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Cloudbuilt: It's like Mega Man & Mirror's Edge had a baby photo
Cloudbuilt: It's like Mega Man & Mirror's Edge had a baby
by Chris Carter

When I first saw Cloudbuilt, I fell in love with the art style. It was pretty much heaven in my mind, with gorgeous aerial views mixed with sketch-heavy visuals. It helps that the gameplay looks like a solid mixture of parkour and Mega Man style action, which ticks all the right boxes.

But how it looks and how it plays are completely different animals -- thankfully, it plays as good as it looks, and Cloudbuilt has shot up as one of my most anticipated games of the year.

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10:00 PM on 02.13.2014

Skullgirls Encore adds tons of new free content

Skullgirls is back from the dead and better than ever. Free from the restraints imposed by former publisher Konami, Lab Zero and Autumn Games have brought the indie 2D fighter back with a vengeance with Skullgirls Encor...

Jonathan Holmes

2:00 PM on 02.12.2014

Joylancer is more than just a Game Boy aesthetic

When you look at Joylancer, what do you see? A monochromatic Game Boy visual style, no doubt. But when you start to peel back the layers and actually play the game for yourself, it becomes so much more than that. Even though ...

Chris Carter



Virtual Console Verdict: Super Mario RPG photo
Virtual Console Verdict: Super Mario RPG
by Chris Carter

[Virtual Console Verdict is a short column that highlights some of the gems released on 3DS and Wii U eShop marketplaces. For a full list of Virtual Console releases, check out the weekly Nintendo Download series. Image source.]

This week, Nintendo updated their Club Nintendo digital offerings to add Super Mario RPG: Legend of the Seven Stars. Although it's technically been a part of the Wii Virtual Console since 2008, many people wanted to know how it held up, and if it really was worth of the hype it's gotten from fans.

There's no two ways about it -- it's absolutely worth it. Legend of the Seven Stars is one of the most entertaining and innovative role-playing games ever made.

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6:00 PM on 02.09.2014

Early Access Review: Overgrowth

[Want to know how an Early Access game is coming along? Check out our Early Access Reviews, which will be a series going forward with the intent of informing you whether or not a game is worth buying into at this time.] I&rsq...

Patrick Hancock

11:00 AM on 02.05.2014

Dustforce feels right at home on the PS Vita and PS3

Believe it or not, it's been over two years since Dustforce originally hit the PC. Even more surprising is none other than Capcom helping the fine folks at Hitbox Team bring their dusting platformer to PlayStation 3 and PS Vi...

Brett Zeidler







Impressions: Killer Instinct: Spinal photo
Impressions: Killer Instinct: Spinal
by Chris Carter

Killer Instinct surprised a lot of people when it hit the Xbox One. No one really expected much from Double Helix given its track record, but a decent following has been with the game ever since, and there's even an arcade stick to quell the most hardcore of fan's nerves.

But the fact remains: the roster is still bare, and even if the game is fairly balanced, people need more fighters to tinker with to stay interested. One such fighter is Spinal -- a classic character from the original that was just added to the game.

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Impressions: Tomb Raider: Definitive Edition photo
Impressions: Tomb Raider: Definitive Edition
by Chris Carter

Tomb Raider had a rather interesting development cycle. It went from pure hype, to "this looks like an Uncharted clone," to controversy, and back to hype. But all of that dev drama aside, when the game actually came out, I thought it delivered.

As one of my favorite titles of 2013, I really enjoyed Tomb Raider for what it was, and thought it looked pretty gorgeous to boot. Those visuals have been jacked up for the Definitive Edition on the Xbox One and PS4, but that's about all that's been changed. It's still the same great game, for better or worse.

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4:00 PM on 01.16.2014

Virtual Console Verdict: Mega Man X2

[Virtual Console Verdict is a short column that highlights some of the gems released on 3DS and Wii U eShop marketplaces. For a full list of Virtual Console releases, check out the weekly Nintendo Download series.] Capco...

Chris Carter



Assassin's Creed Liberation HD is a fine upgrade photo
Assassin's Creed Liberation HD is a fine upgrade
by Chris Carter

When Liberation was released on the PlayStation Vita, I heartily enjoyed the opportunity to play Assassin's Creed on the go. Aveline was a great addition to the franchise, and it showed that Ubisoft could actually handle a heroine with grace.

It wasn't a flawless experience however, as it had a number of frame-rate issues among a few other technical hiccups, mostly due to the fact that it was crammed onto a portable. Here we are over a year later with the HD port, and although some of the problems confusingly remain, the overall package is a much stronger effort.

In other words, you could say the original has become...liberated.

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3:00 PM on 01.13.2014

CastleStorm on the Wii U is a solid port

CastleStorm has hit the Wii U, and if you haven't picked it up yet, this is a great chance to do so. Some people have described it as "Angry Birds with Vikings," but that's doing it a bit of a disservice. Yes it has a me...

Chris Carter

2:00 PM on 01.13.2014

PC Port Report: KickBeat

Last year, KickBeat released on PS3 and PS Vita, and we quite liked the "music dressed up as a fighting game." The final word on it was that it featured solid rhythm gameplay, but was held back by a few questionable song choi...

Darren Nakamura

1:00 PM on 01.13.2014

Rhythm Thief on iOS is not the same as the 3DS game

As you may have noticed, Rhythm Thief hit the iOS marketplace last week, but it's not the same game as the 3DS version. Even though I knew they'd be different, after some extended testing, I discovered for myse...

Chris Carter



Impressions: Halo: Spartan Assault (Xbox One) photo
Impressions: Halo: Spartan Assault (Xbox One)
by Wesley Ruscher

Having all but ignored initial reviews for Halo: Spartan Assault when it first hit Windows 8 platforms last year, I was quite optimistic that I would thoroughly enjoy a top-down, twin-stick shooter set in Microsoft’s massively popular sci-fi setting. After all, Halo’s extended universe is generally of excellent quality and the company handling the franchise’s excursion into a new genre, Vanguard Games, proved they had the stuff to make an exhilarating run-and-gun shooter with Gatling Gears.

I should have read the reviews.

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TowerFall Ascension is shaping up to be one kickass port photo
TowerFall Ascension is shaping up to be one kickass port
by Chris Carter

In 2013, the highly anticipated TowerFall hit the Ouya platform -- and so began the thousands of voices clamoring for a port to any other platform. As of late last year creator Matt Thorson reported that he had only sold around 5,000 copies of the game on Ouya, due in part to the Ouya's low install base and even lower propensity to actually buy anything on it.

Now it's 2014, and the Ouya exclusivity deal has expired. It's time to see what TowerFall can really do with the souped-up re-release on PC and PS4, appropriately called TowerFall Ascension. If the preview build I've been playing is any indication, it's going to be one of the strongest games of the year.

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Even without Plus, Don't Starve is worth playing on PS4 photo
Even without Plus, Don't Starve is worth playing on PS4
by Jordan Devore

If you happen to be a PlayStation 4 owner who has yet to play Klei Entertainment's excellent Don't Starve, you are in for a real treat this week. PlayStation Plus members in particular should just go ahead and download it blindly since it's available for free as a recent addition to the service.

The less you know about this weird, cruel, compelling game, the better. As a result, I've kept this little impressions piece about the new console port free of spoilers.

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