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Handheld gaming

Nintendo at PAX South photo
Nintendo at PAX South

Majora's Mask 3D and New 3DS XL playable at PAX South

Also Super Smash Bros., for those living in the past
Jan 20
// Darren Nakamura
The New Nintendo 3DS XL is the current hot commodity for Nintendo fans, with special edition units selling out. For those who are not so keen on ordering one before playing, an opportunity to get some hands-on time is coming ...
3DS discontinued photo
[Update: Nintendo's official response is as follows: "Nintendo has nothing to announce about the production status of Nintendo 3DS."] We have reason to believe Nintendo of America has completely ceased production of the origi...

Review: Phoenix Wright: Ace Attorney Trilogy

Dec 27 // Brittany Vincent
Phoenix Wright: Ace Attorney Trilogy (Nintendo 3DS)Developer: CapcomPublisher: CapcomReleased: December 9, 2014MSRP: $29.99 Phoenix Wright: Ace Attorney had the right blend of Japanese humor and adventure aspects to break into the Western market. Hardcore gamers weren't the only audience to fall in love with Phoenix Wright though. The DS was in part responsible for the now multi-billion-dollar casual gaming industry and the Ace Attorney himself gained fans from all walks of life. The series has only continued to grow in scope and fanbase, and a new sequel is said to be in the works for the Nintendo 3DS. The English version that debuted the character of Phoenix Wright, which released on the Nintendo DS, is actually a port. The original version of the game was released on the Game Boy Advance and has since been ported to Windows, iOS, Wii, and recently the first three in the original Phoenix Wright Trilogy were ported to Nintendo 3DS. Going into reviewing the 3DS trilogy, I was initially concerned that the series wouldn’t stand the test of time, but I was pleasantly surprised. [embed]285044:56734:0[/embed] The first game is by far the simplest of the series. It follows the titular Ace Attorney Phoenix Wright during his first cases straight out of law school, and focuses on his relationships with his law firm boss' sister Maya Fey and childhood friend turned rival Miles Edgeworth. The story still holds up solidly throughout the game's main four cases (and one bonus case), but compared to the later entries in the series, the cases are played in a fairly straightforward manner, with cross-examinations, introduction of evidence, and objections being fairly obvious and non-branching. It’s still an absolute blast to play through, especially if you’ve never experienced it before, but like I felt in 2005, I wish there had been multiple ways to get a verdict. The fifth case is a bit more exotic though, as it’s the bonus case made specifically for the Nintendo DS and as such uses the touch screen and microphone for dusting for prints, or spraying luminol. The second game, Phoenix Wright: Ace Attorney: Justice For All, is probably my favorite of the three and is where the series really came together to define the formula that would take Ace Attorney from merely good to excellent. The game takes place roughly a year after the first and all the familiar faces return. It offers four cases to solve, involving amnesia, mediums, circuses, kidnappings, and dirty, dirty, murder. It features the best pace and variety of the three games, and the cases don’t go by too fast or too slow, remaining challenging without being frustrating. It introduces the Psyche-Lock system, in which Phoenix can use the correct evidence to “unlock a witness's heart” and allow questioning that they would otherwise clam up at. Unfortunately though, this game’s cases received none of the DS treatment the bonus mission did in the first game, so after completing it, this game can feel like a step back, even with the addition of Psyche-Locks. Unfortunately, the finale of the trilogy, Phoenix Wright: Ace Attorney: Trials and Tribulations, is for me the weakest in the series as far as gameplay is concerned, lacking the originality of the first, or the innovation of the second. It feels like more of the same, but that's not necessarily a bad thing, as the story is still quite strong in its own way. Trials and Tribulations serves as a prequel focusing on Mia Fey, Phoenix’s first boss, and on the events directly after Justice For All. However, this game can be quite frustrating because of its expansion of a concept introduced in the second. At times Phoenix can get an answer so wrong that the Judge instantly gives you a game over. In the second title this was fairly rare, and easy to recover from, but in Trials and Tribulations the frequency has increased quite a bit, and for a game that is at its core fairly linear, making a player repeat 15 or twenty minutes of dialogue is a sure way to get them to turn off their 3DS. While the games are still excellent, there’s not really anything new added for their 3DS release. These are basically a port of the iOS version, with a simple yet adequate 3D layer tacked on. What you see is what you’ll get. There are no new bonus cases or ways to play -- just regular old Phoenix Wright un, deux, and trois. It is somewhat disappointing that these games aren’t a true remaster, but at ten dollars a game, it could be a lot worse. I typically do my handheld gaming on my 3DS, so it’s nice to have a copy of the three games that’s sharp, easy on the eyes, and digital. If you’ve never played Phoenix Wright, or if you’ve only played one or two of the original trilogy, this collection is a great way to finally rectify that. However, if you’ve picked them up for the DS, or the Wii, or iOS (or Windows for our Japanese friends), you may want to pass unless you're looking for a convenient way to experience the games. With no new features aside from the rudimentary 3D, this collection is meant to satisfy those who haven’t come to love the unique and colorful world of Phoenix Wright. If you know someone who hasn’t been so fortuitous, take one of those shiny new gift cards you just got and get them a copy. You’ll be doing them a favor. [This review is based on a retail build of the game provided by the publisher.]
Phoenix Wright review photo
This old lawyer hasn't lost his appeal
The visual novel has been ubiquitous in Japan since the early ‘90s, but in the West they've never truly caught on. Whether it was the U.S.’s love for its own home-grown adventure games like Sierra’s King&rs...

Review: Pokemon Omega Ruby and Alpha Sapphire

Nov 18 // Brittany Vincent
Pokémon Alpha Sapphire (3DS)Developer: Game Freak Publisher: Nintendo/The Pokémon CompanyReleased: November 21, 2014MSRP: $39.96 The plot has remained the same at its core. On one very special day, you embark on a journey to fill up your Pokédex, traveling around the land with the goal in mind of becoming a Pokémon Master. It’s all familiar stuff, and if you’ve followed the RPG series from its inception you’ll no doubt be familiar with what’s going on here. Professor Birch bestows you with one starter monster out of three: Torchic, Mudkip, and Treecko, representing fire, water, and grass respectively. Then, you'll embark on a journey to become the Pokémon Champion of the Hoenn region. Along the way, either Team Magma or Team Aqua (depending on which version they’re playing) will step in to fulfill their roles as the games' nefarious villains, attempting to use a legendary Pokémon to revert the world back to its ancient form. However, the plot has been expanded, with scenes featuring additional details and the inclusion of a plotline (the Delta Episode) in which the player must explore the origins of the Mega Evolutions. [embed]283900:56363:0[/embed] Everything that was originally in Ruby and Sapphire (and Emerald too) was lovingly remade and improved. The view has returned to a more isometric perspective instead of the up-close angles of Pokémon X & Y, although environments do remain 3D. In fact, the 3D features work a lot better in this iteration, with slowdown not being near as much of a problem as it was in X & Y. Secret bases return and can be shared via StreetPass, Wi-Fi, or even a custom QR code. Not only are secret bases infinitely customizable, but one a player accepts your invite to your secret base, their character will appear there for you to move about and interact with! Pokémon Contests also return, this time with an adorable new friend. Players receive a special Pikachu that can dress up in different costumes. Not only do these costumes affect its performance in the contests, but by wearing them while battling, the Pikachu can learn moves it would not be able to otherwise. Pokemon-Amie and Super Training are also available to further customize the monsters on your team, but remain unchanged from their functionality in Pokémon X & Y. EXP Share again rears its head (possibly much to many a player’s chagrin) and like in X & Y takes a lot of the grinding out of building up teams of Pokémon. In fact, the only really noticeable new feature that’s actually missing from X & Y is the ability to customize the appearance of the player character. What you see is what you get for the duration after you choose to be either male or female. Instead of more personal customization, the games' new features are actually a series of refinements of previous series' concepts, which are very welcome. The PokéNav Plus is a suite of tools available for the player that takes a ton of headache out of the game. The AreaNav takes care of the frustration of having to consult guides or memorize locations of Pokémon. After you encounter a Pokémon on any given route, their silhouettes will appear on the mini-map. The AreaNav will also tell you whether or not you’ve collected all the Pokémon in the area. Catching a particular Pokemon also gets easier with visual, in-game cues. Sometimes when traveling, you’ll see a Pokémon's tail sticking out of the tall grass. Each tail is unique to species and gender, so you can know exactly what you’re getting if you head to that square. Once you’re near the square though, you can’t just rush in headlong. You’ll have to sneak up on the Pokémon or risk scaring it off. Additionally, the more you encounter a species of a Pokémon in an area, the more information on them will be displayed on the DexNav, which makes rare species variations easier to track down. Multiplayer is available by selecting the PlayNav feature, and BuzzNav offers news reports from around Hoenn. Horde battles have been expanded into trainer horde battles in which the player may have to fight up to five enemy trainers at the same time. Also, a somewhat late-game addition is the introduction of the move Soar. This move allows you to, in real-time, fly around Hoenn and land where you choose! This opens up areas in the map that have not been seen previously and also allows you to quickly get to any spot you need to, to catch Pokémon without the hassle of having to walk or bike. The Pokémon are still center stage, though these games don't actually bring any new creatures to the table. It’s refreshing to see an abundance of familiar monsters hanging around and see Mega Evolutions for some old favorites, both in the wild and on the belts of trainers everywhere, instead of having to memorize a whole new set of data for 100 or so new Pokémon. There’s a sense of balance that comes with this design decision, as it really seems like a lot of work went into fleshing out existing monsters, and it’s one I appreciate. It’s also great to finally be able to catch them all in one generation of game, as Game Freak has stated (although I'm still well on my way to capturing them all) that between X & Y and Omega Ruby and Alpha Sapphire, every single Pokémon to date can be caught. It's a daunting task for sure, but one that feels good to know is attainable.  Even without venturing out to catch 'em all, which has always been the ultimate Pokémon goal for trainers across the globe, these games have an abundance of content to offer, taking on the role of the ultimate versions of Pokémon Ruby and Sapphire. With tons of old favorite features returning with quite a bit of polish, and new features which complement instead of overshadowing, players will be able to experience the tightest gameplay in the series to date. Oddly enough, a game that made its debut almost 12 years ago is what it took to lure me back into Pokémania. Although X & Y did an admirable job when it came to transitioning the Pokémon series onto the 3DS, to me (other than the graphics) it seemed like the same formula from 1998 with a new coat of paint. However, this entry feels like a true next-gen title, with all the charm of the Pokémon franchise and just the right amount of features and complexities to have players journeying through Hoenn for years to come. Grab a Poké Ball and jump right in! [This review is based on a retail build of the game provided by the publisher.]
Pokémon review photo
Play it again, Mudkip
For a franchise that’s continually berated for remaining the same over the years, Pokémon is wildly successful, having pushed forward on its own, full speed ahead. It hasn’t needed to change much to sweep t...

Review: Freedom Wars

Nov 04 // Brett Zeidler
Freedom Wars (PlayStation TV, PlayStation Vita)Developer: SCE Japan Studio / Shift / DimpsPublisher: Sony Computer EntertainmentRelease:  October 28, 2014MSRP: $29.99 Freedom Wars takes place in a future uninhabitable Earth, in which groups of citizens take shelter in underground Panopticons. A Panopticon is a city-state that functions based on the contributions of its citizens. Naturally, this has lead to an intensely Orwellian society. Big Brother is always watching, except here he's an adorable teddy bear mascot that spreads propaganda and cheers on the player to risk their life fighting giant monsters. Citizens are monitored through their Accessories, which are law-spewing robotic companions that never stop watching over them. The player's character has been stricken with amnesia in battle, but, hear me out, Freedom Wars puts an honest twist on the trope. Everything in this universe is a crime; laying down while resting, allowing silence in conversation longer than five seconds, running too much, and a multitude of other offenses all hinder the advancement of the state. Biggest of all is losing one's memory. Physical resources are tight, but nothing is more precious in this world than knowledge. This leaves the player with a million-year long sentence for losing just that. Outside of the core gameplay, managing this sentence is the most prominent mechanic of the game. Completing missions takes many years off, and any resources donated or held back from the state can subtract or add years (if the player is not yet entitled to said resource), respectively. All those ridiculous crimes mentioned earlier are absolutely real infractions the player can commit. They don't add too many years back on, but act as an effective reminder about the setting the player is in. Want to run for more than five seconds without receiving an additional twenty year sentence? Buy the entitlement for it. Want new clothes? There are entitlements for that. The freedom motif is really driven home. To obtain these entitlements, the player simply has to save up entitlement points by being a productive member of the Panopticon. Completing missions and donating resources are the two main ways to accrue entitlement points. The more achieved, the more entitlements become available. Freedom Wars is a hunting game through-and-through, so the main missions break down into a few different categories and that's really it. If variety is the spice of your life, you just won't find an abundance of it in a hunting game. The enemies that attack the player are called abductors, and, as their name implies, they abduct citizens as punishment for being sinners. Hunters are given the option of saving citizens from abductors, straight-up fighting abductors, or participating in firefights with enemy Panopticons. The main weapon types are melee and guns. Melee breaks down into one-handed/two-handed swords and polearms; assault rifles, portable artillery, and autocannons make up the ranged weapons. The player can take any combination of the two of these into battle. Most hunting games emphasize personal style and preference, but the focus of strategy in Freedom Wars is knowing when to use these weapons. For example, melee is the most effective way to take down an abductor, but the same is definitely not true when facing opposing hunters. Verticality is Freedom Wars' most appealing gameplay element, and it comes by way of the player's thorn -- a vine-like lasso that can be used for movement or attack. Trap, healing, and shield are the available thorn types that offer the benefits their names imply. More exciting, however, is that the thorn allows for zipping around the environment and grappling onto abductors themselves. Taking down giant monsters with a sword is cool, but latching onto them and severing limb by limb is even more satisfying. The thorn does a great service in improving the gameplay of Freedom Wars. Characters met throughout the game's progression can be taken along on all missions, but the entirety of it is playable through local and online co-op. The companion AI does a decent enough job, but will only follow exactly where the player goes, and thus doesn't ever act on its own. Obviously, co-op is always more fun and is what the game advises, but with that said, the Freedom Wars can be played solo just fine. End-game missions just don't work with AI companions, however. The plot structure can be completed somewhere in the neighborhood of fifteen to twenty-something hours, give or take depending on if the player participates in everything else there is to do. Hunting games are all about finally upgrading your favorite weapon, obtaining even better weapons, and finally getting that sweet new armor (in this case, outfit). Personal achievement is the name of the game, and Freedom Wars has no shortage of it. Weapon crafting and upgrading is nothing new here -- gather basic resources and/or weapons, and this allows the player to use those to upgrade, modify, and create new weapons. It's as addictive as it is in any other game. I found myself more engrossed in the aesthetic customization, as I'm a sucker for it. Every aspect of physical appearance can be changed at any time. There are tons of clothing, accessories, and color palettes to unlock and choose from. These can be used on both the player's model and their Accessory. Fighting monsters for the good of the state is great, but looking good while you do it is even better. Freedom Wars looks stunning. Character models are crisp and detailed, with their textures looking particularly nice. The game handles motion like a champ, and seemingly never suffers from slowdowns while fighting the biggest baddies (particularly impressive considering the amount of maneuverability at play). Even on the PlayStation TV, the game really holds its own on a large HD display (as well as feeling great played with a DualShock 4). Strangely, the main section of the hub world suffers from really bad character pop-in and framerate stuttering while that's happening. It's an odd problem considering how small that area is and how big the gameplay environments are. Freedom Wars starts off painfully slow, but picks up after around the first few hours. The narrative progression is kind of strange during this time, and doesn't add much to the experience at all. It's quite an investment to finally see payoff, but it is worth it to stick around. Loading times are fairly long, and there are a lot.. I could have done with less of them as there is just way too much time spent looking at loading screens as it is. Freedom Wars has an intriguing setting, solid hunting action (with an always welcome grapple hook), insane amounts of customization, fully supported co-op, PVP, all through a beautiful presentation. There are numerous hours of content to keep you coming back again and again. It doesn't reinvent the wheel, but, by that same token, there's nothing else quite like it. It's the PS Vita's biggest release this year, and likely will be for some time. If you own a PlayStation Vita or TV, you'd be crazy to pass up Freedom Wars.
Freedom Wars review photo
Hunting with a side of grappling hook
Ever since it came out in Japan earlier this year, Freedom Wars has been high on my list of anticipated releases. Being from the illustrious SCE Japan Studio, the game found success overseas as one of the ...

New 3DS photo
New 3DS

Iwata explains why New 3DS isn't coming west anytime soon

Japan simply needed it
Oct 31
// Brett Makedonski
For those in the US and Europe hoping for a retail launch of Nintendo's New 3DS in the near future, the prospects don't look good. During Nintendo's recent semi-annual financials briefing, president Satoru Iwata explained why...
Minecraft Vita photo
Minecraft Vita

Minecraft on PS Vita is the definitive portable version

Where was this two years ago?
Oct 21
// Brett Zeidler
You know what Minecraft is, your parents know what Minecraft is, and your grandparents just don't understand why that younger family member is on the iPad all the time. It's everywhere, but why has it never received a proper ...
New 3DS photo
New 3DS

Switching face plates on the New 3DS looks easy enough

Screwdriver required for the lower plate
Oct 10
// Jordan Devore
Feels like the New 3DS was only just announced the other week, but it's already available in Japan. Nintendo has been busy uploading videos like this one which details how to swap out the system's face plates. Interestingly, the stylus can be used to pry them open. Neat design! There are also a ton of videos showing the various 3DS themes.
Nintendo 3DS XL photo
Nintendo 3DS XL

Nintendo wants to tempt you with two other 3DS XL designs

The NES edition was a bit of a missed opportunity
Sep 10
// Brittany Vincent
Just when you thought you were ready to jump ship for a New 3DS, Nintendo announces several more systems in an attempt to sway you into buying yet another 3DS XL you don't need. And that's not even counting the sweet Persona ...
New 3DS photo
Available in both regular and XL sizes
[Update: Nintendo has confirmed that DS games will still work, and to not expect an international release anytime in 2014.] Nintendo has revealed yet another 3DS unit -- the "New Nintendo 3DS." It'll feature bigger scree...

Pokémon photo

Mega Slowbro looks happier in motion

Turn that frown upside down
Aug 18
// Jordan Devore
There are certain Pokémon who warrant getting a Mega Evolution for the ensuing stat increases, and others who you just want to see in a new form. Slowbro is unquestionably one I was curious about for the latter reason...
Danganronpa 2 photo
Danganronpa 2

Weirdos abound in this latest batch of Danganronpa 2: Goodbye Despair screens

Seriously, lots of weirdos
Aug 15
// Brittany Vincent
What can I say? It's a screenshot kind of day. Danganronpa 2: Goodbye Despair is on the horizon, and NIS definitely doesn't want us to forget about it. Especially with the amount of weirdos in the game, as evidenced above.&nb...
Pokémon photo

There are still more Pokémon Mega Evolutions out there

Surprise, I bet there are even more still
Aug 08
// Brittany Vincent
CoroCoro magazine has revealed a gaggle of additional Mega Evolutions to appear in Pokémon Omega Ruby and Pokémon Alpha Sapphire, including Mega Altaria, Mega Lopunny, and Mega Salamence. It seems that these are...
Taiko Drum Master photo
Taiko Drum Master

Spice up your 3DS XL with these Taiko Drum Master cases

I'd prefer a new game, but these are fine too
Aug 04
// Brittany Vincent
These Taiko Drum Master (Taiko no Tatsujin) pouches are extremely cute, but there's got to be a limit to the amount of cases, pouches, sleeves, and portfolios I need for my 3DS XL. I think I might make an exception for these ...
Handhelds in Japan photo
Handhelds in Japan

Nintendo 3DS and PS Vita see a surge in sales in Japan

Thanks to Yo-Kai Watch 2 and new bundles
Jul 16
// Brett Makedonski
There's been a lot of talk lately about the gaming scene in Japan. Some reports indicate stagnation that may be worrisome, particularly with regard to the console market. Others find those claims to be exaggerated and no real...
Blue baby butt face photo
Blue baby butt face

Go kill half millipede, blue butt face Gigas in Soul Sacrifice Delta

Also, new costumes
Jul 04
// Steven Hansen
I actually played a bunch of the Soul Sacrifice demo, but never ended up diving into the full thing. Soul Sacrifice Delta has been updated with a new encounter and some whacked out threads (definitely some of the weirder...
Tales: Reve Unitia photo
Tales: Reve Unitia

The Tales of the World: Reve Unitia box art is as gorgeous as expected

The game looks pretty cool, too
Jun 21
// Brittany Vincent
Tales of the World: Reve Unitia is an awesome-looking tactical Tales game, and its official Japanese box art looks just as swanky as the game does. For the uninitiated, Reve Unitia is a strategy role-playing game that include...
End of Serenity photo
End of Serenity

Kemco's PSP role-playing game End of Serenity available June 24

PSP gathering dust? Here's something to play
Jun 20
// Brittany Vincent
Back in April, Natsume and Kemco teamed up to announce the upcoming PSP RPG End of Serenity, previously a mobile adventure that's made the jump to handheld. Now, End of Serenity has been graced with a release date so you'll k...
Final Fantasy Explorers photo
Final Fantasy Explorers

Check out these additional Final Fantasy Explorers factoids and screenshots

Throwback to your favorite jobs, holla!
Jun 19
// Brittany Vincent
If you're a rabid Final Fantasy fan such as myself, you're probably eagerly scouring the web for any additional details you can find about the upcoming projects, namely Final Fantasy Explorers. Square Enix released a bushel o...
Harvest Moon photo
Harvest Moon

Here's the Harvest Moon: The Lost Valley trailer you wanted

Natsume got it (mostly) right, at least
Jun 18
// Brittany Vincent
Just the other day I brought you the "trailer" for XSEED's Story of Seasons, where many of you were concerned with what's going on with Harvest Moon: The Lost Valley. It looks like Natsume's finally come out with an official...
Senran Kagura photo
Senran Kagura

Senran Kagura: Shinovi Versus looks great in a 3D environment

This new trailer really shows off its assets
Jun 16
// Brittany Vincent
For the longest time while watching this latest Senran Kagura: Shinovi Versus trailer, I thought I was looking at a bowl of Jello sitting on a table that someone wouldn't stop tapping. But then I realized it was actually a v...

Story of Seasons wants you to connect with your inner farmer

Jun 16 // Natalie Kipper
Story of Seasons puts additional emphasis the "lifestyle" aspect of the game. For the first time, there will be other farmers in your town to interact with. At times, you may be competing with them (like during festivals) and at other times, you will be working together. The Japanese game's subtitle translates to "Connect to a New World" and you can really see that theme appearing over and over again. One of the nice touches in which that idea plays out is the lack of a shipping box. I know, I know. Heresy, right? But, hear me out. Rather than just stuffing your goods in a box and never knowing where they go, Story of Seasons has you trading with other countries in the game's world. Send the citizens goods that they particularly crave and you'll get a postcard back. Little touches like that endear me to this title.  The game wants you to connect not only with the NPCs but also with other players. Using Wi-Fi, players can visit each others' farms. That may sound a tad simple but the rewards you reap from the experience flesh out the feature. Visiting friends can help with things like cheering you on as you work or watering your crops. Your friend's efforts may lead to rare crops growing. Sounds like incentive enough to me. Speaking of rare crops, Nintendo collaborated with the developers on this project, adding in some traditional Super Mario Bros. flora to the ecosystem. Thanks to this partnership, your farmer will be able to grow a Fire Flower, Super Mushroom, and a Super Star (okay, so that last one isn't really flora). These crops aren't just for show either. They'll have special effects. The Super Star, for example, will prevent crops from going bad for a period of time. What might have been considered the more tedious parts of previous games in the series are now streamlined. I'll freely admit how grateful I am that, right off the bat, 3 by 3 square plots can be seeded, watered and harvested at once. To most people, it may sound like a small thing and yes, in previous incarnations you could eventually upgrade your equipment to do this but I just love that the developers got rid of the process altogether. I think the new, quicker method actually adds to the experience, allowing you to focus more on other aspects of the game.  Beyond farming, customization looks like a big part of the experience. You can design the look of your farmer along with the layout of your farm as well as certain areas of the town. Some of the previous titles gave you free reign over your town's layout but Story of Season's has limited it to sections of land that you win ownership of during festival competitions. I can see some people being disappointed at this design choice but it looks like there will still be plenty for those customization maniacs to meticulously plan. And can we just take a moment to admire the game's aesthetic? Look through the screenshots in the gallery and if those happy critters in the lush meadows don't warm the cockles of your potentially jaded heart, I don't know what game will. I certainly came down with a case of the warm fuzzies. Get ready to reconnect with the land when Story of Seasons releases this winter.
Story of Seasons photo
The pastoral life never looked so friendly
Fans of farming and lifestyle sims are no doubt familiar with the confusion surrounding the Bokujō Monogatari series. Natsume owned the trademark on the English title, Harvest Moon, but XSEED had the relationship wi...

Pokémon  photo

Get the lowdown on additional Mega Evolutions in Pokémon Omega Ruby and Alpha Sapphire

All these Megas and you still won't evolve with me
Jun 14
// Brittany Vincent
There's no shortage of new Pokémon information, is there? Check out this new video and additional screens of the new Mega Evolutions featured in Pokémon Omega Ruby and Alpha Sapphire, and try not to wish too ha...
Shantae photo

Shantae and the Pirate's Curse will steal all your booty this summer

Sashay, Shantae!
Jun 09
// Brittany Vincent
The latest entry in the Shantae series is nearly here, and it's making its way to a 3DS or Wii U near you this summer. Shantae and the Pirate's Curse is WayForward's latest successor to the excellent Shantae: Risky's Revenge...
Story of Seasons photo
Story of Seasons

New Harvest Moon being localized as Story of Seasons

Coming to 3DS this winter
May 30
// Brittany Vincent
Call it stereotypical of me if you will, but I'm a huge fan of Harvest Moon and its spinoffs -- even the wannabe games. That's why I'm so excited to see Story of Seasons releasing via XSEED this upcoming winter. After 18 year...
Pokémon 2DS photo
Pokémon 2DS

Pokémon 2DS bundles soon to populate Australian store shelves

Gotta catch 'em all, again
May 29
// Brittany Vincent
Australian gamers who have yet to pick up Pokémon X and Pokémon Y will be able to purchase one of two new Nintendo 2DS system bundles on June 26. Both bundles offer the 2DS Black + Blue system for AU$179.95, and...
Limbo for free photo
Limbo for free

PS Plus members get caught in Limbo for free on PS Vita

It's such a wonderful place
May 27
// Brett Makedonski
One of my favorite experiences at a trade show was at E3 in 2010. I was set to have hands-on time with Limbo and time to chat with the guys at Playdead. However, they were less interested in talking about their game, and...
Bit Boy!! Arcade photo
Bit Boy!! Arcade

Bit Boy!! Arcade is colorful and strange

The trailer's kind of odd, too
May 24
// Brittany Vincent
Bit Boy!! Arcade has a second trailer, though I'm quite sure I never saw the first one. But I did investigate, and for a game with WiiWare origins shrunken down to the 3DS, it looks quite good. I'm not sure how I missed it, ...
Nintendo 2DS photo
Nintendo 2DS

This Sea Green 2DS is another I want to add to my stash

Sea Green or Peach Pink? I can't choose!
May 23
// Brittany Vincent
Hey, Nintendo. Listen up. I'm going to need you to stop releasing new 2DS colors for just one moment, please. Because I haven't gotten the Peach Pink 2DS just yet, and now you're showing off this gorgeous color scheme. I coul...
Yo-kai Watch photo
Yo-kai Watch

I just really want this Yo-kai Watch 3DS XL, okay?

I don't really care if I have to import it
May 21
// Brittany Vincent
Is there a time in your life when you can have too many Nintendo 3DS units in your home? If I were to purchase every single system I like on a whim, I think I'd find out soon enough. This Yo-kai Watch 3DS XL is the bee's knee...

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