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10:30 PM on 08.13.2014

What's Up: Life is Strange, eons of exploration in No Man's Sky, and the many skills of Claptrap

I've been buried in gamescom news this week, but I've surfaced to relay the stories I'm most excited about to you. Life is Strange is an unusual adventure game from the creators of Remember Me. No Man's Sky allegedly would take actual millennium to explore. And we finally see what Claptrap has up his sleeve in Borderlands The Pre-Sequel. Turns out, it's a whole bag of tricks.

Bill Zoeker


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10:01 AM on 08.13.2014

It would take you 4,000 years to see repetition in No Man's Sky

At a gamescom presentation today, Sean Murray from Hello Games wanted to give his comeback to a "guy in the comments" that goes against his claim that the universe of upcoming game No Man's Sky is infinite. The comments ...

Dale North

6:30 PM on 08.01.2014

No Man's Sky is flying to PC just a bit after its PS4 debut

PlayStation 4 players better be fine with sharing their airspace, because those on PC will also have a chance to explore the procedurally generated lands of Hello Games' No Man's Sky. IGN reports that next month's issue ...

Brett Makedonski



Video: No Man's Sky impressions photo
Video: No Man's Sky impressions
by Max Scoville

Of all the games we saw at E3, No Man's Sky is probably the most difficult to describe without sounding like we just came down from a mescaline trip. A procedurally-generated universe filled with millions of planets? Each with new and unique flora and fauna? Spaceships that shoot lasers? This is definitely a high concept game. Hopefully, the final product delivers, because it sounds cool as hell.

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Our personal game of the show picks for E3 2014 photo
Our personal game of the show picks for E3 2014
by Steven Hansen

You saw our E3 2014 Game of the Show. It was Metal Gear Solid V. Saved you a click. 

Now, it's a good one. In fact, I wrote about why it was our Game of the Show in that very post you just didn't click. But E3 was full of games like I'm full of curry. And Destructoid is an island of misfit toys sort of collection of miscreants, not a hive mind. So let's see what tickled everyone else's earlobes this year. 

And, hey, now you can tell like 20 different people why they're wrong about games instead of just one! 

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No Man's Sky developers want players to work things out for themselves photo
No Man's Sky developers want players to work things out for themselves
by Hamza CTZ Aziz

No Man's Sky. We've been abuzz about this game ever since the first trailer was revealed late last year, and today Destructoid got to see a live gameplay demo showing off the amazing scope that the developers at Hello Games are trying to achieve. 

One of the big things about No Man's Sky is that they really don't want to get too specific about all the little things players can do. The trailers and screens give some clues and all that, but otherwise they want players to just discover things for themselves. 

We were still able to learn a few more specifics though, but just enough that we still can't quite wrap our heads around this universe exploration game. 

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Hello Games talks about No Man's Sky for 12 minutes and oh my God photo
Hello Games talks about No Man's Sky for 12 minutes and oh my God
by Jordan Devore

Hello Games' sci-fi exploration survival game No Man's Sky is looking and sounding as amazing and unbelievable as ever. Here's an in-depth conversation with founder Sean Murray at E3 2014 explaining what is and isn't possible within the procedurally-generated title.

"This isn't an ambient universe," he said. "This isn't something you just wander around and look at trees and breathe it in. There is danger everywhere. So the creatures are dangerous, the ecology. But more than that, in space, there are friends -- like the wingmen who fly besides you, the enemies who are attacking those freighters -- but in terms of gameplay systems, this is a universe and you make your own gameplay within that."

Those ships shown in the most recent trailer were AI-controlled, but the universe in No Man's Sky is shared. "You could encounter other players," Murray explained.

"The reality is the likelihood of that is tiny, basically. What we're dealing with is planet-sized planets -- so even just one planet, if a million of us played, we would still be really far apart." That said, "...there are elements where you will get crossover and interaction from other players, but that's not what this game is about ... We're the opposite of an MMO."

As high as expectations are, I have a feeling Hello Games will deliver, or come remarkably close.

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No Man's Sky making console debut on PS4 photo
No Man's Sky making console debut on PS4
by Kyle MacGregor

Wow. No Man's Sky looks stellar. And it's launching first on PlayStation 4, at least when it comes to consoles. It's a little hard to believe something this pretty was developed by a tiny indie studio that just got flooded out of their offices. My hat is off to you, Hello Games.

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9:00 PM on 01.15.2014

Hello Games is back in action after office flood

Even though Hello Games was quick to say everything would work out in the end, I'll admit to being worried about the studio behind Joe Danger and No Man Sky's when its Guildford, UK-based office was flooded over the holidays....

Jordan Devore

12:30 PM on 01.15.2014

No Man's Sky's procedural algorithm surprised Hello Games

No Man's Sky is shaping up to be one of the most ambitious upcoming games, promising an infinite, procedurally generated universe to explore while being built by a small indie developer best known for the Joe Danger series. I...

Darren Nakamura



Review: Joe Danger Infinity photo
Review: Joe Danger Infinity
by Chris Carter

Joe Danger is a pretty massive hit for Hello Games. We loved the first game, we enjoyed the sequel, and in 2013 they brought the franchise to iOS. Now, Joe rides yet again on the mobile platform, but this time, he's shrunk down to Toy Story size and placed in a series of mini themed levels and races.

It's more of the same, but that should be enough for Joe fans.

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5:15 PM on 01.06.2014

Joe Danger Infinity coming to iOS January 9

The affable team behind Joe Danger and the exciting, upcoming No Man's Sky had its offices flooded over the holidays. We're talking, "a biblical amount." In fact, the water is apparently still rising as the team, relocated to...

Steven Hansen

3:30 PM on 12.26.2013

Hello Games office flooded over the holidays

The offices of Joe Danger and No Man's Sky developer Hello Games were flooded this week, as detailed in a series of tweets by the studio. "A river broke its bank nearby yesterday, and A LOT of water flooded in really qui...

Jordan Devore

12:00 PM on 12.19.2013

Joe Danger Infinity is a brand new iOS game

Hello Games is probably riding on a cloud right now. After announcing No Man's Sky the internet pretty much exploded, and everyone can't wait to see what it can offer. But the studio isn't forgetting its humble roots, as...

Chris Carter

10:00 PM on 12.18.2013

Joe Danger 1 and 2 coming to the PlayStation Vita in 2014

Joe Danger 1 and 2 is continuing its gaming platform tour with the next stop being on the PlayStation Vita. We knew this was happening back in August, but we have some additional info according to VG247. Hello Games is kind o...

Hamza CTZ Aziz



No Man's Sky has me excited for the next gen photo
No Man's Sky has me excited for the next gen
by Steven Hansen

The highlight of the VGX, aside from Joel McHale's unrelenting irreverence, was the unexpected, unlikely No Man's Sky from the creators of Joe Danger.

Much of the afternoon centered around content that was not particularly new or different. A Borderlands game in Telltale's signature style. A PS4 and Xbox One port of Tomb Raider, which came out early this year. Cranky Kong's reveal for Donkey Kong Country: Tropical Freeze, which was supposed to already have been out this year, before a delay. More trailers for games we've already seen. Was there anything new in that Destiny trailer? I couldn't tell. "I think the bikes are new," Max Scoville said. I must have blinked because I didn't see them.

No Man's Sky was exciting. It's new. A new IP. It has an apostrophe in its name. Even the name feels slightly antagonistic set against the backdrop of the hollow, sterile, sheet-metal sound stage that was the show. The title has multiple words. It's shows you the sky, but is clear you have no claim to stake.

I sat down with developer Hello Games before the reveal and got a lot more context on the ambitious project -- an infinite space fantasy.

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