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Idea Factory


Hyperdimension Neptunia Re;Birth1 comes to Vita in both physical and digital forms

Digital in Europe
May 01
// Dale North
Rejoice! New RPG Vita games keep coming. The newest is Hyperdimension Neptunia Re;Birth1 (no typos there -- that's really what they're going with) which Idea Factory says is coming in both physical and digital forms to N...
Hyperdimension Neptunia photo
Hyperdimension Neptunia

Hyperdimension Neptunia PP dances west this June

Gamindustri's CPUs take the take this summer on PS Vita
Apr 06
// Kyle MacGregor
Hypderdimension Neptunia: Producing Perfection is shimmying over to North America on June 3 and then Europe just three days later, NIS America has announced. The PlayStation Vita idol game stars the heroines of Compile Heart's RPG series, and asks players to manage the ladies' dancing and singing careers. Are you up to the challenge?
Hyperdimension Vita photo
Hyperdimension Vita

Hyperdimension Neptunia Re:Birth 1 coming to the US

'A late summer' release
Mar 26
// Chris Carter
Idea Factory has just confirmed the western localization of Hyperdimension Neptunia Re:Birth 1. It's a Vita remake of 2011's Hyperdimension Neptunia, and is set to launch in the summer of this year. This versio...

Fairy Fencer F takes a stab at PS3 later this year

Compile Heart role-playing game announced for autumn release
Feb 14
// Kyle MacGregor
It's happening! Fairy Fencer F is headed to North American and European shores this fall, courtesy of the localization-smiths at NIS America. The turn-based role-player comes by way of Compile Heart, the studio behind th...

Vita card game Monster Monpiece comes to NA, EU

Some card images cut, though
Jan 21
// Dale North
Idea Factory International's first Vita game, Monster Monpiece, has been confirmed for North America and Europe today. This tactical card battle with RPG elements comes to PSN this spring.  If the name sounds familiar, ...
WHAT photo

So this is a 'rubbing, pinching, panty-wearing RPG'

Won't somebody please think of the children?!
Dec 26
// Kyle MacGregor
Compile Heart has created a treasure trove of strange and unsavory things in its time, but this just make take the cake. Wait. Actually, no. Never mind. It's definitely up there though. The purveyors of games such as Hyperdim...
Hyperdimension Neptunia photo
Hyperdimension Neptunia

Hyperdimension Neptunia spin-off for Vita is super chibi

Hyper Goddess Faith Noire: Extreme God Black Heart launches May 29 in Japan
Nov 27
// Kyle MacGregor
Hyperdimension Neptunia spin-off Hyper Goddess Faith Noire: Extreme God Black Heart is slated to bring another dose of Compile Heart's inexplicably popular franchise to PlayStation Vita on May 29 in Japan, Dengeki report...
Idea Factory  photo
Idea Factory

Idea Factory International website officially launched

Your one home for all things Idea Factory
Nov 03
// Wesley Ruscher
Fans of Idea Factory games rejoice, the official international website for all things Idea Factory is finally open for public consumption. As reported by our sister site Japanator, the focus of the site is to provide news and...
PS Vita photo
PS Vita

Aksys looks to curry favor with new Sorcery Saga trailer

Hot and spicy, everything nicely
Oct 12
// Kyle MacGregor
Aksys Games' upcoming roguelike dungeon crawler certainly seems good-humored. In Sorcery Saga: Curse of the Great Curry God, an adventurous young chef sets out on a quest to save a local restaurant by whipping up t...
JRPG photo

Fairy Fencer F strikes PlayStation 3 in Japan this week

Does the F stand for fan service?
Oct 06
// Kyle MacGregor
Fairy Fencer F is cleaving its way onto PlayStation 3 in Japan this week. The fantasy role-playing game was developed in conjunction with Final Fantasy concept artist Yoshitaka Amano and composer Nobuo Uematsu, and spor...
Idea Factory photo
Idea Factory

Idea Factory charters Western satellite studio

Former NIS America president to head up group as CEO
Sep 30
// Kyle MacGregor
Idea Factory is establishing an outpost in California. The Tokyo-based publisher announced the creation of Idea Factory International today, which expressly aims to strengthen the company's brands around the globe. Forme...
New Vita RPG photo
New Vita RPG

Disgaea 4 director working on new Vita RPG

More RPGs on the Vita? Sure!
Sep 30
// Chris Carter
You want more RPGs on your Vita? Your wish is granted! In addition to Phantasy Star Nova, Natural Doctrine, and a number of other games, Idea Factory is teaming up with the director of Disgaea 4 (Masahiro Yamamoto) for a bran...

Compile Heart has a Vita announcement coming Monday

What could it be?
Sep 27
// Dale North
All we can do is wonder until Monday (Japan Time) about Compile Heart's brief message on their homepage about a new Vita announcement. So see you back here on September 30. I hope it's something about Galapagos. They've thrown teases out a couple of times, but we've yet to hear anything else. Regardless, we're always glad to see a Vita announcement. We'll take anything! 
Fairy Fencer F photo
Fairy Fencer F

Feast your eyes on Fairy Fencer F opening film

Flying to Japan on October 10
Sep 06
// Kyle MacGregor
Compile Heart has unveiled the opening film for its PlayStation 3 exclusive role-playing game, Fairy Fencer F. It looks, well, familiar. Despite boasting contributions from Final Fantasy illustrator Yoshitaka Amano and legendary composer Nobuo Uematsu, the title could still easily pass for the next  Hyperdimension Neptunia game. Yep.
Otome Games photo
Otome Games

Sweet Fuse: At Your Side hits PSP in August

Otome game starring Keiji Inafune's niece drops later this summer
Jul 26
// Kyle MacGregor
Sweet Fuse: At Your Side will arrive on August 27, Aksys Games has announced. In addition to being among the last games join the PlayStation Portable's library, the title's release marks something of a rarity, as otome visual...
RPGs photo

Hyperdimension Neptunia to be reborn on PS Vita this fall

Compile Heart opens teaser site for portable role-playing game
Jun 30
// Kyle MacGregor
Compile Heart is trying its best to keep the PlayStation Vita library stuffed to the gills with ports, remakes, and the like. The company has joined forces with Summon Night team Felistella to release an enhanced ve...
Fairy Fencer F photo
Fairy Fencer F

Take another peek at PS3 role-playing game Fairy Fencer F

Jun 07
// Kyle MacGregor
Compile Heart has released a new set of screenshots and environmental concept art for Fairy Fencer F. Showcasing the fantasy role-playing game's characters, dialogue, and battle system, it's looking like the forthcoming ...
Fairy Fencer F photo
Fairy Fencer F

Compile Heart's latest RPG Fairy Fencer F is such a tease

Teaser showcases one of Tiara's special attacks and not much else
May 30
// Kyle MacGregor
Compile Heart has served up a morsel of gameplay footage for its upcoming fantasy role-player Fairy Fencer F. And, well, it looks like a Compile Heart game. Despite resembling just about everything else the studio has p...
Mugen Souls photo
Mugen Souls

Mugen Souls hits PlayStation Network next week

Cool, dood!
May 18
// Kyle MacGregor
Mugen Souls is going digital on PlayStation Network this Tuesday, NIS America has announced. A role-playing game developed by Compile Heart, the story follows a goddess by the name of Chou-Chou in her quest to conquer the uni...
PS3 RPG Fairy Fencer F photo
PS3 RPG Fairy Fencer F

First look at PS3 role-playing game Fairy Fencer F

May 16
// Kyle MacGregor
Compile Heart has opened the kimono, as it were, on its upcoming fantasy role-playing game Fairy Fencer F. The first entry in the studio's Galapagos RPG project, the PlayStation 3 title is being developed by the&nbs...
Compile Heart photo
Compile Heart

Compile Heart unveils RPG Fairy Fencer F for PS3

First Galapagos RPG title revealed in Weekly Famitsu
May 09
// Kyle MacGregor
Compile Heart has unveiled Fairy Fencer F, the first title in their newly announced Galapagos RPG brand. A fantasy role-player with an impressive pedigree, the project's team includes Final Fantasy concept artist Yo...

Review: Hyperdimension Neptunia Victory

Apr 09 // Kyle MacGregor
Hyperdimension Neptunia Victory (PlayStation 3)Developer: Compile Heart, Idea FactoryPublisher:  NIS AmericaRelease: March 21, 2013MSRP: $49.99 Hyperdimension Neptunia Victory once again follows the eponymous Neptune. Taking place a few years after the second entry in the series, Neptune's grown complacent in the interim, shirking her duties to the point of reverting back to level one. Some things happen and she winds up being transported to an alternate dimension where the console wars are just beginning. The story has its moments, but, like most everything in Victory, every success seems to be undermined by a corresponding failure. It's quite apparent a lot of work went into the localization, and the script is rife with clever idioms, innuendo, and various cultural references, many of which will likely glean an occasional smirk or chuckle from players. Unfortunately, those moments are few and far between. Witty punchlines are juxtaposed with and buried under heaps of vapid, cloying, puerile dialogue. Despite boasting a provocative concept, the narrative is plodding and generally quite dull. It's regrettable that such a character-driven story is so devoid of actual characterization.  Sadly, the developers seem cognizant of the game's issues. Characters frequently break the fourth wall and sometimes in doing so will acknowledge the title's less than stellar qualities. It's funny the first time or two, but any humor evoked from these moments is quickly drowned out by a mounting sense of aggravation. This is a videogame about videogames. Something so self-aware really shouldn't be so blatantly flawed. [embed]248751:48014:0[/embed] Combat is where Victory really shines. Battles are not mandatory, as opposed to random encounters players are free to engage or avoid enemies as they please. While not particularly aggressive, critters will give chase within a certain radius. It's best to strike them before they can return the favor, as doing so determines initiative in battle. Combat itself is a fairly traditional turn-based affair, albeit with a bit of tactical flare. Positioning is extremely important as players can strike multiple enemies if they're bunched closely together. Similarly, it's best to space out party members as enemies can do the same. It's a subtle mechanic but it goes a long way to make the gameplay that much more engaging. Standard combat entails a sequence of rush, power, and break attacks. There are also a variety of more exciting special moves such as healing spells, hilarious deluges of stuffed toys, and an onslaught of Keiji Inafune torso rockets. Yes, it can get quite bizarre. There's also "HDD," which when activated transforms the young ladies into their stronger goddess forms. Finally, the "EXE Drive" unleashes a devastating attack powerful enough to fell even monstrous foes. Sadly, it's tied to a slow-filling gauge and is best saved for only the most dangerous of opponents. Everything aside from the standard set of attacks is accompanied by a unique animation which, along with some great tunes, really helps to ratchet up the excitement. Being the spice of life and all, it's nice to have a variety of ways to dispatch a similarly diverse melange of enemies. Some of my favorite adversaries were parodies from classic games such as ghosts reminiscent of those in Pac-Man, Super Mario-esque pipes, and Tetris block creatures. Unfortunately, Victory's multiplicity doesn't extend to the game's environments. Dull, drab, and repetitive, before long players will find themselves wandering through portions of dungeons blatantly ripped from other areas in the game. It reeks of laziness, but that pales in comparison to what is easily the worst part of the entire experience. The quest system. Ugh! Poorly implemented and only there to waste your time, a seemingly endless number of errands awaits just to artificially lengthen the game. Rarely challenging, never interesting, these fetch quests exist only as arbitrary roadblocks that will need to be surmounted before the story is allowed to advance. Dwelling somewhere between mediocrity and greatness, Hyperdimension Neptunia Victory isn't a bad game by any stretch of the imagination. It just isn't a very good one either. A nuanced, rhythmic, and generally entertaining combat system awaits alongside a nascent story for those that can endure more than their fair share of suffering.
Hyperdimension Neptunia photo
A double-edged sword
Hyperdimension Neptunia Victory is nothing if not high-concept. A thinly veiled allegory for the console wars, this is the third entry in a series of JRPGs which casts anthropomorphic caricatures of Nintendo, S...

Hyperdimension Neptunia photo
Hyperdimension Neptunia

Trio of Hyperdimension Neptunia games headed for PS Vita

Gameindustri finds a new home on Sony's portable system
Mar 17
// Kyle MacGregor
Compile Heart has not one, not two, but three Hyperdimension Neptunia games in the works for PlayStation Vita. Announced at a Dengeki PlayStation event earlier today, the publisher unveiled a pair of new titles in addition to...
Hyperdimension Neptunia photo
Hyperdimension Neptunia

Hyperdimension Neptunia Victory trailer showcases combat

CPU combo attacks, EXE drive feature, and dimensional skills detailed
Mar 07
// Kyle MacGregor
After being delayed ever so slightly, Hyperdimension Neptunia Victory is just a couple short weeks away from release. The third installment in Idea Factory's bizarrely meta role-playing series, Victory takes t...
Hyperdimension Neptunia photo
Hyperdimension Neptunia

Hyperdimension Neptunia V delayed in UK and North America

NIS America announces new release date for PS3 role-player
Mar 03
// Kyle MacGregor
Hyperdimension Neptunia Victory will see a slight delay in North America and the United Kingdom, NIS America has announced. Previously slated for release next week, the title will ship a week later than anticipated. Idea Fact...


Inafune is a giant spaceship in Hyperdimension Neptunia Victory
Feb 05
// Tony Ponce
Hyperdimension Neptunia Victory, the second sequel to the admittedly bland RPG about anthropomorphic videogame consoles fighting a literal console war, is still on track for a PS3 release in the US on March 12, 2013. Despite ...

Generation of Chaos: Pandora's Reflection coming Feb. 13

The PSP lives on!
Oct 24
// Dale North
NIS America is prepping Generation of Chaos: Pandora's Reflection for a February 2013 release for the PSP. It will be a digital release on the PlayStation Network. Of course, this strategy RPG is a Generation of Chaos series...

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