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Hideo Kojima

Raiden costume photo
Raiden costume

Raiden joins Metal Gear Solid V as the Skulls come home to roost

Raiden suit costume
Nov 17
// Steven Hansen
The Gray Fox outfit in Metal Gear Solid V: The Phantom Pain is pretty dope, though it's a challenge to get me out of my sexy Black Ocelot. But maybe for FOB missions, wherein I will sacrifice style for results. A recent Fami...
Silent Hills photo
Silent Hills

Norman Reedus says Silent Hills still 'needs to happen'

Nov 17
// Vikki Blake
If you're still salty over the cancellation of Silent Hills, you are not alone. Norman Reedus - who's likeness was used in the (terrifying) Silent Hills interactive teaser P.T. -- is still "super bummed" about the whole thing, but recently told IGN he "[has] faith" that he, producer Hideo Kojima and horror legend Guillermo del Toro "can do something else".
Diamond Cat photo
Diamond Cat

Wear a cat on your head in Metal Gear Online

He's helping!
Nov 11
// Jordan Devore
Well, damn. Now I regret spending those Mother Base coins on that sweet crocodile hat. If you haven't checked in with Metal Gear Online in a while, this headgear might be just the nudge you need. It's a cat named Ricky that you can place on your head. That'll be 300 MB Coins, thanks.
The Phantom Pain photo
The Phantom Pain

You can bring back a certain buddy in Metal Gear Solid V

But the process is repetitive
Nov 10
// Jordan Devore
As of a recent update in Metal Gear Solid V: The Phantom Pain, it is now possible to bring back a beloved buddy who becomes unusable after you progress far enough into the story. But you're not going to like the method. In a game full of padding, there's now just a little bit more repetition. To be clear, you'll want to stop reading now if you're looking to avoid specifics. Spoilers.

Konami LA closure photo
Promises to continue Metal Gear support
Konami has confirmed yesterday's reports that it closed Konami LA, the studio responsible for the Metal Gear Online portion of Metal Gear Solid V: The Phantom Pain. The Los Angeles studio, formerly Kojima Productions LA befor...

MGO studio gone tho photo
Right after reports of closing Konami LA
Konami seems to have closed its LA studio, formerly Kojima Productions LA before Konami scrubbed the Metal Gear Solid creator's name from as many places as it could. The studio opened in 2012 and most recently was responsible...

Metal Gear photo
Metal Gear

Kojima shows how he made Metal Gear Solid V's 'Nuclear' trailer

Behind-the-scenes video translated
Nov 02
// Jordan Devore
Few trailers rival the "Nuclear" video for Metal Gear Solid V: The Phantom Pain. I must've watched it half a dozen times when it debuted last year at E3, and probably doubled that number leading up to the game's release in Se...
Silent Hills photo
Silent Hills

Guillermo del Toro talks about working with Junji Ito and Kojima on Silent Hills

I'd love to go to karaoke with del Toro
Oct 30
// Joe Parlock
Silent Hills being cancelled was bad enough for some, but I reckon the constant dribble of information about what could’ve been seeping out in the months following it has to be even worse. Now here’s a little bit...
The Phantom Pain photo
The Phantom Pain

You really do need to save Kaz in three days

Metal Gear myths
Oct 27
// Jordan Devore
Early on in Metal Gear Solid V: The Phantom Pain, you're sent on your way to find and rescue a familiar face, Kazuhira Miller, who is being held prisoner in Afghanistan. You're told he's vital to your quest for revenge, and that he has at most three days left to live. I should've known that wasn't an understatement. What a tragic cutscene.
Carpenter told to sue photo
Carpenter told to sue

John Carpenter didn't sue Hideo Kojima because 'he's a nice guy'

Escape From New York director
Oct 27
// Steven Hansen
John Carpenter (Ghosts of Mars; Gorgon, the Space Monster) recently talked to Hollywood Reporter about his successful plagiarism suit against French director Luc Besson (Léon: The Professional) whose recent film Lockou...

Konami insists Kojima hasn't left, is 'on vacation'

Oct 20 // Steven Hansen
Simon Parkin, author of the New Yorker piece, followed up with a photo from Kojima's going away party in response to Konami's statement. [embed]316504:60796:0[/embed] 「メタルギア」小島秀夫氏の退社報道をコナミが否定 現在は長期休暇中 [Tokyo Sports]
Bizarre photo
He's not dead, just sleeping
Yesterday, The New Yorker ran a piece about Hideo Kojima's last day in-office at Konami, including his good-bye party on October 9, and noting that his non-compete expires in December, at which point he can do whatever he lik...

Extreme! photo
I wonder if Sony will scoop him up
Konami used to be mon ami but now? More like non ami. Does French use "non" or is that just Italian? I don't know any more French, let alone something that rhymes with Konami. Anyways a recent New Yorker piece has pinned down...

The Phantom Missions photo
The Phantom Missions

Sleuths find signs of more missing missions in Metal Gear Solid V

The Phantom Game
Oct 19
// Steven Hansen
Which works better? "The Phantom Game," wherein all of Metal Gear Solid V: The Phantom Pain has a phantom writhing in its codes, a Ghost in the Machine, and also "game" and "pain" are like almost near rhymes; or, the much mor...
Parasite or feature? photo
Parasite or feature?

Metal Gear Solid V infinity boobs: More proof women are hard to animate

Bug or parasite suit feature?
Oct 15
// Steven Hansen
Kojima dedicated a lot of resources to Metal Gear Solid V: The Phantom Pain's jiggly physics, probably because of how many cutscene shots linger on Quiet's rack. And while Kojima Productions has done better than "women are t...
Silent Hills photo
Silent Hills

Silent Hills was going to be similar to The Last of Us

Cancellation makes 'no f**king sense'
Oct 14
// Laura Kate Dale
Oh hey, it's that time again where we get to learn why Silent Hills would have been the perfect best game ever if it had not been cancelled. Hooray for more quotes about this cancelled game. So, according to Guillermo De...
Metal Gear bonuses photo
Metal Gear bonuses

Metal Gear Online apologizes for stability woes with bonuses

3,000 GP and an XP boost extension
Oct 13
// Jordan Devore
For once, I didn't button-mash my way through the startup notices in Metal Gear Solid V: The Phantom Pain. There's an apology from Konami over the recent stability issues in the game's multiplayer component, Metal Gear Online...
Phantom Pain DLC photo
Phantom Pain DLC

Metal Gear Solid V adds $0.99 horse armor, human outfits

Do it (defecate)
Oct 06
// Jordan Devore
Compared to what Konami is doing with microtransactions surrounding forward operating bases (FOBs) in Metal Gear Solid V: The Phantom Pain, this batch of cosmetic DLC is tame. These outfits are $0.99 a piece and are currently...
Metal Gear Online photo
Metal Gear Online

Metal Gear Online starts tonight (if we're lucky)

I'd expect problems
Oct 05
// Jordan Devore
Konami plans to launch Metal Gear Online on consoles at 12:00am Pacific on October 6, 2015. You staying up? Know that there will probably be issues, and that it's operating on a "rolling timeline window." In other words, laun...
Metal Gear Solid V photo
Metal Gear Solid V

Phantom Pain Hardcore mod ups Metal Gear Solid's difficulty

Big Boss Extreme
Sep 28
// Steven Hansen
Metal Gear Solid V: The Phantom Pain is real accommodating. That's not to say there aren't bouts of frustrating mission failures and humiliating chicken hat offers, but all things considered (even without the time-slowing Reflex mode), it is way more forgiving than past Metal Gear and other stealth games. Almost too easy. This TTP Hardcore Mod does the following:
Silent Hills photo
Silent Hills

Silent Hills team would have included horror manga creator Junji Ito

He of Uzumaki and Tomie fame
Sep 27
// Zack Furniss
What was that? You're finally ready to let go of what Hideo Kojima and Guillermo del Toro could have brought to Silent Hills? Though you long to see what could have been, you've accepted that all you'll have is P.T., if you'r...
Phantom Pain photo
Phantom Pain

I've met my match in Metal Gear Solid V

Target Practice (R&D Platform)
Sep 25
// Jordan Devore
I've played enough Side Ops in Metal Gear Solid V: The Phantom Pain that, hell, I might as well go for full completion. That's not advisable, by the way. There's 157 of them. Some are novel. Others sure aren't. Even with the ...

So, let's talk about Metal Gear Solid V's ending

Sep 18 // Chris Carter
As it turns out, a lot of people I talked to during review week didn't actually see the real ending. They assumed that when Huey left Mother Base, that was it. But there's a secret conclusion beyond that, which unlocks after a certain amount of missions have been completed -- you know, those retread ones on higher difficulty settings, and/or a combination of Side Ops. If you need a refresher, watch it here: [embed]311489:60440:0[/embed] I was lucky enough (well, it wasn't luck, it was skill and hard work, haha) to see this ending before I completed my review. But like everyone else, I have mixed feelings towards it. For one, especially with the removal of the post-game Eli mission, it definitely feels like Konami cut funding for Kojima and his team. It was likely that it happened when all the drama surrounding Kojima first started, and the publisher probably felt that his team wouldn't be able to deliver the game on time. Who knows, maybe the microtransactions were added in as collateral to make back a portion of the massive Phantom Pain budget. We may never know the full details for sure (it's a good bet that Kojima had to sign an NDA), but we do know that the production was troubled. In that vein, while I did enjoy the 30-ish minutes of tapes that sufficiently linked Metal Gear Solid V with the rest of the games in the series (featuring heavy conversations that essentially close out Zero's storyline), they were just that -- tapes. This may be the last game in the entire series, and fans were left with a text crawl and tapes to provide most of the details. That isn't to say I thought it ruined the game -- far from it. I actually enjoyed listening to that audio, particularly the logs with Zero and Skull Face, and I was literally on the edge of my seat as some revelations were uncovered. As a fan, it was basically everything I could ask for. Plus, Guns of the Patriots was a fine enough true ending for the entire franchise. As far as the Big Boss twist goes, I'm on the fence. I don't think it cheapens the character, because he still exists, and causes trouble later on throughout the storyline. Additionally, Metal Gear has always dabbled in the concept of "the legend" being stronger than the actual person (especially in Snake Eater), so it makes perfect sense within the confines of the series. Also, if you've been following the game for the past few years, Kojima and company have been hinting at this for some time, in a fairly clever manner. Even small nods like Kaz saying "what about him?" in a trailer, referring to someone else other than Big Boss, and the medic scene in the helicopter at the end of Ground Zeroes were clues. I feel like this long game only partially paid off for Kojima, but I disagree with those who say that the ending "sucked." Still, my initial years-old prediction of the last part of the game being a remake of the first MSX title, featuring a surprise appearance by David Hayter as Solid Snake to Kiefer Sutherland's Big Boss didn't happen, and it would have been pretty cool to see. But what did you think? I've already seen angles from all sides of the debate, and since the game has been out long enough, I figured this was the perfect time to gather some thoughts on the issue.
Metal Gear Solid V photo
Did it?
Enough time has passed, to the point where we can safely talk about the ending to Metal Gear Solid V: The Phantom Pain. As a common sense sort of reminder, this post below will contain spoilers. The comments will contain spoilers. This is a spoiler-heavy post about spoilers. Spoilers.

First hands-on with Metal Gear Online had us going back for more

Sep 17 // Steven Hansen
The demo stations were set up to accommodate 16 players (8 on 8 split between teams Liquid and Solid) with four pre-fab classes. Given how much meticulous, stealthy Phantom Pain I've been playing prior to arriving in Tokyo, I immediately went non-lethal, armed with nothing but a non-suppressed sleep pistol and a grenade that identified nearby enemies. I skulked around a bunch in a wide arc across the map hardly encountering anyone, which is likely because everyone else was running around trying to kill dudes, as you wont to do in a team deathmatch setting. I died to roving D-Walkers and machine guns. I was yearning for a bit of one life, no respawns, but I adjusted, switching to a sniper class mid-game. At one point I got CQC pulled from my sniping vantage point, which stunned me. The opposing player Fulton ballooned my ass off the battlefield. [embed]284642:56558:0[/embed] BRETT: Fultons, active camouflage, D-Walkers, turret nests -- really, the list goes on and on. There are so many ways to play Metal Gear Online that it's kind of overwhelming. Like, I finished second on our team one match, but did so entirely through gun kills. It felt disingenuous. The next round, I knocked a guy out and dropped a molotov cocktail on his head. That was infinitely more satisfying. One of my early deaths came while I was trying to figure out my secondary weapon: a stuffed kitten. How does that even work? I understand AI getting distracted, but these are humans I'm playing against. I took a bullet to the head immediately after setting it down. The kill cam showed my murderer running over to the cat and enthusiastically clapping at its cuteness. Kojima, you magnificent bastard. STEVEN: Was it a stuffed puppy? There's a husky plush (assumedly inspired by the wolf-ish D-Dog buddy from The Phantom Pain) you can set down like a mine, but instead of it blowing enemies up, if they get to close they get distracted by how cute it is. In MGS4's online, it was a nudie mag you could set down to distract. It's good for getting non-lethal kills without resistance (or freezing someone up and sniping from afar), and then you could Fulton. You get extra points for the latter (and points for stuns). That first game was split one win to one win and instead of a third match it came down to total points being tallied. And yeah, my best match was the last of the four. I came in second by way of points, first by way of kills. I actually didn't pick up on it, but there are points tied to nailing "Objectives," though I wasn't sure what they were. There's also a bounty system and extra points for offing someone with a bounty on their head. I only noticed because a bounty got put on me at one point, though nothing came of it. But in that last match I basically opted for a large machine gun and brute forced people with 100-bullet clips. I was mowing down small crews in doorways, people jumping onto D-Walkers. It was a little less fun, but I assume when the game comes out and people have more of an idea what they're doing that becomes a less viable strategy (especially because you die pretty quickly if you are getting accurately shot up). BRETT: For every thing I figured out, I feel like there were three things I didn't. Metal Gear Online is obviously much more than your standard tacked-on multiplayer mode -- although it can definitely be played as such. I spent a considerable amount of time in one round just gunning people down from the relative safety of a guard's nest vantage point. Again, it felt wrong. Comeuppance was swift and just when a D-Walker figured out my strategy. Confused as I was at times, I was also undoubtedly elated. How many times in your many conventions have you found yourself going back to replay a demo? It's probably the first for me, as far as I can remember.  STEVEN: I can't think of one. I also love that the cardboard box remains an item even though players would know to be suspicious. It did have some weird utility in previous Metal Gear Online for instant ducking, but here it was just idiots (like me) running around in it upright while cycling through loadout items. Probably the best thing about The Phantom Pain's edition of Metal Gear Online is not having to deal with a fucking Konami ID/MGO ID and that whole awful log-in process that eventually locked me out of playing the damn thing when I couldn't remember all my info. That kind of bullshit is Konami. Glad we'll still be able to enjoy another phase of weird Kojima Metal Gear after he's gone.
Tokyo Game Show hands-on photo
Getting shot up trying to stealth
While Metal Gear Solid V: The Phantom Pain isn't an insignificant time sucker as is, it did launch missing its competitive online multiplayer component, Metal Gear Online, which was delayed until October 6 on consoles and January 2016 on PC. Brett and I got our hands on the thing at Tokyo Game Show and immediately ran back in line for a second go like giddy schoolchildren.

Metal Gear Online TGS footage breaks down modes, characters, classes

Sep 17 // Steven Hansen
There's also: Cloak and Dagger "Attackers win by recovering the Data Disc and uploading it at the Evac Point within the time limit. Defenders win by preventing the upload. Attackers are armed with only non-lethal weapons while defenders only have lethal weapons. This is an elimination mission. Once eliminated, you cannot return to the battlefield until the next round." Comm Control "Attackers must capture Comm Links to download confidential intel. If the attackers complete the download within the time limit, they are victorious. If the defenders are able to prevent this within the time limit, they are victorious. Comm Links can be captured by staying within the effective range of the Comm Links until they change ownership." Stages include: Jade Forest – African Jungle Outback. Composed of natural jungle and a desolate village.Red Fortress – Soviet Military Base in Afghanistan. A hilltop base with a peripheral view of the surrounding desert.Gray Rampart – A dam and its environs. The stage contains two regions on either side of a river, with the dam and bridges connecting them.Amber Station – A gas refinery on a harbor. The stage contains several multi-level structures.Black Site – The infamous US military base nine years after the events of “METAL GEAR SOLID V: GROUND ZEROES”. It contains a multi-level base with mostly flat and spacious surrounding areas. Classes: Scout – With advanced scouting capabilities, the “Recon Class” specialties are long-range combat and support functions. Movement speed and strength are average making this a great choice for beginners.Enforcer – With great strength, the “Heavy Class” specializes in powerful weapons. However, movement speed is slow making this class less effective in close quarters. This class is for intermediate players.Infiltrator – Fast moving, the “Infiltration Class” specialty is close combat such as CQC. Due to the strength being low, you should avoid a head-on battle. This is a class for experienced players. Tips: Unique Character – When “Unique Character” is selected in mission settings, one player on each team is assigned at random to play as a unique character. Unique characters such as Snake and Ocelot have significantly higher abilities compared to regular player characters. They also have exclusive weapons and actions, providing opportunities to try different play styles. Abilities – Equipping abilities enhance performance of your character or your weapons. Each ability has 3 levels. Buddy – Players can join up with a “Buddy”. When your Buddy Gauge reaches 50% or greater, you can respawn at your buddy’s location. Once the buddy gauge reaches 100%, you can equip the E-RB WORMHOLE GEN. from your support weapons. This device can be placed and entered to instantaneously travel to your buddy’s location. Interrogation – Restraining an enemy with CQC and holding down the CALL button performs an “interrogation”. If the interrogation is successful, you gain intel on the enemy team’s location, which is automatically shared with your buddy. Weight and Mobility – Weapons and items have weight associated with them. Based on total weight, your “mobility” rating ranges from Level S to D, affecting your movement speed and weapon sway. When editing your loadouts, keep the mobility rating in mind. Party – If you join a party, you will be able to join the same match as the party members. You can access the Party Menu from the Freeplay environment. Experience Points – Based on your performance during the match, you gain experience points. Earn experience points (XP) to raise your character level. If you raise your level, you can obtain new weapons or abilities as a reward.
Tokyo Game Show photo
Playing as Ocelot explained
Konami's website has added the new Metal Gear Online gameplay debuted at Tokyo Game Show. There's even a breakdown of the things that Brett and I didn't understand in our earlier hands-on preview, like the Bounty Hunter mode...

Fun with Metal Gear photo
Fun with Metal Gear

'Come on, DD, we're taking the cardboard box!'

The last word in infiltration technology
Sep 16
// Jordan Devore
I see Metal Gear Solid V: The Phantom Pain as a game about expressing yourself in silly ways and sharing those absurd moments with anyone who will listen. Clearly, I am not alone. This latest example comes from James J, who has cardboard box sliding down to a science.
Metal Gear lovin' photo
Metal Gear lovin'

Metal Gear Solid's Diamond Dog is such a flirt

Okay, now this is getting weird
Sep 14
// Jordan Devore
People have been swapping character models in Metal Gear Solid V: The Phantom Pain to great comedic effect. First, Ocelot acted like Quiet, then he went full D-Dog. Here's another pick-me-up. I think you're gonna like it.

God, I love these stupid The Phantom Pain tricks

Sep 13 // Nic Rowen
Saving time: It's a smart idea to return to Mother Base every once and awhile for a shower. Not only does it wash the blood and stinky murder mess off Snake, but it refreshes his max HP and reaction time when spotted. But if you don't want to make a trip to Mother Base, there is another way to get a quick refresher while in the field! Find a shallow pool of water, get prone, and roll around left and right. After a few spins, Snake will be clean and refreshed. If you're anything like me, you probably need to resupply your silencers and C4 packs at least once or twice a mission, but you're also shitty, impatient, and hate waiting the minute or two a supply drop takes. Fortunately, you can skip that wait and go straight back to sabotage and murder. Simply call a supply drop directly on top of Snake's position, whip out your Phantom Cigar, take a single time bending puff, and seconds later you'll be hit out of the time skip by a supply crate landing on your head. I wish I knew about this one sooner -- If you're looking to extract, and have the fulton upgrade that lets you steal cargo, check and see if there are any large supply containers in the area. Hop on top, slap on the fulton, and look for the button prompt to grab on. You'll be sucked out of the combat zone along with the cargo. No waiting for Pequod to bring in the chopper. Fun with the cardboard box: As you probably know, the cardboard box is ridiculously elaborate in The Phantom Pain. But, aside from using it as a method of quick travel, slapping distracting pin-up girls on the side, and generally sneaking around, it has a few undocumented uses. For example, you can also use it as a ghetto sled! Find a nice big hill, stand up with the box on, take a quick run, and hit the dive button. Snake will belly slide down the hill wearing the box. It looks stupid as hell, but it's actually a pretty great way to quickly infiltrate an outpost after scouting it out at the top of a hill! Did you know that the cardboard box also confers a very small amount of armor? Getting shot while wearing it will flash the armor/vehicle hit warning instead of direct damage to Snake. Obviously it can't take much punishment for you, but if you're on the brink of death and can't afford to hide and wait for your health to regen, it might just make the difference! The box will also soak up the effects of a stun grenade. Toss it front of you, put on the box, and Snake won't even blink when it goes off. It may look dumb, but you can use this to incapacitate groups of enemies at short range -- just the thing if they're just about to creep up on your position. 'Useless' equipment: The water pistol seems like a stupid gag item, and it mostly is. However, there are some not so obvious uses for it. You can silently disable electronics with the water pistol, super handy if you're out of C4 or don't want to raise a ruckus while you take out enemy coms equipment. But who the hell is going to wander into a war zone with just a squirt gun? The water pistol can also extinguish fire pits and other pesky light sources, which is actually surprisingly handy during a night op. Speaking of electronics, did you know you can use power lines to zap fools? Shooting out a line so the live wire touches a trooper will fry them, you know, if you wanted to make it look like an accident. Snake should be able to take out an insurance policy on individual troops before each mission, that would be a fun way to fund Mother Base. There are other ways to kill guys while making it look like an accident. You probably know that you can hold guys up and tell them to lie down with their hands on their heads, but have you ever tried it in some shallow water? The poor bastards will lie down as instructed and if you don't fulton them away or otherwise reposition them, they'll drown! Yay, humor murder! Ever wonder what you're supposed to do with those small 10-15 second sound clips you sometimes find while looking for '80s synth pop? Turns out, lots of things! If you turn the speaker on so enemies can hear, there a few tricks you can pull. Turn on the farting/pooping soundtrack while hiding in an outhouse to turn away suspicious guards, while playing one of the lullabies will put nearby soldiers to sleep. I'm sure there are more secret uses for these tapes, so experiment with them! The more I play The Phantom Pain, the more I'm impressed by the attention to detail and thought that went into every part of it. I'm sure this list just scratches the surface of the weird little tricks to be found. If you've discovered anything interesting, useful, or just plain stupid, be sure to share in the comments!
MGSV tricks photo
Russian soldiers hate them!
So, Chris Carter already provided a handy list of quick tips alongside his review of Metal Gear Solid V: The Phantom Pain. These are essential, life saving tips that will let you complete missions easier and build the le...

Fun with Metal Gear photo
Fun with Metal Gear

Who needs a puppy when you have Ocelot?

The barking killed me
Sep 11
// Jordan Devore
Today's going to be fantastic. One of the first things I saw after settling in for work was that funny character swap in Metal Gear Solid V: The Phantom Pain that had Ocelot standing in for Quiet, showering with clothes on and posing seductively. If that was comedy gold, then this latest swap is a true diamond. Take particular note of Ocelot's curled toes toward the end of the clip.
Spoilers photo

When Metal Gear Solid V acknowledges, but doesn't accept your ingenuity

Spoilers for a Phantom Pain boss fight
Sep 10
// Steven Hansen
Did you know the iDroid had a speaker? You can broadcast any of your cassettes aloud by turning the speaker on. Did you pick up the cassette of a guy shitting his asshole out? Yesterday I learned that if you play that boiste...
MGSV sales photo
MGSV sales

Phantom Pain moves 411,000 units in Japan, just shy of Metal Gear Solid 4

Still, pretty good
Sep 09
// Steven Hansen
Has Metal Gear Solid V really been in our lives for only a week? 4Gamer's report of Media Create sales figures show The Phantom Pain selling 411,000 its first week in Japan. This is made up of PS4 sales (293,600) and PS3 sale...

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