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Ten things to know about Defiance photo
Ten things to know about Defiance
by Jayson Napolitano

Defiance is SyFy and Trion Worlds’ venture that breaks new ground by simultaneously developing a television series and videogame within the same universe, and even sharing a few characters between the two. We were only given a sneak peek of the television series here at San Diego Comic-Con with a brief trailer, but we were able to spend a lot of time with the Trion Worlds-developed MMO, speaking with Nick Beliaff, vice president of development, and Ron Hill, senior producer, about the game.

We gathered a lot of information about the game’s intriguing story, San Francisco and Bay Area setting, dynamic in-game events, music, and gameplay. If you’re interested in this game or are looking for more details about the world of Defiance, check this out in conjunction with our hands-on preview from a couple months back.

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E3: Hands-on with Rayman Legends photo
E3: Hands-on with Rayman Legends
by Chad Concelmo

Rayman Legends is the direct Wii U-exclusive sequel to the beautiful, gorgeous, sublime 2D platformer Rayman Origins that was released last year.

The good news if you were a fan of Rayman Origins: Rayman Legends is even more beautiful, gorgeous, and sublime than its predecessor! So great, in fact, that I almost wanted to punch the fancy T.V. screen when I was playing it. I couldn't hold in all the emotions of how amazing the game looks!

Luckily, I did not punch the screen -- whew! -- as that would have ended poorly for all parties involved.

So why is Rayman Legends so spectacular? Keep reading to find out!

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E3: Hands-on with ZombiU photo
E3: Hands-on with ZombiU
by Chad Concelmo

Huh.

That was my first reaction after playing ZombiU for the Wii U at Nintendo's booth during E3. Huh.

Now, "huh" usually has a negative connotation, but that is not necessarily the case with this particular game. The "huh" is more a simplified version of the actual, widely varied reactions that occurred when playing this M-rated, Wii U-exclusive game. I had a few OMGs, some Woahs, some Mehs, some Cools, and some Ughs, all leading up to my final, summarized reaction.

A simple huh.

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E3: Daedalic and the return of the classic adventure game photo
E3: Daedalic and the return of the classic adventure game
by Chad Concelmo

One of my favorite things to do at E3 is visit the smaller publisher and developers and try out their games. Usually creative and made with such a large amount of heart, the smaller games at E3 are always a breath of fresh air.

This year, my favorite stop with a publisher-that-is-not-EA was Daedalic Entertainment, a German-based company that loves to make graphic point-and-click adventure games. You may have heard of and played some of their older titles like The Whispered World.

The new games they had to show off were right up my alley.

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E3: Hands-on with Project P-100 photo
E3: Hands-on with Project P-100
by Chad Concelmo

Project P-100 (working title) from Platinum Games (creators of Viewtiful Joe and MadWorld) was one of the strangest Wii U games I played on the show floor at E3.

And that is not necessarily a bad thing.

In a way, it reminded me of Elebits, another odd little title that launched with the original Wii more than five years ago. Like Elebits, Project P-100 shows off what its respective console can do in an interesting, if slightly painful, way.

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E3: Hands-on with Nintendo Land: DK's Crash Course photo
E3: Hands-on with Nintendo Land: DK's Crash Course
by Chad Concelmo

This is the last in the series to preview all five of the games within Nintendo Land for the Wii U. (You can check out the other previews here, here, here, and here! Whew!) Let's talk "Donkey Kong's Crash Course!"

I am going to say it right now: Donkey Kong's Crash Course is my favorite of all five Nintendo Land minigames on display in the Nintendo booth. True, there are still a large amount of games still yet to be revealed, but they will have a tough time beating Crash Course. The game is really fun.

I mean, check out the main header image above. It is out of control! How could something that looks like that not be fun?!

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E3: Hands-on with Nintendo Land: AC: Sweet Day photo
E3: Hands-on with Nintendo Land: AC: Sweet Day
by Chad Concelmo

Only two more left! This is the fourth in a series to preview all of the games within Nintendo Land for the Wii U. You can check out the other three here, here, and here!

I swear, I really had a great time with the Nintendo Land games. Now, I am not saying this because I love Nintendo so much. When I went to play Nintendo Land I had kind of low expectations. The games looked fun, but I was worried they wouldn't be different enough, and, even worse, just wouldn't keep me entertained.

Turns out I was wrong! Yay! The Nintendo Land games were pretty great, with Animal Crossing: Sweet Day the one that surprised me the most!

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E3: Hands-on with Nintendo Land: Takamuru's Ninja Castle photo
E3: Hands-on with Nintendo Land: Takamuru's Ninja Castle
by Chad Concelmo

This is the third in a series to preview all of the games within Nintendo Land for the Wii U. You can check out The Legend of Zelda: Battle Quest here and Luigi's Ghost Mansion right here!

Ninjas star in some of my favorite games of all time: The Legend of the Mystical Ninja, Ninja Gaiden, Shinobi. Having a ninja in your game can easily make your game that much better.

But how does Takamuru's Ninja Castle fare? Does it keep the ninja love alive? Or does it shatter those ninja dreams with a throwing star to the neck? TO THE NECK!

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E3: Hands-on with Nintendo Land: Luigi's Ghost Mansion photo
E3: Hands-on with Nintendo Land: Luigi's Ghost Mansion
by Chad Concelmo

Next up in my series to preview all five of the games within Nintendo Land for the Wii U is Luigi's Ghost Mansion. (Check out The Legend of Zelda: Battle Quest right here!)

With Luigi's Ghost Mansion, Nintendo Land is bringing a very Pac-Man Vs. vibe to the Wii U. To anyone that remembers Pac-Man Vs. for the GameCube, the game was odd, but fun -- a five-player multiplayer extravaganza that was actually quite entertaining in practice ... despite the ridiculous amount of cords involved in the process.

Is Luigi's Ghost Mansion just as fun? The first bit of good news: there are no cords to deal with!

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E3: Hands-on with Nintendo Land: Zelda: Battle Quest photo
E3: Hands-on with Nintendo Land: Zelda: Battle Quest
by Chad Concelmo

Nintendo Land: The Legend of Zelda: Battle Quest is one of the twelve Nintendo character-themed minigames that will appear in Nintendo Land for the Wii U. Five of these minigames were playable on the show floor. The other seven (or more?) will be revealed over time, with the final game seeing a likely holiday 2012 release.

If I had to put money on it, I would bet Nintendo Land will be packed in with the Wii U. It makes sense, and Nintendo Land is to the Wii U as Wii Sports was to the Wii. Solid, fun, minigame collections that really show off the capabilities of the console.

Since these "minigames" in Nintendo Land feel much more elaborate than normal minigames -- seriously, they are robust enough to feel like small standalone games -- I am going to write previews for each of them separately. Check them all out throughout the day!

Let's start with The Legend of Zelda: Battle Quest.

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E3: Hands-on with Pikmin 3 photo
E3: Hands-on with Pikmin 3
by Chad Concelmo

This is it. The moment I have been anticipating for years.

I am a giant fan of the Pikmin series. GIANT! And every year for the last few years, I have hoped and prayed Pikmin 3 would be official and announced at that year's E3. At first I thought it would be a Wii title ... and that never came true. Then I could have sworn it would launch with the 3DS ... and that never panned out as well.

Well, here we are, all these years later, and Pikmin 3 is finally official. And I have played it! I still can't believe it.

But what did I think about the game? Did I love this new iteration of the series? Or was I so disappointed that I dramatically knocked over the demo kiosk and ran out of the Nintendo booth with my arms flailing?

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E3: Hands-on with New Super Mario Bros. U photo
E3: Hands-on with New Super Mario Bros. U
by Chad Concelmo

Let's get this out of the way right now: Seeing a brand new, 2D Mario in HD is surreal. I have been waiting for so long to finally see a Nintendo franchise in high-definition, so seeing Mario run around the Mushroom Kingdom displayed in such gorgeous, colorful, eye-popping graphics kind of took my breath away.

As for the game? It played great. It truly feels exactly like New Super Mario Bros. Wii (one of the best 2D Mario games in a while), with some special Wii U additions.

Keep reading to get my hands-on impressions.

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Preview: Hands-on with Juliet Starling's decapitated head photo
Preview: Hands-on with Juliet Starling's decapitated head
by Tara Long

To clarify, it's not Juliet's decapitated head - it's her boyfriend Nick's, though it may as well be hers. If you can tie your lover's head to a chain and swing him around in circles repeatedly pummeling any and all zombies in your path, then it's probably safe to make that assumption.

In fact, I did just that during my first ever hands-on session with Lollipop Chainsaw this week, and I left feeling relieved (and mildly turned on, but that's another matter). The combat feels good without being overly repetitive, and the wide array of combo moves and colorful humor serve to add a decent amount of variety. Also, upskirts.

Oh god, the upskirts.

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DTOID Extra: Hands on with Borderlands 2 co-op photo
DTOID Extra: Hands on with Borderlands 2 co-op
by Tara Long

It's no secret that Borderlands 2 is one of my most anticipated games of this year, so understandably, I jumped at the chance to go hands on with its co-op mode last week. Our producer Zac was playing along with me, so we decided to run down both the good and bad of our experiences.

How does difficulty scale from single-player to co-op? Are boss fights more epic than those in the first game? Are there really a bazillion more guns? Is Maya as hot as Lilith? The answers to these questions and more, in the video above!

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9:30 PM on 12.08.2011

DTOID Show: Hands-on with Kingdoms of Amalur: Reckoning

Hey guys! Earlier this week, I got some hands-on time with Kingdoms Of Amalur: Reckoning, the mutant brain-baby of fantasy author R.A. Salvatore, comic book artist Todd McFarlane, and Elder Scrolls series alumnus Ken Ro...

Max Scoville



Dead or Alive 5 is 'fighting entertainment' at its finest photo
Dead or Alive 5 is 'fighting entertainment' at its finest
by Wesley Ruscher

At this year's Tokyo Game Show, Team Ninja finally revealed that their fabled fighting franchise -- known for its fatal females and potent physics -- was returning, with Dead or Alive 5 (DOA5). Almost six years have passed since the previous game and, with that, former lead designer, ex-head of Team Ninja, Tomonobu Itagaki has long since left the prestigious game developer.

A lot of time has passed, bringing forth a lot of change, but it's within these obstacles that the series for the first time feels as if it is seeing a proper evolution in design, rather than just an aesthetics upgrade. The focus for DOA5 is creating "fighting entertainment" and after going hands-on with the game's first playable demo (a roughly 15 percent build) it's fairly easy to see that Team Ninja is achieving that goal.

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