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Guitar Hero

Guitar Hero photo
Guitar Hero

Activision exec promises Guitar Hero isn't getting annualized again


'No Guitar Hero in 2016'
Apr 21
// Chris Carter
Hey, remember when Activision released a Guitar Hero game every year, and in some cases, multiple times annually? Until Warriors of Rock killed off the franchise, of course. Well now the series is back later this year with Gu...
Activision photo
Activision

Does Activision still have selling power for Guitar Hero and Tony Hawk?


In your mind, obviously
Apr 20
// Chris Carter
It's no secret that I'm a Tony Hawk guy. I'd enjoyed nearly every entry in the series outside of the boring Proving Ground and the iffy Ride subseries, and that rumor of a new fully-fledged game has me all hot ...
Guitar Hero Live photo
Guitar Hero Live

Guitar Hero Live wants to give players stage fright


If you suck, don't go for the stage dive
Apr 17
// Darren Nakamura
Just a few days after the trailer reveal, this video showed up going further into what makes Guitar Hero Live new. It's a long one, so if you're not able to sit through 34 minutes of video, Destructoid has you covered. The p...
DestrUKtoid photo
DestrUKtoid

The Destructoid UK Podcast 2: Super Sentai tried to kill me


Britpop, Brum, and Pat's tit
Apr 17
// Laura Kate Dale
The UK, it exists and Destructoid now has writers there. Great British Pounds. Eastenders. Steptoe and Son. The Destructoid UK Podcast (DestrUKtoid). Destructoid UK Editor Laura Dale is joined this week by Joe Parlock an...
Rock Band 4 photo
Rock Band 4

Harmonix says 'don't throw away your old Guitar Hero controllers'


Rock Band 4 dev hopes to support ALL your old - and new - peripherals
Apr 17
// Vikki Blake
Where are all your old Guitar Hero and/or Rock Band guitars now, eh? Stuffed under the couch? Collecting dusting the basement?  If you haven't thrown them away -- and I really, really hope you haven't thrown them away --...
Guitar Hero Live photo
Guitar Hero Live

Skrillex is on the list of Guitar Hero Live artists


Wubbing in first position
Apr 14
// Brett Makedonski
Following this morning's official reveal of the long-leaked Guitar Hero Live, Activision's talking a bit about the core of any music game: the music. Of the 13 announced artists, one sticks out like a sore thumb: Skrillex. Th...
Guitar Hero Live photo
Guitar Hero Live

Guitar Hero Live confirmed, will debut this fall


PS3, PS4, Xbox 360, Xbox One, and Wii U
Apr 14
// Laura Kate Dale
[Update: A trailer is up, and it looks like a live-action take on Guitar Hero. FMV games are back! The game seems to retail for $99 and will debut on PS3, PS4, Xbox 360, Xbox One, and even Wii U. More info can be found here....
Activision photo
Activision

Activision likely teasing a new Guitar Hero with this video


Um, it looks like Guitar Hero
Apr 13
// Chris Carter
Activision has been all about the teasers lately. First we found out about Black Ops III by way of a Snapchat promotion, and now we have this completely obvious teaser this morning that seems to be hinting at a new Guitar He...
Health and gaming photo
Health and gaming

MusicGlove helps stroke victims recover by playing a Guitar Hero-style game


Way more practical than the Power Glove
Mar 29
// Ben Davis
Some smart people over at a company called Flint Rehabilitation Devices recognized the potential of videogames and developed the MusicGlove, which helps stroke victims recover the use of their hands by moving their fingers i...
Guitar Hero photo
Guitar Hero

Reunion tour: New Guitar Hero reportedly in development


'More realistic'
Feb 24
// Brett Makedonski
Don't adjust your (hot tub) time machine. You haven't traveled back to 2010; it just feels like it. According to a report from Kotaku UK, Activision has a new Guitar Hero title in the works. It's said to be announced at ...
Guitar Hero DLC photo
Guitar Hero DLC

Band, DJ, and Guitar Hero DLC sales coming to an end on March 31st


The all digital future is here
Mar 19
// Chris Carter
If you still play Guitar, DJ, or Band Hero, you better stock up on all of the tracks you've always wanted, because the DLC store is going offline on March 31st. The online servers in general will apparently stay up, and any D...
Harmonix photo
Harmonix

Viacom loses $300-million lawsuit against Harmonix


Dollar dollar bills, ya'll
Jul 17
// Abel Girmay
Ending years of litigation, the Delaware Supreme Court has ordered Viacom to pay Harmonix Music's former owners $300 million in owed bonuses, money from when Viacom still owned the studio. You may remember that Harmonix was b...

Rock Band had a ridiculously profound effect on my life

Apr 02 // Brett Makedonski
I was hooked immediately. From the opening notes of Guitar Hero's "I Love Rock 'n Roll," I just connected with the game in a way that I had never experienced before. We spent the night taking turns attempting to best some of the music industry's most revered and recognizable songs. Sure, it was only medium difficulty and there were still plenty of plunks and wails, but each passed song brought with it an undeserved sense of faux-rock stardom. That night bred an obsession of sorts for me. From that point forward, Harmonix had my heart. I spent countless hours practicing and perfecting Guitar Hero, and later Guitar Hero 2. I went so far as to track my scores through an online database. It wasn't long before five-starring songs wasn't good enough; I was chasing gold stars and full combos. If I missed a note, I started the song over. Meticulous? Hell yes it was. But it never, ever stopped being fun. In 2007, Harmonix took its revolutionary concept of plastic instruments and put a spin on it to include a full band dynamic. Consider my interest sufficiently piqued. I wasn't alone, either. By the time the game released, my friends were constantly chiding me to buy it. They all offered to chip in, and to this day, I only own about one-fifteenth of my original Rock Band kit. The investment turned out to be well worth it. The night I brought it home, we played it until the wee hours of the morning. We rotated everyone through all of the instruments, and put particular care into ensuring that everyone sang. We played songs like "Say It Ain't So" and "Wanted Dead or Alive" way too many times because we didn't realize that we weren't unlocking new songs. Simply put, the night was perfect. As Rock Band put a whole new spin on the music genre of videogames, it also changed the light in which I experienced them. The Guitar Hero franchise had grown into a place of competitiveness for me. I associated those games with precision, perfection, and besting other players. Rock Band taught me to step back from that and enjoy the games for what they were. I still cared about the scores, but I also couldn't fault other people for not caring as much as I wanted to. I never really had the dynamic of a four-person band that all excelled on Expert. Truthfully, I'm kind of glad I didn't. It let me enjoy the Rock Band games as a pure social experience -- something that doesn't seem to come along often in videogames. That first night of owning Rock Band set the pace for what was to come. Rock Band would eventually become the centerpiece for many of my social moments across the next five years. In college, entire parties revolved around Rock Band. Many nights out on the town were pre-gamed while playing Rock Band. It was always a uniting activity, as it seemed that everyone, across all walks of life, genuinely enjoyed playing the game. I'd wager that plenty of others have come to the exact same conclusion. Now that Harmonix is pulling the plug on weekly DLC, it feels like the franchise as a whole is going with it. You can't blame Harmonix though -- the genre had simply reached its saturation point, and that probably came a few years ago. At least it's going out with a semblance of dignity. Throughout the years, I spent hundreds of hours playing Rock Band and spent at least a thousand dollars on downloadable songs. These games had an impact on my life unlike any other videogame that I've ever played. I can only hope that Harmonix's next big undertaking can play even a fraction of a role in my life that Rock Band did.  As Don McLean's "American Pie," the final piece of regularly scheduled DLC for Rock Band, so eloquently puts it, "I can still remember how that music used to make me smile."
Rock Band photo
The day the music died
It's a sad week. Granted, it's an inevitability that's more than five years in the making, but nonetheless, it's sad. This is the week that Harmonix releases its final regularly scheduled Rock Band DLC -- a str...

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Canceled Guitar Hero 7 doesn't sound too hot


Faux six-string guitar and no other instruments
Dec 06
// Jordan Devore
Guitar Hero -- now there's a franchise I haven't given any thought in a good long while. At one point, it seemed like there would be no end to the madness. According to an account of Guitar Hero 7 shared with Kotaku, things c...

Win one of 10 early tickets to ‹mloud! this Thursday

Dec 04 // Niero Desu
[embed]239871:45981[/embed] You don't have to be in San Francisco to help this charity: You can donate over the web Funds collected benefit Child's Play, a non-profit organization founded by the guys at Penny Arcade to help bring awesome to 70 children's hospitals around the world.  If everyone reading this donated enough to buy a cup of coffee, it actually adds up to a lot. They've raised over $40,000 in the past years, and we hope to beat that number this year, so every little bit helps! We'll see you at the show!
Free ‹mloud! tickets photo
Rock out for a great cause
In the Bay Area this Thursday? Come melt your face at San Francisco's DNA lounge for Ümloud!, the annual California fundraiser that benefits Child's Play. Did I mention Tim Schafer, creator of Psychonauts, Grim...

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The No Doubt vs. Activision drama finally ends


Oct 04
// Chris Carter
Remember that one time when No Doubt accused Activision, and by proxy Band Hero, of misusing their likeness? It feels like that sort of thing happens every year, but now Activision has one less thing to worry about, as No Dou...
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Justice for a Girl: No Doubt v Activision going to trial


May 31
// Kyle MacGregor
It's been nearly three years since No Doubt first filed against Activision for improper use of their likeness in 2009 Guitar Hero spin-off, Band Hero. Since then the evil publisher has counter-sued the band, claiming they wer...
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Addition of the Bastion narrator makes any videogame sexy


Oct 31
// Tony Ponce
What if the silken-voiced but incessant narrator from Bastion scored a few gigs working with other, bigger games? Would the simple gameplay exercise of running from one edge of the screen to the other become a grand journey into consciousness? Or would you just try to f*ck with the guy? Dorkly Bits: Bastion Narrator Invades Other Games [Dorkly]
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Maroon 5 frontman sues Activision over Band Hero


Aug 05
// Jim Sterling
Maroon 5 frontman Adam Levine is suing Activision over his appearance in Band Hero, claiming he did not agree to be portrayed the way he is in the game. Adam, sorry to break it to you, but you actually do sound like that! His...
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New Destructoid Episode: F*ck it, we did it live!


Jul 23
// Tara Long
Phew, sorry I had to break out the overused meme, guys. I'm just exhausted after a long day of live streaming the Destructoid show. It truly was a festival of horrors!  In case you missed it, we discussed how G...
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Activision using 'new studios' to 'reinvent' Guitar Hero


Jul 21
// Nick Chester
Considering the franchise's sliding sales, it wasn't shocking to learn that Activision had disbanded its Guitar Hero business unit and decided to not release a new title this year. The fate of the series hung in the balance, ...
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Activision: Guitar Hero not dead, on 'hiatus'


Apr 12
// Jim Sterling
Activision has made a statement concerning the Guitar Hero franchise, seeming to backtrack on the idea that the series had been killed off for good. I guess the publisher realized there's money to be made from a big comeback ...

Rock Prodigy will teach you guitar

Mar 17 // Tara Long
At first glance, Rock Prodigy might seem like another Guitar Hero clone. That skepticism quickly fades though, when you realize it’s not really a game - it’s a learning tool. It just so happens that its selling point is that it uses a real guitar. Any guitar can be used, in fact - even acoustic - so long as you have a headset with a built-in microphone or a basic line-in guitar adapter with a headphone jack and guitar cable input to connect to your iOS device. Roger Danneberg, a Computer Science PhD at Carnegie Mellon, is partly responsible for creating the polyphonic pitch recognition software used in the app, which can detect frequencies small enough to distinguish when an incorrect note or chord is played. This technology forms the basis of the software, but the developers did incorporate some fun gameplay elements to the app similar to those in other guitar games. In the basic version of the app, users have access to only the Perform mode, which offers a simple, straight playthrough of the song. How well the player performs ultimately determines their score and subsequently, their Career.   The Premium Feature Pack, which is available as an add-on for $9.99, features a Practice mode which seems quite reasonable for the price. It allows you to fast-forward and rewind songs, turn on note and chord names to help in learning music theory, and adjust guitar backing or track volume. It also grants you access to the app's Auto Pause feature, which is arguably the most important tool for true beginners. It temporarily pauses the song when you don’t hit a note on time, and then picks the song back up when you play the next note. So, if you're anything like me and it takes you 5 seconds to find the C note, your progress won’t be stunted by the realization that you’re now 5 seconds behind. Practice mode also features an Auto Play option that lets you hear the track as though you played every note correctly. Sometimes it's just nice to pretend, isn't it? As you begin to improve in Perform mode, your score will get higher. Users have the option to save scores to their profile so they can track their improvement over time or compare themselves to other players on the global leaderboard.    Rock Prodigy offers over 40 tracks available for purchase as of now, which are priced from $1 to $3 and are typical of what you would find in any guitar peripheral game, but with a bit more variety. The artists range from Lynyrd Skynyrd to B. B. King to the Deftones to Bach. I will admit I was impressed by the inclusion of classical music, though I can't imagine how it would sound on an electric guitar. A complete list of all the songs can be found on the app's website. If none of them are your particular flavor, note that the developers are continually adding new songs to the store. Each song has four levels of difficulty: Easy, Medium, Hard, and Prodigy. Playing a song on Prodigy is equivalent to mastering it, which means not only mastering every note, but playing above and beyond the note-for-note transcription and learning various ways to incorporate multiple parts of the guitar.    I demoed the app on an iPad, which is surely the optimal way to view it. It still looks great on an iPhone or iPod, though, and would have been especially useful last summer during my fruitless attempts to learn guitar. Missed opportunities aside, Rock Prodigy seems like a fun, useful, and worthwhile method of learning the guitar for a totally reasonable price. [embed]196567:37042[/embed]
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On the heels of this week's Rocksmith announcement, I feel I should introduce another player to the line-up of games that promises to teach you real life skills.Rock Prodigy is an iOS app that has been available on the App St...

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Guitar Hero lives on, 'modern rock' DLC released


Mar 09
// Nick Chester
The death of Guitar Hero has been highly exaggerated, apparently. Or there's just a bunch of downloadable content that's been authored and is still sitting in Activision's pipeline…In any event, that means more music f...
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Co-founder finds Activision hate 'a little bit strong'


Feb 22
// Jim Sterling
Activision co-founder Alan Miller believes that the resentment some gamers feel toward the evil publisher is a bit "strong" and has suggested we tone it down a bit. "As a publisher, you’re taking the risk," he said. "An...
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Former RedOctane CEO: Activision abused Guitar Hero


Feb 18
// Jim Sterling
Kelly Summer, former CEO of RedOctane, has lashed out at Activision for the cancellation of the Guitar Hero series, stating that it could easily have continued, but the publisher abused the property. I think we all got that i...
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Analysts: Call of Duty won't be the next Guitar Hero


Feb 15
// Jim Sterling
A number of analysts have discussed Activision's recent killing of the Guitar Hero franchise, where they declared the whole series to be a "fad" and added that Call of Duty won't go the same way, in spite of Activision's pote...
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Destructoid: LA Cave Stories, Guitar Martyr, and Halo 5?!


Feb 12
// Tara Long
Good afternoon, denizens of Destructoid! 'Tis afternoon o'clock on a lovely Saturday afternoon, and that can mean only one thing - last night's episode of your favorite internet online video game show had technical difficult...
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There will be no more Guitar Hero DLC


Feb 10
// Jim Sterling
When Activision said that Guitar Hero was getting killed, it meant the whole damn deal. A few people wondered if we'd at least get new downloadable content, but the publisher has stated that after February, the well officiall...
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Activision: Guitar Hero cost too much to be profitable


Feb 10
// Jim Sterling
Yesterday we learned the rather stunning news that Activision was ending the Guitar Hero franchise, along with True Crime: Hong Kong. Publishing CEO Eric Hirshberg explained the reasoning behind the cull, which CVG has transc...

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