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5:30 PM on 11.26.2013

Killzone: Mercenary gets patch so it can get more patches

A new patch for Killzone: Mercenary is coming in a few weeks. The patch will reduce the size of the previous patches so more patches can come along and patch the patches with more patches. Patches. After releasing a pair...

Kyle MacGregor



Review: Killzone: Shadow Fall photo
Review: Killzone: Shadow Fall
by Dale North

For franchise sequels that accompany system launches, it's not uncommon to see the reuse of assets or game engines. We've come to expect a simple turning up of the graphics, if you will. The good stuff? The brand new stuff? That usually comes later.

Killzone: Shadow Fall does not follow that pattern. Guerrilla Games went back to the beginning, starting fresh with its first PS4 game. Sometimes a fresh start is the best thing. 

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1:00 PM on 11.12.2013

Killzone: Shadow Fall launch trailer is a sight to behold

Killzone: Shadow Fall is locked, loaded, and ready to unleash a torrent of next-generation gunfire on PlayStation 4 later this week. With just a few days remaining until the opening volleys echo across the world, Sony h...

Kyle MacGregor

3:45 PM on 10.24.2013

40GB sound bad? Killzone: Shadow Fall could've been 290GB

A previous report pinned Killzone: Shadow Fall as being around a 50GB download for PlayStation 4 users who opt for the PlayStation Network version. According to Eurogamer, the title is now 39.7GB in Europe and closer to 37GB ...

Jordan Devore

11:45 AM on 10.24.2013

Killzone: Shadow Fall gifs showcase power and design

The Killzone series has always pushed graphical horsepower as one of its biggest selling points, and it's hard not to get excited at all the pretty lights and motion blur. As such, gorgeous gif images tend to crop up whenever...

Jim Sterling

6:00 AM on 10.22.2013

Zipline like a Batman: 13 minutes of Killzone Shadow Fall

Hey! You! Yeah, you! Killzone: Shadow Fall comes out next month (that's this...Shadow Fall...man I wish I had used that when we were still in summer). If you're into it, you should cop this straight gameplay (starting around...

Steven Hansen

11:00 PM on 09.30.2013

Killzone: Shadow Fall is a 50GB download

Sony UK's Fergal Gara sat down with Eurogamer to discuss all things PlayStation 4 where it was revealed that Killzone: Shadow Fall is coming in at nearly 50GB. Specifically Gara was talking about the PlayStation Network and g...

Hamza CTZ Aziz

6:30 PM on 09.30.2013

Guerrilla has a new IP in the works alongside Killzone

As work on Killzone: Shadow Fall wraps up, some members of the development team have transitioned to another project. This isn't an uncommon practice -- certainly not for larger studios like Guerrilla -- but there is a sliver...

Jordan Devore

4:00 PM on 09.29.2013

Killzone: Shadow Fall boasts dedicated servers

Worry not, Vektan dogs, Killzone: Shadow Fall will feature dedicated servers. Speaking at Eurogamer Expo in London this weekend, lead designer Eric Boltjes confirmed as much whilst fielding questions surrounding the mult...

Kyle MacGregor

5:00 PM on 09.24.2013

Killzone: Shadow Fall season pass is for co-op players

While the competitive multiplayer maps of Killzone: Shadow Fall will be free -- a great move, one that keeps things fresh but doesn't segregate the player base -- there's more DLC on the way, including a season pass. There's...

Jordan Devore



Review: Killzone: Mercenary photo
Review: Killzone: Mercenary
by Jim Sterling

This is the game I wanted a PlayStation Vita for. I have a long documented fondness for the Killzone series, and while Killzone: Liberation on the PlayStation Portable was enjoyable enough, I truly longed for a genuine first-person shooter production in the handheld space. This is what the Vita promised. 

Unfortunately, that promise looked less and less savory as Killzone: Mercenary took its time and two criminal abortions -- Resistance: Burning Skies and Call of Duty: Black Ops Declassified -- stepped in to make FPS experiences on the Vita look like an utter joke. While I still held out hope for Mercenary, the path leading towards its release was paved in feces. 

If only Mercenary had released first, it would have shown its two-bit predecessors exactly how it's done. 

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Snapping necks in Killzone: Shadow Fall multiplayer photo
Snapping necks in Killzone: Shadow Fall multiplayer
by Jordan Devore

Hamza and resident Killzone fanatic Jim played a bit of Killzone: Shadow Fall multiplayer at PAX Prime 2013. This is one of those series that represents a huge gap in my gaming library and, considering this will be a launch title, I can see it being a starting point for some of you who are in a similar place and intend to pick up a PlayStation 4 in November.

Good on Guerrilla for its plans to put out free post-release DLC maps. That's swell.

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6:00 PM on 08.21.2013

Killzone: Shadow Fall will have free DLC maps

Yesterday we learned that Killzone: Shadow Fall will have a feature called Warzone where you can design the multiplayer matches. You can pick the number of players, rules, mission modes classes, abilities, and weapons that ca...

Hamza CTZ Aziz

1:09 PM on 08.20.2013

Killzone: Shadow Fall getting customizable Warzones

Killzone: Shadow Fall will introduce custom Warzones when it launches on PS4 this year. You'll be able to tweak your own rules, conditions, and match types, before sharing your created game modes online.  We got shown a brief trailer for the multiplayer, and you can view that above. As little as some folk care about Killzone, I'm all about it. Looks good!

Jim Sterling

4:00 PM on 08.18.2013

Killzone: Mercenary open beta kicks off August 20

The Killzone: Mercenary open beta will be making planetfall next week. PlayStation Plus subscribers will have the first shot at the title's multiplayer on August 20.   Everyone else will have to wait until August 27 for ...

Kyle MacGregor

8:00 AM on 08.01.2013

Killzone Vita's multiplayer is poisonous and I love it

I initially scoffed towards every bit of this explanation of Killzone: Mercenary's multiplayer systems. I don't much care for multiplayer, so why should I care that offline singleplayer progress yields weapons and stats that...

Steven Hansen