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Hawken exclusive photo
Hawken exclusive

Here's an exclusive look at the next new mech for Hawken

The new medium Raider class mech
Mar 01
// Hamza CTZ Aziz
Hawken is the badass twitch based first-person shooter that sees you controlling giant mechs of destruction.The game offers a few different types of mechs ranging in different sizes and classes, and the collection of giant ro...
NVIDIA cards photo
NVIDIA cards

NVIDIA offering free-to-play game credit with video cards

PlanetSide 2, Hawken, and World of Tanks
Feb 11
// Jordan Devore
Those in the market for a graphics card might want to take NVIDIA up on its new offer, which throws in $75 to $150 worth of free-to-play currency with select purchases. For the GeForce GTX 650 / 650 Ti, the company will inclu...
Hawken video photo
Hawken video

Hawken trailer shows off new PhysX eye candy

That your PC can't handle
Jan 30
// Allistair Pinsof
In case you were concerned that visually-stunning mech shooter Hawken would run well on your computer, you can always turn on the PhysX options that will ensure amazing visuals and mournful performance (for most). In this vi...

We're giving out 10,000 Hawken beta codes right now!

Giant robots going pew pew pew
Nov 11
// Hamza CTZ Aziz
For those of you who don't know, Hawken is an awesome first-person mech shooter for the PC with a focus on fast and twitch style gameplay. Plus it also looks amazing! How could you not want to play this? The open beta starts ...

Hawken's closed beta begins October 26

Eat your heart out, Gundam
Oct 15
// Hamza CTZ Aziz
Hawken just completed a round of alpha testing recently, which means we're nearing the home stretch to the open beta set for December 12, 2012. Before we get to that point though, the Hawken team will be doing some closed bet...

VR bliss: Hawken will launch with Oculus Rift support

Aug 27
// Dale North
The mech-y goodness of upcoming free-to-play game Hawken could be even more immersive in virtual reality, so it's great to hear that the title will launch with support for the Oculus Rift VR device. Oculus Rift devs will be a...

Hawken CEO: It takes indie companies to do risky things

Aug 22 // Hamza CTZ Aziz
Khang and I first talked what's new with Hawken since we last saw it at E3. The team is currently focusing on the more in-depth customization, mech parts, and on the weapons. Khang teased a rocket that you control in first-person akin to the rocket launcher in Unreal Tournament, and a tripwire item similar to the one in Duke Nukem. So far, we've only seen the light and medium mech classes. The former feels floaty and gives off a Quake vibe for most people. But there's also going to be a heavy class. "It's all about armor," Khang told me. "He moves very slowly. So if people out there really want to have the more weighty feel mech he's the perfect one for them. The heavy mech definitely feels more like MechWarrior. It's super fun to play, you totally feel like you're an armored tank. It has these shields over the top of its body that comes down almost like a phalanx kind of thing. It makes him into a turret so he can't walk but he's invulnerable from the front and vulnerable from the back." Adhesive is also focusing on the training features. Even though you're controlling giant, heavy mechs, Hawken is very much a twitch-based shooter. There's a lot of movements to master, from all the ways you can boost, perform quick 180 turns, and other moves that can be combined to form some great strategies.  One good strategy to adopt would be to boost right past a player, perform a quick 180 turn, and then fire away. Another one involves you moving to hover over an opponent to get on the other side of them; when they try to counter this by turning to where they think you're going to land, you can just land back to where you were originally and attack. Many strategies like these have been created from the private beta for Hawken. "I can't wait until we have the closed beta and get hundreds and thousands of people going in and see the crazy, weird stuff they will do with the game," explains Khang. [embed]233540:44803[/embed] Don't let this turn you off from Hawken, though. There's a deep system here for those that want to really sink their teeth into the experience, but it's simply enough to pick up for newcomers. Still, Khang can't help but have some apprehension when bringing the game to public shows like gamescom. "I'm kind of worried about these conventions because people got eight minutes, right? Even the most simplistic game you need a bit more time to learn how to play the game. I'm surprised people are actually really enjoying it. The controls are complex enough that it would take a while to learn but they seem to get it pretty quickly. There were kids that played like five games yesterday. It takes 30 minutes to wait each time so they spent a long time at the booth. It's actually really awesome to see." The scariest show for Khang was E3. Prior to that show, no one had really been able to see the game outside of the beta. The only thing people had to go on was the teaser video. "We'd been showing the video, it got viral, we were super happy at the response we got. But the scary thing is nobody played the game yet. Everybody loved the visual, and they have an idea or expectation of what the game would play like. We were so afraid that we couldn't meet it. People have very high expectations when they get excited about something." So it was a giant relief for Khang, and I'm sure the rest of the team, as they got a great reception at E3. People liked what they saw and played, and Hawken even garnered our best PC game award. Personally, I've been looking forward to Hawken as I haven't played a good mech game that really makes you feel like you're really in control of a giant walking machine since Gundam Side Story 0079: Rise From the Ashes on the Dreamcast. Khang never played the game, so I described some of the billions of reasons why it's so great. Khang told me they're looking into a melee system when I started talking about how you could engage others with the beam saber in Gundam 0079. "We're still trying to work in a melee system. Chromehound did a good one, they had this spear thing. Their melee was these four spears that like jammed out. We know people really want it, but we haven't decided if it's actually going to be a physical sort of melee, or some sort of energy melee. We want it to make sense. The game has a sense of realism; I don't want to all of a sudden bust out a sword or something." I couldn't help but point out how Khang is looking to keep a sense of realism in a game where you're fighting in giant mechs. We laughed, and he elaborated that they're "trying to get something that fits in our world. We're still trying to work that in where maybe a specific mech class or a specific mech actually does melee moves." I think it says a lot that my favorite mech game of all time was from the Dreamcast era. This current generation just hasn't offered a lot, but there's a growing resurgence once again. While some of the more recent ones haven't been that great, we do have ones like MechWarrior Online, Zone of the Enders 3, and of course Hawken to look forward to. The mech genre "used to be very popular, then it died out," says Khang. "I think it's almost like a renaissance of it again. It's coming back slowly. I think if MechWarrior Online, Hawken, and any other game coming out do well financially, then all the big companies will support [the genre]. It takes indie companies to do things that are risky because we're light on our feet, and we can take risks. Let's say if [Hawken] was a boxed good, let's say half a million copies sold. That would be really good for us. But for a big corporation, three million sales/copies would be like a failure, or a barely breaking-even point for them. I think if they see that there's financial rewards in making mech games, and if the audience out there is supporting it, then it'll be coming back." Hawken will be going into open beta on December 12, 2012.

Many of us at Destructoid have been looking forward to Hawken for a very long time now. How could we not? The mech genre was seemingly dead in the water until Adhesive Games revealed the teaser video which showed us a mech ga...


Hawken web series announced: Mechs will explode!

Jul 13
// Allistair Pinsof
Upcoming free-to-play mech game Hawken will have its world and fiction expanded via a web series produced by Warner Premier. Though it's not clear whether this will be an animated or live-action series with CGI (like the prom...

The DTOID Show: Our favorite games of E3 2012!

Jun 11
// Tara Long
What a week it's been! DTOID and Rev3Games combined have released a total of over 40 videos since last week, with 18 more to come over the next few days. Needless to say, we're exhausted, so before we left the beautiful smog...

E3: Hawken is getting its own ridiculous controller too

Jun 09 // Hamza CTZ Aziz
The controller is designed by RIPLEIGH, a new accessory company that's giving the accessory market a spin. Chen Yisheng, CEO of RIPLEIGH, was at the party and told me the team did a lot of research in order to design the MEK-FU. They even have someone on the team that drove tanks for the military. The controller features two joysticks, numerous buttons, flip switches, and everything else you'd think would be necessary to control a giant beast of a mech. How many buttons, exactly? The funny thing is that Chen Yisheng wasn't even sure, but there's a lot. Hell, there's even a full keyboard on the controller! Another amazing feature of the MEK-FU is that you can attach your mobile or tablet device straight onto the controller. This is to serve as a secondary screen, or even as the main screen, which will work with Hawken thanks to the Gaiki streaming partnership. Everything you're seeing here is in prototype form, but it's pretty close to what they imagine the final design will be like. RIPLEIGH is still playing around with some ideas, one in particular that Chen told me was that they're thinking about making one of the joysticks useable as a standalone device. I strongly encouraged Chen that would be a great idea. The MEK-FU will be out early next year, hopefully very soon after the release of Hawken this December 12. Before leaving the Hawken event, Chen asked me how much I would want to pay for the controller. I told him if they were to include the standalone joystick idea, I'd pay in the $150 range. How much would you be willing to pay?

I bet every original Steel Battalion fan just got goosebumps upon seeing these images of the MEK-FU controller, huh? I know I did when I saw it in person last week at the Hawken party during E3. Of course, there's a sense of ...

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