steam Early Access photo
Vagante wanders onto Steam Early Access
by Rob Morrow

When we last reported on Nuke Nine's retro-inspired action platformer Vagante, the title was campaigning for funding on Kickstarter. After unfortunately falling short of its funding goal the developers have brought Vagante back as an Early Access title on Steam. Just goes to show, you can't keep a good game down.

Vagante was described as a "Spelunky-style RPG" by Rock Paper Shotgun's Graham Smith, and after recently having a go at it myself, I think that's an apt description. The emphasis here is on style, so if you're worried that the game is just a cheap knock-off of the treasured roguelike platformer, you'll be happy to know that Vagante is its own game entirely.

Admittedly, it does share some feature's with Mossmouth's title. Both have shops that appear within the level with randomized gear available for purchase. Levels are procedurally generated, complete with ladders connecting the different parts of the map. Even with these shared elements, Vagante still feels completely fresh to me because of its firm rooting in role-playing game design.

Each run through the caves offers new opportunities for loot. Some gear will be better suited to your character's class than others. Each piece has stat-effecting properties that can either compliment your build or degrade certain aspects of it. It's up to you to decide what you want to do. Higher Defense at the cost of losing a point of Dex? Entirely up to you.

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2:35 PM on 01.18.2015

Sup Holmes learns some tricks from Vagabond Dog's Justin and Jake

[Update: Thanks for watching everybody! Rerun will be up next week. Here is the official launch trailer for the game in the meantime.] Today on Sup Holmes we're welcoming Jake Reardon and Justin Amirkhani of Vagabond Dog to ...

Jonathan Holmes