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Age of Mythology photo
Age of Mythology

Age of Mythology is getting a new expansion: Tale of the Dragon

13 years after release... sort of
Sep 21
// Joe Parlock
It’s not every day you see a 13-year-old game get an expansion, is it? Well that’s sort of what’s happening to Age of Mythology: The Extended Edition with Tale of the Dragon. Technically, the Extended ...
Dishonored, cheaper photo
Dishonored, cheaper

Dishonored remaster $20 cheaper if you own the original (update)

Do you own it digitally on PS3?
Jul 23
// Steven Hansen
[Update: Bethesda confirmed to Eurogamer that the half-off price is available on both PlayStation 4 and Xbox One for those who own a digital copy of the original game. If you bought the disc, like a sucker, "retailers will ha...
Prototype photo

Prototype and Prototype 2 might be heading to PS4

Screaming and crying, the Prototype way
Jun 23
// Joe Parlock
Back in 2009, a brutal war was raging in gaming. No, not Xbox vs PlayStation, or Call of Duty vs Halo. It was worse. So much worse. A war centred around mediocre open-world superhero games. On the left, we had Sucker Pun...
Uncharted remasters photo
Uncharted remasters

Uncharted 4 beta access tied to The Nathan Drake Collection

Uncharted 1-3, 1080p, 60FPS
Jun 04
// Jordan Devore
Following this morning's accidental early reveal, Naughty Dog has come out with proper details on Uncharted: The Nathan Drake Collection. This bundle of PlayStation 4 remasters covers the first three games (in 1080p, running ...

Resident Evil photo
Resident Evil

Resident Evil 0 Remastered revealed, arrives early 2016

Re-enter the survival horror..on a train
May 25
// Alessandro Fillari
Coming off of the super successful Resident Evil Remastered earlier this year, Capcom made plans to invest more in HD remasters of classic titles. And after seeing how well REmake HD sold, it's clear that there was quite an a...
HD remakes photo
HD remakes

What is your take on HD remakes this generation?

I'm for them, depending on the situation
May 19
// Chris Carter
Are you ready for some remakes? Capcom is, as are a ton of other publishers. It feels like every other week there's an announcement for a "remastered" or "definitive" edition of a recently released game, and at times, it can get a bit ridiculous. I've seen a lot of talk recently regarding this practice, and I figured it was time for a discussion.
Capcom photo

HD remakes from Capcom will now be a 'key business activity'

Please look forward to it
May 19
// Chris Carter
After the success of Resident Evil HD, it makes sense that Capcom would start gearing up for even more HD remakes. As word would have it, that's just what they're going to do. In a recent Q&A regarding their financials, t...
 Kingdom Hearts HD 2.5 photo
Kingdom Hearts HD 2.5

Well, here are some more Kingdom Hearts HD 2.5 Remix screenshots

Still lookin' familiar
Oct 02
// Brittany Vincent
Just in time for the two new trailers that debuted in Japan, we've got a whole new bushel of Kingdom Hearts HD 2.5 Remix screenshots for your viewing pleasure. There's about 30 here, of which Sora making a goofy face nex...
Kingdom Hearts photo
Kingdom Hearts

New Kingdom Hearts HD 2.5 Remix commercials just hit Japanese TV

Get hype!
Oct 01
// Brittany Vincent
Kingdom Hearts HD 2.5 Remix is hitting Japanese shelves this Thursday, and Square Enix has started their television advertising campaign with these two commercials titled "Friend" and "Story." The "Friend" trailer can be see...
Kingdom Hearts photo
Kingdom Hearts

Here's a new Kingdom Hearts HD 2.5 ReMIX trailer to tide you over

Not much longer to wait now, seriously
Jul 02
// Brittany Vincent
Can't wait for Kingdom Hearts HD 2.5 ReMIX to arrive this December 2? You're not alone. Kingdom Hearts 2 was the best of the series for me, and I thoroughly enjoyed my time with it. I can't wait to take a walk down memory la...
Halo 2 HD comparisons photo
Halo 2 HD comparisons

Halo 2: Anniversary comparison hits right in the nostalgia

A full decade of technology has done wonders
Jun 09
// Brett Zeidler
As part of the Master Chief Collection that was announced this morning, Halo 2: Anniversary is getting a fully remastered face lift just as Halo: Combat Evolved did three years ago with Halo: Anniversary. So, the game lo...
Last of Us PS4 photo
Last of Us PS4

The Last of Us on PS4 almost didn't fit on the disc

An interesting take at the start of a new generation
May 09
// Chris Carter
The Last of Us: Remastered is a real thing that's happening on the PS4, and the visuals are reportedly too "remastered" that they almost didn't fit on a standard Blu-Ray disc. Speaking to Edge, creative director Neil Druckman...
God of War I+II Vita photo
God of War I+II Vita

The God of War Vita Collection is a bare-bones port-job, but it gets said job done

No bells and whistles here
May 06
// Chris Carter
In case you didn't join me back in 2013 when I replayed the entire God of War series, the second entry is by far my favorite. So when I heard that the first two Kratos tales would be hitting the PlayStation Vita thi...
Oddworld photo

PlayStation cross-buy announced for Oddworld: New 'n' Tasty

Pricing revealed while teasing announcement of release date
Apr 25
// Conrad Zimmerman
Oddworld Inhabitants divulged a few salient details regarding the upcoming release of Oddworld: New 'n' Tasty, remake of the original Oddworld: Abe's Oddysee. Most notably, the studio has announced that the game will be offer...
Kickstarter photo

Our first good look at Outcast Reboot HD

Such wonderful music
Apr 23
// Jordan Devore
The Kickstarter for Fresh3D's high-def Outcast remake hasn't made as much progress as I would've thought. There's still time left -- the project is sitting at just over $220,000 of its $600,000 funding goal with 13 days l...
Fans' RE2 HD photo
Fans' RE2 HD

There's another fan-made Resident Evil 2 HD remake

Fans do what Capdon't
Apr 23
// Steven Hansen
The above video takes environments and models from Resident Evil: The Darkside Chronicles and re-purposes them for a remake of Resident Evil 2. Which raises an interesting question: Why didn't Capcom just do this? This proje...
Final Fantasy X/X-2 HD photo
Final Fantasy X/X-2 HD

Final Fantasy X/X-2 HD Remaster sold a whole lot of copies in March

Praise be to Yevon!
Apr 19
// Brittany Vincent
What can I do for you? I can't hear you. Square Enix hears you, and according to research analyst David Gibson, Final Fantasy X/X-2 HD Remaster sold 208,000 copies during the month after its March 18 release. That's a lot of ...
Cel Damage photo
Cel Damage

Cel Damage HD hits PS3, PS4, and PS Vita next week

At a reasonable price
Apr 18
// Jordan Devore
I always wanted to play Cel Damage but never got around to it. Stupid younger self. It was a pleasant surprise, then, to find out we'd have a great excuse to play this cartoony vehicular combat game again on modern consoles b...
Last of Us PS4 is real photo
$59.99 'Day 1 Digital'
[Update: Sony has confirmed The Last of Us Remastered. We can expect higher resolution character models, improved lighting, upgraded textures, and a director's commentary for all in-game cinematics featuring Neil Druckman, Tr...

Kickstarter photo

Outcast creators turn to Kickstarter for an HD reboot

PC only unless those stretch goals come through
Apr 07
// Jordan Devore
Appeal's 1999 open-world action-adventure game Outcast has built up a dedicated fan base over the years and when it was announced that core members of the original team had bought the rights back from Atari, a Kickstarter fe...

Mario Kart 8 is stunning and fierce in HD

Apr 03 // Alessandro Fillari
Mario Kart 8 (Wii U)Developer: NintendoPublisher: NintendoRelease Date: May 30, 2014Picking up where Mario Kart 7 left off, and pretty much where all the others did too, the various characters, creatures, and other residents of the Mushroom Kingdom once again compete in a series of races to decide who's the best kart racer in all the land. Along with the returning roster, Bowser's Koopalings (from Super Mario World ) are all fully playable and help to expand the large and diverse lineup. Moreover, characters missing from the last title (such as Baby Peach and Baby Daisy) are also reintroduced.As the first Mario Kart title on the Wii U, and in HD, the developers were able to take advantage of the new technology to really flesh out and expand upon the classic Mario aesthetic. As with Super Mario 3D World, the HD visuals here really make the familiar Mario art style pop. The graphics are crisp, detailed, and very dense in design, and not to mention this game runs at a rock solid 60FPS and at 720p -- which not only benefits the gameplay, but also the visuals. While they are a wonder to look at, there were times the visuals felt a bit too busy and got distracting. Not too often, but there were moments where they might've went a bit overboard with the bloom and flashing lights. With that said, it still looks stunning in motion, and these screenshots don't do this title justice.As seen in the previous entry, verticality played a big impact on races with the hang-glider attachment and how you could clear gaps and soar over other racers. In MK8, they've expanded upon this in a big way by including actual vehicle transformation to take advantage of new terrain and pathways on the courses. Each track features multiple pathways and routes, and some of these will call for a change of vehicle. Some tracks feature underwater routes, gliding, and the brand new anti-gravity tracks -- and there's even a few that throw in every possible option. As you've likely seen from the various trailers and screenshots, anti-gravity is a big focus on the races, and many of the tracks will have racers swooping across the course sideways, upside down, and any other way you can think of. At first, it was a bit jarring transitioning to anti-grav mode, but I really got into it after a lap or so. Not only that, racing strategy changes up quite a bit. During this phase you have to keep momentum, and knocking into racers is a great way to get a speed boost. Racers who aren't usually aggressive will learn quickly that you'll have to get mean to get ahead. As you can imagine, anti-grav tracks can get pretty hectic, as you're going through loops, twists, and other turns, racers are going with the flow while beating into each other to eek out a speed boost. It was pretty crazy, and these moments offer the most intense moments Mario Kart racing has ever been.One of the most impressive features of Mario Kart 8 is the robust customization options. As in past games, you can deck out and customize each of the karts to fit your tastes and preferences. You can switch out to different karts and motorcycles that focus on speed, power, or handling, and can even swap out wheel types to fit whatever track you plan to race on. In MK8, they takes things a bit further by allowing players to mix and match different parts, chassis, wheels, and the like from different racers. Want to have Toad on a more level playing field with the other heavy hitters? Then deck out his vehicle with a heavy frame. A staple of the Mario Kart series is having courses from previous titles return, and MK8 hasn't held out on fans one bit. Tracks such as Moo Moo Meadows, Mario Circuit, Cheep Cheep Beach, Toad's Turnpike, and Rainbow Road (N64 version) are playable in Mario Kart 8. To take advantage of the new visuals and gameplay, many of these courses have been altered -- for the better. For instance, Toad's Turnpike now has anti-grav tracks, which presents interesting opportunities for players. During my race, I used the anti-grav tracks to overtake my rivals, while avoiding heavy traffic and hopping across a series of trucks to gain the lead. Many of these tracks feel new, and the gameplay additions make me curious what else has changed for the other retro tracks. In addition to the new racing gameplay, Nintendo has also expanded player profile options and online play. As you can expect, MK8 features online races, leaderboards, and many other features to give players access to constant competition. In addition to this is the new Mario Kart TV feature. After the end of each race, your best moments are saved and shown to you in a highlight reel. And these aren't simple gameplay captures, your finest acts are shown in dramatic and epic fashion, with snazzy camera angles and fancy editing thanks to the Lakitu Bros., who man the cameras during every race. Many of these moments feature quick shots of players performing cool stunts, epic takedowns with powerups, and last minute victories. Of course, if players are particularly proud of a moment or the whole highlight reel, you can save and share them with friends. While Nintendo was a bit tight lipped about what else MKTV offers, what I've seen so far looks to be very interesting, and should make online and co-op play even more satisfying.One thing that I really appreciate is the attention to detail. Throughout each race, there were callbacks and references to everything in Mario and Nintendo lore. It felt like a giant, and pardon the cliche, love letter to the whole series. I'll be honest, I haven't been this jazzed with a Mario Kart title in a long time, and playing this title made me really look forward to seeing more.It sounds like I'm gushing, I know, but I was completely taken with it. I'm not much of a racing fan, so I was always appreciative of the Mario Kart series for giving me something accessible. As brief as it was, this hands-on time showed that the series hasn't lost its touch one bit.
Mario Kart 8 hands-on photo
I haven't been this jazzed with a Mario Kart title in a long time
As an institution within the videogame racing genre, Mario Kart has always been an example of what arcade style racing is all about. Focusing on simple, pick up and play gameplay, while still offering high level skill based ...

Xbox 1080p photo
Xbox 1080p

Xbox director of development assures fans they will see more 1080p on Xbox One

I hope so!
Mar 20
// Chris Carter
We've seen a lot of stories lately on how the PlayStation 4 version of a popular game will be running at 1080p, but the Xbox One will be pushing 900p, or worse -- 720p. But according to Xbox director of development Boyd Multe...
Lords of Shadow photo
Lords of Shadow

Castlevania: Lords Of Shadow ľ Mirror of Fate HD coming to Steam

Perfect for a Steam sale
Mar 17
// Chris Carter
Castlevania: Lords of Shadow -- Mirror of Fate HD has made its way to consoles, and now it's heading to Steam later this month, Konami has announced. No pricing scheme has been announced, but it'll probably be inline with the...

Cel Damage being remade in high definition

Races to PS3, PS4 and Vita this Spring
Feb 28
// Conrad Zimmerman
One of the most visually interesting race games of its day is coming back at today's higher resolutions. Cel Damage, a competitive, kart-style racing game with a cartoon aesthetic will be reborn as Cel Damage HD and rele...

Batman: Arkham Origins Blackgate Deluxe Edition dated

HD port of handheld title due April 1
Feb 20
// Conrad Zimmerman
Batman: Arkham Origins Blackgate released to tepid reviews (at best), but that's not stopped Armature Studios from taking another crack at the Dark Knight as they transition the handheld game to PC and console platforms in t...

Review: Fable Anniversary

Feb 03 // Chris Carter
Fable Anniversary (Xbox 360)Developer: Lionhead StudiosPublisher: Microsoft StudiosReleased: February 4, 2014MSRP: $39.99 By and large this is the exact same Fable you played back in 2004 with a new coat of paint. The voicework and dialog are the same, the story is the exact same, and gameplay-wise, it's pretty much identical barring a control scheme update. Although the music is said to be remastered I couldn't really discern any major differences between the original score -- which is perhaps a testament to how superb it was the first time around. Visually the game has received an upgrade inline with the later games in the series. It's an odd juxtaposition, as many of the Fable cast members looked right at home with their original freakishly big heads and cartoony designs -- so it took some getting used to with the newer, more realistic Anniversary models. It was especially weird adapting to the early-game manchild teen hero character design, which looks half real and half cartoon. Whereas in the original you'd be able to laugh something like that off, some of the models can feel a bit strange in Anniversary. In essence, I'm a bit torn on the updated sheen. On one hand I really like the updated models for serious characters like Maze and the Guildmaster, who were more or less always meant to be more "real" looking. Other goofy characters like random townsfolk and traders look a bit more off, but not in a way that ruins the experience. Weapons and spell effects in particular are a massive improvement, however, as are the beautiful landscapes which feel completely new due to the Anniversary update. [embed]269734:52422:0[/embed] But all that glitters isn't gold, as there are some framerate issues (mostly in areas with lots of enemies) and noticeable pop-in during cutscenes, which is a shame. Then there's the odd decision to rip one element directly from the original, which doesn't quite fit when everything else around it feels new. Specifically, the narrated "stained glass" interludes that often move the story along are also in the same style as the original Xbox game, which looks noticeably old and jarring. The story is still the same, which has its ups and downs, as well as its mix of memorable and forgettable characters. However, the original Fable succeeds where others in the series have failed, in its ability to deliver a cohesive, easy-to-follow tale that doesn't ever get ahead of itself. There's a clear big bad villain, an obvious motivation, and a relatively simple goal to achieve -- thus earning the moniker of "fable" quite appropriately. The Fable games later added the ability to play as male or female, but the first title is strictly from a male perspective -- which hasn't changed in Anniversary. Thankfully, the controls have been updated to allow for Fable 2/3 mechanics, which are mainly centered around dedicated attack buttons for magic, ranged, and melee attacks. The original had a scheme that revolved around manually switching weapon types out which is a bit cumbersome, but if you prefer that method it is there as a "legacy" control option. Everything is relatively easy to perform, as a simple button press will instantly queue up the appropriate attack. Having said that, a few of the same faults have crept up in Anniversary, most notably the occasionally broken lock-on system. By holding the left trigger your hero will lock on to the closest enemy, allowing you to quickly tap it to change targets. The problem is, not only is this system inaccurate (d-pad switching would be preferable), but it also goes haywire from time to time, locking on a random piece of scenery and causing you to outright miss with ranged attacks. Beyond those issues though combat is relatively straightforward and fun, allowing you a degree of freedom with tons of spells, close-combat options, and bow attacks. Your hero can also block and roll as well as employ just about every type of spell you desire, allowing you to play the way you want to play, since it's feasible to beat the game with any combination of the three combat disciplines. The game is still incredibly easy though, as you can carry over 50 health potions, 100 pieces of health-restoring food (with no time limitations on use), and nine "resurrection phials" that let you instantly revive yourself. It's an odd design choice that still creeps its way into the Anniversary edition, as there is never really any sense of danger or tension when you can just pop one of your hundreds of healing options, with a backup system should you fail to press a button. While the core tenets of the experience are identical, there are a few noticeable differences with the update which lead to mixed results. The menus have been updated, but they're big and clunky with a number of pointless tabs, so it's hard to locate anything in particular. Thankfully, you can now save anywhere, and there are a ton of added auto-saves and checkpoints, so you'll hardly ever lose any progress at any time. SmartGlass functionality has also been added, which lets you view the world map and backstories on various characters. It's not essential, but it's a nice little touch. In terms of content, worry not, as the Lost Chapters expansion is fully intact in Anniversary, which adds a few more hours of (fun) quests as well as a new town, items, and a new ending. I'm especially a fan of Lost Chapters as it's relatively to the point, and delivers constant action with moral quandaries that don't feel ham-fisted or forced. You'll also get to earn Achievements for the first time ever in the original Fable, which have some rather clever naming conventions (one is titled "Definitely Not On Rails") and requirements (most of them have multiple unlock options).Fable Anniversary may not blow you away, but it's still a good action game that everyone should experience at some point or another, and I'd consider it vastly superior to Fable 2 and 3. If you've never played a Fable game before this is a great place to start, but at full price, it's hard to wholly recommend over picking up the original Xbox Lost Chapters edition on the cheap.
Fable Anniversary review photo
Still chasin' them chickens
Fable and I have a history together. Ever since I learned of its existence in an official Xbox Magazine under the codename "Project Ego," I was enthralled by the promises of Peter Molyneux. Back then, he basically could ...

Assassin's Creed Liberation HD is a fine upgrade

Jan 15 // Chris Carter
Assassin's Creed Liberation HD (PC, PS3, Xbox 360 [tested])Developer: Ubisoft SofiaPublisher: UbisoftReleased: August 14, 2013 (PS3) / August 15, 2013 (PC, Xbox 360)MSRP: $19.99 ($14.99 if you own the Assassin's Creed IV Season Pass) Barring an odd filter in the opening sequence of the game (that really had me worried), Liberation HD looks considerably better than it did on the Vita. It's brighter, bolder, the draw distance is farther, and most importantly -- the frame rate is a lot smoother. The same goes for the game's remastered sound quality, which is great when coupled with a good home audio setup. Basically, I saw and heard more than I ever did before, which is ultimately the goal of an HD port. It feels like you're truly playing a companion to a fully-featured Assassin's Creed in every way, rather than a portable compressed version of the game -- at least, on a technical level. Aveline can basically do everything her predecessors could, and although the game doesn't implement the superior Black Flag-style combat system (it's basically Connor's fighting style from III), this still gets the job done. I didn't have any issues getting Aveline to climb, dash, or jump her way to any structure I could find, which is how an Assassin's Creed game should always feel. Having said that, Liberation HD is still not on par with the newest iteration of the series, and it's less impressive than Black Flag in nearly every way. This is not only due to the less inspired world design, but the limitations of the port. Strangely, some of the same pop-in issues that occurred on the Vita happen right here in HD. It's not game-breaking, but it's peculiar given how much effort otherwise went into this version.  There are also a few other minor issues, like the inability to skip cutscenes, which can be a bother for players who have already beaten the game on Vita. The missions are also much shorter on average than most games in the series, lending itself to the bite-sized nature of its portable roots. I'm mentioning this in particular because Liberation HD is essentially the same exact game, with a few minor changes -- mostly good ones. For instance, I noticed that one of the earlier missions has been considerably streamlined for the better. Previously, players were tasked with locating a slave who was locked up in a warehouse, then slowly lead them back by way of an escort mission. In Liberation HD, after locating the missing person you simply teleport back to the destination, and a cutscene ensues. This happens a few more times throughout the story, and the change is most likely due to direct player feedback from the Vita version. There are also a few shifted missions and added inconsequential side missions to help improve the flow of the game. Another shake-up is the lack of any touchscreen minigames. I didn't find them to be too frustrating, but a lot of others found them absolutely maddening when the Vita's rear touchscreen refused to cooperate. Now, you don't have to deal with them at all, and I find that to be a vastly preferable option. It's also interesting that the new "HD" naming convention strays from the Assassin's Creed III subtitle it had on Vita. Connor does show up and make an appearance, but this is Aveline's tale through and through, and I hope this remake shows that Ubisoft isn't done with her. After playing so much of the Vita game it's weird to see Aveline on the big screen so to speak, but I'm glad she has an even bigger chance to shine. Now Assassin's Creed fans who don't own a Vita have a chance to enjoy her tale, and that's easily a good thing, blemishes and all.
AC Liberation HD photo
But there are still some blemishes
When Liberation was released on the PlayStation Vita, I heartily enjoyed the opportunity to play Assassin's Creed on the go. Aveline was a great addition to the franchise, and it showed that Ubisoft could actually h...


Assassin's Creed Liberation looks way better in HD

No duh
Jan 08
// Hamza CTZ Aziz
Assassin's Creed Liberation is making the jump from handheld to consoles and PC. Liberation HD is completely remastered visually, and Ubisoft released some new screenshots to show off how much prettier the game looks. Otherwi...

Here's a new trailer for Kingdom Hearts HD 2.5 Remix

Dec 25
// Hamza CTZ Aziz
Here's a new trailer for Kingdom Hearts HD 2.5 Remix straight from the Jump Festa event in Japan. Sora, Roxas, Riku, and Namine are doing things with a bunch of Disney folks like Princess Aurora, Hercules, King Mickey, Capta...
Earthbound photo

Fan recreates Earthbound with HD visuals

Artist Christopher Behr gives the retro cult hit a new look
Dec 18
// Alessandro Fillari
To say that Earthbound, or Mother as it's referred to in Japan, is a much loved and admired game, is an understatement. From fans creating charity drives, to organized campaigns to get the game on Nintendo's virtual console -...

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