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Guild Wars


GW Heart of Thorns rolling to $31, Tales of Zestiria to $38 in Weekend Deals

First big discount on Heart of Thorns
Sep 26
// Dealzon
We're less than a month away from the release of Guild Wars 2: Heart of Thorns and while $49.99 has held its ground till now, the first major pre-order price drop has occurred. FunStock Digital recently dropped the game to $4...
Weekend Deals photo
Weekend Deals

Weekend deals: Tip your hat to 25% off Phantom Pain

Finger cross on PC port not sucking
Aug 30
// Dealzon
(Update: New deals now available for MGSV, added in below). Of the two AAA titles releasing on September 1st the big one is Metal Gear Solid V: The Phantom Pain. PC gamers are getting discounts up to 23% off at GMG dropp...

Guild Wars 2's base game goes free-to-play today, no purchase needed

Aug 29 // Chris Carter
Opening up the conversation, O'Brien talked a bit about how the core message of the game is staying the same, despite the move to free-to-play. "We don't want to ask for more money, and all of the additional purchases will stay the same" he stated. Going on, Mike noted, "What we looked at after the release of the core game, is things like 'how can players catch up with their friends' and this new model makes that easier to do. We've always said 'if you wan't Guild Wars 2, just buy the game, and we'll provide free updates for it for months.' We'll continue to do that for Heart of Thorns: just buy the expansion, and you'll get every update for free." Another big new change is the addition of raids, which will make their debut in Heart of Thorns. Speaking on this new adventure, Colin Johanson, keeping with the spirit of the game, insists that "this is our way of doing things differently, even with the traditional format of raids with other MMOs. We're getting rid of barriers to entry. The way Heart of Thorns is built is by way of masteries, which will upgrade your character beyond the typical gear-based setup of other games. In that regard, raids will still be relevant six months later, and won't be completely replaced by a new tier of gear." Going on, Johanson stated that "although you can't necessarily PUG (pick-up-group) these raids, they are skill-based. In other words, you can use any combination of characters to complete them." Upon probing him a bit, asking whether or not it was difficult to design raids around the lack of a trinity (healer, tank, and damage), he responded with, "it's not necessarily tougher but balance them within our game, but they will be more fun since everyone can fulfill any role. You don't have to wait 40 minutes for your healer to get online, and you can use any class you want to play. It really is all about skill." If ArenaNet and their team can follow through with these promises, an accessible yet challenging raid scheme would be an enticing prospect for players old and new. I'm anxious to see what they come up with when Heart of Thorns finally comes out.
Guild Wars 2 F2P photo
Heart of Thorns still a paid expansion
Nearly three years after the release of Guild Wars 2, the base game is going fully free-to-play. Instead of following a method where users are required to purchase the core package before they are greeted with a subscrip...

ArenaNet photo

Guild Wars 2: Heart of Thorns up for pre-order now, grants beta access

'Guild Halls' feature detailed
Jun 16
// Chris Carter
Live from E3 at the PC Gaming Show, ArenaNet's Colin Johanson shed some light on the previously announced Guild Halls feature for the upcoming Guild Wars 2: Heart of Thorns expansion. You'll be able to decorate you...
Guild Wars 2 photo
Guild Wars 2

Guild Wars 2's Necromancer can become a 'Reaper' in the expansion

One of nine specializations
May 14
// Chris Carter
Guild Wars 2 is gearing up to deliver nine elite specializations in the Heart of Thorns expansion, which will fundamentally change-up your class. The Reaper will switch up Necromancers entirely, allowing them to us...
Dragonhunter GW2 photo
Dragonhunter GW2

ArenaNet reveals 'Dragonhunter' specialization for Guild Wars 2

For the Guardian class
May 07
// Chris Carter
ArenaNet is still working tirelessly on the Heart of Thorns expansion for Guild Wars 2, and it's ready to reveal another upcoming specialization (one of nine) -- the Dragonhunter. It's a ranged combat specialist that al...
Guild Wars 2 photo
Guild Wars 2

Guild Wars 2 is literally dropping its expansion beta on you

I just wanted an excuse to show off my hot Norn guy
Apr 29
// Joe Parlock
Want in on the beta for the Guild Wars 2 expansion, Heart of Thorns? Well now you can go and try to farm your way in (this is an MMO after all, gotta have that farming), as access to the next PvE closed event will be giv...
Guild Wars 2 beta photo
Guild Wars 2 beta

ArenaNet to hold a public beta for Guild Wars 2: Heart of Thorns' Stronghold mode

PVP only right now
Apr 09
// Chris Carter
Guild Wars 2's Heart of Thorns expansion is shaping up to be a great addition to the game, and soon, you'll be able to experience part of it ahead of schedule. Developer ArenaNet has announced that they will be holding a...
Guild Wars 2 photo
Guild Wars 2

Guild Wars 2 is getting a streaming client soon, getting you into the game faster

Mar 05
// Chris Carter
Blizzard did a great job with its streaming game hub, allowing players to jump into titles while they were downloading. Every feature may not be available and it might not look the best, but during particularly slow download ...

ArenaNet: Guild Wars 2: Heart of Thorns 'is like Metroid and Zelda slammed together'

Mar 03 // Chris Carter
So how exactly do you tackle an MMO expansion? For the most part, developers will put a new level cap in place, and immediately make your old gear irrelevant within the first few quests. It's a traditional system that isn't inherently flawed for the right type of gamer, but ArenaNet is trying something different with the Masteries system in Heart of Thorns. I asked Johanson how they plan to keep people interested for longer periods of time. With a level cap that's a firm goal to reach for, but how is Guild Wars 2 going to entice players to get every Mastery? He responded with, "Well there's a lot of variety here. Combat masteries are needed for certain big bosses, like one foe that has thick bark -- you'll need one special ability to strip the bark, otherwise you'll have to run for your life. There's a lot of combat abilities peppered about, which will drive players alone. For the most part the story is not gated, but other parts will be." Going on, he noted that "We'll also be adding more Masteries and points. The system is not a one-off in the expansion. This is the message to players that this is the new system going forward as we build and progress the game. We'll continue to add more challenging content and new Masteries for players to play with. Each of these systems we picked is how we plan to build and grow the game in the future." Johanson was excited to talk about what influenced this system, stating, "We noted that this took a lot of progression from other franchises. In fact, the traversal systems like gliding are like Metroid and Zelda slammed together. Some day you'll be able to come back and do other things, like bounce up on a certain mushroom and go up into certain treetop areas. So how are they tackling exploration? Will players want to go to places other than the expansion? "We don't want to have empty, barren areas like other MMOs," he responded. "We want people to go back to everywhere in the game. We want strong core areas with lots of fun things to do. Inherently, there will be more people to play with in those areas, which is what MMOs are all about. So we want to make less areas and create more focused experiences." Johanson was mum about discussing dungeon or raid content, as nothing has been announced yet. But when coaxed, he stated, "Yeah, we're looking at all of that. Especially with raid content. We very clearly heard that people think we have a very fun combat system. Minute-to-minute it's exciting, but there are not enough creatures in the game that force you to use that whole skill bar or take advantage of that combat system. PVP has that, but if you love PVE you don't really get to experience that in the core game. So we're addressing that in Heart of Thorns. But that is all I can say today." I also asked how they plan on getting players to level 80, since you need to max out to play the new Heart of Thorns content: "We haven't discussed anything specific as to how we're going to help new players. Tying in to a previous point there's a compelling reason to go back to old content. With our sidekicking system you can also go back and play with lower-level players. In other words, there will always be people to play with. I think the jungle as a goal will be a great thing for people to work towards. We do have a lot of account-based systems, so we think it's okay to ask people to go back and level-up new characters." I also touched on the concept of the Revenant, noting that there's a propensity to claim that new classes are overpowered to entice players to level-up new characters and keep playing -- so I asked how they plan to balance it head-on. "I love that question! Even before we showed it people on our fan forums said it was overpowered which is amazingly funny. I think it's balanced because it has a balanced armor rating and balanced range. It has a lot of movement in combat, but outside of combat it has a tough time getting between battles. One of the things you can do to counter the Revenant is outrange it. It doesn't have a lot of blocks or counters. It can also be interrupted. It also has to control its energy bar constantly, which limits its skills despite the fact that it has more skills than most professions." I tried to get in a secret announcement for a new race, but had no such luck: "We looked at races but they don't really have a huge point in Guild Wars 2 from a gameplay standpoint. The content needs are much tougher, like more starting zones and voice-work. That doesn't give us a lot of content for the time we put in. There's some ones our fans would love to see, but I don't think that adds much gameplay-wise." Switching gears to PVP, I asked about the MOBA influences that the new Stronghold mode wore on its sleeve. Johanson was enthusiastically stated "Yeah! MOBAs and Dota-lites definitely were influences. Fort Aspenwood in Guild Wars provided some inspiration. We tried to take all of those things and put our own unique twist on it." When asked if there will be any disparity between World vs. World and Stronghold modes in terms of rewards, Johanson replied, "No, we're aiming to really strike the balance between the two. It will really depend on your personal skill level. For instance if you find a great guild for World vs. World, you'll likely reap more benefits than Stronghold. World vs. World has its own progression system, so there's that to keep into account." I continued to press PVP, asking if ArenaNet was interested in more "micro" type PVP modes similar to League of Legends' Dominion, and Johanson was pretty excited at the strong reception to PVP so far. "Definitely. We're looking at more modes like Stronghold, where people have roles to play, where everyone can help their team win, but you can constantly change roles. It has to be approachable. People in the office who didn't even play PVP were into Stronghold, so that's something we're looking at." All things said, I'm happy with the direction Guild Wars 2 is taking. Expect more coverage as Heart of Thorns as the year goes on. [Both lunch and dinner were provided at the event in ArenaNet's offices in Bellevue, Washington.]
Guild Wars 2 interview photo
An interview with lead designer Colin Johanson
Guild Wars 2 is one of the most accessible MMOs ever made. Eschewing the Holy Trinity of class builds, you can basically pick any character you want and still fulfill a role in any group. Everyone can heal, and everyone ...

Guild Wars 2: Heart of Thorns seeks to redefine MMO endgame progression

Mar 03 // Chris Carter
Guild Wars 2: Heart of Thorns (PC)Developer: ArenaNetPublisher: NCsoftReleased: TBA 2015MSRP: TBA At ArenaNet's offices last week, I had the chance to get some hands-on time with the expansion, and I'm pleased with what I've seen so far. There's an all-new zone, a new "Masteries" leveling system, the Revenant class, and another PVP mode titled "Stronghold." The heart and soul of the expansion is the Maguuma Jungle, an area that picks up mere "days" after the story in the original game. For those who aren't caught up, all of the combined armies in the land took off via airships to chase down the Elder Dragon Mordremoth, and the expedition ended in flames -- literally. The jungle came to life and tore the fleet apart, leaving most for dead. You'll start the Heart of Thorns content right after that, provided you have a level 80 character. Yep, you'll need to be max level to stand a chance in the new zone. Masteries are the new way ArenaNet is tackling progression, because there will not be a level cap increase. Instead, players will earn Mastery Points, which they can put into skills like additional creature languages, or more mobile skills like gliding or mushroom riding. For instance, I earned my first point at the start of the demo, and gained the power to use mushrooms as bounce pads to leap to new areas. Later on the tree may evolve to allow me to eat said mushrooms to gain a boost in speed, and so on. ArenaNet co-founder and president Mike O'Brien states that this is the ideal way to tackle an expansion, because typically in MMOs you'll leave way too much behind. He elaborates on the concept, stating, "With a new level cap, you'll instantly find new gear and items to replace. Saying goodbye to the old and in with the new can be great, but players are often attached to their old conquests. We didn't want to invalidate that, so I'm really excited about Masteries. It pertains to jungle-specific progression, but you can still go back to the old world and have fun." Masteries can be equipped to level them up individually, so if you're keen on becoming a better glider while roaming about the world, you can do that. Right now I'm excited for the concept, but I didn't see enough Masteries to convince me they will stay interesting for the long haul. When confronted about this, O'Brien noted that more Masteries will be added over time, which is great news. You'll need those new powers to get around in the jungle, because based on the demo, the difficulty has been ramped up. According to O'Brien, the jungle is "really vertical, and not like any other area in the game. With the vertical setup we really have a way to build it unlike any zone before, allowing players to get into the depths of the game world into more frightening areas." Lead designer Colin Johanson commented on the enhanced difficulty, stating, "playing with others is supposed to be fun. We're doubling down on that challenge in Heart of Thorns." I was able to see that in action with a wyvern mini-boss fight at the end of the demo, which required a decent amount of strategy and dodging typically not seen in other world events. I was able to tackle that challenge head-on with the new Revenant class, which is basically an undead warrior of sorts. Classic Guild Wars fans will be excited to know that according to O'Brien, the developer is excited to "bring back old lore and mechanics that we weren't previously able to add to Guild Wars 2." He goes on to say that "it's different than the other eight professions in more ways than one" -- a statement that I can definitely agree with. The Revenant has two different "states" -- one based on DPS (Demon), and the other, more tanky (Dwarf). You can instantly switch between them with a mouse click (or F1), which you'll need to do to maintain its energy levels to power its skills. The kicker? Both states do not share cooldowns, and it has two heals between them. It was a rush to switch to the tank and lay down a buff shaped like a spiritual pathway, then switch back to lay down some damage. Aesthetically, the profession looks unlike anything else in the game, with a very cool demonic feel complete with mist effects and a badass headband that extends over your eyes. It's easily my favorite class so far, and I will be leveling one as soon as Heart of Thorns hits. To alleviate any concerns, I do feel like the class is balanced -- and this is before users even give their feedback. Right now Revenants are scheduled to use the hammer, mace, and axe weapon types -- but Rytlock (an NPC) is wielding a sword, so we'll see. PVP is also getting a lot more enticing in my mind with Stronghold. To be blunt, over time I lost interest in the massive World vs. World scheme in the original Guild Wars 2. It just became too much to keep track of, and often times I'd be running around without a skirmish in sight for up to 10 minutes. It wasn't action-packed enough, and Stronghold will fix that issue. In short, it's a MOBA-like experience that aims to be 10-15 minutes in length. There are two teams that each have a lane with troops to go down, and a base at the end with a "Lord" to protect, who is behind two doors. If one team's Lord dies, it's game over. To facilitate your attack, you can embed yourself in random map events like the acquisition of a hero character (which buffs you while you're in proximity to them), or grabbing "supply" materials to create archer or doorbreaker units. Archers will help clear out the path to each door, and doorbreakers actually bust them down. Of course, players can attack either of them, and you'll definitely want to do so for the latter to prevent your Lord from becoming vulnerable. Because of the way it's set up, there's action at every turn. Whether it's battling over supply or doing some actual laning work, the map is small enough where you'll always find someone to fight. I'm sold. ArenaNet isn't done revealing what Guild Wars 2: Heart of Thorns will entail, but that's the gist of what you can expect. If you're interested in getting some hands-on time, the expansion will be available to play at PAX East. ArenaNet is also planning a number of different beta events just like the core game, so you'll have plenty of chances to try before you buy. [Both lunch and dinner were provided at the event in ArenaNet's offices in Bellevue, Washington.]
GW 2 expansion preview photo
No new level cap, just 'Masteries'
Guild Wars 2 is an ambitious project. While ArenaNet's initial offering of Guild Wars was more of a social dungeon crawler than an MMO (the company called it a CORPG, or competitive online role-playing game), the se...

Guild Wars 2 photo
Guild Wars 2

Guild Wars 2 adding first-person mode

Eat your heart out GTA
Feb 26
// Robert Summa
Typically, MMOs are third-person affairs and for good reason. Whenever you find yourself in any dangerous persistent world, you want a good idea of what's around you to have the best possible view of the battlefield. Well, so...
Guild Wars 2 photo
Guild Wars 2

ArenaNet shows off some Guild Wars 2: Heart of Thorns footage

I'm excited to jump back in
Feb 05
// Chris Carter
I've said it many times before, but one of the best things about Guild Wars 2 is the fact that you can jump back in anytime without needing to subscribe or feel like you missed anything. Monthly fees definitely still wo...
Guild Wars 2 photo
I've needed this for a while
Guild Wars 2 is a pretty great MMO. It's buy-to-play, which means you have to purchase the initial package first, then there's no subscription fees or nasty progression-hindering microtransactions. You buy the game, and...

Cheap Guild Wars photo
Cheap Guild Wars

At $10, yeah, Guild Wars 2 is worth playing

Your next MMO?
Jan 23
// Jordan Devore
As a casual MMO player, I've always liked the Guild Wars series -- no monthly subscription fits my lifestyle, you know? I don't have to feel guilty about wasting money by not playing "enough," whatever that is. If you're of a...
Promoted Blog photo
Promoted Blog

The Gift of Gaming: Community

Promoted from our Community Blogs
Dec 04
// Solar Pony Django
[Dtoid community member Solar Pony Django shares with us what gaming has given him. Its something most of us can relate to in all sorts of ways. Want to see your own stuff appear on the front page? Go write something!&...
Free Guild Wars 2 photo
Free Guild Wars 2

Guild Wars 2 is throwing a free trial week soon

September 25 - October 1
Sep 23
// Jordan Devore
On Thursday, ArenaNet will kick off a week-long trial for Guild Wars 2. You'll be able to play the MMORPG for free from 12:00am Pacific on September 25 until 11:59pm Pacific on October 1. Trial accounts can be opened ahead of...
Guild Wars sales photo
Guild Wars sales

China really likes Guild Wars 2

China DO care, to the tune of almost 4 million
Jul 08
// Steven Hansen
Guild Wars 2's Chinese publisher had the MMO at 760,000 players on launch day. Two months later, it's reporting 3.8 million Chinese players. Guild Wars 2's first year sales, before the Chinese launch, were at 3.5 million, so total sales are at least over 7 million.  Not bad, not bad.  [Via NeoGAF]

Guild Wars 2's Origins of Madness out on January 21

The end of the current storyline is the end is nigh
Jan 14
// Hamza CTZ Aziz
ArenaNet is paving the way for the end of the current main storyline. Origins of Madness is the first big event of the year for Guild Wars 2. It's coming out on January 21 and this will see players fighting against Scarlet Br...
Guild Wars 2 photo
Guild Wars 2

NCSoft giving away 5,000 copies of Guild Wars 2

Just pledge your allegiance for a chance to win
Nov 30
// Wesley Ruscher
In one of the more spirited giveaways I've seen in recent years, NCSoft and ArenaNet are giving away 5,000 copies of Guild Wars 2 to folks willing to pledge their undying loyalty to the game on camera.  For a chance to ...
MMO deals photo
MMO deals

Get Guild Wars 2 for $30 or World of Warcraft for $5

MMO sales for the holidays!
Nov 27
// Joshua Derocher
If you have been looking to get into World of Warcraft or Guild Wars 2, here is your chance to get them for cheap. just launched its black friday sales, with World of Warcraft for $4.99 and Mists of Pandaria for $9...
Guild Wars photo
Guild Wars

Play Guild Wars 2 for free next weekend

Fastest-selling Western MMO, according to developer
Aug 16
// Jordan Devore
With the one-year anniversary for Guild Wars 2 rapidly approaching, ArenaNet has plans to host a free trial weekend soon. That'll kick off on Friday, August 23 at 12:01am Pacific and carry through Sunday, August 25 at 11:59pm...
Guild Wars photo
Guild Wars

Original Guild Wars isn't shutting down anytime soon

ArenaNet wants to support passionate player base
Jul 16
// Jordan Devore
While I have only the vaguest memories of playing Guild Wars, it was one of the rare few MMORPGs to grab hold of me and obliterate whole summers. What I do recall is a general feeling of nostalgia, though I'm sure it would be...
Guild Wars 2 photo
Guild Wars 2

Bazaar of the Fours Winds content live for Guild Wars 2

How Bazaar! How Bazaar!
Jul 14
// Jason Cabral
Time to dust off that Tyrian merchant hat and polish up all of your excess junk that you don't want -- I mean, quality product that you would hate to part with -- because the Bazaar of the Four Winds content for Guild Wars 2 ...
Guild Wars 2 consoles photo
Guild Wars 2 consoles

This is why Guild Wars 2 is not coming to consoles

'Not something that we're actively pursuing'
Jul 05
// Chris Carter
At one point, Guild Wars 2 on consoles may have been a thing, as ArenaNet did some initial testing for it, but it appears as if the project has been scrapped. Speaking to Eurogamer, Lead content designer Mike Zadorojny explai...
Guild Wars 2 patches photo
Guild Wars 2 patches

ArenaNet aiming for bi-weekly updates for Guild Wars 2

The studio is still wholly committed to the game
Jun 26
// Chris Carter
Do you still play Guild Wars 2? I do, and ArenaNet is listening to the folks who want more updates. Specifically, it looks like they're going to target updates every two weeks instead of a three week timeline. Speaking to Gam...
Guild Wars 2 photo
Guild Wars 2

Guild Wars 2 sheds a little off its price

Every bit helps
May 21
// Jordan Devore
Despite not playing as much Guild Wars 2 as I'd like to, that's okay -- it's not costing me anything. I can continue not playing free of guilt, which is the only way I can do MMO gaming any more, I've realized. ArenaNet has k...
Guild Wars 2 photo
Guild Wars 2

ArenaNet is working on a Guild Wars 2 expansion (Update)

Doesn't have the timing locked down yet
May 13
// Jordan Devore
[Update: Clarifying the comments made during the NCSoft earnings call, a representative reached out to confirm that ArenaNet is still "taking a wait-and-see stance" with regards to a possible Guild Wars 2 expansion. It is, as...
Guild Wars 2 photo
Guild Wars 2

Guild Wars 2 April Fools' Day gag becomes a real game

Rytlock's Critter Rampage
Apr 19
// Jordan Devore
For April Fools' Day, ArenaNet devised Guild Wars 2's Super Adventure Box update that went into the actual game as content folks could play. Part of the joke involved a commercial which briefly featured a kid p...
Guild Wars 2 photo
Guild Wars 2

A 'Looking for Group' tool is coming to Guild Wars 2

MMO standard coming later in 2013
Apr 10
// Chris Carter
If you were put off by having to manually locate a band of fellow adventurers in Guild Wars 2 without a third party add-on, it appears as if a late 2013 target has been set for an official "looking for group" tool. "As we&rsq...

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