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High Moon Studios

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Fight the powers that be!
A campaign trailer for Call of Duty: Advanced Warfare came out which goes over some of the plot points. I also speculate on some rather obvious, yet still uncertain, plot developments to come. The trailer also announced a multiplayer reveal coming August 11, which I theorize could come with a beta announcement.

Review: Deadpool

Jun 28 // Jim Sterling
Deadpool (PC, PS3, Xbox 360 [reviewed])Developer: Deadpool, High Moon StudiosPublisher: Deadpool, Activision Released: June 25, 2013 (NA), June 28 2013 (EU)MSRP: $49.99 With Deadpool, High Moon Studios decided to abandon any sense of a real plot and run enthusiastically with the titular character's penchant for self-reference. The story of the game is that it's ... well ... a game. Deadpool contracts High Moon Studios (yes, the developer shamelessly namedrops itself constantly) to make an "awesome" game for him, roping in some X-Men favorites and the villainous Mr. Sinister to give us a vague sense of a goal. Any story is secondary to the cameos, the one-liners, and the cavalcade of dick and boob jokes.  I've no issue with dick and boob jokes when done right, and I'd say that maybe half of the time, Deadpool does them right. Treading a very thin line between satirizing the game industry and being just as bad as the things it makes fun of, High Moon ostensibly provides us with the very definition of "hit and miss." There are moments in Deadpool that make me smirk, times when it's the right kind of audacious and makes a near-perfect mockery of so-called "AAA" videogames. There are other times, however, where the "game that knows it's a game" premise wears very thin, and other times where I felt a bit embarrassed playing.  [embed]257138:49377:0[/embed] Fortunately, Nolan North does a stupendous turn as the mutant mercenary, delivering each line with the kind of enthusiastic mania one would expect of Wade Wilson. North's performance alone often carries what would otherwise be a total bomb of a joke, and his contribution to the genuinely witty moments cannot be overstated. If nothing else, Deadpool serves as an excellent showcase of the man's talents.  Of course, there's actually a videogame attached to all the sarcasm and slapstick, and it's a fairly entertaining one. Sharing many similarities with Raven Software's surprisingly-not-terrible X-Men Origins: Wolverine, this is a standard, relatively "safe" action game that largely delivers arena after arena of combat, interspersed with some light platforming and an obligatory character unlock system.  Taking to each level with twin blades and guns, Wilson can carve up enemies using simple button-mashing combos, or shoot them to pieces with a standardized trigger-based aiming setup. He can also combine melee and shooting to perform "Gunkata" attacks, and counterattack incoming blows by reacting to telegraphed button prompts ripped straight out of the Batman: Arkham games. Keeping combos flowing builds up Momentum, which can be used to pull off flashy moves, and each kill scores Deadpool Points, which can be spent on unlocking new weapons, moves, and skills.  Combat isn't exactly challenging, save for those moments where a small army of machine gun wielders appear to carve through the life bar like a knife through butter. Enemies mostly exist to be sliced and diced, and as a basic power fantasy, Deadpool delivers the goods. The result is an intuitive but well-worn system, one that does very little to surprise the player, while keeping itself focused and refined to a point where there's little to complain about.  Of course, even with unlockable weapons and skills, an endless parade of slaughter eventually gets old. Deadpool's campaign clocks in at around six hours, and though that'd be considered by many to be short, the combat was formulaic enough to where I could've stood to have had an hour shaved off the running time. It's not that I wasn't having fun for those first five hours, but the final chapter was just a bit too much of the same flavor, an issue not helped by the rather repetitive bosses that acted more or less like souped up versions of generic mooks.  Nevertheless, Deadpool has its moments. By far, its best stuff is found in the optional distractions. From messing about in Wade's apartment to suddenly appearing in retro-inspired sidescrolling levels, those precious moments where Deadpool shakes things up prove to be effectively pleasant hits.  Not the best looking of games, but far from ugly, environments are surprising in their drabness, relying a bit too heavy on the browns and the greys that undermine the exaggerated charm of the series upon which it is based. Textures tend to pop in fairly noticeably, too. Animation, on the other hand, is pretty damn good, making combat appear satisfyingly meaty, and doing a great job of capturing the excitable silliness of the anti-hero. The character designs for Deadpool and his supporting cast are almost all really good, too.  Deadpool is a fun game that wears out its welcome a little toward the end, but mostly gets away with being far better than it could have been. Though half the jokes fail pretty damn hard, the ones that succeed are worth seeing, while the focus on endless combat carries with it a certain purity that's hard to really screw up. Deadpool fans may be expecting something more daring, more exceptional, and more altogether original than this, but High Moon played it safe with a straightforward slash 'em up and came out mostly a winner.  It's a good little game, and not really anything more than that. It's not as "awesome" as Deadpool himself may tell you, but hey, it's about ten thousand times better than X-Men: Destiny, and I think we can all be thankful for that!
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Wading in the shallow end
Deadpool and videogames are a potential match made in Heaven. Marvel's perpetually popular Merc with a Mouth is violent, vulgar and lacking even the smallest shred of subtlety. That's why we love him, though, and why the tack...

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Sony overcharges for Deadpool on PSN, refunding $10


Do a getting of some money in a minute
Jun 27
// Jim Sterling
Deadpool costs $49.99 at retail, but Sony, presumably used to the idea that all console games must cost $59.99 at all times, defaulted to charging the familiar sixty buckos for digital version. Luckily, those who downloaded t...

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Don't try and censor Deadpool


Just don't!
May 30
// Hamza CTZ Aziz
Deadpool is off visiting the Marvel HQ to promote the Deadpool game. You know, because the Marvel headquarters totally needs to be reminded about his game. Still, it makes for some nice funny bits as he harasses the various ...

The Deadpool game is a lot of dumb, immature fun

May 08 // Hamza CTZ Aziz
Deadpool: The Game (PC, PlayStation 3, Xbox 360 [previewed]Developer: High Moon StudiosPublisher: ActivisionRelease: June 25, 2013MSRP: $49.99 (PlayStation 3, Xbox 360) / $39.99 (PC) Deadpool comic writer Daniel Way is behind the game adaptation, which sees the Merc with a Mouth get sucked into a conflict that involves Mr. Sinister taking out the X-Men and putting the Earth in danger ... or something. Cable time travels from the future to the Genosha level and tries to warn Deadpool of this dire news. Deadpool's not really paying attention, and gets so bored that he begs the player to shoot himself in the head. So, uh, you shoot yourself in the head!  There will be many Marvel character appearances, and you'll run into Cable later where you'll immediately motorboat his chest thanks to one of Deadpool's many delusions making him see a large-breasted female saying she's his number-one fan instead. Other characters you can expect include Wolverine, Domino, Lady Deathstrike, Archlight, Blockbuster, Vertigo, and more. They'll even be introduced in cool ways -- in the case of Cable, you're presented with a montage of Cable's appearances in comics all while a song plays that includes the lyrics: "Who the fuck is that? He's a man out of time! Who the fuck is that? He's fucking Cable!" [embed]247964:47427:0[/embed] Deadpool is an expert with any weapon, and you'll have a variety at your disposal. Melee wise, you'll have swords, sais, and sledgehammers. As for guns, expect pistols, machine guns, laser guns, and shotguns. You can swap between all the weapons in real time via the d-pad, and yes, all the weapons come in pairs, even the shotguns. You also have throwable weapons like grenades, mines, and bear traps. Plus you'll come across some oversized weaponry that you can use for a limited time like a giant chaingun. Using light and heavy attacks with the melee weapons is accomplished through two of the face buttons, while the triggers will be used to shoot your guns. Each of the melee weapons has four different types of area-of-effect attacks, and pressing the left bumper with one of the face buttons on the Xbox 360 controller will trigger this attack. One such attack has you spinning around on the floor with your swords like you're a break-dancing tornado. These power moves have a meter associated with them, and will need to be recharged before they can be triggered again. When I saw Deadpool at gamescom, I was worried that the combat system wasn't going to have that right feel -- everything seemed a bit floaty. That's not a concern anymore, as the combat feels great. It's super easy to chain together different attacks, and it's pretty fluid bouncing between guns and melee weapons. What makes it really fun is the little teleport move where you can clear small distances in the blink of an eye. It's essentially an evade move, and blends in well with the fighting mechanics.  While combat feels great, I'm worried the game may be a little too easy. Granted, the demo I played had Deadpool and all his weaponry pretty much leveled up like crazy, so I imagine it will be a little harder in the beginning. I'm just mostly concerned there won't be a lot of depth when it comes to the enemies. Yes, there's an assortment of different bad guys but I don't see them offering that much of a challenge to players. My other main concern with Deadpool is the camera. All throughout the demo I had to babysit the camera via the right analog stick to give me the best view of the action. It's not a deal-breaker; it just doesn't follow the action all that well and is something that might frustrate you in the beginning at least. As for Deadpool himself, I was rather impressed with his writing. Deadpool and the two other personalities in his head are constantly talking, and a lot of the stuff he does and says is pretty funny. Not really a fan of Nolan North's voice acting; granted, I'm just tired of hearing the same sounding voice in so many games at this point. All in all I think Deadpool: The Game is going to be worth playing. Gameplay is fun but shallow, the visuals are nothing to be amazed by, and you'll most likely forget you ever played this one when it comes time for all of the end-of-the-year festivities. Honestly, you may even want to wait for a sale or some kind of deal despite the lower price point. Still, I think it's going to be worth the ride and these issues that would hinder other games feels kind of right at home with something like Deadpool.
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It's like a less-polished DmC, essentially
Deadpool has been a favorite of mine ever since I got into Marvel comics years ago. So I was pretty delighted when High Moon Studios announced it'd be working on a Deadpool game. The studio has done a rather good job with the...

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Deadpool

Deadpool promotional material reveals two new characters


Mr. Sinister and Psylocke
Apr 26
// Chris Carter
Fresh off the news that the new Deadpool game will be launching at a cheaper pricepoint, two new characters have been revealed: Mr. Sinister, and Psylocke. As a major fan of both of them, I hope they have an interesting role ...
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Deadpool

Deadpool game out this June at a cheap price point


$49.99 for consoles, $39.99 for PC
Apr 18
// Hamza CTZ Aziz
The Deadpool game is dated! Yay! It'll be out on June 25, 2013 and will run $49.99 on the Xbox 360 and PlayStation 3, and $39.99 on the PC. Cheaper than your average game, and given how there's so much sh*tty games priced at ...
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Deadpool

Deadpool developer High Moon Studios hit with layoffs


Team working on Deadpool affected
Apr 03
// Jordan Devore
In a statement provided to Kotaku, Activision has confirmed layoffs at Transformers and Deadpool developer High Moon Studios following completion of the latter game: "Activision Publishing consistently works to align its cost...
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New Deadpool Trailer

Latest Deadpool trailer looks appropriately juvenile


But still so very awesome
Mar 06
// Brett Zeidler
If you're like me, then your most anticipated comic book-related videogame event of the year is none other than Deadpool: The Game. Making us even more excited is the latest trailer called The Game's Juvenile But Awesom...
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Domino will be in the Deadpool game


Feeling lucky?
Oct 15
// Hamza CTZ Aziz
Domino will be in the Deadpool videogame! That's, like, all the real new news we have on the Deadpool game. So how did she end up in the game? Deadpool has the answers: Dude, no brainer, man.  Have you seen pictures of...
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Fall of Cybertron PC won't come to Australia


Aug 22
// Jim Sterling
In Australia, Transformers: Fall of Cybertron will not be getting a PC release. Aussie gamers will instead have to stick with consoles, nothing at all, or Plan B.  When PC Gamer asked Activision for a reason, it got a very abrupt, "No info. It's just not available."  Well, that sucks for Australian PC gamers. Still, they've gotta be getting used to these regular screwjobs by now.

Review: Transformers: Fall of Cybertron

Aug 21 // Jim Sterling
Transformers: Fall of Cybertron (PC, PlayStation 3, Xbox 360 [reviewed])Developer: High Moon StudiosPublisher: ActivisionReleased: August 21, 2012 MSRP: $59.99 Following the events of War for Cybertron, the Transformers' titular planet is on the brink of collapse. The battle between the Autobots and Decepticons has drained Cybertron of its energon resources, and the Autobots decide to impose self-exile and find a new world on which to start over. Naturally, Megatron won't have any of that, and will go out of his way to keep Optimus Prime grounded, out of little more than petty spite.   While events certainly occur, there's very little story in Fall of Cybertron. Despite retelling the story of the Transformers before they came to Earth and heavily revising the origins of Grimlock and the Dinobots, the narrative campaign feels somewhat rushed, as important exposition is gotten over quickly. Each focal character gets one or maybe two chapters in order to say what they have to say. Unlike War for Cybertron, which had some nice build and was paced very well, the plot of Fall flits too easily between Autobot and Decepticon characters, never focusing on a single plot point long enough for it to have any gravitas.  There are definitely some great moments on par with the original game. The Starscream coronation scene is a definite highlight (yes, the infamous dialog exchange takes place!) and the level involving Grimlock and his classic T-Rex transformation is a delightfully empowering jaunt. I also love that High Moon included a genuinely creepy take on the my personal favorites, the Insecticons, though the purist in me still sneers at High Moon giving Shrapnel's speech impediment to Kickback -- a criticism that should have no relevance to any sane human with real priorities.  [embed]233524:44798[/embed] Still, the campaign is left wanting in comparison to the first. The gameplay is still solid, with the same great controls for both robot and vehicular forms, and I love the new upgrade system, in which players can purchase and enhance a variety of weapons and perks from Teletraan 1 outlets -- you can even rate each upgrade online to help new players find the best stuff. However, the newer, more open environments aren't so much liberating as they are repetitive, arena-like areas that lack any sense of atmosphere. The weapons also seem to feel far less effective, especially when going up against masses of shotgun-toting enemies that can reduce player characters to scrap in seconds. Combat was always going to be clunky by the very nature of the robots involved, but this time around it feels unfocused, possessed of a certain anarchy that is more overwhelming than enjoyably chaotic.  The game's final level is truly the highlight of the show, switching from Autobot to Decepticon in a fluid way as players jump from bot to bot in an epic battle aboard Prime's Ark. The elegance and scale of this battle is a thing of beauty, and something I wish there could have been more of. When High Moon pulls out all the stops, it still manages to create something awesome. Sadly, it does it with less frequency in Fall as it did in War, and the result is a single-player mode that feels rather unsatisfying. Still good, and still tossing out enough references and jokes to make the average Transformers fan smile, but nevertheless a little disappointing.  Multiplayer is still the game's biggest selling point, and it's as great as ever -- mostly because it's almost exactly the same as last time. Yet again, players get to choose between four distinct classes -- the hard-hitting Titan, healing Scientist, tactical Destroyer and stealthy Scout. Aside from some weapon changes and ability tweaks, these classes play pretty much as they did the last time, each one respectively turning into a tank, plane, truck and car, while fulfilling their archetypal battlefield roles. There are a number of competitive modes to choose, from simple deathmatches and capture-the-flag bouts to the one fresh addition, headhunter. In headhunter, players need to kill and collect the fallen "sparks" of their enemies, and bring them to an ever-changing location in order to score points. It's more or less a dog-tag mode with a Cybertronian twist.  Unlike single-player, the busy combat and disorderly flow of each match are positive traits. If you can get a full match together, each round is a tumultuous clash of metal and explosions. Each class is really well balanced, with a skilled scout able to take down a hulking tank if used correctly, and the new maps are just the right size to take advantage of vehicular motion without being so big that it's a dull slog to the next kill zone. Of course, if you played the first game, you'd know this already, because the exact same praise for the multiplayer in War for Cybertron applies here -- whether that's good or bad hinges on how much you want to enjoy the same great taste twice.  Character creation is expanded, with a lot of armor pieces to mix and match, and a greater range of color schemes, as well as a variety of custom loadouts and gear that can be gradually unlocked as players earn XP and rank up. Despite the enhanced variety, it still feels very restricted, with pre-set two-tone color schemes and armor pieces based largely on named characters from the single-player campaign. Still, it is an improvement, and one of the few genuine attempts to evolve Fall beyond the first game. I guess that's something.  Yet again, the jewel in Cybertron's crown is Escalation. This is a co-op survival mode for up to four players that again doesn't do much different from last time. The player team is faced with waves of increasingly brutal enemy robots, and can earn cash to spend on upgrades, as well as unlockable doors that expand the arena and grant access to more powerful gear. This remains the most fun aspect of the game, but it feels a little downgraded from last time. First of all, there's less of a recognizable variety of enemies, due to the fact that even when varied, a lot of the opponents behave and look the same. What's more, the range of playable characters has been restricted in order to enforce a more class-oriented approach to team-building. This time around, players have to pick one of four pre-set characters rather than the wider range seen last time. Each one possesses certain skills -- such as healing or ammo replenishment -- in order to encourage more strategy. It's a noble idea that does indeed add a slight tactical bent to the onslaught, but it's come at the cost of personal choice and the previously endearing ability to grab your favorite character.  Transformers: Fall of Cybertron has a lot of what made the original game so great, but it suffers from generation loss, relinquishing a portion of its quality in the cloning process. The decision to give players more of the same is made less palatable by the fact that its story is nowhere near as engaging and the multiplayer has not expanded in any way -- and even been scaled back in the case of Escalation. If you choose to play it, you will certainly have a lot of fun. However, you will miss practically nothing by choosing to skip this installment. That's not to say you shouldn't get it -- just don't expect a must-see revelation.  As such, Fall of Cybertron is a step down from High Moon's encouraging start -- not bad at all and more than capable of providing entertainment, but unable to reach the heights of that which came before.
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Transformers: War for Cybertron was one of my top multiplayer games of 2010. Something about it just worked surprisingly well, and High Moon Studios deserved oodles of kudos for providing the Transformers license with an orig...

gamescom: Deadpool will make fun of you if you suck

Aug 15 // Hamza CTZ Aziz
Story wise, Deadpool is hired to kill rich news reporter Chance White. It's a basic hit, but this event will see Deadpool sucked into a conflict that will see other Marvel characters make appearances, such as Psylocke and Lady Deathstrike.The mission begins with Deadpool entering the sewers and inflating a giant bounce house. It's not explained at all why, and Deadpool quickly moves on after jumping on the bounce house a few times for pleasure. Um, okay? Deadpool double jumps, wall jumps, and climbs his way to the top of the sewers further into the area, and plants a C4 charge to enter Chance White's residence. The entire place is swarming with Chance's body guards, and you have to do the typical slow crawl towards Chance while taking out a bunch of minions. Eventually, Deadpool finds Chance and slams him against a window. Here the player has to repeatedly press the A button on the Xbox 360 controller to punch Chance in the face, which causes the window to break and both characters fall out of the skyscraper building. Deadpool rides Chance, giving him a few more punches before the pair fall onto the bounce house that Deadpool set up earlier. It always comes together for Deadpool in the end. High Moon Studios is on the right track, and I'm looking forward to seeing more for sure. The Deadpool charm is there, they just need to get the gameplay up to strength.
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The thing about Deadpool is that he knows he's a comic book character. He regularly breaks the fourth wall, and it's the same case here as Deadpool and the voices in his head will constantly talk to the player during the adve...

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gamescom: Deadpool gets screens and swimsuit specials


Aug 15
// Jim Sterling
Here's a swanky new batch of screenshots for Deadpool. There are also some art images, some of which are just pictures taken from that ridiculous Marvel Swimsuit Special that used to run for no other reason than to be stupid....
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Transformers: Fall of Cybertron demo out now


Jul 31
// Jim Sterling
It's Tuesday, and that means it's time to be a robot and smash other robots. A demo for Transformers: Fall of Cybertron is available to download from Xbox Live Arcade right now. Those waiting for the PlayStation Network demo ...
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Transformers: Fall of Cybertron trailer and screenshots


Jul 25
// Jim Sterling
Here's a great big wad of assets for High Moon Studios' Transformers: Fall of Cybertron. There's a whole bunch of screenshots showing off aspects of both the single-player and online sectors, while the trailer above details ...
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Deadpool game penned by the series' current writer


Jul 19
// Conrad Zimmerman
If you're enthusiastic about the recently announced Deadpool game and you're happy with the recent run of the character under writer Daniel Way, you'll be pleased to learn that his talents will be used by High Moon Studi...
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Listen to Deadpool read his own videogame press release


Jul 17
// Jim Sterling
So yeah, that Deadpool game. Count me in. Count me in to a silly degree. The trailer looks good, Deadpool is an awesome character, and High Moon Studios has the stuff. I'm totally counted in over here.  As often follows ...
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The DTOID Show: Adventure Time, Deadpool, & Spider-Boobs


Jul 16
// Max Scoville
Holy crap guys, I think this might be my favorite episode of the show we've done in ages. Like, just in terms of the pure awesomeness/absurdity of today's news. For starters, the ESRB has described all the awful things that a...
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Well, it's finally happening, guys. Deadpool will star in his very own videogame, called Deadpool: The Game. High Moon Studios (the team behind Transformers: Fall of Cybertron) will be handling the development duties, with A...

SDCC Quickie: Transformers: Fall of Cybertron multiplayer

Jul 12 // Dale North
I had only a limited to play with the game's multiplayer customization features, but I suspect that this will be hugely popular when the game ships. The four classes, Infiltrator, Destroyer, Scientist and Titan, can be tweaked from top to bottom in whatever way you please. Colors, shapes, sizes, weapons -- you name it. If you've ever dreamed of creating your own Transformer, this feature will tickle you metallic pink. (Seriously, that's an option.) Finally, High Moon's Matt Tieger confirmed that both Dinobots and Insecticons will eventually become playable classes in multiplayer. It sounds like they'll be DLC options, but this is still great news for Transformer fans.  Transformers Fall of Cybertron will be released August 21 on Xbox 360, PS3, and PC.
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High Moon Studios finally let us go hands-on with the multiplayer for Transformers: Fall of Cybertron. Right off, I'll say that those that played and enjoyed MP in its predecessor, War for Cybertron, will be pleased to hear t...

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High Moon Studios to announce Marvel game at SDCC


Jul 03
// Jordan Devore
The "Marvel Video Games" panel at San Diego Comic-Con will be centered around Gazillion's Marvel Heroes MMO, Ubisoft's Avengers: Battle for Earth, and, most intriguing of all, an announcement from Transformers: Fall of Cybert...
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Although I was not scheduled to try Transformers: Fall of Cybertron, this fan of High Moon Studios' previous offering couldn't resist grabbing some hands-on time with the game at E3, finally test driving Grimlock and seeing i...

E3: Hands-on with Transformers: Fall of Cybertron

Jun 05 // Hamza CTZ Aziz
[embed]226147:43431[/embed] Transformers: Fall of Cybertron (Xbox 360 [previewed], PlayStation 3, PC)Devleoper: High Moon Studios / Mercenary GamesPublisher: ActivisionRelease: August 28, 2012 (US) / August 31 (EU) Grimlock's portion of the game takes place a good way into the story, around chapter 12 or so. High Moon was given the all clear by Hasbro to tell the official genesis story of how Grimlock came to be, and more importantly, why there are dinosaur-like robots on Cybertron. In the portion I played, Grimlock had just escaped from Shockwave's lab where he was tortured and experimented on. As he's making his way out, a swarm of Insecticons attack and Grimlock takes them on using his sword and shield. Grimlock is the only playable character that won't use guns, offering more of a brawler style of gameplay. Grimlock is also the only character who can't transform at will; instead, he needs to fill a rage meter by attacking enemies. Once the meter is filled, Grimlock transforms into his T-rex form where he can tail swipe, stomp, bite, and of course, breath fire on all those who dare stand in his way. The transformation is time limited, so he will eventually go back into his robot mode. By the end of the section, Slag, the Triceratops Dinobot, busts down a door and helps Grimlock escape from the lab. It was only a very small portion that I could play, but I loved every second of it. Grimlock, especially in dino form, just feels so strong and badass. Part of me wished the entire game was just centered around the Dinobots. I quickly changed my mind though as next I checked out Optimus Prime. What made Optimus Prime's section so great was not due to the leader of the Autobots, but rather, Metroplex, the city-sized Transformer that Optimus can order around to attack whatever. Metroplex is huge -- like, Godzilla-status huge. There's one part in the level when Metroplex tackles a giant tower, and when that doesn't take the building down, Metroplex straight-up punches it, sending it crumbling down. It does suck that you can't play as Metroplex directly, but the 80-feet-tall Bruticus is indeed playable. The Combaticons Decepticon is made up of Onslaught, Blast Off, Brawl, Swindle, and Vortex; sadly, I totally missed my chance to play play as Bruticus. I did check out Starscream for a bit, however. Starscream's section sees him infiltrating a Decepticon base, taking out other Decepticons flawlessly from his robot, jet, and hover modes. Transforming is pretty seamless, and the level lent itself well to Starscream's airborne tactics as it was a pretty big, open space. As you can tell, each character has a unique ability to keep the story fresh from one chapter to the next. The Autobot/Decepticon story is woven together as one this time around, so you'll be switching sides as you go through the game. Online co-op has been dropped for Fall of Cybertron, but Escalation mode remains. You'll be able to create your own Autobot and Decepitcon from the ground up for the multiplayer too. Lastly, for you PC players, High Moon Studios is working with developer Mercenary Games to create a good PC version of the game. Needless to say, I'm pretty excited for Fall of Cybertron. It's finally featuring some of my favorite Autobots and Decepticons and everything is just looking bigger and better since War for Cybertron.
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Developer High Moon Studios and Hasbro worked close together on Transformers: Fall of Cybertron to craft a deep origin story that the developers feel will "blow the minds" of Transformers fans. They liken the story to a "Band...

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Transformers: Fall of Cybertron is coming to PC


Jun 01
// Jim Sterling
A few folk have been wondering why Transformers: Fall of Cybertron wasn't announced for PC and, like most supremely confident PC users, assumed it was a conspiracy and they were being cruelly snubbed for a laugh. Well, the ti...
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Transformers: Fall of Cybertron offers G1 pre-order stuff


May 31
// Jim Sterling
Pre-ordering Transformers: Fall of Cyberteron from either GameStop or Amazon will net customers some unique extras, designed to tickle their nostalgic muscles. Naturally, there are two different offers exclusive to two differ...
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How the Dinobots came to Transformers: Fall of Cybertron


May 24
// Hamza CTZ Aziz
Transformers: Fall of Cybertron is looking good, and the thing I'm looking forward to the most are the Dinobots. High Moon Studios had to convince Hasbro to let them include the dinosaur crew, and once they did, they went ab...
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Transformers: Fall of Cybertron toys look pretty baller


May 01
// Jim Sterling
Hasbro recently updated its Facebook page to reveal a new wave of Transformers Generations toys, featuring the "Cybertronian" versions of everybody's favorite robots. The figures are based on High Moon Studios' upcoming Trans...
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Transformers: Fall of Cybertron brings the Grimlock


Apr 19
// Jim Sterling
A new trailer and screens for Transformers: Fall of Cybertron have been unearthed, and they detail everybody's favorite space-dinosaur, Grimlock! Check out the assets to see loads of this Dinobot in action. He's pretty badas...
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Transformers: Fall of Cybertron shows off the gameplay


Mar 29
// Jim Sterling
Activision has pooped out a new trailer for the highly promising Transformers: Fall of Cybertron, and finally has some gameplay footage for our staring eyes to gawp at.  There's some clips of Optimus Prime doing his thing, and the tiniest little slice of Bruticus in action. It's looking damn hot, as far as I'm concerned. Damn hot indeed.  So yeah, give it to me now please.

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